Personality: Seán is a quiet person in all. He's an introvert and doesn't like most people. This causes him to tend to do things by himself, which helps when he has to bend, and sometimes break, the law. Alignment:Neutral Good Sexuality: Bisexual Quote: --- Height: 6 feet, 5 inches Weight: 200 lbs Eye Color: Green
xxxxxSeán, born Theron, was born in one of the outskirt communities in the Kingdom(Empire) of Aramil. There, his family was hated, they were seen as unnatural beings who defied age. While growing up he learned bits and pieces about the Elvish homeland, and about the Elvish culture, but he was also taught the ways the Humans believed the world was created and the teachings of their ways. After several years he gave up on a scholarly life and choose to enter the Academy and fight. Despite his physical appearance looking young, he was an excellent fighter with the sword, and a superb marksman with the gun.
• Air Suction [ E ] A technique used to bring people or things towards the user. Pulling another RPC makes this technique cost C rank energy. If the opponent is of a higher rank then they can resist the pull. • Air Punch/Kick [ E ] Air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It is commonly used in rapid succession. • Air Funnel [ D | Air Suction ] An advanced version of Air Suction which allows you to pull objects weighing up to a hundred pounds. Alternatively it can redirect objects of that weight at people. • Air Shield [ D | E-SSS ] The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.
This uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy. • Gliding [ D ] They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air below you. • Air Spout [ D | 2 posts +10 energy after ] Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground. • Break Wind [ D ] The user giving out a large amount of air out from their behind. This is best used whenever someone decides to attack from behind. It can give out a large odor out of if wanted, to distract the enemy and probably make them cover there nose. • Great Breath [ D | D-A ] By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank. • Air Weapons [ C ] The user may now create blades out of the wind. These blades are no sharper than a sword. If the stream of air is broken the sword breaks. Any other weapon works under the same principle except staff. The staff is not unbreakable but it won’t break if you cut the air stream instead it will die out after seven posts. • Enhanced Speed/Jump [ C | Adept ] The user pushes wind around their bodies to make them move faster by 2 ranks. This skill will also allow them to jump as high as two stories. This lasts 2 posts. • Air Blast [ C | C-S | Air Punch/Kick ] A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the user's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. This is an advance version of the Air Punch/Kick because it is a constant stream of Air. This is blunt force.
C= A tackle B= Kick of horse A= Car S= BUS!
Blue Swallow Style
Stage One
• Axle of Rain [ E | Simple ] The user will feint a movement, to the left or right, before dashing in the opposite direction. Once the user has spotted an opening, they charge to thrust. • Rolling Rain [ E | Complex ] The user focuses their energy about their blade and swings upward, for a burst of energy might simply as a distraction. The amount of power put in is only significant in its ability to distract, while the user evades. • Misting Rain [ E | Complex ] The user will hold his sword high above his head and strike down completely missing any opponent to stir up a "mist" of the users energy. The technique is used as a diversion tactic, to obtain some space. As the user's rank increases, so will the range of the mist.
Stage Two
• Last Minute Rain [ D | Simple ] A technique used simply for the sake of surprise, the user will drop their blade and kick the hilt of the katana, sending it through the air to pierce the enemy. • May Wind, October Rain [ D | Simple ] A technique used purely for evasive purposes, the user will will synchronize their breathing to that of the opponent, allowing them an indication as to when they are being attacked. Those who have learned this particular technique find themselves unable to perform this indefinitely.
• May only be used four times • Good for one evasive action
Stage Three
• Summer Rain [ C | Simple ] The user swings diagonally, but drops the blade mid swing, before snatching it up with the other hand and strikes in the opposite direction. • Splashing Rain [ C | Complex ] The user will reverse the grip on their sword, so that the blade runs parallel to their forearm. Focusing their energy about the blade, they whirl the blade quickly to form a shield of energy to block incoming attacks. • Blessed Rain [ C | Training | Passive ] The user's informed of the incoming costs of what is to come, and as such, the user must practice their energy control through controlled bursts from various parts of their body.
• Energy pool +50
Stage Four
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Stage Five
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Custom Skills
• The Calling [ D ] Using this ability, Lusacan can summon any weapon he owns to his hands, and send them back to where they're stashed.
