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Posted: Sun Apr 27, 2014 5:17 pm
THE HANDLER Name: Burem Age: 42 Gender: Male Rank: Masterhandler Appearance: The first term that tends to pop into people's heads when they lay eyes on Burem is "gnawed upon", possibly followed by "UGH." His hair is thick, coarse and black as the depths of an unlit cavern, and it's tendency to bristle the same way his beard does frequently cultivates the illusion that it has never seen a brush and never will.
The length he wears it frequently depends on how occupied he is with other things, ranging from unkempt length tied with the nearest bit of rag to a short, bristly clip that matches the thick scrub that he uses to try and cover some of his facial scars.
His eyes are a dark rich shade of brown, and in the right face they might even be pretty, with lighter flecks of amber dancing in them, but in Burem's face they frequently just look dark and terminally annoyed. It's also harder to appreciate the prettiness of his eyes, when you're distracted by the slightly bent bridge of his nose, and the curious bend in the side of his jaw where deep scars trace down the side of his face, terminating on his scalp near the half an ear that remains on the right side of his head. There's even a slightly curious dip, only partially masked by bristly black beard, where shattered teeth were removed from his jaw in the back.
The rest of Burem follows in line with his battered face. He's of average height, with broad shoulders and a narrow waist, but thick muscles on both torso and legs from heavy labor, and broad hands with surprisingly delicate fingers... or most of his fingers, since he's missing the pinkie finger on his left hand, and the first joint of the finger next to it, and he limps in bad weather just a bit, from twisting his knee early on.
Personality: With a fair list of highly visible injury, you learn to be thick skinned, or you suffer a lot, and with Burem, it's the first. It helps that he thinks about his appearance mostly in terms of practicality, and not attractiveness, but still, the occasional recoil is a bit annoying. Burem has become so accustomed to his own scars he makes jokes about them, and has duped trainee wherhandlers before into watching to see if he spurts liquid out of the side of his face when he drinks. ((Not unless he spits, sorry...)). But he does get a chuckle out of waiting until concentration slips just enough for them to look away, then flicking drops of drink at them with his fingers.
He does tolerate people's discomfort... up to a point, and with anyone looking to handle Wher's, it's a firm point. You have an sort of vague window in which to get used to the idea that yes, he has scars, and yes, they could happen to you. After this period, he makes a point of first telling people to meet his eyes when talking to him, and if this fails, may resort to firmly taking someone's chin and steering them to look at him. If it actually reaches this point, it's also usually accompanied by a "Come to Faranth" discussion on whether or not you should actually be seeking to handle Wher's if you can't handle the fact they are large, dangerous animals who can hurt you if they decide they feel like it.
He's a highly focused man, especially on subjects (like whers) that interest him, and once he's invested in doing something, especially if it's not a project where he's working with something or someone to give him cues, Burem can loose track of time so vigorously he will miss meals, appointments...bathing and sleeping until someone interrupts him.
It doesn't help that he doesn't like to admit he needs help, not without there being blood and broken bones involved, and even then he may benefit from someone to point out that no, a bone was not sticking out a minute ago, no, it does not just need a little numbweed, and yes, he needs to have that looked at. This tendency applies only to himself, however, and he's frequently the first to send his charges for medical attention if he thinks they need it.
History:
Born to a family invested in Wher Breeding at High Reaches Hold, it's perhaps no surprise that Burem fell deeply in love with the creatures, More so even than his older sister or younger brother, to the extent that, growing up, his favorite toy was a wooden Wher, which he would pretend to blood and adventure with.
They were, in his eyes, creatures arguably even more noble than dragons. While less glorified, and with a different purpose, surely it was still more of an accomplishment to bond to a creature that could choose to reject you, that could stand and fight without you, and which could choose to do so, or not, of it's own will.
Knowing full well it was dangerous, it was this that drove him to being a Wherling, as soon as he was able, and head long into the involved politics thereof, which, frankly, still annoy him. Burem will never be a truly political animal, and while technically socially acceptable, he turns up his lip and nose at those who have purchased their mastery, and finds it hard to put his faith in anyone who has, if he is aware that they did.
His scars came from this time, learning with other Wherlings, and watching others make mistakes. Mistakes which cost him quite a bit, since he was brave enough, or arguably foolish enough, to throw in and help with distressed animals in need, even if they were backsliding on their training, and helping handle an Wher that had been bloodied in an break down spat with another wher, and was bitten on the face for his trouble. His own Wher accidentally tore ligaments in his knee, and playfully bit off his little finger, forgetting in a heated play moment that it had much stronger, sharper teeth, and he uses this as an visual aid to young trainers why it's a very VERY good idea to discourage nipping even if it's "Only playing" or "so cute right now" because such things are the decisions that have a significant impact on whether or not you make it to old age with all your limbs and digits... or if you make it to old age at all.
All this and he continued to love the creatures deeply, and still mourns the loss of his first Wher, a fast, if skittish green, who passed during the dragon plague and has not yet been replaced. To his frustration, they achieved their master rank together only a year and a half before he lost her, taking the rank at the age of 30, almost 31. They walked the tables with fairly little fanfare, which was exactly the way Burem and Bursk liked it. Other more... visually appealing people with less skittish whers, he thought at the time, (and still does) make a far better presentation. His climb to mastery was purely on determination and hard work. He did not, and still does not, approve of bribing for mastery in their profession, though he can... grudgingly... see a circumstance where mayyyybe it might be ok IF you were really damn good but had something else standing between you an legitimate recognition, he's just not sure what could possibly stand between someone and that. I mean that would be stupid politics, which have no place in Wher Handling. Or... don't in a perfect world. Damnit world. Be the way he thinks you should. ((Burem never stood for a dragon, as a side note to his timeline.))
