|
|
|
|
|
|
Posted: Fri Apr 04, 2014 9:13 am
|
|
|
|
|
|
|
Posted: Fri Apr 04, 2014 9:15 am
Exorcist Only Equipment SectionThe following is a list of the Explosives and their effects, just in case none of you are military junkies. You will select from the sets listed below the definitions. There are no custom sets of Explosives. Meaning you can't mix an match or obtain different types of Explosives outside of the set you have.M67 Fragmentation Grenades, is a small, light-weight, timed explosive device. Grenades can inflict severe damage against infantry and other soft targets, but do not inflict much damage on armored targets like tanks and creatures with strong skin like Dragons.
Holy Water Grenades that has two settings, the first setting is a mist based fog that can cover a wide area and the second setting is the normal explosive which cause the water to burst in a wide field like a typical fragmentation grenade. The Holy Water Grenades are extremely dangerous to low level demons, and can stun upper level demons for a short amount of time (2 post for a direct hit; 1 post for indirect).
Stun Grenades, are special grenades when it explodes, it temporarily blinds anyone in its blast radius, slows victims down dramatically (Temporarily Blinds for 1 Post for Indirect Sight, Temporarily Blinds for 4 post for direct sight)
Incendiary Grenades, these are explosive devices that burn at extremely high temperatures through a violent chemical reaction. These Grenades tend to burn for a long time so unless someone puts them out with water they will burn close to an hour or so (20 post)
Smoke Grenades, which are hand grenades specifically designed to release smoke when detonated rather than an explosion. These Grenades can emit plain gray/white smoke to screen positions from observation or targeting but it comes in various colors which can be used for other reasons.
EMP Grenades are hand-held grenades, thrown grenade capable of emitting an electromagnetic pulse, disabling all electronics within its blast radius for a short period of time (10 Post; the size of a small building is the blast range) All electronics up to and including weaponry that use electronic sights, communications, cell phones, computers, lights, etc.
Signal Flares, deploy a bright red flare for lighting up dark areas or making an area of tactical importance. The sparks from the flare can also cause fires in the right conditions.
Semtex Grenades, is a type of grenade containing C4 that sticks to the first surface it touches, including living targets, before exploding.
Nova Gas, which is a gas grenade that works similar to a Tabun grenade but it uses Coal Tars to create one meaning they are used to rot the things that touch the gas. Breathing in this gas is highly dangerous and it has a kill potential in a human of [20 post] and of a Demon of [30 Post] if the gas is breathed in for too long. The gas will melt through metals, cloth, and flesh. But it doesn't start to eat through flesh as fast as it does cloth and metals. Meaning that in a way Nova gas can be used as a protective barrier against bullets and other metal vessels that could kill the caster.
Tabun Gas, which is a grenade that releases a special compound of Tabun Gas after approximately one second (one post) the gas was created as a knock out gas, it doesn’t have an odor to humans but it has a purple color that fills a wide area for a long period of time (15 post). The gas will start by distorting the vision of those infected by it after a few seconds to minutes (5 posts), after the target’s vision is distorted the gas moves into phase two which causes the body to slowly become numb (2 post later if still in the gas), phase three happens after their body starts to lose feeling and the target feels weak. In phase three the target loses the ability to move their limbs (5 post later if still in the gas) and shortly after the target will be satiated. Although the effects will be less if the target breathes in fresh air for an extended period of time.
Decoy Grenades, which is a grenade when thrown, simulates gunfire sounds and creates firing flashes as if it was an actual gun. The Decoy’s gunfire sounds and patterns are random, although a lot of the time they simulate the sound of an automatic and semi-automatic gunfire. Eventually it will explode sending cartridges flying off into multiple directions and discharging simultaneously. Explosive Equipment
Equipment Name: Tactical Explosive Set Requirements: None Description: The Tactical Explosive Set is a common set of explosives that is used by most of the members of True Cross. This is a multipack of different explosives that will come in handy in defeating not only demons but some humans whom have allied themselves with Satan. These explosive are military grade so they are highly dangerous to use in a close proximity of oneself. The Tactical Explosive Set comes with Holy Water Grenades, Stun Grenades, Incendiary Grenades, Smoke Grenades, EMP Grenades, Decoy Grenades, Signal Flairs, and Tabun Gas Quantity: ------- [ x3 ] Holy Water Grenades ------- [ x2 ] Stun Grenades ------- [ x2 ] Incendiary Grenades ------- [ x3 ] Smoke Grenades ------- [ x1 ] EMP Grenades ------- [ x2 ] Decoy Grenades ------- [ x3 ] Signal Flair ------- [ x1 ] Tabun Gas Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or True Cross.
Equipment Name: Lethal Explosive Set Requirements: None Description: The Lethal Explosive Set is a more drastic measure set for heavy duty warfare. Extreme caution is suggested when using this set, because this set is extremely dangerous. It’s not for children use. This set comes with M67 Grenades, Nova Gas, Tabun Gas, Decoy Grenades, Incendiary Grenades, and Semtex Grenades Quantity: ------- [ x5 ] M67 Fragmentation Grenades ------- [ x5 ] Semtex Grenades ------- [ x2 ] Incendiary Grenades ------- [ x1 ] Nova Gas ------- [ x1 ] Tabun Gas ------- [ x2 ] Decoy Grenades Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or True Cross.
Equipment Name: Survival Explosive Set Requirements: None Description: The Survival Explosive Set is a set of explosive that isn’t for tactical battle or warfare, it’s a package of explosives that can be used in both methods but mainly focused on the essentials for battling demonic beings and the potential of human interference. Quantity: ------- [ x5 ] M67 Fragmentation Grenades ------- [ x5 ] Holy Water Grenades ------- [ x2 ] Stun Grenades ------- [ x2 ] Decoy Grenades ------- [ x1 ] Signal Flares ------- [ x2 ] Incendiary Grenades Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or True Cross.
Equipment Name: Satanic Defense Set Requirements: None Description: This is the Satanic Defense Set, it’s main and only purpose is to take on Satan directly. It’s a set that was specially crafted through data and recorded battles of Satan and the Order. The difference between this set and most of the others we sell is the large amount of Holy Water Grenades we offer on special with this package and the fact it doesn’t have anything with fire power that Satan might use against you. Quantity: ------- [ x10 ] Holy Water Grenades ------- [ x5 ] Stun Grenades ------- [ x5 ] M67 Fragmentation Grenades ------- [ x2 ] Smoke Grenades ------- [ x2 ] Decoy Grenades Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or True Cross.
Equipment Name: One-Man Army Set Requirements: None Description: One-Man Army Set has its name for a reason, it’s a tactical bundle of explosives that can be used to turn a single person into a ‘one-man army’ using both chemical, explosive, and holy warfare to destroy the target. This package has a little bit of everything in it, but it does lack the quantity that the other packages offer. Quantity: ------- [ x4 ] M67 Fragmentation Grenades ------- [ x4 ] Holy Water Grenades ------- [ x2 ] Stun Grenades ------- [ x2 ] Smoke Grenades ------- [ x2 ] Semtex Grenades ------- [ x2 ] Decoy Grenades ------- [ x1 ] EMP Grenades ------- [ x1 ] Signal Flares ------- [ x1 ] Nova Gas ------- [ x1 ] Tabun Gas Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or True Cross.
Equipment Name: Vatican Special Issue Set Requirements: None Description: The Vatican Special Issue Set, is a one of a kind battle ready package that doesn’t leave out the major details. It comes stocked and fully loaded for a single purpose and that’s to carry out the orders of the Vatican at the highest priority even if it could cost you your life and soul in the process. Those who attempt to stand against one with this special issued set of explosives is asking for trouble. Quantity: ------- [ x10 ] M67 Fragmentation Grenades ------- [ x10 ] Holy Water Grenades ------- [ x2 ] Stun Grenades ------- [ x2 ] Smoke Grenades ------- [ x4 ] Semtex Grenades ------- [ x1 ] Decoy Grenades ------- [ x1 ] EMP Grenades ------- [ x2 ] Signal Flares ------- [ x1 ] Nova Gas ------- [ x1 ] Tabun Gas Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or True Cross. Blessed Equipment
Equipment Name: Banishing Bullets Requirements: Meister Type must be Dragoon Description: These are known as Banishing Bullets, they are made from sacred steel blessed by four of the world’s most virtuous monks, which is the same method in order to create a demon sword but instead of placing the soul of a demon into the steel, the bullets are in a raw purified form laced in holy water and holy wine, which makes them highly dangerous towards low and mid-level demons. Etched into the side of the bullets is a crucifix which binds this hold power together. Demons shot with one of these bullets can lead directly to death because of the high amount of holy energy. They tend to completely destroy the targeted area so it turns to nothing but dust. A shot to the head is fatal for low level Demons while upper level demons might take more than a single shot to kill them with these bullets. If a mid-level or higher demon is shot with one of these bullets are able to resist the holy power for a period of time but the bullet must be removed as soon as possible if they want to survive and start healing. Locations shot with these bullets won’t heal until the bullet is properly removed. Half-Demons are also affected by these bullets but they tend to suffer milder side effects because of their human side but because they are still demons they will feel as if they are being burned alive from the inside out starting from the location the bullet entered the body and will eventually make its way to their hearts. Quantity: --------- [x10] BULLETS (per battle) Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or True Cross.
