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Hinote Tosatsu
Captain

Eloquent Lunatic

PostPosted: Wed Mar 02, 2016 8:27 pm


Dobbs210
Dobbs Rancliff



Personal Information

► Name: Dobbs Rancliff
► Titles: N/A
► Age: Twenty [ 20 ]
► Birth Date: September second [ 09/02 ]
► Gender: Male
► Height: Five feet, Nine Inches [ 5' 9" ]
► Weight: One hundred, Seventy Five [ 175 lbs. ]

► Personality: Dobbs is very secluded to himself, very soft spoken, but has no problem assisting anyone in need. Very friendly but can hold a grudge if disserved. He is the kind of person that believes in discipline and bettering himself and others if it means to grow as a person, especially if it turns into an adventure.
► Description: Dobbs is thin but with a little bit of muscle definition. His eyes are cobalt blue and looks more from a European decent. He has medium length hair that is the shade of dirty blonde and is always spiked. The clothes he wears is mostly a black jacket with red trims, black tights and hammy down boots that his Father used to wear in his adventures. A couple scars and callus run over his knuckles and fingers.

Racial Information

► Race: Human
► Alignment: Neutral
► Alignment Points: 0
► Element: Light

► Known Languages
► Civilization Standard

Character Modifiers

► Specialization Traits

► Dexterous: With quick and agile hands, the Dexterous character can easily perform actions requiring precision and detail, and only gets better at it over time.
► +1 Dexterity per Character Level

► Body Builder: When it comes to strength, the Body Builder is the best around, holding an edge over everyone else with their ability to boost their strength quickly and easily.
► +1 Strength per Character Level

► Racial Traits

► Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races.
► May choose two Specialization Traits.

► Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races.
► May learn a second trade at base cost. Third trade counts as second in cost scale.

► Limit Breakers

► {Limit Breaker Name}: {Effect}

Feats

► {Feat Name}: {Description}
► {Bonus}

show spoiler



Character Skills Wrote:
Skills & Spells


Skills

► Racial Skills

{Paste all Racial skills here.}

► General Skills

{Paste all general skills here.}

► Trade Skills



Spells

► Level One

{Paste all level One spells here}

► Level Two

{Paste all level Two spells here}

show spoiler



Character Stats Wrote:
Stats & Trades


Stat Points & Experience

► Character Level: 5
► Combat Level: 5

► Character Stats
► Strength: 10/100 + (5)
► Armor: 0/100
► Agility: 10/100
► Dexterity: 10/100 + (5)
► Intelligence: 10/100
► Magic: 0/100
► Energy: 0/100
► Endurance: 10/100

► Experience
► Total EXP: 5,000
► Used EXP: 5,000
► Unused EXP: 0

► Stat Points
► Total SP: 50
► Bonus SP: 5
► SP Spent on Stats: 50
► SP Spent on Skills: 0
► Unspent SP: 0

Trades

► Woodcutting
► Level: 1
► Trade Points: 1
► Total EXP: 0
► Skill TP: 0

► {Branch Trade}
► Level: {#}
► Trade Points: {#}

show spoiler



Character Inventory Wrote:
Inventory


Equipped Items

► Money Pouch:
► Worn On: Left side on waist (on belt)

► {Item Name}:
► Worn On: {Location on body}

Carried Items

► Money Pouch
► Worn On: Left side on waist (on belt)
► Gold: 0
► Silver: 50
► Copper: 0

► {Item Name}:
► Stored: {Location on body}

► {Container Name}
► Worn On: {Location on body}
► {Item Name}

Stored Items

► {Storage Location}
► {Item Name}

Banked Items

► {Bank Location}

► Platinum: 0
► Gold: 0
► Silver: 0
► Copper: 0

► {Item Name}


Somehow you have managed to completely remove the formatting. I'm going to need you to fix that.

I'd also like you to find an image for your character. Most people you might end up interacting with probably aren't going to bother looking at your profile, much less description, so you need one on hand. If you can't find one, or make/commission one if you're so talented/inclined, you need to spruce up your description a bit more, really get people's mind's eye working overtime. Not a bad idea to do that anyway, but pictures tend to have a lot more influence so I don't push it.

Your stats with bonuses should read [+5]. Not + (5). I'm rather picky about that.

You also have 10 Bonus SP, not 5.

Everything else seems alright, but I can't quite tell without the proper formatting. It's awkward trying to judge one without it.
PostPosted: Sat Jul 02, 2016 3:58 pm


Akasha Sunstrider
User Image


Personal Information

Name: Akasha Sunstrider
Titles:
Age: 21
Birth Date: September 2nd
Gender: Female
Height: 1.62 m | 5'4 ft
Weight: 62 kg | 136 lbs

Personality: Akasha is serious by nature, as the only daughter of a family that for generations studied magic, she was since an early date taught the hopes and developed a somewhat sheltered personality. Very often stuck within the library, studying and researching or simply reading something related to the history of magic out of boredom.
Description: Akasha has a body that hardly shows any traces of being physically trained, despite her efforts. Her blonde hair is hardly below her shoulder line and is almost never tied up. She has earrings on both ears, golden in color. For the sake of practicality, she does not wear a robe nor solid armor but a light metallic one that provides a certain protection without slowing her down.


Racial Information

Race: Elf
Secondary Race: N/A

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous
Food Points: 100
Metabolism: Normal

Known Languages
Elven
Civilization Standard


Character Modifiers

Specialization Traits

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Racial Traits

Elven Magics: Whether it is true that magic runs in the blood of elves or not, the fact remains that the race has a strong aptitude for the arcane arts.
► ½ SP cost to learn Spells

Low Strength: Countering the Elves magical potential, their slight builds afford them little strength, and it is hard work for an elf to build up the musculature necessary for feats of strength.
► Strength costs double SP to increase

Limit Breakers

N/A: -


Feats

N/A: -
► -


Skills & Spells


Skills

Racial Skills

N/A

General Skills

N/A


Spells

Level One

► Fireball
► SP Cost: 2
► Class: Fire
► Incantation: Globus Ignis
► Energy Cost: 1
► Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.

► Light Healing
► SP Cost: 2
► Class: Light
► Incantation: Sarcio Levis Zamia
► Energy Cost: 1
► Description: The most basic of healing spells, light healing is used to quickly mend small amounts of damage to the user or an ally. Not greatly powerful, this spell can easily heal small wounds such as scratches, bruises, and shallow cuts, and with repeated uses can even mend most larger cuts. But it cannot heal such things as broken bones, poison, large wounds, or internal damage such as punctured organs.

► Silence
► SP Cost: 2
► Class: Dark
► Incantation: Sileo
► Energy Cost: 1
► Description: If a mage cannot speak, they cannot cast. The silence spell instantly renders their target incapable of vocally creating a sound. This is useful most notably for incapacitating wizards, but also has uses in stealth and social events. This spell is only effective if the user's Magic stat is higher than their target's. If the target has a higher Magic stat, the spell will have no effect. When the spell takes effect, it lasts for a set number of posts, according to the difference in magical power between the user and target. If the difference is five points, the spell will last for five posts. The spell can be canceled prematurely in a few different ways. The original caster can cancel the spell anytime they wish, for no extra cost, another mage can cast the same spell, reversing the effect, and the spell is also canceled if the caster is killed or unconscious.