He hopes to teach others, to look on Whers not as a fall back, but as a noble creature worthy of the same love as any dragon, and has spent much of his time since loosing his Wher working with Wherhandler candidates to teach them safe handling, demonstrate what can happen when that 'cute and funny' nipping habit continues to adult hood, and why you should be cautious around any Wher that seems angry, frightened, or otherwise particularly agitated. ((his personal injury list makes an particularly effective list on this.
He was at the Wher during the plague, having come with his Wher to offer services, and looking to offer his services, and does not regret this, since he sees little point in wondering if his lost green 'might' have survived had they been at the Hold instead. The opportunities he's had to work with other interested souls, he feels have been worth the risk, and maybe the loss, though he still misses his green, and side eyes anyone's flit or bond mate that so much as sneezes in a vaguely sickly fashion.
He's also become taken with a rather strange idea, that came from a passing joke where someone suggested it was a shame someone couldn't carry a tiny Wher as protection against thieves, and although he currently does not have a Wher, he thinks it's actually not a damn half bad idea to try and breed a miniaturized Wher. While not ideal for, say, standard missions, he can picture a number of practical uses for smaller animals, and one of his favorites is inviting people to picture a robber being on the wrong end of a pointy surprise after stealing the wrong bag. Also they'd be much easier to feed for people of lesser income, and could help keep down pests. Even a noble lady could handle one...with a bit of proper training of course. No sense making them loose everything that makes a Wher a Wher.... just... smaller Anyone inquiring why he doesn't just try and breed more aggressive, more intelligent flits will get the full explanation for his reasoning (Including generally not finding flits to be that interesting) and the fact that, well... shaff it. Wher's don't fly. Do you really want something that thinks like a Wher an fit's in a large satchel to fly? ....He didn't think so.
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Posted: Sun Apr 27, 2014 5:19 pm
[ gold Bursk ] Inspiration:
Tea plants have grown wild in the Assam region since antiquity, but historically South Asians viewed tea as an herbal medicine rather than as a recreational beverage. Some of the chai masala spice mixtures, or Karha, that are still in current use are derived from Ayurvedic medical texts.
Consumption of black tea within India remained low until an aggressive promotional campaign by the (British-owned) Indian Tea Association in the early 20th century, which encouraged factories, mines, and textile mills to provide tea breaks for their workers. It also supported many independent chai wallahs throughout the growing railway system.
The official promotion of tea was as served in the English mode, with small added amounts of milk and sugar. The Indian Tea Association initially disapproved of independent vendors' tendency to add spices and greatly increase the proportions of milk and sugar, thus reducing their usage (and thus purchase) of tea leaves per liquid volume. However, masala chai in its present form has now firmly established itself as a popular beverage, not just outlasting the British Raj but spreading beyond South Asia to the rest of the world.
The simplest traditional method of preparing masala chai is through decoction, by actively simmering or boiling a mixture of milk and water with loose leaf tea, sweeteners, and whole spices. Indian markets all over the world sell various brands of "chai masala", (Hindi चाय मसाला [chāy masālā], "tea spice") for this purpose, though many households or tea vendors, known in India as "chai wallahs", blend their own. The solid tea and spice residues are strained off from masala chai before serving.
The traditional masala chai is a spiced beverage brewed with different proportions of warming spices. The spice mixture, called Karha, uses a base of ground ginger and green cardamom pods. Other spices are usually added to this base or karha. For example, most masala chai found on the street, in restaurants or in homes incorporates one or more of the following along with ginger and cardamom, namely: cinnamon, star anise and/or fennel seeds, peppercorn, and cloves. In the Western world, using allspice, to either replace or complement the cinnamon and clove, is also common.
Name: Bursk
Appearance:
This wher is a large and strong creature, and will be easily the size of a large green dragon at maturity... something that perhaps dragons should keep an eye on, considering her personality. However, she certainly isn't a looker: her hide is a dull gold with brown and orange splotches, and no amount of burnishing on her handler's part will get her to really shine. Her body is stocky and square, and she may be an awkward ride until they can get used to it - but at the same time, she'll always punch well above her weight in terms of strength.
Colour: Gold
Personality:
This wher is a creature of intense passions and feelings - whatever it is she is doing, she does it to the utmost of her skills and abilities, and whatever it is she feels, she feels it to the utmost. It is almost impossible to damp her high spirits, and her lows when they come will be devastating.
She is an impetuous and reckless creature, always heedless of personal peril, and it will be down to her handler to try and restrain her from some of her less well thought through 'plans'. She will always react quickly to any perceived threat to her authority, something which might lead her to alienate friends or allies. She is loyal to those who serve her well, and will always seek to protect the whers who 'belong' to her, but disobedience or insubordination will not be tolerated.
She does not take orders well, and even at the best of times could be described as a loose cannon: it will be down to her handler to ensure that she doesn't end up being smacked around by whers larger and older then her until she's big enough to assert her own power... and to prevent her from doing something stupid and life-ending before she gets there.
Pros: Fiery, determined, loyal, brave Cons: Jumps to conclusions, reckless, doesn't take orders well, loose cannon at best of times
Written and coloured for you by Con.
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