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Posted: Sun Jun 23, 2019 8:15 am
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ [HERALD OF STORMS] Sophia like lightning bolts and trained to git gud at them and stuff, u/c
Strengths • Thunder God's Aura: Upon entering combat, Sophia is immediately surrounded by an aura of lightning, expanding in a 10 foot circle around her. The aura charges the air around her with lightning that causes immediate discomfort to those that enter the field. While the aura is active, any attacks made against Sophia lose any added potency they would otherwise posses. The aura can be disrupted by attacks above A Rank and is disrupted for Sophia's next post. Sophia can prevent the aura from being disrupted by paying the same energy cost as the ability used against it, negating the attack. When an enemy enters the Aura, Sophia's attacks gain added potency against the target. Certain sub-class abilities can only be used while under the effect of Thunder God's Aura.
Weaknesses • Sophia must engage enemies in close range to take full advantage of the class and even taunt an enemy into attacking her. • Once the Aura is broken, Sophia loses access to most of the benefits provided by this subclass.
Techniques • Explosive Discharge [ A Rank - Requires Thunder God's Aura] Sophia will channel extra energy into the aura surrounding her, causing it flash for a moment before exploding outward 20 feet in all direction, capable of sending even seasoned soldiers flying with moderate lightning burns.
• Static Cling [ C Rank ] Upon successfully landing a hit against an enemy with either physical or energy based attacks, Sophia can apply Static Cling to the enemy. Static Cling makes it harder for enemies to avoid future attacks as they are now drawn to the enemy and follow them. That cling persists for 3 posts from the time the target is first hit. Damage caused by the passive effect of Thunder God's Aura automatically applies Static Cling.
• Thunder God's Vigor [ B Rank - Requires Thunder God's Aura ] Through extensive training, Sophia has learned to control her own Lightning to such a degree that it can be used to not only harm enemies, but grant a boon to her allies. Forming a bolt of lighting in her palm, Sophia will hit an ally, sending a shock through their nervous system and mind causing two things. The first effect is to free them from any mind altering or body controlling effects by effectively resetting their body through the massive surge. Second, an ally would feel instantly refreshed in a similar manner to electroshock therapy. This increases the allies stats by +1/+1 for two turns. Sophia can use this skill on herself but does not benefit from the stat boost however she still feels refreshed.
• Tribunal of Storms [ S-SSS Rank - Requires Thunder God's Aura] Tribunal of Storms is a multi-post skill. During the first post, Sophia will raise her fist into the sky, firing a charged bolt of lightning into the sky, causing the immediate formation of a massive thunderstorm overhead that covers the entire battlefield. The real attack begins at the beginning of the second post when Sophia chooses a target on the battlefield. Standing in front of the target, Sophia will once again raise her arm upwards before quickly pointing her arm at the designated target. Immediately, several bolts of lightning will instantly strike around the target, forming a circle around the target. At the site of each strike, a lightning copy of Sophia will stand, complete with Aura. A moment later, Sophia and all of the copies will expel a massive surge of lightning from their bodies, similar to Explosive Discharge but much greater in power. As the shockwaves travel towards the target, they unify into a singular force around the enemy, crushing them between the force of multiple blasts.
• Raphael's Challenge [A-SS Rank] During battle, Sophia can choose a singular enemy to challenge. The enemy immediately shifts focus to Sophia and is forced to engage in 'one on one' combat against her, acting as a taunt. Sophia gains one rank of damage reduction against the taunted enemy and is always aware of their location unless they use a skill to hide their presence or they leave the thread. The taunted enemy must focus their attacks against Sophia unless they use an AoE attack but in the event of an AoE attack, it must be centered against Sophia. The challenge can be broken after the second turn by spending equal energy that was used to cast the technique. If not broken, the challenge persists for five turns.
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Posted: Mon Jun 24, 2019 11:54 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ [Swarm's Eminence] Charlie commands the dark to his will. It is his power and his army. Once he was revered by men but they were to weak and frail. Only the darkness is eternal to fight by his side.
Strengths • Commander of Death: Charlie has eyes everywhere. Engaging in combat against him never goes unnoticed. Once an attack is acknowledged. All eyes will be on marked enemies no matter the circumstances. Movement, positioning, attacks, etc are all sent back to Charlie through the eyes of his soldiers. This makes it impossible to attack Charlie without him having both time to acknowledge an attack and react to it. The opponent must be visible. • Lord of Flies: Charlie has double the number of soldiers that a commander normally has depending on his rank. Half of these soldiers are lesser shades that can't be used in combat for offensive purposes and serve mostly for protection and scouting. They are made from the natural darkness around Charlie and a new one is made every 500 words. These soldiers can travel without him being nearby.