Level Two

► Suffocation
► SP Cost: 4
► Class: Wind
► Incantation: Suffocans Vacuo
► Energy Cost: 2
► Description: The mage creates a bubble of empty space, preventing any air from entering the bubble. The bubble can then be placed where the mage wishes, or fired as a projectile at a target. As a projectile the bubble moves at a speed equal to the mage's Magic stat. This spell is primarily used to deny air to an opponent by placing it around the character's head, making it impossible to breath. Every post the bubble remains in place, starting with the second post, all of the victim's physical stats are temporarily reduced by 25%, rounded down. Once the bubble is removed the stats are slowly restored, at the same rate. Once the victim's stats reach zero, they are knocked unconscious. If the bubble remains in place for another three posts after that, they will die. As with any spell, the bubble can be canceled or removed by the mage who cast it, or by knocking said mage unconscious. The bubble can also be easily broken by any magical or energy enhanced attack.


Stats & Trades


Stat Points & Experience

Character Level: 5
Combat Level: 5

Character Stats
Strength: 4/100 [-2]
Armor: 0/100
Agility: 3/100
Dexterity: 4/100
Intelligence: 11/100
Magic: 5/100 [+5]
Energy: 9/100
Endurance: 9/100

Experience
Total EXP: 5,000
Used EXP: 5,000
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 5
SP Spent on Stats: 50
SP Spent on Skills: 5
Unspent SP: 0
Total SP: 55


Inventory


Equipped Items

Money Pouch:
Worn On: Front-right part of the belt

{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Front-right part of the belt
Gold: 0
Silver: 50
Copper: 0

{Item Name}:
Stored: {Location on body}

{Container Name}
Worn On: {Location on body}
{Item Name}


Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: 0
Gold: 0
Silver: 0
Copper: 0

{Item Name}

Beatriz-chan

Noble Warlord


Hinote Tosatsu
Captain

Eloquent Lunatic

PostPosted: Sat Jul 02, 2016 7:30 pm


Beatriz-chan
Akasha Sunstrider
User Image


Personal Information

Name: Akasha Sunstrider
Titles:
Age: 21
Birth Date: September 2nd
Gender: Female
Height: 1.62 m | 5'4 ft
Weight: 62 kg | 136 lbs

Personality: Akasha is serious by nature, as the only daughter of a family that for generations studied magic, she was since an early date taught the hopes and developed a somewhat sheltered personality. Very often stuck within the library, studying and researching or simply reading something related to the history of magic out of boredom.
Description: Akasha has a body that hardly shows any traces of being physically trained, despite her efforts. Her blonde hair is hardly below her shoulder line and is almost never tied up. She has earrings on both ears, golden in color. For the sake of practicality, she does not wear a robe nor solid armor but a light metallic one that provides a certain protection without slowing her down.


Racial Information

Race: Elf
Secondary Race: N/A

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous
Food Points: 100
Metabolism: Normal

Known Languages
Elven
Civilization Standard


Character Modifiers

Specialization Traits

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Racial Traits

Elven Magics: Whether it is true that magic runs in the blood of elves or not, the fact remains that the race has a strong aptitude for the arcane arts.
► ½ SP cost to learn Spells

Low Strength: Countering the Elves magical potential, their slight builds afford them little strength, and it is hard work for an elf to build up the musculature necessary for feats of strength.
► Strength costs double SP to increase

Limit Breakers

N/A: -


Feats

N/A: -
► -


Skills & Spells


Skills

Racial Skills

N/A

General Skills

N/A


Spells

Level One

► Fireball
► SP Cost: 2
► Class: Fire
► Incantation: Globus Ignis
► Energy Cost: 1
► Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.

► Light Healing
► SP Cost: 2
► Class: Light
► Incantation: Sarcio Levis Zamia
► Energy Cost: 1
► Description: The most basic of healing spells, light healing is used to quickly mend small amounts of damage to the user or an ally. Not greatly powerful, this spell can easily heal small wounds such as scratches, bruises, and shallow cuts, and with repeated uses can even mend most larger cuts. But it cannot heal such things as broken bones, poison, large wounds, or internal damage such as punctured organs.

► Silence
► SP Cost: 2
► Class: Dark
► Incantation: Sileo
► Energy Cost: 1
► Description: If a mage cannot speak, they cannot cast. The silence spell instantly renders their target incapable of vocally creating a sound. This is useful most notably for incapacitating wizards, but also has uses in stealth and social events. This spell is only effective if the user's Magic stat is higher than their target's. If the target has a higher Magic stat, the spell will have no effect. When the spell takes effect, it lasts for a set number of posts, according to the difference in magical power between the user and target. If the difference is five points, the spell will last for five posts. The spell can be canceled prematurely in a few different ways. The original caster can cancel the spell anytime they wish, for no extra cost, another mage can cast the same spell, reversing the effect, and the spell is also canceled if the caster is killed or unconscious.


Level Two

► Suffocation
► SP Cost: 4
► Class: Wind
► Incantation: Suffocans Vacuo
► Energy Cost: 2
► Description: The mage creates a bubble of empty space, preventing any air from entering the bubble. The bubble can then be placed where the mage wishes, or fired as a projectile at a target. As a projectile the bubble moves at a speed equal to the mage's Magic stat. This spell is primarily used to deny air to an opponent by placing it around the character's head, making it impossible to breath. Every post the bubble remains in place, starting with the second post, all of the victim's physical stats are temporarily reduced by 25%, rounded down. Once the bubble is removed the stats are slowly restored, at the same rate. Once the victim's stats reach zero, they are knocked unconscious. If the bubble remains in place for another three posts after that, they will die. As with any spell, the bubble can be canceled or removed by the mage who cast it, or by knocking said mage unconscious. The bubble can also be easily broken by any magical or energy enhanced attack.


Stats & Trades


Stat Points & Experience

Character Level: 5
Combat Level: 5

Character Stats
Strength: 4/100 [-2]
Armor: 0/100
Agility: 3/100
Dexterity: 4/100
Intelligence: 11/100
Magic: 5/100 [+5]
Energy: 9/100
Endurance: 9/100

Experience
Total EXP: 5,000
Used EXP: 5,000
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 5
SP Spent on Stats: 50
SP Spent on Skills: 5
Unspent SP: 0
Total SP: 55


Inventory


Equipped Items

Money Pouch:
Worn On: Front-right part of the belt

{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Front-right part of the belt
Gold: 0
Silver: 50
Copper: 0

{Item Name}:
Stored: {Location on body}

{Container Name}
Worn On: {Location on body}
{Item Name}


Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: 0
Gold: 0
Silver: 0
Copper: 0

{Item Name}


User Image


Just keep in mind that your earrings aren't actually gold and hold no value, and you still need to actually acquire armor before using it.  
PostPosted: Tue Jul 05, 2016 8:34 am


Character Information
Ruby Sardonys
User Image - Blocked by "Display Image" Settings. Click to show.


Personal Information

Name: Ruby Sardonys
Titles: None
Age: Ninety-Eight
Birth Date: July Tenth
Gender: Female
Height: Six feet, five inches
Weight: One hundred, thirty-two pound

Personality: Ruby is a friend to the living, more specifically a friend to those that live harmoniously with nature. Like many elves, her life has been surrounded by magic. From a young age, she was taught to respect it and always to remain wary of it's dangers. Growing up wandering the lands, Ruby learned also to love and cherish nature and all life that it brings to the world. Now, in her adult years, all that she gained from her upbringing has sculpted her personality into that of a maiden that only wishes to cherish and protect nature and everything connected closely to it. Those who destroy nature, kill without necessity, or abuse magic that comes from nature earn her distrust and, in certain cases, can trigger her to become hostile. While she remains pacifistic as often as possible, she will not tolerate these things and will attack. To most, however, she just seems like a very proper Elf. She walks with a proud air about her, somewhat as if she was a noble, though she came from a nomadic tribe. She does not feel superiority, but does walk with a sense of purpose and uses a commanding effort in all that she does. Even so, she is a nurturer and a caregiver. It is simple to tell from a glance that she is almost like a mother to all she encounters. She gives a warm smile and is prepared to give care to any and all, provided she can say that she has no grudge against them.
Description: Ruby was blessed with the typical Elven form. She is tall and slender, not a blemish present upon her fair skin. Her legs are long and hips are wide. Like many Elven women, her bust is modest and she does not have a wide chest or a very curvy figure. Ruby tends to don dresses to fall down just below her knees. They are very simple, usually a simple black dress. She styles her raven black hair elegantly and lets it fall over her shoulders and usually has some of her bangs floating in front of her face. She does not always wear jewelry, but she can sometimes be seen wearing earrings and a choker. This is a common occurrence when out in public and she wants to look her best.


