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Pern Wars is an AU 10th Pass Dragonriders of Pern RP, where AIVAS was never found and the South separated itself completely the North. 

 

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Crafthalls and Education

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Pern Wars
Captain

PostPosted: Sun Feb 16, 2014 5:55 pm
General Information


The Crafthalls make up one of the three legs which support Pern. The holds provide food and other products to supply halls and Weyrs; the Weyrs provide protection for all from Thread; and the halls provide knowledge, tools and entertainment for the holds, and the Weyrs, and each other.

By the terms of the original Charter which still governs Pern (in spite of the fact that no copies of the document exist to the present day), the crafts are entirely autonomous, even though their halls are located on hold territory which technically belongs to the Lord Holder. A Lord Holder agrees to allow a Hall to be located on his hold, and gives up his traditional control over that particular area, under a fairly standardized Hold-Hall agreement. This agreement provides that the craft will pay a tithe to the Lord Holder for the use of the land. The amount of that tithe will be determined between the Craftmaster and the Lord Holder at the time the Hall is set up, and the same applies whether it is the main Crafthall or a smaller Hall.

Craft Economics
So where do the crafts get the money to pay the tithes? As is common in Pernese society, most things are paid for in barter rather than with marks. A craft will typically pay its tithe to the Lord Holder in goods and services. However, the Lord would have the right to demand payment in marks if he preferred to go to another Hall for the products (for whatever reason). The crafts earn money from several sources:

When they post a journeyman, the person benefiting from the journeyman's services usually pays him with room and board, and also pays a tithe to the Hall for his services. The journeyman himself gets to keep a portion of that tithe; the Hall keeps the rest (similar to income tax).

The sale of goods and services made by Hall residents during a gather. (Again, the crafter himself would get to keep a portion of the profit; and would pay a portion to the Hall, similar to income tax.)

In some cases, some crafthalls take in paying students who might not necessarily be good enough to be apprentices. This is most frequently the case in the harpercraft. Note: although the crafthalls are essentially the centers for higher learning in Pern, there are no tuition fees required to become an apprentice. In accepting a person into an apprenticeship, the Hall recognizes that it is acquiring a future asset; someone whose training and skills will benefit the Hall long after the apprenticeship is finished. This is all the more reason why any crafthall would be reluctant to allow a journeyman to be Searched; they have invested a lot into the training of this individual and to lose him to the Weyr is to lose all of the return on their investment. This does not mean that some journeymen are not Searched, there is simply a reluctance to do so.

Craft Skills vs. Hold Skills
It is not necessary for a person to be a crafter to possess some of the skills of that craft. But, where a holder is a jack-of-all-trades, a crafter is an expert in one specific area. There are two types of these crafts, the so-called "hold crafts," and "occupational crafts."

First comes the hold crafts, which are engaged in by all of the populace. These include farmer, herder, fisher, woodsmith, weaver, baker, and potter. Every holder is either farmer, fisher, or herder by necessity, but obviously does not belong to one of the crafthalls. Also, everyone may be a baker, potter, woodsmith, or weaver at need without being a member of one of these crafts. The crafthalls are archives of existing knowledge and organizations of research into new methods and new knowledge. To become an apprentice, journeyman, or craftmaster in these crafts requires a higher than normal aptitude and interest in study, plus some genuine furthering of the body of knowledge in some way by the individual.

Then there are the occupational crafts, which are mainly practiced only by the members of the crafts. These include dolphineer, harper, healer, miner, seacraft, smith, starcraft, tanner, vintner, and weaver. Anyone on Pern should be able to sharpen a knife or stop bleeding from an injury, but forging a blade or treating an illness would be for a craft member. These crafthalls are schools, archives, and research facilities. To become an apprentice, journeyman, or master in these crafts requires aptitude, interest, commitment, and ability.

