Mystical Powers:
Mystical powers are a little different to mental and physical powers in that the mystical powers are as unique as you want them to be.
Each mystical power must be clearly outlined in your journals for this reason.0 PP: a normal vampire. Nothing really odd happens around you other than being a vampire.
1 PP: You have some sort of unique power; perhaps you are telekinetic, necromatic (ghosts, zombies, etc), elemental control, transformation (into other creatures), shadow manipulation, astral powers, blood manipulation, healing, summoning or enchanting etc. It is strong enough to affect 1 object/individual and you probably don't have the best handle on it yet. Creating your 'effect' takes effort and eye-contact with targets.
2 PP: You might have a second power, or perhaps your main power now affects 2 objects/individuals and is generally stronger and bigger.
3 PP: You might have a third power; and your other two powers have become able to affect an area around you. You have much better control and can perform more tricky aiming.
4 PP: Sometimes the lights flicker when you enter buildings; like you are interfering with science and the laws of physics. Your powers can affect small groups of individuals and objects and you might have an aura when you use them, even the subtle powers. You undergo minor physical changes that pertain to your power
(i.e: when you summon fire, your eyes have flames in them, or your fingers are bathed in fire)5 PP: Your powers are very rarely referred to as 'parlour tricks' any more. And people sometimes don't want to touch you when you get scary. Some physical changes may have become permanent to your body, and you probably have a reputation. It probably isn't a nice reputation. You can now affect a large group of objects and your power can be extended to a wider radius.
6 PP You have some unique, scary mystical ability such as exploding humans and vampires with the force of your fireballs, calling down hurricanes into cities; raising armies of the undead or creating the Blood weapons that have been lost for centuries. People don't know the full extent of your powers, and the scientific community won't appreciate them. If you have enemies, you should watch for them stocking up holy water and consulting an old priest and a young priest. You probably have several physical manifestations of whatever dark magic deals you've made and your weaknesses are as peculiar as you; perhaps you can only drink blood on a full moon now, or you cannot say your own name, perhaps the number 4 repulses you or the touch of silver burns.