Racial Information

Race: Elf

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous
Food Points: 100
Metabolism: Normal

Known Languages
Elven
Civilization Standard


Character Modifiers

Specialization Traits

Potent Energy: Some are born with the gift of Potent Energy. Those with this ability have much more powerful energy than normal, and are able to power skills and spells with a much smaller amount thanks to the increased potency
► 25% reduced Energy cost for Skills and Spells

Racial Traits

Elven Magics: Whether it is true that magic runs in the blood of elves or not, the fact remains that the race has a strong aptitude for the arcane arts.
► ½ SP cost to learn Spells

Low Strength: Countering the Elves magical potential, their slight builds afford them little strength, and it is hard work for an elf to build up the musculature necessary for feats of strength.
► Strength costs double SP to increase

Limit Breakers

{Limit Breaker Name}: {Effect}


Feats

{Feat Name}: {Description}
► {Bonus}


Character Skills
Skills & Spells


Skills

Racial Skills

{Paste all Racial skills here.}

General Skills

{Paste all general skills here.}


Spells

Level One

{Paste all level One spells here}

Level Two

{Paste all level Two spells here}


Character Stats
Stats & Experience


Stat Points & Experience

Character Level: L5
Combat Level: L5

Character Stats
Strength: 8/100 (-4)
Armor: 0/100
Agility: 6/100
Dexterity: 0/100
Intelligence: 8/100
Magic: 8/100
Energy: 15/100
Endurance: 5/100

Experience
Total EXP: 5,000
Used EXP: 5,000
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 0
SP Spent on Stats: 50
SP Spent on Skills: 0
Unspent SP: 0
Total SP: 50


Character Inventory
Inventory


Equipped Items

Money Pouch:
Worn On: Fastened to inner left thigh via leather straps - Garter style

{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Fastened to inner left thigh via leather straps - Garter style
Gold: 0
Silver: 50
Copper: 0

{Item Name}:
Stored: {Location on body}

{Container Name}
Worn On: {Location on body}
{Item Name}


Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: 0
Gold: 0
Silver: 0
Copper: 0

{Item Name}
 

Oh Honey Shake It

Divine Gekko


BlisscuitsAndGravy

Divine Sex Symbol

11,050 Points
  • Conventioneer 300
  • Millionaire 200
  • Forum Sophomore 300
PostPosted: Tue Jul 05, 2016 9:46 am


Oh Honey Shake It
Character Information
Ruby Sardonys
User Image - Blocked by "Display Image" Settings. Click to show.


Personal Information

Name: Ruby Sardonys
Titles: None
Age: Ninety-Eight
Birth Date: July Tenth
Gender: Female
Height: Six feet, five inches
Weight: One hundred, thirty-two pound

Personality: Ruby is a friend to the living, more specifically a friend to those that live harmoniously with nature. Like many elves, her life has been surrounded by magic. From a young age, she was taught to respect it and always to remain wary of it's dangers. Growing up wandering the lands, Ruby learned also to love and cherish nature and all life that it brings to the world. Now, in her adult years, all that she gained from her upbringing has sculpted her personality into that of a maiden that only wishes to cherish and protect nature and everything connected closely to it. Those who destroy nature, kill without necessity, or abuse magic that comes from nature earn her distrust and, in certain cases, can trigger her to become hostile. While she remains pacifistic as often as possible, she will not tolerate these things and will attack. To most, however, she just seems like a very proper Elf. She walks with a proud air about her, somewhat as if she was a noble, though she came from a nomadic tribe. She does not feel superiority, but does walk with a sense of purpose and uses a commanding effort in all that she does. Even so, she is a nurturer and a caregiver. It is simple to tell from a glance that she is almost like a mother to all she encounters. She gives a warm smile and is prepared to give care to any and all, provided she can say that she has no grudge against them.
Description: Ruby was blessed with the typical Elven form. She is tall and slender, not a blemish present upon her fair skin. Her legs are long and hips are wide. Like many Elven women, her bust is modest and she does not have a wide chest or a very curvy figure. Ruby tends to don dresses to fall down just below her knees. They are very simple, usually a simple black dress. She styles her raven black hair elegantly and lets it fall over her shoulders and usually has some of her bangs floating in front of her face. She does not always wear jewelry, but she can sometimes be seen wearing earrings and a choker. This is a common occurrence when out in public and she wants to look her best.


Racial Information

Race: Elf

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous
Food Points: 100
Metabolism: Normal

Known Languages
Elven
Civilization Standard


Character Modifiers

Specialization Traits

Potent Energy: Some are born with the gift of Potent Energy. Those with this ability have much more powerful energy than normal, and are able to power skills and spells with a much smaller amount thanks to the increased potency
► 25% reduced Energy cost for Skills and Spells

Racial Traits

Elven Magics: Whether it is true that magic runs in the blood of elves or not, the fact remains that the race has a strong aptitude for the arcane arts.
► ½ SP cost to learn Spells

Low Strength: Countering the Elves magical potential, their slight builds afford them little strength, and it is hard work for an elf to build up the musculature necessary for feats of strength.
► Strength costs double SP to increase

Limit Breakers

{Limit Breaker Name}: {Effect}


Feats

{Feat Name}: {Description}
► {Bonus}


Character Skills
Skills & Spells


Skills

Racial Skills

{Paste all Racial skills here.}

General Skills

{Paste all general skills here.}


Spells

Level One

{Paste all level One spells here}

Level Two

{Paste all level Two spells here}


Character Stats
Stats & Experience


Stat Points & Experience

Character Level: L5
Combat Level: L5

Character Stats
Strength: 8/100 (-4)
Armor: 0/100
Agility: 6/100
Dexterity: 0/100
Intelligence: 8/100
Magic: 8/100
Energy: 15/100
Endurance: 5/100

Experience
Total EXP: 5,000
Used EXP: 5,000
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 0
SP Spent on Stats: 50
SP Spent on Skills: 0
Unspent SP: 0
Total SP: 50


Character Inventory
Inventory


Equipped Items

Money Pouch:
Worn On: Fastened to inner left thigh via leather straps - Garter style

{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Fastened to inner left thigh via leather straps - Garter style
Gold: 0
Silver: 50
Copper: 0

{Item Name}:
Stored: {Location on body}

{Container Name}
Worn On: {Location on body}
{Item Name}


Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: 0
Gold: 0
Silver: 0
Copper: 0

{Item Name}

Approved!
PostPosted: Wed Jul 06, 2016 7:20 pm



Artemis
User Image

Personal Information 

Name: Artemis Kairi
Titles: N/A
Age: 16
Birth Date: Dec 31
Gender: Female
Height:5'2"
Weight: 100 lb

Personality:
Artemis is a mixture of ambition and playfulness. Unlike most foxes, Artemis' ambition and determination led her to dream of becoming a god. While more than willing to play around, she wants nothing more to extend her lifetime and gain the power to have command over those at the top of the food chain. Because of this combination of ambition and childishness Artemis can be extremely vengeful, and more than willing to lash out at times

Description:
Fox:
Artemis' base form is a Grey Fox. A quadrupedal “tree climbing” fox without any unusual markings apart from the black dot on her right shoulder. Her color is largely grey with triflings of red as well as a white belly, snout and tail-tip.