Dark Slayer Style
• Alas [ D ] This combination of moves is quick not powerful and may easily be underestimated because of its rank. Step forward and swing the katana while still in its saya (Scabbard) at the enemy's side with your left hand. Being blunt it would feel like a quick punch. Quickly bringing the sword back to your waist, use the other hand to grip the katana and unsheathe the blade, striking at the opponent. • Sleeves [ D ] A quick double slash attack that will leave your opponent surprised on what happened. As soon as the opponent is within range unsheathe the sword slashing horizontally its held in a reversed grip. as soon as that is done forcefully sheath it cutting into the target a second time. A good way to do this is to jump towards the target or step forward. • Lighter [ C ] A quick and devastating two slash attack its primary objective is to slice through the target. Step towards the enemy and unsheathe the sword quickly upwards making sure you unsheathe it holding it in the regular grip. This will serve as your slash. The trick to its power is you make sure that even before half of your sword is unsheathed the bladed edge already makes contact making it that as you unsheathe they get cut. Once you slash upward as high as you can you may choose either of the following. The first one is to push upward as the slash ends to send the enemy a few feet up the second is to turn the blade rapidly to slash downwards then calmly sheath the sword again. • Blind Side [ C ] A counter attack from an attack from behind. As soon as you notice they are attacking from behind unsheathe sword while turning to face them making sure you step back, utilize your turning and unsheathing to create a slash across their waist. Jump then towards the enemy holding the katana with both hands as you slash downwards. • Dual Trap [ C ] In case you are attacked from both behind and from the front its best to use this. Step back and thrust the bottom of the sheathed sword into the gut of your opponent from behind. Then unsheathe the blade from this point and step forward, slashing through the opponent attacking from the front. In the same fluid motion, the user will spin their body, their blade up high from the first slash. Spinning the body, the user will slash downwards at the enemy behind them, who is still recovering from the first strike. • Ashes [ C ] Unsheathe the blade slashing diagonally upwards and allow the momentum of this slash to flow and spin you. Quickly hold the sword with both hands and as you are about to complete the spin swing the weapon into the waist of your target by chopping diagonally downwards. End by pushing the weapon in then out of the enemy before sheathing it. • Erase [ C ] Unsheathe the sword as you somersault over the target remember that you twist yourself causing you to spin as you somersault. You land behind the enemy as you chop down with the weapon then sheath it. You may slash or block as you spin in the air.
Defiance Style
• Double Slash [ D ] The most basic of the longsword skills, the user takes their stance as the opponent rushes at them. Waiting for the attack, the user will slash their blade once, tapping on the weapon of the opponent and brushing the attack aside by swinging the blade to the left or right. From this position, the user will take a single step back, swinging their blade in the opposite direction of their first slash in order to counter the enemy attack. • Hilt Hit [ D ] A variation of the double slash, the Hilt Hit takes advantage of the fact that the entirety of the sword can be used as a lethal weapon. Upon being attacked, the user will slash down using the blade of the sword, swatting the attack downwards. At this point, the user will take a step forward and bring the sword up, slamming the bottom of the sword against the bottom of the opponent's chin. • Dual Edged Defense [ D ] As it states it can be a double edged attack since the broadsword is a double edged weapon. You hold the blade over your head slightly but angle it so it points down and quickly ram into the enemy. This is best used right after a dodge to catch them by surprise. • Thruster [ D ] A simple stab taken a bit more seriously. You take three steps forward and thrust the sword with full force using one hand. This attack is quick and can knock someone over even if they block it with a shield. • O'l one Two [ D ] The basic of basics really. It starts off with an upward swing and then take a step forward for a stab. • Full Commit [ C ] A Speedy offensive move that allows little mistakes. Starts off with a powerful upward slash to either knock the enemy into the air or the enemy's weapon out of their hand. Use both hands with that slash. You immediately swing the sword downwards in a C shape to cut into the side of the enemy. • Crowning [ C ] More of an insult than an actual powerful attack its best used when the enemy is off guard. Starting off from a crouching position you use both hands to keep the blade pointed straight and you lift up with your feet. Thats how you will slash them from under their weapon to knock them over and then take a step forward and drive the sword into their skull. • Tri-spin [ C ] This is a heavy hitting attack that can easily surprise the enemy. The first attack will be to the enemy's legs. You raise your sword and swing it down diagonally to chop at their legs and let yourself spin while you swing so that by the time you make a full spin your sword is also about to swing upward into the enemy's head. As soon as that is done pull the bladed down to slash at his/her side. • Thruster [ C ] Instead of parrying a blow, the user will directly block an attack with their blade, stopping the blow completely. At this point, the user will kick at the opponent's stomach, breaking the standstill from their weapons. The finishing blow...a quick yet powerful thrust to pierce through the opponent's flesh. • Braver [ C ] The user will wait for the attack of the opponent. Instead of taking the attack head on and parrying like the Double Slash skill, the user will leap into the air, dodging the first strike. The user can jump over or to the side of the opponent, regardless the user must be in range for the oncoming strike. Raising their blade in the air, the blade will glint in the light of the hovering moon or sun and come down upon their opponent, slashing downwards to cut through their foe. • Sword Flash [ C ] Unlike the natural stance, the user will hold their blade out in front of them, oustretching their hand. Maintaining this stance, the user will wait for the oncoming strike from their opponent. The user will use their sword as a ruler, waiting for the opponent's strike to reach the point where the blade and guard meet. At this point, the user will side step to either the left or the right. The opponent by the time that they have reached the guard, will not be able to retract their attack. It is at this point where the user will fluidly flick their wrists, aiming to slash at the neck of their opponent. • Lateral Moon [ C ] This skill is used when an attack comes from above, requiring fast reflexes and versatile movement in order to be carried out effectively. Upon being attacked from above, the user will flip backwards, holding tight the blade in one hand while using the other to push off the ground and back unto their feet. Landing on their feet, the user will dash forward while the enemy is still getting over that their attack just missed. Bringing the blade across your chest, the user will slice through their opponent's chest in one powerful yet graceful slash.
