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Sphyxia

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PostPosted: Sun Jun 01, 2014 7:53 am


Short Intro:

I'm working on a novel on my spare time. Sci-Fi, Fantasy and Adventure. I got some thoughts already laid out but any external help which I could work with would be great. This is for the sequel.


Short Background on the story:

The whole story revolves around the Great Game. The game is played using real people/humanoids with superhuman abilities. Each special person receives a "title" based from their ability and is only unique to them. The objective of the game is to eliminate the other people possessing the title. The wild cards are people who have superhuman abilities but have no titles on themselves, normal people, and monsters/humanoids that comes into the story.

So we have a clash of a titans set in the year 2053, beyond those years and even a battle on medieval and other universe where magic exists. It's all jumbled up on this petty explanation I'm giving I know. But in a nutshell, the game has several settings from different universes and timelines. (It's a challenging story to make ._.)

Ok the titles I have come up with and will be adding on later sequels so far are:
1. The Historian
2. The Seeker
3. The Abomination
4. The Tyrant
5. The Creator
6. The Reaper
7. The Shadow
8. The Libra
9. The Seer

To consider adding more to complicate the story ._.


The Problem:

The Abomination so far is the trivial character to kill. I'm trying to put weaknesses on each character like limits to their abilities but this one I find hard to let go.

His ability is strength and fast reflexes. His weakness and strength is his advanced regeneration and impossibility to almost kill. How can it be so?

As long as he wishes to die, he will continue to live. Be it ashes that remains of him from the fire or whatever means of mutilation. He will continue to exist.

He has the personality of being depressed and jumps at all the opportunities to rid himself from living. He became like this because the "Living Curse" was applied. One can live forever but in exchange this curse makes you experience sadness with every waking moment even without a reason to be so. I'm planning to put more depth onto this one.

The major challenge is how can I kill him? clearly it's difficult to kill someone who has this predicament and also asks you to kill them when the objective is to "eliminate" them from the game. On the story there would be an indicator that says they have eliminated that person but they realize the complexity when they encountered and defeated the abomination on the series of tries. It's not enough that they have to kill but the focus is total elimination from coming back.

I have already come up with a tentative solution on actually eliminating the character but I would welcome further inputs to see other viable solutions from potential third person observers.
PostPosted: Sun Jun 01, 2014 11:27 am


Sphyxia

Novels! I'd love to help on these as I'm working on one myself too sweatdrop
As for your problem, I can provide some guidelines, but whether it's useful or not it'll depends on how you gonna write your story.

"The source CAN and WILL always kill it's outputs." First you'd think what caused him to bear the curse, is it born in nature, if it is, why? If not born in nature, then what incident caused him to be cursed? My suggestion is getting the source (of the curse) to be able to destroy him.
His extraordinary regeneration powers let me thought of something that I've read before. The guy in the story also (almost) applies the same characteristic as the abomination in your story. The guy is an angel. Angel's body is destructible but as long as the soul remains, they will continue to regenerate. The angel constantly tries to kill himself (he cannot face the death of his beloved) by jumping off the cliff. Regardless how badly his flesh was destroyed or tattered, he will continue to regenerate. Which is the desperation to death sculpted his dark personality. His strength is his cold emotion, which is his weakness, too.
"Once a frozen heart get melted, it WILL beat like a mortal's."


As for the titles, I have a link here that might help you on that
I have a few recommendations on what you can do:

i) The Shapeshifter - A guy that can turn into different kinds of animals seems cool
ii) The Cougar - Maybe another woman that was born with a cursed charm which lets her seduces man and kills them :> (Acts like a succubus?)
iii)The Botanist/Drune - Wizard that uses Nature magic, Botanist is light version, Drune is dark version
iv) The Tamer - A sorcerer that can tame mortal's heart, as long as the heart is still beating, she/he will be able to control it. [OP class]
v) The Muse/Songweaver? - Magicians that is able to uses the power of music to aid (You can set her/him as a dark magician too)
"A bright heart conducts bright magic. A dark heart conducts dark magic. A turbid and waver heart conducts destructive magic."


Hope I did give some relevant tips @_@  

Sephiria Dragomir Foo

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Sphyxia

Aged Gaian

PostPosted: Sun Jun 01, 2014 11:44 am


Sephiria Dragomir Foo
Quote:
Sphyxia

Novels! I'd love to help on these as I'm working on one myself too sweatdrop
As for your problem, I can provide some guidelines, but whether it's useful or not it'll depends on how you gonna write your story.