You may have noticed that the weavers are in both categories. There is a reason for this. It's a hold craft because just about anyone in a Hold can sew. There is also some weaving and tailoring done in the holds, by non-craft trained people. However, for those "special jobs" in making garments, only a craft-trained person will do. The weaving of fine fabrics is also left up to the crafters. A fabric woven by a holder with no training in the craft is obvious to even the untrained eye.

You may also have noticed that the fishers are listed asa hold craft while the seacraft is an occupational craft; yetthe fishercraft and the seacraft are one and the same. Thereasoning here is that any hold located on the seacoast willprobably maintain fishing boats and have many expert fishermen; yet they are all still holders and tend to know only about sailing their particular waters and catching the types of fish that live there. The Seacraft, on the other hand, deals with deep-sea fishing, long-range trading, and shipbuilding (together with the smithcraft.) In that sense the craft is also an occupational craft.

Note that the great majority of Pernese people are not crafters. They are ordinary holders with perhaps a few extra skills.

There are three degrees of rank: Apprentice, journeyman (or journeywoman), and master. Apprentices begin their education as early as eight or nine years of age and are instructed by one or more master craftsmen on a regular basis. An apprenticeship generally last 5-6 Turns during which a child learns the fundamentals of their craft and gains some experience. Journeymen (or women) continue to receive instruction, but may go without instruction for indefinite periods of time to practice their craft in outlying settlements. The majority of a craft's members will be journeymen and journeywomen; many will never advance beyond this point. The highest regular rank is master which denotes the ability, right, and responsibility to pass the ways of the Craft on to apprentices and journeymen.

Crafts are divided into separate halls. These Halls are both places of work and a social structure. A Crafthall may range from a humble Fisher's shack on a rocky coast to great craft complexes. Generally, one or more crafthalls are recognized as being the center of learning for their craft are generally identified as Major Crafthalls, the rest being considered Minor Crafthalls. Each crafthall selects a leader from among their masters, and the convocation of all Masters of a craft elect their head, their Craft's Craftmaster. The Craftmaster has the right to speak for all members of his Craft, planet-wide.

Minor crafthalls vs. the Mastercrafthall
There are minor crafthalls for each craft (except the Starctaft) scattered across the Southern Continent, in places where the resources or Hold population make a minor crafthall economically feasible. Likewise, each craft will have a large number of general practitioners of their craft scattered throughout a territory on an individual basis -- serving either at a minor hold or cothold with a large enough population to warrant a posting, or as a circuit rider who serves a number of smaller communities within a single region. Often a minor hold will have both its own posted journeyman and one or more circuit riders, who use the minor hold as a base of operations but whom is constantly on the road, riding between several smaller cotholds within that geographic region. A Mastercrafthall is the seat of the Mastercrafter, and is the teaching college where standards of quality in journeymen are maintained -- and where craftmasters pursue research in their specialties. Mastercrafthalls are the center of learning and improvement within a craft (or, likewise, the center of stagnation that can limit the growth of a craft) and is where the seat of ultimate authority in crafthall decisions rests.

Apprenticeship in a craft (Begins at ages of 8-9 turns old)
A prospective apprentice would enter craft at between 8 and 9 turns of age. Apprentices for most "hold crafts" (farmer, herder, baker, etc.) start training at 8 Turns of age. For the occupational crafts (healer, harper, smith, etc), the beginning age is 9 Turns, though the smiths often do take talented children earlier because of the length of apprenticeship in that craft. Apprenticeships generally last
about five to six Turns, and not all apprentices "walk the tables" to journeyman. Apprentices are children who either show a lot of skill and interest in a craft's field, or may also be a child of some rank who is "surplus" (such as a third or fourth son of a Lord Holder) and who is being apprenticed for social/political reasons (mainly, to get them out of the way of the Heirs/out of competition for limited land inheritance; to bring the family honor in a craft, much like second or third sons in the medieval ages were expected to either have a military career or join the Church).