Fists of Wrath
Stage One - Rage Within
• Anger [ E ] They say anger is contagious, in a way, this skill proves that. By simply touching the opponent, the user will insert his distorted energy into the opponent, causing them to grow slightly angry. The next skill the opponent preforms will ultimately fail, but the energy the opponent spent will be the same. Has a cool down of 10 post. • Fist of Rage [ E ] A simple, yet powerful punch, only possible by finding the strength that the user's rage possesses. With enough power to easily destroy incoming boulders, being hit by this could easily break a bone or two.
Stage Two - Utilizing the Rage
• Ax Kick [ C ] The user will leap into the air over the opponent and raise his leg high into the air, while doing so he will coat his leg with energy for more damage. As the user is falling down, he will forcibly bring his leg down onto the enemy. The energy on the user's foot will protect the leg from a possible counter from a sword attack. The attack itself bring nearly a half ton of pressure down the the enemy. • Unrelenting Force [ C ] The user will thrust their elbow at the enemy, coating heir body with energy to stop incoming C Ranked attacks while coating his feet in energy and using his free hand to propel himself forward, almost as if he is rocket skating toward the opponent. Should the elbow strike, it'd easily break bones and dent metal. • Open Palm Strike [ D ] A simple strike for incoming opponents, or simply for just for the sake of close combat. Usually done to the opponents chest, upon impact the user can literally knock the breath out of the opponent.
Stage Three - Strengthening the Rage
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Stage Four - Peace is Key
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Stage Five - A Whole New Level
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For Honor: Knight
• The Claim [ Passive ] Often, every knight has a single blade that defines his victories. This single blade that the knight has Claimed as his own is stronger by one rank, and it must be forged by the knight himself. (You don't actually have to write a detailed post forging it. Just go to the weapon shop in your city or the forge or whatever and say you forged it while you were there.) At Novice rank, a knight may only own one Claimed blade. This is as far as anyone who subclasses into the Knight Class goes.
At Adept Rank, the Knight may Claim another blade. At Master, the Knight may own up to 3 Claimed blades.
Each Claimed blade may have a single advanced special property, though it must not be too far fetched. Where as some blade forgers are limited in their knowledge of enchantments, the Knight's imagination is his limit. It can't have the ability to give the owner regeneration, stat boosts, or skill boosts. The properties can range from being able to use a few created elemental skills to being able to be controlled with the user's mind. But each Claimed blade must also be approved in the Custom Weapons thread. • • The Return [ E ] A knight without his blade is useless. This skill, for its low costs, is essential for any knight. This gives the knight the ability to return any sword that they have Claimed to their hand. • Aura of Tolerance [ E ] What sets a Knight and a Paladin apart are few things. One being that Knights will help any one who needs help, no matter if they are dark or light. They tolerate both sides. But the Knight is also able to project their Tolerance out into the area, affecting those around him. Those bearing ill feelings will begin to cool off. Even if they can't find it within themselves to like the other person, they will try to tolerate them. This aura is great while the Knight is patrolling, it's sometimes the only thing that keeps riots from starting. People above the user's rank will not be affected. Those affected may not be harmed by the user. Once used, lasts for 5 posts.
Longsword
• Twisting Talon [ C ] A move thats usually used for the kill its actually pretty quick and silent. Approach the enemy from the side or behind and ram the sword downward into their neck. Make it at an angle so it goes through their wind pipe and then jump onto them and ram them into the ground.