"The source CAN and WILL always kill it's outputs." First you'd think what caused him to bear the curse, is it born in nature, if it is, why? If not born in nature, then what incident caused him to be cursed? My suggestion is getting the source (of the curse) to be able to destroy him.
His extraordinary regeneration powers let me thought of something that I've read before. The guy in the story also (almost) applies the same characteristic as the abomination in your story. The guy is an angel. Angel's body is destructible but as long as the soul remains, they will continue to regenerate. The angel constantly tries to kill himself (he cannot face the death of his beloved) by jumping off the cliff. Regardless how badly his flesh was destroyed or tattered, he will continue to regenerate. Which is the desperation to death sculpted his dark personality. His strength is his cold emotion, which is his weakness, too.
"Once a frozen heart get melted, it WILL beat like a mortal's."


As for the titles, I have a link here that might help you on that
I have a few recommendations on what you can do:

i) The Shapeshifter - A guy that can turn into different kinds of animals seems cool
ii) The Cougar - Maybe another woman that was born with a cursed charm which lets her seduces man and kills them :> (Acts like a succubus?)
iii)The Botanist/Drune - Wizard that uses Nature magic, Botanist is light version, Drune is dark version
iv) The Tamer - A sorcerer that can tame mortal's heart, as long as the heart is still beating, she/he will be able to control it. [OP class]
v) The Muse/Songweaver? - Magicians that is able to uses the power of music to aid (You can set her/him as a dark magician too)
"A bright heart conducts bright magic. A dark heart conducts dark magic. A turbid and waver heart conducts destructive magic."


Hope I did give some relevant tips @_@


Reading your first paragraph made me realize that the idea of mine is another clone version, so sad. But that was perfect depiction on how the abomination's nature is, more sad. Since I got beaten to the idea. Now the challenge is just making it look less copy and more original for the story.

Your second paragraph, I personally liked "The Muse" I have one character who has abilities that I can't seem to put a title too, thank you! I have to refine that character on the drawing board.

Right now, the first book I'm working on only features The seeker and the historian. On the second one I'm thinking of introducing the libra and the muse! still on the planning phase.

On my last 4 chapters for the first book now and have heavily procrastinated it since December XD.

How's your novel going btw?

edit: Link gives me the 403 error :< I can't access the site
PostPosted: Sun Jun 01, 2014 8:07 pm


Sphyxia


Actually a lot of books contains a character like those, so you wouldn't need to worry too much. Just a little change on the setting makes everything perfect wink

I'm glad to be able to help whee , but you'll find more down there [the link].

What the site contains:

A

Abjurer - Protective magic, magic circles and charms.

Adept - A practitioner of magic.

Aeromancer - Magic to do with the element of Air.

Alienist - a wizard who deals with Lovecraftian entities/the Far Realm for power.

Anatomist - Magic to do with the body and physiology. Maybe healing and alteration.

Assayer - A mage that can pinpoint weight, numbers and untis of measurement to exact degrees.

Astrologer - A class that uses the movement of heavenly bodies to predict events, give readings and divine auspicious times for actions.

Alchemist - A maker of potions, lotions or alternatively a searcher for the Philosopher's Stone or alternatively a maker of magic items. Maybe all three!

Apparitionist - Someone who consorts with and summons ghost, phantoms and spectres.

Artificer - A maker of magic items specifically or complex mechanical items. Maybe both.

Arcanists - the magic of magic, those who study magic in all its forms

Animist - Normally tribal spell-caster that has links to the natural world around him. Spells to do with animals, plants and the environment. The belief that every natural thing holds a spirit that can be called upon for aid.

Arch-Magician - a magician who no longer uses spells, instead using sandestins to perform magical feats.

Augurer - those that predict the future through signs birds in flight, clouds, animal intestines etc

B

Badman - The spiritual protector of a tribe. Deals with spirits.

Bard - A performer who affects his targets via his performance. Some are also conversant with legends and tales that may impart knowledge.

Battlemage - A wizard who specialises in combat magics, usually employed by an armed force. Some can master large-scale magics that encompass the battlefield.

