For every 3 points you've invested in your Aura Strength, you'll have 1 Aura Point to use in battle. Aura points are spent every time you use Auras in/out a battle. Aura points do regenerate but only out of battle or when Sleeping. When outside of battle you'll gain 1 point for every 4 post, this includes when you activate a skill such as Hunt or Swim (but the resulting post doesn't count.)
Simple Auras
Aura name: Attack boost
Lv: 1
Description: The user focuses their aura into their own body to unleash their inner strength.
Class: Simple
Target/s: Self
Dice: n/a
Odds: Automatic
Condition/s:
Add +6 to Atk
Last only for 3 turns
Aura name: Heal
Lv: 1
Description: The user focuses their aura into their own body the help mend any damage.
Class: Simple
Target/s: Self
Dice: n/a
Odds: Automatic
Condition/s:
Heal by 25% of total Aura Strength.
Aura name: Illuminate
Lv: 1
Description: The user focuses their aura to give off a brilliant light
Class: Simple
Target/s: Area
Dice: n/a
Odds: automatic
Condition/s:
Negates night battle penalty for 3 Turns.
Effects everyone on the Area.
The effect follows the user.
Aura name: Fireball
Lv: 1
Description: The user harnesses their aura into manifesting as a ball of pure fire hovering above their palm.
Class: Simple
Target/s: Single
Dice: one 6-sided dice
Odds: 1-3 4-6
Condition/s:
Only can attack an opponent on the same Area.
Can only attack one target.
Fire element attack.
Aura name: Shield wall
Lv: 1
Description: The user tenses their aura around them to help brace for impact.
Class: Simple
Target/s: Self
Dice: n/a
Odds: automatic
Condition/s:
Effect last for 1 round
Add 10% bonus to Bracing for impact.
Aura name: Blizzard
Lv: 1
Description: The user harnesses their aura to force a cold blizzard onto the field.
Class: Simple
Target/s: Zone
Dice: n/a
Odds: Automatic
Condition/s:
Effects the Area the user activated the aura on.
Dose not follow user.
Last for 3 Turns.
Causes a Snowstorm on a single Area only.
Unique Auras
Aura name: Phoenix flower
Lv: 1
Description: The user harnesses their aura to manifest it as a power flame. The user then blows it out of their mouth and embers then seek out the desired targets.
Class: Unique
Target/s: 2
Dice: Two 6-sided dice
Odds: 1-3 4-6
Condition/s:
Can attack up to two opponents.
Can not stack attacks on each other.
Can not be used in secession.
Can only target opponents on the same Area.
Fire element attack.
Aura name: Gentle fist
Lv: 1
Description: Contrary to the name, this aura is quiet harmful. The user envelops their hands to strike their opponent and sever at their very aura.
Class: Unique
Target/s: 1
Dice: One 6-sided dice
Odds: 1-3 4-6
Condition/s:
Treated as a Unarmed/Non-lethal attack
Dose no damage to opponent's Hp
Lowers opponent's Aura points by 1
Aura name: Teleport
Lv: 1
Description: The user focuses their aura to create an instant wormhole around them which spits them back out in a different Area.
Class: Unique
Target/s: Self
Dice: n/a
Odds: automatic
Condition/s:
Move up to two areas
Aura name: Wind tunnel
Lv: 1
Description: the user unleashes their aura as a violent burst of wind
Class: Unique
Target/s: 1
Dice: One 20-sided dice
Odds:
Condition/s:
Examples of leveled up Aura
Aura name: Gentle fist: barrage of the lion
Lv:
Description: Contrary to the name, this aura is quiet harmful. The user envelops their hands to strike their opponent and sever at their very aura while causing unseen internal damage. The master may also control it well enough that they can store the strike and change targets onto the next nearest opponent.
Class: Unique
Target/s: 1 to 6
Range/s: On space
Element: None
Dice: Six, 6-sided dice
Odds: 1-3 4-6
Condition/s:
Treated as a Unarmed/Non-lethal attack
Dose normal damage to opponent's Hp
Lowers opponent's Aura points by 1 each successful strike
Can divide attack up to 6 opponents, one strike each.
Aura name:
Lv:
Description:
Class: Unique
Target/s:
Dice:
Odds:
Condition/s:
Effected Spaces
Element/s
Usage repetition
Cool down time
Aura name:
Lv:
Description:
Class: Unique
Target/s:
Dice:
Odds:
Condition/s: