
Name: Kara
Family: Grand Niece of the leader of the PyraDrakon Fire Dragon clan
Rank: lower A
Species: Greater Fire Dragon
Age: 430 (early 20s if she was human)
Personality: Warm and mothering. She is a very cheerful individual who loves to cuddle or play with her friends. Very active and outgoing, Kara likes chatting and making friends, and will do her best to defend them. She has a few insecurities about her powers and fears losing control of them. Never the less, the dragoness loves baking and interacting with people.
Her species are protective top a fault, so if she likes you, she will be very protective of you, wether it is motherly care, or angry rage if you are attacked.
Additional appearance info: The flames on her wings and tail are excess energy that glows, giving off a fire effect. She can mute the effects to the point of giving off no more light then embers. Her tail, and the flames are very expressive. The light flares up with Rage and excitement, and dims and flickers with sadness and fear. The flames give off a small bit of heat.
Background: Raised in a clan that held the tales of Aurthur and the Knights of the Round table in high esteem and as a code to follow. Honor, Loyalty, Valor, Virtue, and Truth are only some of the ideals she has grown up with. Her clan specialized in producing craftsman and warriors, and inspired by her family, Kara underwent the training to become not only a Heat and Fire master, but a warrior and a glass artist as well. Getting fed up with suitors who wanted her hand in marriage only for her royal rank, Kara left her home territory to seek a different life, with her family's blessing. Despite the prejudices against her species, Kara gained a good sized territory and became a popular glass artist. she still visits her clan every now and again, but for the most time stays in her lands, making glass art and getting commissioned by demons who have heard of her skills
Additional info: Part of a species known for it’s battle fury and bloodlust. Unlike most of her species though, she is terribly hard to rile up to the point of activating the blood lust.( the pain from a serious injury inflicted by someone she views as a threat is one of the few sure-fire ways to invoke it) She views the blinding battle fury as a weakness, and suppresses it as best she can. A voice she recognizes, especially a commanding or soothing one can shock her out of it, so it is very unlikely she’ll turn it on anyone she knows.In the battue fury, called the bloodrath, she cannot recognize people visually, and can only distinguish the people around her as "enemy" and "friend"
Like all dragons, she has a weakness for fine or shiny things, and assumes others will appreciate them too. Will mostly likely give gifts of fine things to those she likes or is important to her
Has a rarely used European dragon form that she sometimes uses to move heavy things or carry objects over long distances. The dragon form is more feral, and while it can be impressive, she prefers her regular form
Fire element: Can quite literally play with fire. She can convert heat and flame to energy, often using the element to heal her wounds by either cauterizing a injury that is bleeding too much, or taking in the heat from a fire to up her healing process.
Other Skills: Master Glass Sculpter. See
Here,
Here, and
Here for references
Magic: Dragons are a very magical species. Kara's species focuses on fire magics and attacks, and any type of protective spell or magic you can think of, from fire proofing, to illusions and barriers. She also knows a good deal of enchantments and curses to place on items