Beastmaster - Magic that controls animals, commands them or leads to understanding and friendship.

Beguiler - Similar to the Enchanter, but with more focus on inveigling into families via minor magics and psychological tricks. Insidious.

Blind Seer - A magic user who has lost (or given up) his sight in order to gain the second sight.

Bond-Mage - A mage whose spells create a link to a subject, normally human, but can be a mount or animal companion. Magic can flow between the linked parties for protection, status reports, alarms and location magic.

Botanist - A mage that specialises in natural magic, specifically plants and plant creatures. Their magic can protect crops, increase yields and keep blight away.

C

Cartomancer - someone that predicts the future through cards*

Channeller - A mage that chanels the power of higher beings through their body.

Chaos Mage - The manipulation of probability, random chance and coincidence.

Charmer - variant of Enchanter (unless an enchanter is one that imbues mundane items with magical powers)

Chronomancer - Manipulation of time and the perception of time. Hibernation, phase-magic and blinking.

Clairvoyant - Some one that can see distant places (aka remote viewing)

Cleric (Theurge) - A class that uses nature based or ceremonial magic to the benefit of a community.

Conjurer - The magic of conjuring things from thin air.

Cosmic Mage: a specialist in Far Realm magic; spells tend to be weirdly horrific, and such mages are often insane.

Creationist - A mage whose magic creates faux life, including Golems, Simulacrums and automatons.

Cryptomancer - divination with words, secret signs, wards, runes

D

Druid - A class that uses nature based or ceremonial magic to the benefit of a community.

Drune - A dark druid that abuses the natural energies of the earth to generate power, eventually turning those lands into sourlands, where the dead walk

Demonologist - A caster with infernal powers. Also known as Diabolist.

Diabolist - uses demons and foul pacts

Diviner - Finding lost knowledge, hidden facts and the truth of things.

Dowser - Finding lost items, locating water sources and maybe other minerals etc.

Dragon sorcery - gaining powers by melding or bonding with mystical beasts

E

Elementalist - A generalist who practises magic of the four elements.

Empath - A spellcaster who can broadcast or receive emotions.

Enchanter - magic primarily affects the mind, illusions

Elf - A long-lived being able to learn scholarly magic and martial fighting simultaneously.

Evoker - A mage who channels magical force, usually in the form of destructive magic.

F

Fae Enchanter - Fairie magic including time magic, sleep, misdirection, hiding and minor curses.

Fleshsmith - The melding and grafting of animal, vegetable or mineral material onto living beings.

Fortune-teller - someone that predicts the future of people (see also palmist, astrology, cartomancer)

Fulcrum - An exemplar of a Race or Species who is capable of multiplying traits or expelling that power as force in the form of attacking spells. Examples include Ur-Viles (from Chronicles of Thomas Covenent) and practioners of the Wa'agh! from WFRP.

G

Ghost Eater - Someone who consumes spirits to access their abilities and knowledge.

Geomancer - Magic to do with the element of Earth. Crystal Magic and ancient Druidic magic may be involved.

Gravelingas, or Rhadhamaerl - a worker and shaper of stone, like clay in their hands, they can in extremis cause immense devastation to stone buildings

Gypsy: specialist in a variety of minor folk magic, especially curses and love potions

H

Harnesser - A mage who harnesses the elements to power his magic. Unlike the Weather Mage, he cannot summon or alter the weather, but uses existing conditions to cast his magic.

Healer - A mage who can magically heal wounds. He might have to transfer those wounds to himself.

Hedge Wizard - A caster of limited power whose magic focuses on local lore, rural powers, some healing and little tricks & cantrips.

Hexblade - warrior-wizards with the ability to curse their foes.

Hirebrand, or a Lillianrill - a worker of wood and master of wood lore, living or dead

Hydromancer - magic to do with the element of Water.

I

Ice mage - Magic of the north. Snow, ice and cold.

Illusionist - A class that uses magic to confound senses, typically for entertainment or criminal activity.

Immortal magic - as used by the gods

K

Kai Lords - practise a form of martial meditation which as they progress releases more and more forms of power to them, like speak to animal -> control animal

Knotweaver - those who bind power inside lengths of knotted rope, and release it by cutting them. Each knot is a different form of spell, most notably used to capture storms that threaten fleets in the north

L

Ley Line Walker

M

Magesmith - uses the smith's forge to imbue magical items with powers

Mage (Hermetic) - A class that applies academic scientific principles to magic.