Human:
Artemis human form is that of a human girl. she usually wears either some mixture or a skirt an loose shirt, or a full dress allowing her to properly hide her tail which she tends to retain.

Racial Information

Race: Canine (Grey Fox)
Secondary Race: Zoanthrope- Human
Note: For clarity, Normal Zoanthrope rules apply. the difference is that Artemis defaults to animal form rather than Human.

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous, favoring meat
Food Points: 100
Metabolism: normal

Known Languages
Beast Tongue (Canine)
Civilization Standard


Character Modifiers

Specialization Traits 

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Racial Traits 

Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races.
► May choose two Specialization Traits.

Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races.
► May learn a second trade at base cost. Third trade counts as second in cost scale.

Animalistic Traits: Every zoanthrope is unique, but each of them have one thing in common. All zoanthropes have at least one trait borrowed from their animal form, which remains active even when in their natural form. Because there are so many possibilities, this trait must be applied for in Custom Traits upon character creation.
► Zoanthropes receive one free animalistic trait on creation, and may purchase more starting at 5 SP each, with an additional five per trait added.

Animal Senses: An animal's senses are highly advanced. They can identify a weak scent from a distance of several feet, or a strong one from as much as a mile, and even smell emotions on another creature. They can hear subtle sounds, like the changing of the wind or ants walking across the ground, and so on. All of an animal's senses are to this degree, unless specified otherwise.
► All senses enhanced while in animal form. Individual senses enhanced while partially transformed.
Limit Breakers

Voice transfer: Artemis ' connection with both forms is strong, however her body favors the form of the fox. Her vocal chords have also developed in such a way that both forms are able to speak any known languages regardless of form, although it may become distorted or heavily accented by the current form. (Talking in the beast language as a human, or universal as a beast will sound slightly off from what it should be but still be understandable)
► Can speak all known languages in both forms

N/A: {Effect}


Feats 

N/A: {Description}
► {Bonus}




Skills & Spells


Skills

Racial Skills
Animal Transformation
Prerequisites: Level 3
SP Cost: 3 SP
Class: Neutral
Energy Cost: 1
Description: This skill is what allows Zoanthropes to take on their animal forms. By a small expenditure of energy, the zoanthrope calls upon the animal locked inside of them, and brings it to the fore, enforcing the change upon their body. The process is painless, and depending on the size difference between the user's bodies, can take anywhere from a mere moment to several seconds, with larger forms taking longer to transform into. When in animal form, the user gains the Animal Senses trait, as well as a full set of animal instincts, which they can choose to follow or ignore. The user's animal form retains the same stats as their normal form, but includes all the natural advantages of the new form, such as claws and fangs. To end the transformation, the user simply uses the skill again, bringing their normal form out. This skill is a complete transformation, and leaves the user in either full animal or fully normal form, with no middle ground. While transformed the user is only capable of speaking the Beast Tongue, and cannot speak in their normal languages.

Partial Transformation
Prerequisites: Level 5, Animal Transformation
SP Cost: 5 SP
Class: Neutral
Energy Cost: 1
Description: Via partial transformation, a zoanthrope is able to call up a single part of their animal form instead of the full form, applying that change to their normal body, scaled appropriately. This could grant a cat Zoan a tail or ears, a bird zoan wings, and so on, all of which work as they would in full animal form. This skill only works on one part at a time however, and to gain more than one would require additional uses of the skill. Parts that come in pairs such as wings or ears count as one for the purposes of the transformation, though the user can form only one if they wish.

General Skills

Spells

Level One

Fireball
SP Cost: 2
Class: Fire
Incantation: Globus Ignis
Energy Cost: 1
Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.

Oil
SP Cost: 2
Class: Water
Incantation: Praeunctus
Energy Cost: 1
Description: Creates a slick coating of oily liquid over the surface of the ground wherever the user wishes, making it difficult, or even impossible, to retain balance. It is still possible to move, via skating motions, if the character's agility is higher than the caster's magic power, but attempting to move at anything faster than a slow walk is otherwise impossible. Caster can choose to be immune to the spell's affects.

Level Two

{Paste all level Two spells here}




Stats & Experience


Stat Points & Experience

Character Level: 5
Combat Level: 4

Character Stats
Strength: 2/100
Armor: 0/100
Agility: 3/100
Dexterity: 3/100
Intelligence: 14/100
Magic: 6/100 [+8 Scholar]
Energy: 5/100
Endurance: 5/100

Experience
Total EXP: 500
Used EXP: 500
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 0
SP Spent on Stats: 38
SP Spent on Skills: 12
Unspent SP: 0
Total SP: 50




Inventory


Equipped Items

Money Pouch:
Worn On: Belt pouch R side
{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Belt pouch R side
Gold: 0
Silver: 50
Copper: 0

Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: {#}
Gold: {#}
Silver: {#}
Copper: {#}

{Item Name}




Spoiler alert!!

Hikaro_rin


Hinote Tosatsu
Captain

Eloquent Lunatic

PostPosted: Wed Jul 06, 2016 8:21 pm


Hikaro_rin

Artemis
User Image

Personal Information 

Name: Artemis Kairi
Titles: N/A
Age: 16
Birth Date: Dec 31
Gender: Female
Height:5'2"
Weight: 100 lb

Personality:
Artemis is a mixture of ambition and playfulness. Unlike most foxes, Artemis' ambition and determination led her to dream of becoming a god. While more than willing to play around, she wants nothing more to extend her lifetime and gain the power to have command over those at the top of the food chain. Because of this combination of ambition and childishness Artemis can be extremely vengeful, and more than willing to lash out at times

Description:
Fox:
Artemis' base form is a Grey Fox. A quadrupedal “tree climbing” fox without any unusual markings apart from the black dot on her right shoulder. Her color is largely grey with triflings of red as well as a white belly, snout and tail-tip.

Human:
Artemis human form is that of a human girl. she usually wears either some mixture or a skirt an loose shirt, or a full dress allowing her to properly hide her tail which she tends to retain.

Racial Information

Race: Canine (Grey Fox)
Secondary Race: Zoanthrope- Human
Note: For clarity, Normal Zoanthrope rules apply. the difference is that Artemis defaults to animal form rather than Human.

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous, favoring meat
Food Points: 100
Metabolism: normal

Known Languages
Beast Tongue (Canine)
Civilization Standard


Character Modifiers

Specialization Traits 

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Racial Traits 

Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races.
► May choose two Specialization Traits.

Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races.
► May learn a second trade at base cost. Third trade counts as second in cost scale.

Animalistic Traits: Every zoanthrope is unique, but each of them have one thing in common. All zoanthropes have at least one trait borrowed from their animal form, which remains active even when in their natural form. Because there are so many possibilities, this trait must be applied for in Custom Traits upon character creation.
► Zoanthropes receive one free animalistic trait on creation, and may purchase more starting at 5 SP each, with an additional five per trait added.