Equipment Name: Prayer Beads Requirements: Meister Type must be Aria Description: Scared beads blessed by four high priest. These beads can be used in conjuncture with Fatal Verses and fired out towards the nearest demonic target. These beads are used for binding forcing a demon into subjugation once they are around a part of their body. Once around the demon the beads will never be able to be removed by force by the demon personally only the Aria or another human has the ability to remove the demon from subjugation. These Prayer Beads have another name which are called ‘Demon Power Limiter’ they are called this by Monks because once the beads have established a demonic host they limit the demonic power in half making them slightly weaker than they once were. Demons can break the spell by releasing their full potential but it will trigger an explosion which has a possible chance of killing the demon in the process. Quantity: --------- [x5] Necklaces length number of beads one can carry with them Respawn Rate: None. Once the beads are used they either must be gathered and returned to the caster or they are lost forever.
Equipment Name: Sacred Sutra Talismans Requirements: Meister Type must be Aria or Tamer Description: These Sacred Sutra Talismans are extremely powerful items used by monks to do a number of different feats. Sacred sutra have the ability to cause a person or demon to fall into a deep sleep just by placing one on them, they also have the ability to create a barrier between gateways by establishing the area for protection, they also have the power to banish demons that are possessing people. The only problem with these sutras are the fact they are pieces of paper which make them extremely weak. They can be ripped, burned, or removed. If even a corner is removed then the spell is broken. Sacred Sutras can be use an lots of ways as long as the caster is skilled and understand how they work. Unfortunately barriers created by these Sutras won’t last very long unless they are in high quantity. [ 1 Sutra = 1 Protective Barrier post (Worth 1,000 Qi per Sutra) 1 Sutra = 1 Offensive Attack post (Worth 1,000 Qi per Sutra)] Quantity: --------- [x20] Paper Sutra Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or True Cross.
Equipment Name: Five Pronged Vajra Requirements: Meister Type must be Aria Description: The Vajra is a powerful and sacred item used in Buddhism. It is sharp which means it can be used to stab someone but its power lies within its spiritual nature. Vajra are used for creating barriers, destroying barriers, and finding barriers. It’s a great item that can be used to protect someone who can’t protect themselves. By stabbing the Vajra into the ground or another object and chanting a Fatal Verse the Vajra will create a barrier in order to protect against the targeting opponent. These barriers are rather powerful and can last as long as the caster but they drain the caster fast because of the amount of power it takes to invoke the Vajra. [ 10 Post, any longer and the caster will pass out and suffer brain injuries ] Using the Vajra takes away 10,000 Qi Quantity: --------- [x1] Vajra Respawn Rate: None, once lost or destroyed its gone forever
Tactical Equipment
Equipment Name: Combat Knife Requirements: None Description: Due to its short range and low damage, it’s a weapon used as a last resort. Although most Meisters that use bladed weapons are Knights, a combat knife isn’t something that takes much skill to use and can be used for many purposes other than combat. Most Meisters who don’t specialize in hand to hand combat wouldn’t waste their time trying to use this knife in combat unless it was a last resort. Quantity: --------- [x1] Combat Knife Respawn Rate: None, once lost or destroyed its gone forever
Equipment Name: Throwing Knives Requirements: None Description: This is a packages of small throwing knives that can be used in any survival situation. Tactics and traps with knives have been used throughout time. Knights aren’t the only ones who can use a blade in this sense, although accuracy might be off for most people they still have a fighting chance and can hide these small blades wherever they can find on their body or out in the field. Quantity: --------- [x10] Throwing Knife Set Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or True Cross.