Mage (Earthsea) - has the knowledge of true names, the true nature of things, and by changing those names can change their nature or command them, also do illusions

Magician - one who can't cast spells but pretends they can with sleight of hand

Magical Engineer - Caster whose magic is created by architectural shapes and mathematics. Can create magical buildings.

Magus - Primal magic from antiquity.

Maledict - Malevolent magic of the night, fetishes, doll-magic and fell curses.

Medium - Someoen that can connect to the spiritworld and commune with the dead

Menagerist - A mage whose magic focuses on commanding beasts, learning their secrets and even exhibiting some of their attributes.

Mentalist - Magic of the mind. Telepathy, sequestering, ESP, heightened senses and remote control.

Mesmerist - Hypnotism and control/command and implantation of suggestions via magic.

Metamagician - a magic user capable of altering the existing laws governing the other forms of magic.

Montebank - A larcenistic mage who uses magical subterfuge, misdirection and disguising magics for a life of crime (among other things).

Mystic - Delver into secrets.

N

Necroscope - Speaker to the dead, can learn many secrets and even gain temporary skills if one allows oneself to be possessed

Nightblade - A class that uses magic for assassination.

Necromancer - Classically, a person capable of raising the spirits of the dead for divination. Currently, a class capable of creating undead servants, and sometimes manipulating "negative energy" for direct attacks and other effects.

Null-mage: character with an innate immunity to magic, anti-magic defenses, Protection from scrying, counterspells.*

O

Occultist - someone who has studied the occult and has developed powers as a result perhaps

Oneiromancers - readers of dreams and walkers in the dreamlands

Oracle - An ancient form of Seer, also called a Soothsayer.

P

Palmist/Palmreader: a diviner that focuses on getting the knowledge of past/present/future and advising of a present individual.

Perambulist - The magic of travel and locomotion.

Petitioner - A mage that petitions higher powers for aid, boons and power.

Psychic - A mage who can read minds, pick up emotions and detect spirits and the incorporeal.

Physical Adept: specialist in body-enhancing spells.

Plague Mage - A mage that can inflict or heal mundane or magical diseases.

Planar Mage - A mage whose spells grant survival aids in hostile planes and planar travel.

Prestidigitators - those specialing in sleight of hand and small scale magics

Pyromancer - Magic to do with the element of Fire.

R

Radiomancer - wizard capable of enhancing their spells using radioactive underdark materials.

Ranger - A mage whose magic helps wilderness survival, locating shelter and water sources and tracking lore.

Runecaster - glyphs and runes written on tokens and bones, sometimes prophecies

Rune-mage - The magic of the written form, glyphs, signs, sigils and magical scripts. May inscribe materials (possibly creating magical items).

Ritualist - Magic powered by a group of people. Can be far reaching, but restrictive in having to be part of the group.

S

Sage - Magics of information gathering, arcane knowledge and ancient learnings.

Scryer - A mage who specialises in remote viewing via various medium.

Seer - The magic of seeing into the future. This can be done in many ways, from scrying crystals to the study of tea-leaves, animal intestines, the patterns of flame in a fire or prophetic dreams.

Sensate - Magic of the senses, both augmentation and debilitating. Perfection and control of the body.

Shadow-mage - The magic of shadow, the dark and fear.

Sha'ir - spellcaster who uses genies to retrieve spells

Shamen - Ancestor worshiping spellcaster. Can call on the strength and knowledge of his ancestors. May have some of the Animist's powers.

Shifter - magician specializing in changing their shape.

Skald - A type of Bard whose magic involves taunts, satire and humour.

Sleuth - A mage who specialises in finding lost items and people. Tracking, incarceration and capture round out his skills.

Soothsayer - someone that predicts the future. Another word for Oracle.

Sorcerer - Magic of fell repute, normally destructive in nature.

Source priests - priest able to fly out of their bodies to visit the past and future primarily, but with many other abilities

Sourcerer - a living source of magical energy

Spellsinger - produces magic through intonation, song and verse

Spirit priests - the opposite of source priests, evil warriors who dominate, injure, paralyse and control with their mental powers, often use a special herb to exit their bodies

Spiritualist - Conversing with spirits, sensing spirits and travelling the spirit world. Can be connected with Shamen magic.