Animal Senses: An animal's senses are highly advanced. They can identify a weak scent from a distance of several feet, or a strong one from as much as a mile, and even smell emotions on another creature. They can hear subtle sounds, like the changing of the wind or ants walking across the ground, and so on. All of an animal's senses are to this degree, unless specified otherwise.
► All senses enhanced while in animal form. Individual senses enhanced while partially transformed.
Limit Breakers

Voice transfer: Artemis ' connection with both forms is strong, however her body favors the form of the fox. Her vocal chords have also developed in such a way that both forms are able to speak any known languages regardless of form, although it may become distorted or heavily accented by the current form. (Talking in the beast language as a human, or universal as a beast will sound slightly off from what it should be but still be understandable)
► Can speak all known languages in both forms

N/A: {Effect}


Feats 

N/A: {Description}
► {Bonus}




Skills & Spells


Skills

Racial Skills
Animal Transformation
Prerequisites: Level 3
SP Cost: 3 SP
Class: Neutral
Energy Cost: 1
Description: This skill is what allows Zoanthropes to take on their animal forms. By a small expenditure of energy, the zoanthrope calls upon the animal locked inside of them, and brings it to the fore, enforcing the change upon their body. The process is painless, and depending on the size difference between the user's bodies, can take anywhere from a mere moment to several seconds, with larger forms taking longer to transform into. When in animal form, the user gains the Animal Senses trait, as well as a full set of animal instincts, which they can choose to follow or ignore. The user's animal form retains the same stats as their normal form, but includes all the natural advantages of the new form, such as claws and fangs. To end the transformation, the user simply uses the skill again, bringing their normal form out. This skill is a complete transformation, and leaves the user in either full animal or fully normal form, with no middle ground. While transformed the user is only capable of speaking the Beast Tongue, and cannot speak in their normal languages.

Partial Transformation
Prerequisites: Level 5, Animal Transformation
SP Cost: 5 SP
Class: Neutral
Energy Cost: 1
Description: Via partial transformation, a zoanthrope is able to call up a single part of their animal form instead of the full form, applying that change to their normal body, scaled appropriately. This could grant a cat Zoan a tail or ears, a bird zoan wings, and so on, all of which work as they would in full animal form. This skill only works on one part at a time however, and to gain more than one would require additional uses of the skill. Parts that come in pairs such as wings or ears count as one for the purposes of the transformation, though the user can form only one if they wish.

General Skills

Spells

Level One

Fireball
SP Cost: 2
Class: Fire
Incantation: Globus Ignis
Energy Cost: 1
Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.

Oil
SP Cost: 2
Class: Water
Incantation: Praeunctus
Energy Cost: 1
Description: Creates a slick coating of oily liquid over the surface of the ground wherever the user wishes, making it difficult, or even impossible, to retain balance. It is still possible to move, via skating motions, if the character's agility is higher than the caster's magic power, but attempting to move at anything faster than a slow walk is otherwise impossible. Caster can choose to be immune to the spell's affects.

Level Two

{Paste all level Two spells here}




Stats & Experience


Stat Points & Experience

Character Level: 5
Combat Level: 4

Character Stats
Strength: 2/100
Armor: 0/100
Agility: 3/100
Dexterity: 3/100
Intelligence: 14/100
Magic: 6/100 [+8 Scholar]
Energy: 5/100
Endurance: 5/100

Experience
Total EXP: 500
Used EXP: 500
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 0
SP Spent on Stats: 38
SP Spent on Skills: 12
Unspent SP: 0
Total SP: 50




Inventory


Equipped Items

Money Pouch:
Worn On: Belt pouch R side
{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Belt pouch R side
Gold: 0
Silver: 50
Copper: 0

Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: {#}
Gold: {#}
Silver: {#}
Copper: {#}

{Item Name}




Spoiler alert!!


Too many spoilers! You can put them under the main headers to reduce clutter, but don't hide the headers and try not to put spoilers in spoilers unless you have a truly massive list to cover.

You put one of your traits in Limit Breakers. Should be under Racial.

Your Magic bonus should be [+10]. You also put the wrong name on it for some reason. But, you don't actually need to include the name at all.

Total exp should be 5,000.
Bonus SP should be 10.
Total SP should be 60.

You broke the color code in inventory! /sharpens dagger

That should be about it, though I would like to see a pic for the human form, and maybe some more on the human description, though I assume that's lacking because of the lack of picture.
PostPosted: Wed Jul 06, 2016 9:47 pm


Artemis
User Image

Personal Information 

Name: Artemis Kairi
Titles: N/A
Age: 16
Birth Date: Dec 31
Gender: Female
Height:5'2"
Weight: 100 lb

Personality:
Artemis is a mixture of ambition and playfulness. Unlike most foxes, Artemis' ambition and determination led her to dream of becoming a god. While more than willing to play around, she wants nothing more to extend her lifetime and gain the power to have command over those at the top of the food chain. Because of this combination of ambition and childishness Artemis can be extremely vengeful, and more than willing to lash out at times

Description:
Fox:
Artemis' base form is a Grey Fox. A quadrupedal “tree climbing” fox without any unusual markings apart from the black dot on her right shoulder. Her color is largely grey with triflings of red as well as a white belly, snout and tail-tip.

Human:
Artemis human form is that of a human girl. she usually wears either some mixture or a skirt an loose shirt, or a full dress allowing her to properly hide her tail which she tends to retain.

Racial Information

Race: Canine (Grey Fox)
Secondary Race: Zoanthrope- Human
Note: For clarity, Normal Zoanthrope rules apply. the difference is that Artemis defaults to animal form rather than Human.

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous, favoring meat
Food Points: 100
Metabolism: normal

Known Languages
Beast Tongue (Canine)
Civilization Standard


Character Modifiers

Specialization Traits 

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Racial Traits 

Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races.
► May choose two Specialization Traits.

Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races.
► May learn a second trade at base cost. Third trade counts as second in cost scale.

Animalistic Traits: Every zoanthrope is unique, but each of them have one thing in common. All zoanthropes have at least one trait borrowed from their animal form, which remains active even when in their natural form. Because there are so many possibilities, this trait must be applied for in Custom Traits upon character creation.
► Zoanthropes receive one free animalistic trait on creation, and may purchase more starting at 5 SP each, with an additional five per trait added.

Animal Senses: An animal's senses are highly advanced. They can identify a weak scent from a distance of several feet, or a strong one from as much as a mile, and even smell emotions on another creature. They can hear subtle sounds, like the changing of the wind or ants walking across the ground, and so on. All of an animal's senses are to this degree, unless specified otherwise.
► All senses enhanced while in animal form. Individual senses enhanced while partially transformed.

Voice transfer: Artemis ' connection with both forms is strong, however her body favors the form of the fox. Her vocal chords have also developed in such a way that both forms are able to speak any known languages regardless of form, although it may become distorted or heavily accented by the current form. (Talking in the beast language as a human, or universal as a beast will sound slightly off from what it should be but still be understandable)
► Can speak all known languages in both forms

Limit Breakers

N/A: {Effect}


Feats 

N/A: {Description}
► {Bonus}



Skills & Spells


Skills

Racial Skills
Animal Transformation
Prerequisites: Level 3
SP Cost: 3 SP
Class: Neutral
Energy Cost: 1
Description: This skill is what allows Zoanthropes to take on their animal forms. By a small expenditure of energy, the zoanthrope calls upon the animal locked inside of them, and brings it to the fore, enforcing the change upon their body. The process is painless, and depending on the size difference between the user's bodies, can take anywhere from a mere moment to several seconds, with larger forms taking longer to transform into. When in animal form, the user gains the Animal Senses trait, as well as a full set of animal instincts, which they can choose to follow or ignore. The user's animal form retains the same stats as their normal form, but includes all the natural advantages of the new form, such as claws and fangs. To end the transformation, the user simply uses the skill again, bringing their normal form out. This skill is a complete transformation, and leaves the user in either full animal or fully normal form, with no middle ground. While transformed the user is only capable of speaking the Beast Tongue, and cannot speak in their normal languages.