Equipment Name: Daybreak Bullets Requirements: Meister Type must be Dragoon Description: The Daybreak Bullets are special conceptual weapons; that utilizes the theme of Origin to its fullest extent by actualizing it within a target. The bullets were created from specific demons the first and second ribs on both sides being cut off, extracted from their body, ground into dust, condensed with a craft to preserve their soul, and sealed within five bullets as their core. While these are especially powerful bullets displaying destructive power capable of easily puncturing bullet proof vests and killing large animals in a single shot when discharged from a handgun. The Daybreak bullets contains, part of the demon’s soul, actualizing the origin of “severing and binding” upon contact with the target, which can cripple living creatures that are fired upon. There are no wounds or bleeding upon the bullet making contact but the targeted area or body part appears to be suffering from necrosis. While it seems to have healed properly on the surface, the nerves and capillaries will never regenerate properly and the original function will be forever lost. Daybreak Bullets will immediately affect the target upon coming in contact with their Qi. The only practical way for a target to defend against one is to discard all Qi and defend purely by physical means. The bullets excel in penetration, and there is little outside of Qi capable of blocking the specialized hunting rifle unless they are protected by a military-grade armor of an armored vehicle. When someone is provoked into using their utmost amount of Qi, the damage is completely fatal. The set comes with five bullets and these bullets don’t come cheap, using them recklessly could prove to be the death of the user. The Bullets Dragon Shell Bullet, are created using the ribs of some of the toughest scaled dragon’s known within Assiah and Gehenna. The Dragon Shell is the most common and well known bullet out of the set. This bullet excels in penetration, and there is little outside of Qi capable of blocking the specialized bullet, unless they are protected by the military-grade armor of an armored vehicle lined with the scales of a dragon. The more intense the pressure used to gather densely-packed Qi for defense, the more active a user’s Qi will be functioning upon the moment of contact, and the more sever the destructive power of the bullet becomes. The more Qi a target has the more damage the target will receive. Although targets with a low amount of Qi storage the lower the damage will be. Due to the functioning of these bullets they link one’s Qi to their physical wellbeing, meaning their health. By destroying the Qi within the target they will destroy the overall physical health of the target at the same time. When someone is provoked into using their utmost amount of Qi, the damage is completely fatal. It causes excruciating pain within the body as the nervous system spasms while being broken down. Their internal organs are almost destroyed, and numerous muscles and nerves are damaged. If they do not die instantly, the wounds will quickly prove fatal, and even if healed by a doctor or a trained specialist with Qi, it would be impossible to recover enough to even stand again. Kissing Bullet, are created using the ribs of different species of Succubus throughout the world. The Kissing Bullet is very different from the Dragon Shells and far from the other bullets in the set. This single bullet only needs to graze the target in order for the effect to take hold. These bullets expel a distinct smell upon contact with flesh, which makes its way through the body of the new host causing them to have the smell of rotting fish and salt water, allowing them to be tracked fairly easily. This sent also produces a unique heat signature all on its own, which can be picked up through a simple thermal detector. Now, while the scent has the ability to make its way throughout the pores of the target from a single glance it can easily be removed by sweating at a high degree that causes the succubus magic to leave their system. Phoenix Shot Bullet, also known as the Miracle Round or the Life Shot. Made with the left rib of a dying phoenix and the right rib of a newborn phoenix; with the origin of the phoenix’s soul of rebirth and death the Phoenix Shot allows the ashes of the bullet to break apart within the body of one whom has recently become deceased in order to bring them back to life. But this doesn’t heal the target’s injures if they have any. The bullet allows the user to bring the target back to life, but only just barely; the brink of death. The target will need immediate medical attention after this bullet has been utilized. Chimera Fang Bullet, is a special bullet that possesses one of the deadliest toxins known to both man and demons. By uses the ground ribs of a Chimera and fusing the soul to the dust, it attached the origin to the powder. The poison doesn’t kill its target, but it temporarily transforms them into a demon; a Chimera none the least. This transformation is limited by a time limit of fifteen minutes [10 posts] before the antidote must be injected into the target or they will remain a Chimera for the rest of their life. The poison created from the newly demonic form is extremely deadly, as newborn Chimera are far more deadly than those whom are aged and experienced at controlling their poison. But for a human whom has no experience or understanding to be forcefully transformed into a demon, they lose complete control of their self and understanding of self. Wolfbane Bullet, is made from the ribs of not just a Chimera but grounded wolf’s bane. It is the final bullet in the assortment of Daybreak Bullets. It is the only bullet to utilize an outside force that was not created through strictly demonic contact but an addition of a plant from Assiah. This bullet has the ability to counteract any poison that it come in contact with, but it is more commonly used to reverse the properties of the Chimera Bullet, turning demon back into a man. This bullet is said to be dangerous to half-demons as well, as it can potentially kill a half-demon. When a met with the flesh of a half-demon they undergo these effects: a mild to severe asthma attack, incapacitation, unable to heal their own wounds and obtain Qi, causes uncontrollable shifts from human to demon form, losing control over their senses and becoming extremely dangerous to themselves and others, and finally causing death. All this takes place in a matter of two hours [ 40 posts ] Quantity: --------- [x1] Dragon Shell Bullet --------- [x1] Kissing Bullet --------- [x1] Phoenix Shot Bullet --------- [x1] Chimera Fang Bullet --------- [x1] Wolfbane Bullet Respawn Rate: None – This is a one-time use only item. Use them sparingly.