Summoner - The magic of summoning beasts and creatures.

T

Tantric magic - boom chicka wa wa

Tattooists - permanently mark peoples' skins with tattoos which provide great strength, protection, or other benefit

Teratologist - The science of mutation and mutating magic. Can be used to breed creatures or change existing ones.

Thaumaturge - Someone that performs miracles.

Theocratist - A mage whose magic is focussed on his faith, bending people to his faith and crusading.

The Thirty - a martial form of source priests, who are otherwise sworn to pacifism

Transmuter - The magic of changing the properties of a person or object.

V

Verminator - A mage with magics that affect the lowly insects and creepy-crawlies of the world. Can sometimes gain mounts or see through those compound eyes.

Vitomancer - draws power for magic from blood or life

Void Disciple - magic relating to nothingness or void (the 'fifth element')

Voodoo priests - priests in contact with the spirits who use a combination of alchemy and spiritualism to invoke rituals of power, associated with zombie creation

W

Warblade - A mage whose spells deal with melee combat, ancestral blades and improved resilience.

Warchanter - A form of Bard whose chants affect morale, instill rage or fear/fearlessness.

Warlock - a male witch or diaboloist.

Weathermage - A mage whose magic effects the weather and meteriological events.

Weaveworker - Magic woven into carpets and tapestries, usually visually activated

Wild mage - the study of random magic

Wind singers - a version of spellsingers, use a variety of staves and wands whirled about their heads at the ends of ropes in complex patterns to create ululating tones and magical patterns which form into spells cast

Witch - A rural spell-caster reliant on folk-magic or hedge magic, charms and hexes. May be a practitioner of the Evil Eye.

Witch-Hunter - Can track magic users via auras, magic and has magical defences against magic as well as magic dampening powers.

Witch-Doctor - Tribal healing magic, minor curses, intimidation and nature based magic.

Wizard - A magic user who casts spells by studying formulaic texts and tomes.

Wordsmith - Power words, phrases of power and emotional manipulation.


Now that I've think of it, I've currently have 2 novels going on... Kinda shitty but yea, one usual written ones and another is for a visual novel project. Both of em is going pretty well.
If you don't mind I'll give you a brief summary of the first:

A girl was sacked out of her home becauseher mom wanted her to get a job, a twisted thought of her lead her to the bride interview of an underworld duke. The duke saw through her eyes and gave her a new name, Anastasia. Throughout a chain of series she eventually unmasks her dark and cruel side. Which is when at the end of the series only she reveals her original name (In the whole series her original name was not mentioned until the end)


and second novel, it's considered a Uraboku fan-fic :

You'll be playing as Hotsuma, you'll need to pick to follow your instinct or listen to your reason to find different endings for the story. Hotsuma has a wife (she was betrothed to him). One thing that Hotsuma does not know is, his wife, Yumi, has the blood of devil, Satan's blood and the blood of deity, Enyo's blood running in her veins. Will Hotsuma follow his instinct and goes for the war? Or will he takes Yumi along, or even abandoning the war just to be with Yumi?
*Highly suggested to watch UraBoku before playing this


Hope yours will be a success too 3nodding  

Sephiria Dragomir Foo

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Sphyxia

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PostPosted: Thu Jun 05, 2014 2:48 am


Sephiria Dragomir Foo


Thank you for the list! saving it :3
The plot for your first novel sounds interesting. I'd read it when you got a pdf (or buy it if you're selling it at gaia gold currency, will save up for a copy XD)
PostPosted: Thu Jun 05, 2014 2:53 am


Sphyxia
Sephiria Dragomir Foo


Thank you for the list! saving it :3
The plot for your first novel sounds interesting. I'd read it when you got a pdf (or buy it if you're selling it at gaia gold currency, will save up for a copy XD)


It's okay, thanks the original author. I'm just helping by copying the list to you. All credits to the owner. I'm still working on it, wouldn't be that fast though wink I'm not sure whether it'll come out great or not, because I'm only good at setting up plots, but bad at doing certain combat situations sweatdrop

Go check out my giveaway thread xp

Sephiria Dragomir Foo

Generous Millionaire

8,200 Points
  • Generous 100
  • Bidding War 100
  • Money Never Sleeps 200
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