Once apprenticed, the student is assigned general studies to give him a firm foundation in all of that craft's knowledge. After several Turns of general studies, the apprentice graduates to a senior apprenticeship, where the individual takes on some craft duties as well as more specialized training; this generally takes place 3 Turns after an individual first apprentices. Being a senior apprentice is not a formal title, and holds no recognition outside of the craft -- for all purposes of rank, an apprentice is an apprentice. "Senior apprentice" is not a form of address, but of description: in use, this means that "Yes, he is a senior apprentice," is appropriate, but "Would you agree, senior apprentice?" is not.

Many apprentices don't travel to the main crafthall to begin their apprenticeship until they are senior apprentices; the majority begin their careers studying with the journeyman assigned to their hold or hall, working with their journeyman until the journeyman can train them no farther in the craft. Senior apprentices may find they have several more Turns of study to go before their earn their journeyman knots, or they may be assessed by the craftmasters at the Hall to be already graduate level and ready to walk the tables for their promotion to journeyman.

Journeymen in a craft (Begins at age of 13-14 turns old)
The majority of journeymen are general practitioners of their craft; in Real World terms, these are the young people who have graduated from college or trade school with their degrees in hand and who are ready to practice in their field of expertise. Some journeymen, however, may show exceptional talents and interest in a specific field of study. These individuals are usually singled out even before walking the tables and are set to study directly under an expert in (or even the craftmaster of) that specialty.

Posting requests from holds, Weyrs, and other crafthalls would be received by the Mastercraftsman of a craft, who would then review the needs of the community requesting a posting and match up the community needs with the skills, talents, and temperaments of his available journeymen. A posting assignment can be of short-term nature, or can turn into a life-long residency-- again, depending on the needs of both the community and of the individual journeyman. The financial details of the jouneyman's support are arranged at the time of posting, and almost always involve the hold contracting to support the craftsman in exchange for the products of his labor.

The majority of journeymen don't have any need to earn a craftmaster's knots. Journeymen are respected professionals in their field, who are able to recruit and train apprentices. At times a journeyman may decide to specialize in a particular field of study. In this case, the journeyman then travels to study with a craftmaster of that speciality. Most often this means returning to the Mastercrafthall -- but could mean traveling to another minor crafthall where a craftmaster in that field resides and works. Such individuals are generally the only ones within a craft to achieve the rank of craftmaster

Craftmasters
Craftmasters are primarily the professors and researchers of a craft. These are individuals who have been journeymen for between 20 to 25 years minimum before attaining a mastery of their particular specialization. For most crafts, there is limited demand for craftmasters outside of a mastercrafthall, and craftmasters are therefore rare. The more technical crafts such as the smiths and miners tend to have more craftmasters, since there is more demand for advanced skills outside the teaching environment of the mastercrafthall. The seacraft also has more craftmasters than usual; usually the captain of every major ship is a craftmaster.

The Mastercraftsman
The Mastercraftsman is very seldom an individual who has specialized in a single field -- instead, this is an exceptional individual who has studied all of the specialties and has an understanding of the unique needs of each, even if he may not be an expert at those individual specialties. This is someone with very strong administration skills, and someone who has earned the respect of the rest of his craftmasters. Never ignore the realities of politics in the selection of the Mastercraftsmen -- the Mastercraftsman is going to be a man or woman who reflects the general opinions of his crafthall peers. It is rare for reformers to win a Mastercraftsman rank, since such individuals are often idealistic, creative souls who clash with the status quo.


 
PostPosted: Sun Feb 16, 2014 6:03 pm
Crafts


  • The Harper Craft
    Harpers are the teachers, record keepers, instrument makers, musicians, and yes professional singers of Pern. However while they are the primary entertainers of Pern they serve a far more important duty. Journeyman harpers teach hold children basic writing and reading as well history often through “Teaching Songs” and even if it isn’t their specialization most Journeyman are proficient in at least one or two instruments to help the process. They also act as a communication hub making the giant message drums and training their harpers to send and interpret drum code when living at a Hall. Through song, words of mouth, drum, and message they keep all of Pern connected and store its history. Traveling harpers are also often asked to serve in a civil capacity officiating weddings or dispensing justice.

