Happiny the Innocent HP: heartheartheartheartemotion_bigheart My HP: heartheartheartheartemotion_bigheartheartheartheartheartemotion_bigheart The action taken: Starting!
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Happiny the Innocent HP: heartheartheartheartemotion_bandaid My HP: heartheartheartheartemotion_bigheartheartheartheartheartemotion_bigheart The action taken: I do normal damage
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Happiny the Innocent HP: heartheartheartheartemotion_bandaid My HP: heartheartheartheartemotion_bigheartheartheartheartemotion_bandaidemotion_bandaid The action taken: Happiny strikes a critical hit!
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Happiny the Innocent HP: heartheartheartheartemotion_bandaid My HP: heartheartheartheartemotion_bigheartheartheartemotion_bandaidemotion_bandaidemotion_bandaid The action taken: Happiny does normal damage
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Happiny the Innocent HP: heartheartheartemotion_bandaidemotion_bandaid My HP: heartheartheartheartemotion_bigheartheartheartemotion_bandaidemotion_bandaidemotion_bandaid The action taken: I do normal damage
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Happiny the Innocent HP: heartheartheartemotion_bandaidemotion_bandaid My HP: heartheartheartheartemotion_bigheartemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaid The action taken: Happiny strikes a critical hit!
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Happiny the Innocent HP: heartemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaid My HP: heartheartheartheartemotion_bigheartemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaid The action taken: I strike a critical hit!
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Happiny the Innocent HP: emotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaid My HP: heartheartheartheartemotion_bigheartemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaid The action taken: I strike a critical hit!
Won Round 1!
Smoochum the Flirty HP: heartheartheartheartemotion_bigheart My HP: heartheartheartheartemotion_bigheartheartheartheartheartemotion_bigheart The action taken: Next!
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Smoochum the Flirty HP: heartheartheartheartemotion_bigheart My HP: heartheartheartheartemotion_bigheartheartheartheartheartemotion_bandaid The action taken: Smoochum does normal damage
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Smoochum the Flirty HP: heartheartheartheartemotion_bigheart My HP: heartheartheartheartemotion_bigheartheartheartheartemotion_bandaidemotion_bandaid The action taken: Smoochum does normal damage
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Smoochum the Flirty HP: heartheartheartheartemotion_bigheart My HP: heartheartheartheartemotion_bigheartheartheartemotion_bandaidemotion_bandaidemotion_bandaid The action taken: Smoochum does normal damage
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Smoochum the Flirty HP: heartheartheartheartemotion_bigheart My HP: heartheartheartheartemotion_bigheartheartemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaid The action taken: Smoochum does normal damage
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.
Smoochum the Flirty HP: heartheartheartemotion_bandaidemotion_bandaid My HP: heartheartheartheartemotion_bigheartheartemotion_bandaidemotion_bandaidemotion_bandaidemotion_bandaid The action taken: I strike a critical hit!
Damages:
To take a turn you roll a d8 ( 8-sided die ).
8 means you score a critical hit. 7 means you use a special ability. 6 - 5 means you do normal damage. 4 - 3 means your opponent does normal damage. 2 means your opponent uses a special ability. 1 means your opponent scores a critical hit.
Normal damage is 1 unless stated otherwise. Special abilities are marked with a *. If your enemy does not have a special ability, it does normal damage.