Equipment Name: Caster Shells Requirements: Meister Type must be Dragoon Description: Caster Shells in the world today utilizes a lost form of technology and demonic magic and are considered rare antiques. These shells come in 11 numbered varieties, the numbers connoting the varied effects; shells number 4,9, and 11 are the rarest kinds, as they could only be made by the skills of both demons and man; typically these men were seen as tamers/aria or someone whom can utilize the ability to cast out demonic spirits through Qi. The magical power of the shells draws upon the life force of the user to create a devastating effect more powerful than the normal shells found within most guns. The caster shells, are actually pre-made ‘spells’ created from both demonic and holy magic loaded into cartridges, which can be used even by people with no magical affinities (such as Dragoons whom have no skills in using Fatal Verses or taming demons). Caster shells use a form of ‘magic’ that is extremely effective against both demonic magic and fatal verses. Only a single caster shell is available per number shell being used, meaning one cannot reuse the same caster shell twice, unless they have more than a single order of Caster Shells. A caster shell is a metal or ceramic tub, about 1 inch in diameter and 3 inches long. The Shells 1. Stillness, is a red shell with a red disc around the head of the bullet; upon loading this shell into a firearm and releasing it, the shell charges and catches a mighty blaze upon exiting the barrel of the weapon creating a large red beam with a diameter of approximately the distance between a man’s head and their hip; a large explosion is triggered after the impact which doesn’t expel outwards but rather upwards towards the sky. Everything caught within this red beam of energy is instantly caught into a mighty blaze of fire which reduces its targets to ash after the explosion occurs. Once the Stillness shell has been used nothing remains in the barrel of the gun, not even residue, this is the same with the other twelve shells in the Caster Shell Set. Note: When the Stillness Shell is used the wielder (the one who used it) will be drained 20 Mobility and 10,000 Qi. 2. Severing, is a gunmetal gray with a red finish shell. When fired, it fires a purple beam that envelopes the target, wreaking their clothing till they’re naked. Only affects fabrics. Note: When the Severing Shell is used the wielder (the one who used it) will be drained 2 Mobility and 500 Qi. 3. Binding, is a red shell with a blue disc around the head of the bullet. Upon firing this single bullet from the user’s firearm, it explodes into a high-pressured, high-viscosity, mud like substance upon contact, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person’s mobility. One can effectively effect reduce their enemy’s area of activity with this shell, and has the effect of being able to take complete control over the battlefield. The normal scope of this bullet is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup (mud). Being caught in the liquid can be possible by utilizing a specific amount of Qi and channeling to one’s feet or body, allowing one to walk or reflect the liquid before being trapped. Note: When the Binding Shell is used the wielder (the one who used it) will be drained 20 Mobility and 5,000 Qi. 4. Worthless, is a yellow shell, with a red symbol of a dagger in the center of the shell, with a purple or black disc around the head of the bullet. When using the Worthless shell it has a two minute charge time [2 Post] before it is able to fire. The Worthless Shell creates a black sphere that slowly-but-surely floats out of the user’s firearm’s barrel, and then glides over towards the target it was fired at before ‘inhaling’ them. In simple terms it creates a miniature black hole that draws in only the intended target that it touches. The sphere will only pull in the target in which it strikes first before vanishing. Worthless being one of the rare Caster Shells come with a higher price to pay for the user. Note: When the Worthless Shell is used the wielder (the one who used it) will be drained 60 Mobility and 100,000 Qi. 5. Taboo, is a red shell, with a blue symbol of a cross in the center of the shell, with a yellow disc around the head of the bullet. When using the Taboo shell is has a two minute charge time [2 Post] before it is able to fire. The Taboo Shell takes in a massive amount of air pressure from the surrounding area during its charging sequence while it’s in the barrel of the firearm. Upon firing, a bullet no longer remains but a massive amount of tropical gale storms that project themselves in the form of a massive tornados that rips and rages through the area towards the target, causing hurricane like damage to the environment and leaving behind blade like cuts around the area. The area behind the firing point is not affected by the raging winds, but the area in front and slightly around the targeted area will be affected; the side effect is that the winds only last for ten-seconds. Note: When the Taboo Shell is used the wielder (the one who used it) will be drained 40 Mobility and 50,000 Qi. 6. Nothingness, is a blue shell with a pink symbol etched into the base of the bullet that looks similar to a wav, it also has a pink disc around the head of the bullet. This single bullet once fired it creates a vacuuming suction into the barrel of the firearm bringing in all the water from the surrounding area, before