Vampirism
• Regeneration [ Passive ] This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Trainees can only deal with cuts, by novice deep cuts, Adept rank you wont bother with a broken bone, masters can deal with an entire sword going through a non vital organ and by Sage you can deal with a removed arm or leg, as well as internal damage to the organs. [ D=trainee C= novice B= adept A = Master S= sage ] • Telepathy [ Passive ] A skill that simply allows vampires to communicate with other vampires only, letting them discuss strategy or simply have a discussion. The range of how far one must be from the other is vast, to be able to communicate one must be within the same city or country as the target. However, to be able to speak with them they must know each other. In the case of a progeny and a creator, they can talk to each other from across the world. The creator can also physically effect their progenies from anywhere, making them feel a longing to come to the one who turned them. • The Rite of Blood [ Passive|Expert ] Upon obtaining expert rank, you may use this ability only once in your lifespan, so choose wisely. If you have personally killed someone, usually by draining them, you may bring them back as a vampire hybrid. If they're human, they'll simply become fully vampire, but any other race will be mixed in. The ritual is simple; shove a liter of blood down their throat, and then bring them somewhere with no light. Not even moonlight. If this is done within 24 hours of their death, after a few minutes they'll rise up, as your progeny. Being a progeny has benefits and losses. The one who turned you into a vampire will always feel the desire to protect you, and will not do harm onto you. Similarly, you will feel the same protective instinct, preventing you from harming them as well. The one who turned you can get you used to being a vampire; to the life of bloodlust, avoiding the sun, whatnot. However, you will always be connected to them in a way some may not like. Their words will influence you, and greatly. While they cannot simply 'command' you, they can make you want to do things that you wouldn't ordinarily do, and could almost certainly make you do things that you would ordinarily do. You want to impress them. They're like your rolemodel, and your mind can fall under the mercy of their will. This is the benefit of owning a progeny. • Nightshade [ D ] Though usually just for aesthetics this is actually a skill used in confusing the enemy. During the time of the dodge you leave a dark mist there. You still dodge it the regular way but you just block out their sense of sight. • The First Shadow [ D ] This spell can be done in darkness or in light, like all shadow techniques. Obviously, in darkness, it's much more difficult to detect, although never to the point of fully camouflaging with the environment. The vampire casts a shadow up to fifteen feet outwards, either in front of you or behind you (or to the side). When the shadow gets close enough to a victim, they will rise out of the ground and grab at the enemy's legs, preventing them from moving until the shadow has been destroyed. The shadow will take a few seconds to melt away even if completely annihilated, so you can't just instantly break free if you manage to destroy it. During this period of time, the vampire can easily close the distance and attempt at your murder. • Dreadmist [ D ] A skill that comes with most vampires, upon using this skill a thick fog rolls in. The fog is normally around to help hide the vampire, making it more difficult to fight them. From being created from the supernatural, this tampers with the senses of sight and smell, making it nearly impossible to see beyond 5ft. The sense of smell becomes confused, rendering it useless as everything around the target now has the same smell. This fog affects the entire area for 5 posts. • The Shadow of Pain [ C ] The second shadow. This shadow can be manipulated to take the form of whatever you like. It can break into a blade and shield, very sturdy and very capable of variating through forms. It can turn into a bow, an axe, anything. More importantly, the shadow can crawl onto the enemy once they've made impact with whatever it is that you have molded it into. If, for example, the enemy were to strike your shadowed blade, it would crawl along the length of their weapon (and quickly), making it to their neck in an attempt to strangle them. Or their ears to poke out their ear-drums. Or their eyes to... well, you get the idea. The shadow lasts for six posts, and is slightly sturdier and sharper than steel. The shadow can also coat itself around spells, increasing their strength by one rank, although this completely absorbs the shadow. • Feeling Batty? [ C ] A common ability used in traveling, even if the vampire is fast turning into a bat swarm is much more preferred if the distance is far. Though this is limited to within the city it does its job well. It cant be used if you were attacked in the previous post.
Personality: Sexuality: Quote: "As I walk through the valley of death, I fear no evil." Height: 168 centimeters or 5'6" Weight: 73 Kilograms or 160lbs Eye Color: Violet
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xxxxxLusacan doesn't remember anything before the first time he feasted on his first Human. All he remembers is the blood...all the blood...all the tasty blood. For the first twenty years of his life...his new life I should say, he was uncontrollable. He fed nightly, he didn't care if he was caught or not, he just fed. But he was smart, he didn't stay in the same place for long, he was moving constantly, but over time he learned to control the urges, but he still loved the thrill of giving in to them. It wasn't until he met a boy, no a beast, that was running did he find a purpose. He watched over Brydent, killing the humans that were after him at times, up until he reached Nocturne, then Lusacan disappeared for two years, now he's returned.