Partial Transformation
Prerequisites: Level 5, Animal Transformation
SP Cost: 5 SP
Class: Neutral
Energy Cost: 1
Description: Via partial transformation, a zoanthrope is able to call up a single part of their animal form instead of the full form, applying that change to their normal body, scaled appropriately. This could grant a cat Zoan a tail or ears, a bird zoan wings, and so on, all of which work as they would in full animal form. This skill only works on one part at a time however, and to gain more than one would require additional uses of the skill. Parts that come in pairs such as wings or ears count as one for the purposes of the transformation, though the user can form only one if they wish.

General Skills

Spells

Level One

Fireball
SP Cost: 2
Class: Fire
Incantation: Globus Ignis
Energy Cost: 1
Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.

Oil
SP Cost: 2
Class: Water
Incantation: Praeunctus
Energy Cost: 1
Description: Creates a slick coating of oily liquid over the surface of the ground wherever the user wishes, making it difficult, or even impossible, to retain balance. It is still possible to move, via skating motions, if the character's agility is higher than the caster's magic power, but attempting to move at anything faster than a slow walk is otherwise impossible. Caster can choose to be immune to the spell's affects.

Level Two

{Paste all level Two spells here}



Stats & Experience


Stat Points & Experience

Character Level: 5
Combat Level: 4

Character Stats
Strength: 2/100
Armor: 0/100
Agility: 3/100
Dexterity: 3/100
Intelligence: 14/100
Magic: 6/100 [+10]
Energy: 5/100
Endurance: 5/100

Experience
Total EXP: 500
Used EXP: 500
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 20
SP Spent on Stats: 38
SP Spent on Skills: 12
Unspent SP: 0
Total SP: 50



Inventory


Equipped Items

Money Pouch:
Worn On: Belt pouch R side
{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Belt pouch R side
Gold: 0
Silver: 50
Copper: 0

Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: {#}
Gold: {#}
Silver: {#}
Copper: {#}

{Item Name}

Hikaro_rin


Hinote Tosatsu
Captain

Eloquent Lunatic

PostPosted: Thu Jul 07, 2016 6:51 am


Hikaro_rin
Artemis
User Image

Personal Information 

Name: Artemis Kairi
Titles: N/A
Age: 16
Birth Date: Dec 31
Gender: Female
Height:5'2"
Weight: 100 lb

Personality:
Artemis is a mixture of ambition and playfulness. Unlike most foxes, Artemis' ambition and determination led her to dream of becoming a god. While more than willing to play around, she wants nothing more to extend her lifetime and gain the power to have command over those at the top of the food chain. Because of this combination of ambition and childishness Artemis can be extremely vengeful, and more than willing to lash out at times

Description:
Fox:
Artemis' base form is a Grey Fox. A quadrupedal “tree climbing” fox without any unusual markings apart from the black dot on her right shoulder. Her color is largely grey with triflings of red as well as a white belly, snout and tail-tip.

Human:
Artemis human form is that of a human girl. she usually wears either some mixture or a skirt an loose shirt, or a full dress allowing her to properly hide her tail which she tends to retain.

Racial Information

Race: Canine (Grey Fox)
Secondary Race: Zoanthrope- Human
Note: For clarity, Normal Zoanthrope rules apply. the difference is that Artemis defaults to animal form rather than Human.

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous, favoring meat
Food Points: 100
Metabolism: normal

Known Languages
Beast Tongue (Canine)
Civilization Standard


Character Modifiers

Specialization Traits 

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Racial Traits 

Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races.
► May choose two Specialization Traits.

Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races.
► May learn a second trade at base cost. Third trade counts as second in cost scale.

Animalistic Traits: Every zoanthrope is unique, but each of them have one thing in common. All zoanthropes have at least one trait borrowed from their animal form, which remains active even when in their natural form. Because there are so many possibilities, this trait must be applied for in Custom Traits upon character creation.
► Zoanthropes receive one free animalistic trait on creation, and may purchase more starting at 5 SP each, with an additional five per trait added.

Animal Senses: An animal's senses are highly advanced. They can identify a weak scent from a distance of several feet, or a strong one from as much as a mile, and even smell emotions on another creature. They can hear subtle sounds, like the changing of the wind or ants walking across the ground, and so on. All of an animal's senses are to this degree, unless specified otherwise.
► All senses enhanced while in animal form. Individual senses enhanced while partially transformed.

Voice transfer: Artemis ' connection with both forms is strong, however her body favors the form of the fox. Her vocal chords have also developed in such a way that both forms are able to speak any known languages regardless of form, although it may become distorted or heavily accented by the current form. (Talking in the beast language as a human, or universal as a beast will sound slightly off from what it should be but still be understandable)
► Can speak all known languages in both forms

Limit Breakers

N/A: {Effect}


Feats 

N/A: {Description}
► {Bonus}



Skills & Spells


Skills

Racial Skills
Animal Transformation
Prerequisites: Level 3
SP Cost: 3 SP
Class: Neutral
Energy Cost: 1
Description: This skill is what allows Zoanthropes to take on their animal forms. By a small expenditure of energy, the zoanthrope calls upon the animal locked inside of them, and brings it to the fore, enforcing the change upon their body. The process is painless, and depending on the size difference between the user's bodies, can take anywhere from a mere moment to several seconds, with larger forms taking longer to transform into. When in animal form, the user gains the Animal Senses trait, as well as a full set of animal instincts, which they can choose to follow or ignore. The user's animal form retains the same stats as their normal form, but includes all the natural advantages of the new form, such as claws and fangs. To end the transformation, the user simply uses the skill again, bringing their normal form out. This skill is a complete transformation, and leaves the user in either full animal or fully normal form, with no middle ground. While transformed the user is only capable of speaking the Beast Tongue, and cannot speak in their normal languages.

Partial Transformation
Prerequisites: Level 5, Animal Transformation
SP Cost: 5 SP
Class: Neutral
Energy Cost: 1
Description: Via partial transformation, a zoanthrope is able to call up a single part of their animal form instead of the full form, applying that change to their normal body, scaled appropriately. This could grant a cat Zoan a tail or ears, a bird zoan wings, and so on, all of which work as they would in full animal form. This skill only works on one part at a time however, and to gain more than one would require additional uses of the skill. Parts that come in pairs such as wings or ears count as one for the purposes of the transformation, though the user can form only one if they wish.

General Skills

Spells

Level One

Fireball
SP Cost: 2
Class: Fire
Incantation: Globus Ignis
Energy Cost: 1
Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.

Oil
SP Cost: 2
Class: Water
Incantation: Praeunctus
Energy Cost: 1
Description: Creates a slick coating of oily liquid over the surface of the ground wherever the user wishes, making it difficult, or even impossible, to retain balance. It is still possible to move, via skating motions, if the character's agility is higher than the caster's magic power, but attempting to move at anything faster than a slow walk is otherwise impossible. Caster can choose to be immune to the spell's affects.

Level Two

{Paste all level Two spells here}



Stats & Experience


Stat Points & Experience

Character Level: 5
Combat Level: 4

Character Stats
Strength: 2/100
Armor: 0/100
Agility: 3/100
Dexterity: 3/100
Intelligence: 14/100
Magic: 6/100 [+10]
Energy: 5/100
Endurance: 5/100

Experience
Total EXP: 500
Used EXP: 500
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 20
SP Spent on Stats: 38
SP Spent on Skills: 12
Unspent SP: 0
Total SP: 50



Inventory


Equipped Items

Money Pouch:
Worn On: Belt pouch R side
{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Belt pouch R side
Gold: 0
Silver: 50
Copper: 0

Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: {#}
Gold: {#}
Silver: {#}
Copper: {#}

{Item Name}


Not quite what I meant by headers, but, okay.