releasing a highly pressurized and a high volume amount of water that rages through the battle field before completely flooding the area. The water that is released is enough to fill a small lake, while it rages with the strength of an uncontrollable typhoon. Note: When the Nothingness Shell is used the wielder (the one who used it) will be drained 40 Mobility and 50,000 Qi. 7. Nostalgia, is a yellow shell with a green symbol etched into the base of the bullet that looks similar to a lightning bolt, it also has a yellow disc around the head of the bullet. This single bullet once fired creates multiple yellow orbiting electrons around the barrel of the firearm before fusing to become a single orb. Upon the user pulling the trigger to the firearm, a massive electrical-yellow blast burst forth from the single orb creating multiple tendrils of lightning based on the number of targets the users if facing. The Nostalgia Shell is special as it can release multiple burst from the single shell, while the other only allow for a single firing time. The Nostalgia can be used up to three times, before the shell is completely destroyed like all the others after being used. Note: Each use of the Nostalgia uses the specific required life force from the user. When the Nostalgia Shell is used the wielder (the one who used it) will be drained 20 Mobility and 10,000 Qi. 8. Consumption, is a yellow shell, with a metallic gray disc around the tip of the shell as well as a red circle in the center of the shell. When released the barrel of the gun doesn’t release a bullet, but it releases a bright gold and white light the stretches outwards for miles blinding everything within the path of the projecting light. This shell was created mainly as a defensive method rather than offensive, and is mainly used as a way to gain the upper hand, or in order to make hasty retreat, or to set up for a more complicated attack without fear of interruption. This is extremely useful against demons that obtain their powers from the dark and lose them in the light, such as those whom are demons under the Kin or Rot, they instantly become weaken by the light lowering all their parameters in half. In terms of other demons and humans whom come in contact with this light, they will suffer a temporary case of being blind for 3 Posts. The only way to avoid being blind is by having protective sunglasses on, shutting one’s eyes won’t stop the light from reaching the target(s). Due to the extent in range of this shell, it doesn’t cover the full battlefield, leaving the only safe area behind the user’s firearm where they are safe from the projecting light. Note: When the Consumption Shell is used the wielder (the one who used it) will be drained 10 Mobility and 5,000 Qi. 9. Refutation, is a black shell with a metallic gray disc around the tip of the shell as well as a three red tiger stripes along the base of the shell. When fired the Refutation Shell releases itself from the barrel of the firearm at the speed of sound while shattering everything it passes through with a high pitch frequency. This pitch can be heard up to a mile away from the initial target. The closer one is to the location of firing the stronger the effect will be on their body. The frequency sounds like a woman screaming under the tone of a whistle. Hearing the sound disrupts Qi flow causing those protecting themselves with Qi or utilizing any type of technique that uses Qi will be rendered useless. If this bullet enters a living body that produces Qi they will lose the ability to utilize their Qi for about five minutes [5 Post], simply dodging the bullet and hearing the high pitch frequency will causes them to be unable to use Qi for two minutes [2 Posts]. Something worth noting, even if this bullet doesn’t come in contact with flesh and is in betted into a wall it will continue to vibrate at an accelerated speed and produce the sound for five minutes [5 Posts]. Causing those around it to be affected, even the original caster of the shell. Note: When the Refutation Shell is used the wielder (the one who used it) will be drained 60 Mobility and 100,000 Qi. 10. Open Wound, is a green shell with a white cross etched into the end of the shell as well on the tip. When fired the Open Wound shell fires from the firearm at the speed of sound. The bullet explodes halfway towards the target before exploding into multiple green beams of light intending to rain down towards the intended target. The light has the striking power of a single bullet moving a twice its usual speed, giving it an armor piercing strength allowing it to make massive wounds in quick succession. The user can utilize this shell in different ways based on the type of firearm it is being released from. The most common methods of use are shotguns and pistols. Note: When the Open Wound Shell is used the wielder (the one who used it) will be drained 10 Mobility and 10,000 Qi. 11. Truth, is a pitch black shell, with a few small edges coiling around the thin core, spiraling around it and somewhat curving outward. Once fired, it turns into a magical bullet enveloped in a red light that reaches speeds of Mach 10 on the most direct path to its target and it will continue to pursue the target, even if parried, repulsed, or avoided, as long as the shooter keeps aiming at them. While it is normally impossible to change targets after firing, the user is able to adjust for such possibilities and have a single path be capable of striking two enemies. The