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The School of Dedicated Roleplayers [closed]

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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 01 SDRP Academy
READ THIS: Student Handbook

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School Of Dedicated RPers
Captain

PostPosted: Wed Feb 26, 2014 1:14 pm


STUDENT HANDBOOK

These are the rules, policies, and other pertinent information that all students should know when enrolling in the Academy. Please take the time to read this thread carefully.

Message from the Dean

Welcome to the SDRP's flagship Workshop Series - the SDRP Tutoring Academy. This is a special sort of RP where it's all about teaching players how to Role Play. Since this is the School of Dedicated Role Players we're offering an extensive catalog of quality courses in a persistent RP world where you can hone your skills and generally hang out with other guild members in an academic setting. The guild's more active, advanced members will serve as the tutors running one-on-one RPs which are really workshops designed to teach various role play related topics. Around them is a rich world in which students can interact with each other, faculty, and staff on the campus of said academy in extracurricular activities and hang out threads.
PostPosted: Wed Feb 26, 2014 1:24 pm


RULES

These are the basic codes of conduct within the Academy. There are not many and they are very simple. Breaking these will have consequences.

1. Common Sense
Don't be an idiot. Respect each other, respect the TOS, and respect guild rules. Don't mess it up for the rest of us, and try not to do anything that would upset other people. This is a GAME after all, we're here to have fun.

2. Control
Because this is a school we're going to be understanding if you don't know proper RP etiquette at first but all students will be required to take POL 101 as their first class where they shall learn, among other things, the following rules: Don't control anyone else's character(s). Don't severely affect (maim, kill, etc) them without permission (of the player or with GM override). Don't go off on an insane killing spree (without permission). Don't mess up the plot/world. Basically use some measure of self control or pay the consequences (character death/player ban).

3. Literacy
This is a school and as such we encourage you to write well. For this RP that means in third person, past tense, complete sentences. L33t speak, txt abbreviations, profuse slang, and generally bad grammar should not be used outside of dialog. We won't be grammar Nazis but do try to write above an 8th grade level. If we think you need help with your grammar you will be asked to take LIT 101 before continuing to another course but you can always request to take any of our LIT classes if you would like to improve your writing.

Also, please do not color and/or bold dialog. It puts too much emphasis on dialog which, while important, should not be put above the rest of the text. And so not to offend our eyes, do not center align long blocks of text, use small fonts, or use bright font colors. In general, please keep formatting to a minimum.

4. Depth
We'd like our characters to be as real as possible but this is a school so we don't expect much from entering students. Because of this all players will start play as themselves (or a believable online persona) and must take PSY 101 to create/flesh out any other character(s) they might like to play.

5. Commitment
We want dedicated players or at least to know how dedicated all our players are. You will be asked how often you expect to be able to post on your application, take that seriously and give us the time you sign up for. We will pair you with a tutor that has a similar activity level so don't waste your tutor's time by falling behind. The absolute minimum is 1 post a week for students. Tutors are expected to make at least 3 posts a week.

6. Dependability
Occasional lapses in commitment are understood but please notify the Registrar and your tutor when you expect an extended absence. Frequent, repeated lapses in commitment will result in the lowering of your listed posting frequency, failure of classes, and possible expulsion from the Academy.

School Of Dedicated RPers
Captain


School Of Dedicated RPers
Captain

PostPosted: Wed Feb 26, 2014 3:02 pm


ACTION

In a system without stats or dice, action in which failure might occur (combat and skill use) can be tricky. Here we use a system of attempt and result where the PC makes an attempt and the GM declares the result. For in class threads the GM is the teacher. For team threads the Team Captain is the GM. Academy Staff are considered Super GMs and may step into any thread with GM privileges to throw plot devices at you. Success of an attempt is based on several factors:

1) Plausibility: could the character logically succeed given stated skills on the character profile and past actions within the RP.

2) Writing: to encourage good writing, a well written attempt can push a borderline plausibility into success. Conversely, a poorly written attempt can push a borderline plausibility to fail.

3) Awesomeness: a clever, cool, humorous, or otherwise awesome attempt can push a borderline plausibility into success. A truly spectacular attempt can bend the laws of physics if well written.

4) Dice: the GM will occasionally use dice when other factors are not present to help decide the outcome.

5) Plot: some things will just happen (or not) for the sake of the plot. This should not be a common occurance but it may happen.

When to Do It
This system should be used whenever there is a real chance of failure. Don't bother with things that should obviously succeed (archer hitting a haybale at short range) but do use it when:

1) The attempt could easily fail: archer hitting an apple off a tree at long range

2) Any combat situation: PvP or NPC

3) Other opposition: sneaking past guards, picking pockets

In all cases the GM dictates attempt results, especially PvP situations. This should lighten up as characters master skills and players become more established in the system.

How to Do It
To make an attempt the player states an action with open ended vocabulary:

Quote:
Player: The squire made a desperate lunge with her sword, aiming for the bandit's heart.
GM: In a feat of newly honed skill, or blind luck, the sword found its target and sank deep into the bandit's chest.
Player: The squire smiled, pleased with her first kill, and jerked the sword back from the bandit's rib cage to turn on another with a slash of her bloodied blade.


Note the outcome is not stated by the Player, only the action. The GM follows with the result of the attempt and the Player then reacts with a new attempt. This example was decently plausible but slightly borderline due to the specific aim and moderate skill level of the PC. The attempt is properly written but neither particularly well nor poorly and there is no awesomeness to help tip the scales. Its result was decided with a die roll (I'll usually mention luck when that happens).
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01 SDRP Academy

 
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