  • The Healer Craft
    The Healer craft is the oldest most respected on Pern and has long had close ties with the Harper craft who also reside at Fort. If Harpers are respected Healers are sacred and to injure or impede a healer is one of the gravest offenses short of murder a man can commit. Due to the high demand for their skills it’s not unusual to have several healers stationed at Major Holds and many others doing regular routes through the smaller more isolated holds. Healers do serious work and their students must be hearty often faced with “on the job training” as there are no dummies to dissect or samples of plague to practice on.

  • The Vintner Craft
    The Wine craft is special in that it is both a Hall Craft with a centralized location, ranks, and study and a Hold craft in that you’ll find people practicing it all across Pern! In fact you’ll be lucky to find a hold where someone isn’t making their own wine or beer. However to make the best and make a good mark off it a person has to learn from the Vitner Hall where craft secrets are close kept! In fact of all the crafts it’s said the master vintners of each region are the most stingy with their knowledge and slow to share with their own students much less other masters.

  • The Fisher/Sea Craft
    The structure of the sea craft is slightly different than most other crafts. There is of course the Master Fisher the head of the craft and under him the Master Captains and Master Craftsmen. The Captains however have a different way of ranking their Journeyman and apprentices using old sailor traditions. Apprentices start off as cabin boys and lure tiers before progressing through the Journeyman level ranks of seaman, able-bodied, second mate, and fist mate. Craftsmen however use the traditional apprentice and Journeyman titles.

  • The Weaver/Tailor Craft
    While many holders practice the basics of this craft there’s no competitions in terms of quality. The weavers and tailors have not only access to superior quality raw material and stores of knowledge but also giant looms and closely guarded craft patterns from the ancients. The hall is also very diverse making everything from sturdy work boots to fabulous gowns and all the cloth in-between. There is an ongoing rivalry between the weaver and tanner halls over which is the fashion center of Pern.

  • The Miner Craft
    While there are large craft Hall and mines, there are many minor halls all over Pern. While the Hall has a large influence it is deliberately downplayed and the miner hall has a reputation for being solid, honest, reliable, and most of all discreet. Due to conflicts between miners wanting to mine land that the farm craft wants to plant there is a rivalry between miner and farm craft. If they are often on uneasy terms with the farm craft miners work hand in hand with the smith craft. Traditionally they are a very forward thinking craft. Women in the craft tend to be focused on refining extracted materials or in charting rather than the actual mining process itself.

  • The Smith Craft
    The Smith craft works closely with the mine craft, taking the raw materials supplied by the mine craft and forming them into everything from simple cooking pots, tiny elaborate jewelry, to the big life saving flame throwers used by gold riders and ground crews. Smith craft apprenticeships are the longest on Pern however for those that last they have the honor of joining one of the most prestigious and respected crafts on Pern.

  • The Tanner Craft
    The tanner craft is constantly competing with the weaver hall for dominance in style and fashion. The tanner hall also has one of the largest non apprentice students, people who simply want to learn the basics and have no desire to make a profession of tanning. Due to the high demand and many uses of tanning the craft doesn't see such people as a threat and eagerly takes on any student who wants to learn the basics. Like Vinters Tanners are blends of hold and hall craft with the best techniques and recipes privilege of craft members only.

  • The Beast Craft
    The beast craft doesn’t just breed and raise animals; they also trace the best blood lines and act as the veterinarians of Pern. They make sure over ambitious lord holders don’t breed too many animals for speed and strength or weaken the blood lines through too much inbreeding. While anyone can raise animals those of the beast craft have the best insight and knowledge of the various species on Pern. While they mainly deal with runners, heardbeasts, ovine, llamas and the like they have also raised and studied wherries, chickens, and even the occasional tunnel snake… They DO NOT deal with flits or dragons.