user can shoot it over five times in a row, and can add more Qi to charge the shot each time. The second shot has a charging interval of twenty seconds [1 post], and the time increases [by 1 post] after the user places more power into it, with twenty-five seconds for the third and thirty seconds for the fourth. The user can further adjust and charge the shot by taking five more seconds [1 additional post]. These grace periods are the main weakness in the tactic, but the distance from the target requires either destroying a number of buildings or increasing their speed. The Truth Shot is fast enough to reach its target four kilometers away in less than a second, and has enough force to stir the air and cause a bridge to rattle. Note: Each use of the Truth uses the specific required life force from the user. When the Truth Shell is used the wielder (the one who used it) will be drained 20 Mobility and 10,000 Qi after the first shot, 40 Mobility and 20,000 Qi after the second, 60 Mobility and 40,000 Qi after the third, 80 Mobility and 60,000 Qi after the fourth, and finally 100 Mobility and 80,000 Qi for the fifth shot. The amount of Qi this tracing bullet holds is equal to the amount of Qi taken from the user plus the additional amount of Qi they give the bullet by charging the shot. Quantity: --------- [x1] Stillness Shell --------- [x1] Severing Shell --------- [x1] Binding Shell --------- [x1] Worthless Shell --------- [x1] Taboo Shell --------- [x1] Nothingness Shell --------- [x1] Nostalgia Shell --------- [x1] Consumption Shell --------- [x1] Refutation Shell --------- [x1] Open Wound Shell --------- [x1] Truth Shell Respawn Rate: None – This is a one-time use only item. Use them sparingly.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 04, 2014 9:22 am
Demons Only Equipment SectionGehenna Based Equipment
Equipment Name: Orb of Baast Description: Its purpose is simple; to extract and contain the souls of any human it comes in contact with. The Orb of Baast at one point in time was a large jewel the size of a soccer ball but today demons who carry an Orb of Baast typically carry a smaller version in the form of a ring or necklace. The jewel will glow a bright emerald in color when it contains a soul and when a human touches the jewel their soul is forcefully removed from their body and placed into the jewel making their physical body a hollow shell and easier to take over and possess for stronger demons who can’t leave Gehenna. Quantity: --------- [x1] Orb of Baast Respawn Rate: Unlimited – Respawn after battles and your character goes to get more from a store or getting from Gehenna.
Equipment Name: Shadow Sword Description: The sword is crafted from a toxic stone, and a single scratch from this weapon transforms the victim into an E class demon; most likely a cultivated human. Only ways to reverse the effects is through a special antidote, found in the sword’s hilt, can reverse the demonification process, if the blade is destroyed, or if the demonic power is driven out through an exorcism. Quantity: --------- [x1] Shadow Sword Respawn Rate: None; Once the Shadow Sword has been destroyed the victims are set free
Equipment Name: Idunn Box Description: The Idunn Box crosses between two worlds and merge them into one. Into a world of the wielders choosing, it sends the owner and those whom are captured by the box’s thick mist, deep within the mythical world of the Idunn Box. The Idunn Box can only be opened from the outside and by a demon, and those whom die within the box’s world will not return to their original world, they will be eaten by the box. Humans who try and open the box and transported into the world as well, this used as a prison in a way. Quantity: --------- [x1] Idunn Box Respawn Rate: None; Once the Idunn Box has been destroyed the victims are set free
Equipment Name: Etherlite Description: Etherlite is a portmanteau of Ether Lite, which is a monofilament wire, consisting of a single strand of strongly bonded molecules, like carbon nanotubes, it has applications in cutting objects and severing adjacent molecules with a maximum range of 5km. Etherlite is a special item or in some cases a weapon, which comes in the form of a bracelet or bells to conceal its true form. Etherlite can be used to provide mind reading capabilities to its owner, it was originally a substitute nervous system developed for medical purposes which also has an anesthetic effect. After making contact with the skin of the target, it will connect itself to the target’s mental nerves and establish a mental link between the target and the user. Although using this runs the risk of “reproduction of knowledge”, which would cause memories and feelings to be shared. In addition, if attached in the right way, this cord allows the user to control other people’s bodies and to release their limiter of the nerves allowing a temporary increase in physical ability but the feedback on the body is large so it can be used for a few minutes. Typically Etherlite is used as a whip that can slice through people or restrain them. It’s a common item used by Spider Demons. Quantity: --------- [x2] Etherlite Respawn Rate: Unlimited – Respawn after battles Satan Blessed Equipment
