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Tags: Fighting, Fantasy, Roleplay, Original, Magic 

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duckmasta

Dapper Businesswoman

PostPosted: Tue Jul 30, 2019 9:27 pm



    RPC Name: Akhturiel
    RPC Rank: Expert
    RPC Class: Knight-Reaver
      RPC Sub-Class: U/C


    Weapon Name: Tear
    Weapon Rank: S
    Weapon Type: Multiple/ Claimed
    Weapon Description: A massive bladed scythe with a spike at one end. There is a connection point at the base where a heavy metal ball rests. Within the shaft of the Scythe is hidden a chain that can be removed at will to form an attached Ball and Chain or turn the scythe into a Chain-Sickle.
    Weapon Passive Abilities:

      All Fields are the Same: In the field of grain, the right tool is needed for the job; On the field battle: the right weapon. This weapon serves as the following weapons: Scythe, Staff, Spear, Ball and Chain, and Chain-Sickle
      Reap What You Sow: Tear has many meanings: the secretion from the eye, to pull apart with force, to be uncertain in the face of conflicting options. For Akhturiel all meanings count. The generation of pain points receives potency with skills using Tear
      In the Hands of Giants: Tear is immense in both size and weight, requiring at minimum 10+ in strength to lift. As a result, when swung it generates tremendous momentum behind its swings. Weapon attacks using Tear gain potency.

    Weapon Activated Abilities:

      The Weight of Our Pain [ D-A ]: The wielder tosses Tear at the opponent while maintaining a grip on the ball and chain portion. If the opponent is hit by it, they are knocked prone by the weight of the weapon. The wielder then pitches the weighted ball at the opponent. Has a Distance of 15 feet.
      Heaven's Tears [ D-A ]: Usable while airborne. The wielder of Tear pitches the weighted ball towards the opponent. Then using its momentum leaps (or in case of airborne, drops) towards the opponent with the scythe blade to strike vertically. Has a range of 15 feet.
      Blood Harvest Moon [ S-SSS ]: Usable while airborne. Deceptively smooth transitions between the scythes shaft and chain lead to a whirlwind of strikes that mix thrusts, slashes, and mighty swings of the weighted ball as they change ranges. This forms an orb of whirling steel around the wielder when in air and a dome when on land. Has a radius of 15 feet.
PostPosted: Fri Aug 09, 2019 9:56 pm



    RPC Name: Oz
    RPC Rank: Novice
    RPC Class: Specialist-Alchamist
      RPC Sub-Class: U/C


    Weapon Name: Magnified Glasses
    Weapon Rank: [Levels with Oz]
    Weapon Type: Accessory
    Weapon Description: They look like normal glasses. They do what natural glasses are supposed to do...Until Oz tinkered with them. With focus, these glasses can literally to a cellular structure (to help his research). With a little help of alchemy, it also doubles the potency of Laser Optic.

    Weapon Passive Abilities:

      Omega Beams: With his eyeglasses, Laser Optics deals penetration power [Dealing +1 rank damage]. (If he is a novice, Laser Optics will do adept damage.)
      Irresistable Eyes: While wearing the glasses, the target succumbs in a trance. This only works unless-1) the target looks into his glasses & 2) MUST be 2 feet away minimum, any more it will be ineffective.

    Weapon Activated Abilities: None

      .

CEOxJOE

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