You seem to have broken more color codes. I really don't know how you did this.

Your exp is still wrong.

Your Bonus SP is 10. You appear to have missed a key and made it 20.

Total SP should still be 60, as it's the combined total of converted and bonus.
PostPosted: Thu Jul 07, 2016 7:32 pm


Hikaro_rin
Artemis
User Image
User Image

Personal Information 

Name: Artemis Kairi
Titles: N/A
Age: 16
Birth Date: Dec 31
Gender: Female
Height:5'2"
Weight: 100 lb

Personality:
Artemis is a mixture of ambition and playfulness. Unlike most foxes, Artemis' ambition and determination led her to dream of becoming a god. While more than willing to play around, she wants nothing more to extend her lifetime and gain the power to have command over those at the top of the food chain. Because of this combination of ambition and childishness Artemis can be extremely vengeful, and more than willing to lash out at times

Description:
Fox:
Artemis' base form is a Grey Fox. A quadrupedal “tree climbing” fox without any unusual markings apart from the black dot on her right shoulder. Her color is largely grey with triflings of red as well as a white belly, snout and tail-tip.

Human:
Artemis human form is that of a human girl. she usually wears either some mixture or a skirt an loose shirt, or a full dress allowing her to properly hide her tail which she tends to retain.

Racial Information

Race: Canine (Grey Fox)
Secondary Race: Zoanthrope- Human
Note: For clarity, Normal Zoanthrope rules apply. the difference is that Artemis defaults to animal form rather than Human.

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous, favoring meat
Food Points: 100
Metabolism: normal

Known Languages
Beast Tongue (Canine)
Civilization Standard


Character Modifiers

Specialization Traits 

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Racial Traits 

Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races.
► May choose two Specialization Traits.

Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races.
► May learn a second trade at base cost. Third trade counts as second in cost scale.

Animalistic Traits: Every zoanthrope is unique, but each of them have one thing in common. All zoanthropes have at least one trait borrowed from their animal form, which remains active even when in their natural form. Because there are so many possibilities, this trait must be applied for in Custom Traits upon character creation.
► Zoanthropes receive one free animalistic trait on creation, and may purchase more starting at 5 SP each, with an additional five per trait added.

Animal Senses: An animal's senses are highly advanced. They can identify a weak scent from a distance of several feet, or a strong one from as much as a mile, and even smell emotions on another creature. They can hear subtle sounds, like the changing of the wind or ants walking across the ground, and so on. All of an animal's senses are to this degree, unless specified otherwise.
► All senses enhanced while in animal form. Individual senses enhanced while partially transformed.

Voice transfer: Artemis ' connection with both forms is strong, however her body favors the form of the fox. Her vocal chords have also developed in such a way that both forms are able to speak any known languages regardless of form, although it may become distorted or heavily accented by the current form. (Talking in the beast language as a human, or universal as a beast will sound slightly off from what it should be but still be understandable)
► Can speak all known languages in both forms

Limit Breakers

N/A: {Effect}


Feats 

N/A: {Description}
► {Bonus}



Skills & Spells


Skills

Racial Skills
Animal Transformation
Prerequisites: Level 3
SP Cost: 3 SP
Class: Neutral
Energy Cost: 1
Description: This skill is what allows Zoanthropes to take on their animal forms. By a small expenditure of energy, the zoanthrope calls upon the animal locked inside of them, and brings it to the fore, enforcing the change upon their body. The process is painless, and depending on the size difference between the user's bodies, can take anywhere from a mere moment to several seconds, with larger forms taking longer to transform into. When in animal form, the user gains the Animal Senses trait, as well as a full set of animal instincts, which they can choose to follow or ignore. The user's animal form retains the same stats as their normal form, but includes all the natural advantages of the new form, such as claws and fangs. To end the transformation, the user simply uses the skill again, bringing their normal form out. This skill is a complete transformation, and leaves the user in either full animal or fully normal form, with no middle ground. While transformed the user is only capable of speaking the Beast Tongue, and cannot speak in their normal languages.

Partial Transformation
Prerequisites: Level 5, Animal Transformation
SP Cost: 5 SP
Class: Neutral
Energy Cost: 1
Description: Via partial transformation, a zoanthrope is able to call up a single part of their animal form instead of the full form, applying that change to their normal body, scaled appropriately. This could grant a cat Zoan a tail or ears, a bird zoan wings, and so on, all of which work as they would in full animal form. This skill only works on one part at a time however, and to gain more than one would require additional uses of the skill. Parts that come in pairs such as wings or ears count as one for the purposes of the transformation, though the user can form only one if they wish.

General Skills

Spells

Level One

Fireball
SP Cost: 2
Class: Fire
Incantation: Globus Ignis
Energy Cost: 1
Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.

Oil
SP Cost: 2
Class: Water
Incantation: Praeunctus
Energy Cost: 1
Description: Creates a slick coating of oily liquid over the surface of the ground wherever the user wishes, making it difficult, or even impossible, to retain balance. It is still possible to move, via skating motions, if the character's agility is higher than the caster's magic power, but attempting to move at anything faster than a slow walk is otherwise impossible. Caster can choose to be immune to the spell's affects.

Level Two

{Paste all level Two spells here}



Stats & Experience


Stat Points & Experience

Character Level: 5
Combat Level: 4

Character Stats
Strength: 2/100
Armor: 0/100
Agility: 3/100
Dexterity: 3/100
Intelligence: 14/100
Magic: 6/100 [+10]
Energy: 5/100
Endurance: 5/100

Experience
Total EXP: 5000
Used EXP: 5000
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 10
SP Spent on Stats: 38
SP Spent on Skills: 12
Unspent SP: 0
Total SP: 60



Inventory


Equipped Items

Money Pouch:
Worn On: Belt pouch R side
{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Belt pouch R side
Gold: 0
Silver: 50
Copper: 0

Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: {#}
Gold: {#}
Silver: {#}
Copper: {#}

{Item Name}

Hikaro_rin


Hinote Tosatsu
Captain

Eloquent Lunatic

PostPosted: Thu Jul 07, 2016 8:36 pm


Hikaro_rin
Hikaro_rin
Artemis
User Image
User Image

Personal Information 

Name: Artemis Kairi
Titles: N/A
Age: 16
Birth Date: Dec 31
Gender: Female
Height:5'2"
Weight: 100 lb

Personality:
Artemis is a mixture of ambition and playfulness. Unlike most foxes, Artemis' ambition and determination led her to dream of becoming a god. While more than willing to play around, she wants nothing more to extend her lifetime and gain the power to have command over those at the top of the food chain. Because of this combination of ambition and childishness Artemis can be extremely vengeful, and more than willing to lash out at times

Description:
Fox:
Artemis' base form is a Grey Fox. A quadrupedal “tree climbing” fox without any unusual markings apart from the black dot on her right shoulder. Her color is largely grey with triflings of red as well as a white belly, snout and tail-tip.

Human:
Artemis human form is that of a human girl. she usually wears either some mixture or a skirt an loose shirt, or a full dress allowing her to properly hide her tail which she tends to retain.

Racial Information

Race: Canine (Grey Fox)
Secondary Race: Zoanthrope- Human
Note: For clarity, Normal Zoanthrope rules apply. the difference is that Artemis defaults to animal form rather than Human.