Weaknesses • Lesser shades are another rank weaker to light. Meaning 2 whole ranks. • Relies entirely on soldiers that can be wiped out by a powerful light arr
Techniques • Weight of Sin [ Passive ] Being in Charlie's presence will weigh down anyone who is near him. At first, they won't comprehend what is slowing them down but with the right observation, they will realize it is, in fact, their shadow that has gained weight. It has a 10 feet radius that applies half a negative stat per post. Caps at 2.
• King of Beggars [ Passive ] Being in Charlie's presence alters the mind of those that look at him and his soldiers. They will see him there at one moment and the next they will see one of his soldiers. His actual self always hiding under the guise of darkness.
• Praise Be The General [ B Rank] Charlie's shades will begin to dance and moan in a trance-like state. Their loyalty and energy flowing to Charlie. For the next two posts, his skills will have potency.
• Erase The Zone [ D - SS] The opposite of Clear The Zone! Instead of expelling forces outwards from an epicenter, Charlie's soldiers will rapidly swarm and circle around an area becoming a black hole that sucks in everything that isn't a shade. Anything in that zone equal to or lesser in power will be stuck and crushed for the amount of energy used. The area can be up to 30 ft.
• Second In Command [ S Rank] Charlie channels his energy into one of his soldiers and designates him second in command. For 5 posts the Shade becomes his mirror image with the same stat and set of skills that he has when making the clone. The shade can give orders and will be followed by the other soldiers.
• Mass survey [ A ] Charlie sends out half of his soldiers to scope out entire threads. Important events that happened in the public eye will be known to him. Lasts for 5 posts.
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Posted: Fri Aug 16, 2019 8:47 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ [ Cultus Sanguineus Veritas] The Cultivators of Blood Truth are a sect of Vangelists influenced by various other religious doctrines. Their syncretic faith, has heavily influenced them and some Vangelists consider them heretical in nature. In fact, some former followers have been converted to other faiths, including Vaet Nocturnum though this is not generally known.
Strengths • Blood Truth: Passive. Akhturiel can see good and evil as a result of being a Nephilim, but this is further enhanced by the teachings of Cultus Sanguineus Veritas. By looking at an individual who is talking, Akhturiel can read body language signalling whether they are speaking truthfully or if they are lying. • Sanguine Angelus: Cultus Sanguineus Veritas abilities. Offers unique Holy abilities that are paid with pain points, Including an extraordinarily powerful ally: The Blood Angel. In addition Pain Point Maximum receives potency.
Weaknesses • Truth and Illusion often come hand-in-hand: Passive. Although they are able to tell whether someone is speaking truthfully or intentionally deceiving them, Akhturiel is still susceptible to the unintentional. Truth is often subjective and Ignorance can lead to nonfactual knowledge being genuinely believed as truth. Thus those who genuinely believe a falsehood register Truthfully. • Sin of the Flesh: Passive. Sin abilities used against Akhturiel receive Potency and their energy requirements are reduced by 1/4.
Techniques • Sabel [ D-A ] Pain Points. Drawing blood from the stomach, the user flicks it towards the opponent. It Coagulates into the shape of a blade and hardens as it travels towards its target. Beginning at 1 at D, this ability exponentially multiplies the amount of blades sent by 3.
• Ophite [ C-S ] Holy. Pain Points. Spilled blood takes the form of a snake. It rushes forward coiling around the target before injecting its self into the target. For those considered Unholy, it serves as a poison, but for those considered Holy it heals them. Neutral beings are afflicted with pain, but are healed.
• Veritas liberabit vos [ D-A] Holy. Pain Points Chains of blood burst from the user an attempt to latch onto their target. If they succeed, The user may pull them closer or pull themselves to the target. If the being targeted is neutral, they may also be bound by the chains. Has a 15 ft range.
• Blood Drive [ A ] Holy. Pain Points. A cloud of blood bursts forth from the users pours and spreads to nearby allies, reinvigorating them. Up to two allies may receive any variation of +2 to Str And/Or Speed. This bonus may exceed the limit. This bonus lasts for 3 posts.
• Sigil: Genus Sanguinem [ S ] Holy. Pain Points An orb of blood about the size of a basketball that constantly shifts and flows in on itself. Formed from bloody tears, the orb has a 30 ft radius effect that neutralizes Holy/Unholy status of beings. This orb, however is stationary and cannot be moved.
• The Blood Angel [ S-SSS ] Holy. Pain points Tether: an ability using blood magic to bind a demon to the will of a new master. What if it could be used to harness the power of even the holiest of beings? The Blood Angel is the result: An angel with an appearance similar to that of someone using Bloodwake, it's wings stained red by a seemingly inexhaustible flow of blood. The Blood Angel is a 12/13 (Stat bonuses granted by class already included.) angel vanguard submitted under the custom summons thread. It receives two out of the three Claimed items (Submitted to customs). It knows one hand-to-hand style and two weapon styles, and all class skills to rank. It's rank is one higher than the users. No more than one may be activated at a time at S (One additional per rank increase), and no more than three may be Blood bound at a time.
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