Equipment Name: Trial Sword Description: The Trial Sword is a weapon that was crafted by using sacred trees only found in Gehena, when exposed to the demonic energy of its host, the weapon is fueled by the spirits of long-dead demons in order to power its attacks. With its power the user is capable of summoning the souls of long since past demons and humans alike, using them as either projectiles or even materializing them into barriers. The sword is stronger in an area where demons have been laid to rest and want to seek revenge on those whom killed them. Recent dead demons work just as well, although because they had just died their strength only stand in numbers and not in the swirling negative energy they would possess over time. Quantity: --------- [x1] Trial Sword Respawn Rate: None; Once the Trial Sword has been destroyed the victims are set free
Equipment Name: Gate Keys of Gehenna Description: These are Magical Keys that can be used to connect two locations that are of a large distance by using these keys to open a door. The Golden Keys lead to a location in Gehenna that can be opened without a door but by inserting the key into an element and turning it. This means a demon can call forth reinforcements or even summon someone stronger than them into the Human World. The Silver Keys open doorways into different parts of the world. As long as that area isn’t protected by a barrier the Key can be used to create a gate way between any two doorways and connect them even if the two doors are on different parts of the planet. Quantity: --------- [x1] Golden Gate Key --------- [x1] Silver Gate Key Respawn Rate: None; Once a key is lost then it belongs to whoever finds it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri Apr 04, 2014 9:26 am
Specialty Equipment SectionEquipment Name: Forlorn Hope Requirements: None Description: The Forlorn Hope is a cursed demonic mirror. By sacrificing a body part to the mirror the mirror will grant the wielder the ability to copy the abilities of all those whom is caught in the gaze of the mirror. Even if the mirror is shattered as long as the glass can catch a reflection the mirror will be able to grant the wielder the abilities of their enemies. Usage:
When using the Forlorn Hope, it takes 8,000 Qi away from the user per technique or ability being copied by its gaze. When using the Forlorn Hope, it takes 4 Mobility away from the user per technique or ability being copied by its gaze. When using the Forlorn Hope, it takes an additional 2,000 Qi away from the user per post in order to keep using the technique or ability copied Quantity: --------- [x1] Forlorn Hope Respawn Rate: None; Once destroyed it can’t be replaced
Equipment Name: The Ring of the Dark Emperor Requirements: None Description: A diamond-shaped ring with a red stone at its center, the ring has the power to control shadows, which can take on a variety of physical and magical attributes, such as merging to form a protective barrier for a maximum of eight seconds. The ring is able to call forth dog like creatures of shadows known as ‘shadow beasts’. To use the ring, the wearer must utter the incantation, “Let there be darkness”, the stone then glows brightly and its power is activated in whatever way the bearer chooses, at a price. The bearer is cursed by this ring and will eventually go blind and consumed by the shadows. For each use the bearer loses eye sight. After a total of 50 uses the bearer will be blind (temporarily) and they will no longer be able to use the Ring. Usage:
When using the Ring of the Dark Emperor it takes 10,000 Qi per post away from the user. When using the Ring of the Dark Emperor it takes 5 Mobility per post away from the user. Quantity: --------- [x1] Ring of the Dark Emperor Respawn Rate: None; Once destroyed it can’t be replaced
Equipment Name: The Ring of Orla Requirements: None Description: The Ring of Orla is a golden ring that allows the bearer to summon “beasts of light”. The Ring is said to be on the same level of power as The Ring of the Dark Emperor, and it works the same way. The Ring itself is square and golden, and its power appears to source from the ring itself rather than from a stone or jewel set in it. The incantation used to summon the “lightning beasts” is, among other variations “Lightning Beasts” Because the ring has the same amount of power as the Ring of the Dark Emperor, the strength and capabilities of the lightning beasts are the same as those of the Shadow Beast. Although the difference is that after 50 uses of The Ring of Orla the bearer will be struck down by the beasts and devoured for all their help. The bearer will die. Usage:
When using the Ring of Orla it takes 10,000 Qi per post away from the user. When using the Ring of Orla it takes 5 Mobility per post away from the user. Quantity: --------- [x1] Ring of Orla Respawn Rate: None; Once destroyed it can’t be replaced
Equipment Name: The Comb of Elemio Requirements: None Description: The Comb of Elemio is an artifact that is shaped like a comb and can be used to fire a powerful shockwave against the enemy as well as nullify all magic cast at it, which theoretically makes it an ideal weapon to counteract Holy Magic. The Comb of Elemio does have a slight draw back, whenever it takes the damage of an attack the wielder will lose the function of one of their limbs for a short period of time [2 post] but the limb will start to behave normally afterwards. Usage:
When using The Comb of Elemio it takes away 10 Mobility per post away from the user. When using The Comb of Elemio it takes away 5,000 Qi per post away from the user. Quantity: --------- [x1] Comb of Elemio Respawn Rate: None; Once destroyed it can’t be replaced
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|