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous, favoring meat
Food Points: 100
Metabolism: normal

Known Languages
Beast Tongue (Canine)
Civilization Standard


Character Modifiers

Specialization Traits 

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Racial Traits 

Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races.
► May choose two Specialization Traits.

Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races.
► May learn a second trade at base cost. Third trade counts as second in cost scale.

Animalistic Traits: Every zoanthrope is unique, but each of them have one thing in common. All zoanthropes have at least one trait borrowed from their animal form, which remains active even when in their natural form. Because there are so many possibilities, this trait must be applied for in Custom Traits upon character creation.
► Zoanthropes receive one free animalistic trait on creation, and may purchase more starting at 5 SP each, with an additional five per trait added.

Animal Senses: An animal's senses are highly advanced. They can identify a weak scent from a distance of several feet, or a strong one from as much as a mile, and even smell emotions on another creature. They can hear subtle sounds, like the changing of the wind or ants walking across the ground, and so on. All of an animal's senses are to this degree, unless specified otherwise.
► All senses enhanced while in animal form. Individual senses enhanced while partially transformed.

Voice transfer: Artemis ' connection with both forms is strong, however her body favors the form of the fox. Her vocal chords have also developed in such a way that both forms are able to speak any known languages regardless of form, although it may become distorted or heavily accented by the current form. (Talking in the beast language as a human, or universal as a beast will sound slightly off from what it should be but still be understandable)
► Can speak all known languages in both forms

Limit Breakers

N/A: {Effect}


Feats 

N/A: {Description}
► {Bonus}



Skills & Spells


Skills

Racial Skills
Animal Transformation
Prerequisites: Level 3
SP Cost: 3 SP
Class: Neutral
Energy Cost: 1
Description: This skill is what allows Zoanthropes to take on their animal forms. By a small expenditure of energy, the zoanthrope calls upon the animal locked inside of them, and brings it to the fore, enforcing the change upon their body. The process is painless, and depending on the size difference between the user's bodies, can take anywhere from a mere moment to several seconds, with larger forms taking longer to transform into. When in animal form, the user gains the Animal Senses trait, as well as a full set of animal instincts, which they can choose to follow or ignore. The user's animal form retains the same stats as their normal form, but includes all the natural advantages of the new form, such as claws and fangs. To end the transformation, the user simply uses the skill again, bringing their normal form out. This skill is a complete transformation, and leaves the user in either full animal or fully normal form, with no middle ground. While transformed the user is only capable of speaking the Beast Tongue, and cannot speak in their normal languages.

Partial Transformation
Prerequisites: Level 5, Animal Transformation
SP Cost: 5 SP
Class: Neutral
Energy Cost: 1
Description: Via partial transformation, a zoanthrope is able to call up a single part of their animal form instead of the full form, applying that change to their normal body, scaled appropriately. This could grant a cat Zoan a tail or ears, a bird zoan wings, and so on, all of which work as they would in full animal form. This skill only works on one part at a time however, and to gain more than one would require additional uses of the skill. Parts that come in pairs such as wings or ears count as one for the purposes of the transformation, though the user can form only one if they wish.

General Skills

Spells

Level One

Fireball
SP Cost: 2
Class: Fire
Incantation: Globus Ignis
Energy Cost: 1
Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.

Oil
SP Cost: 2
Class: Water
Incantation: Praeunctus
Energy Cost: 1
Description: Creates a slick coating of oily liquid over the surface of the ground wherever the user wishes, making it difficult, or even impossible, to retain balance. It is still possible to move, via skating motions, if the character's agility is higher than the caster's magic power, but attempting to move at anything faster than a slow walk is otherwise impossible. Caster can choose to be immune to the spell's affects.

Level Two

{Paste all level Two spells here}



Stats & Experience


Stat Points & Experience

Character Level: 5
Combat Level: 4

Character Stats
Strength: 2/100
Armor: 0/100
Agility: 3/100
Dexterity: 3/100
Intelligence: 14/100
Magic: 6/100 [+10]
Energy: 5/100
Endurance: 5/100

Experience
Total EXP: 5000
Used EXP: 5000
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 10
SP Spent on Stats: 38
SP Spent on Skills: 12
Unspent SP: 0
Total SP: 60



Inventory


Equipped Items

Money Pouch:
Worn On: Belt pouch R side
{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Belt pouch R side
Gold: 0
Silver: 50
Copper: 0

Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: {#}
Gold: {#}
Silver: {#}
Copper: {#}

{Item Name}


User Image
 
PostPosted: Fri Jul 08, 2016 9:31 pm


Gimar Tokadud
User Image


Personal Information

Name: Gimar Tokadud
Titles: N/a
Age: 45
Birth Date: 12/07
Gender: Male
Height: 4'7''
Weight: 300 lbs

Personality: Grating and Brash, Gimar tends to annoy those he's around if they can't keep up with his intense hunger for combat and glory. Gimar searches out for confrontation wherever he can find it, never really knowing how or when he should actually back down. As such, he's been forced to leave his home, and makes his way wandering through the world without his clan at his back, enforcing the loner mentality that he has.
Description: Tanned skin, seemingly stretched tight like leather over muscle, Gimar looks to be in peak physical condition. He has wild burning red hair, and a beard that would be the envy of any other race, and respected among other dwarves. Tribal symbols cover his body, seemingly painted on rather than tattooed. His brow furrowed in a permanent scowl, while his mouth is almost always a snarling sneer of confidence.


Racial Information

Race: Dwarf

Alignment: Neutral
Alignment Points: 0

Diet: Omnivore
Food Points: 200
Metabolism: Double

Known Languages
Dwarven
Civilization Standard


Character Modifiers

Specialization Traits

Body Builder: When it comes to strength, the Body Builder is the best around, holding an edge over everyone else with their ability to boost their strength quickly and easily.
► +1 Strength per Character Level

Racial Traits

Thick Skin: Most dwarves are born to a life of hard work and trial, and thrive in it. As a result of this, a dwarf quickly develops a level of toughness most other races cannot comprehend, and their skin toughens over time, to become almost a layer of armor on it's own.
► +1 Armor per Character Level

Weak Magics: Dwarves have little aptitude for magic, and require more work than any of the other civilized races to become a powerful mage.
► Magic costs double SP to increase.

Limit Breakers

{Limit Breaker Name}: {Effect}


Feats

{Feat Name}: {Description}
► {Bonus}


Skills & Spells


Skills

Racial Skills

{Paste all Racial skills here.}

General Skills

{Paste all general skills here.}


Spells

Level One

{Paste all level One spells here}

Level Two

{Paste all level Two spells here}


Stats & Experience


Stat Points & Experience

Character Level: 5
Combat Level: 6

Character Stats
Strength: 10/100 [+5]
Armor: 0/100 [+5]
Agility: 10/100
Dexterity: 10/100
Intelligence: 5/100
Magic: 0/100
Energy: 5/100
Endurance: 10/100

Experience
Total EXP: 0
Used EXP: 0
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 10
SP Spent on Stats: 60
SP Spent on Skills: 0
Unspent SP: 0
Total SP: 60


Inventory


Equipped Items

Money Pouch:
Worn On: Pouch attached to his belt on the front right side

{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Front right hip
Gold: 0
Silver: 50
Copper: 0

{Item Name}:
Stored: {Location on body}

{Container Name}
Worn On: {Location on body}
{Item Name}


Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: 0
Gold: 0
Silver: 0
Copper: 0

{Item Name}
 

TvIaMsOqTuHeYz
Crew

Dangerous Loiterer

Reply
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