  • The Farm Craft
    Like the beast and weaver craft the farm craft is seen as science for the average folk. Known to be at times blunt or gruff experts of the farm craft share their superior knowledge with holders big and small in hopes of having the beats yield. While some smaller more isolated holds may initially chaff at an outsiders suggestions the wisdom of the farm craft usually wins out over stubbornness. Farm crafters have an ongoing rivalry with the miner craft over land.

  • The Wood Craft
    Originally a very small subdivision of the smith hall after long interval where trees were allowed to flourish the craft grew in prominence and has since broken off from the smith craft though those who work with wood are still called wood smiths. A fast growing craft the wood smiths are responsible for the study and preservation of forests as well as the collection of raw materials and its manufacture into luxury goods such as furniture.

  • The Glass Craft
    With the discovery of new technologies and the push for more glass products it was decided that the glass craft would split from the smith craft. Like the wood craft glass crafters are known as “glass smiths” acknowledging their former attachment to the smith craft. They are responsible for the production of glass from the delicate lenses of telescopes to the artistic blown glass.

  • The Star Craft
    The advancement of technology in other fields led to the creation of the star craft, a division of crafters who study the sky and all that reside in it. Their research allows them to accurately predict thread fall and to a lesser extent weather.
 

Pern Wars
Captain


Pern Wars
Captain

PostPosted: Mon Feb 17, 2014 5:29 am
Hold Crafts


These are the crafts that are so common or widespread that having a centralized location just makes no sense! Unlike Hall crafts hold crafts have no rank or center for learning. Instead someone interested in learning works under someone experienced until they are deemed acceptable.

The Vintner
The Wine craft is special in that it is both a Hall Craft with a centralized location, ranks, and study and a Hold craft in that you’ll find people practicing it all across Pern! In fact you’ll be lucky to find a hold where someone isn’t making their own wine or beer. However to make the best and make a good mark off it a person has to learn from the Vitner Hall where craft secrets are close kept! In fact of all the crafts it’s said the master vintners of each region are the most stingy with their knowledge and slow to share with their own students much less other masters.

The Baker
It’s not uncommon for the best bakers to have frequent offers from various Lord Holders, all eager to have the finest sweet rolls and breads to be made. Unsurprisingly many bakers keep the finer points of their recipes to themselves and are fairly competitive.

The Trader
Traders are technically Holdless, they owe no allegiance to no Lord Holder and have no guaranteed shelter from storm or Thread. Instead they make their living traveling in wagons and trading goods across Pern. Many traders travel in packs and keep a few Journeymen of various crafts in their ranks to both appeal to holds and guarantee fair deals are made. The life of a trader isn’t glamorous however and it’s not uncommon to face mistrust from holders and heavy fees from Lord Holders when circumstances require them to stay within the Holds shelter.
 
PostPosted: Mon Feb 17, 2014 5:43 am
Education


The people of Pern, both man and woman, do tend to put a lot of emphasis on education because they are cut off from the North. It shouldn't be assumed however, that the Pernese are well educated in math, reading or writing. An appropriate education is usually reserved for the rich, the well off, and the talented. It is extremely rare for someone without great talent to gain attention from a Hall, becoming a student is costly and something families simply cannot afford.

What this means is that usually at the age of ten it is rare for anyone to keep up with their education, though they do learn the basics of reading, writing, and mathematics during their time in school. Since Harpers are hard to come by in the South, some education might not be as good as the rest and the results are often sketchy and diminutive education in some parts. While the Teaching Ballads are well known, and the bones of an education are often seen in the majority of the population, further education is rare and most Pernese are instead ‘self-taught’ and do not have a formal education, or knots to indicate they have any particular knowledge. This is the norm for the Pernese population.

A Hall based education is a matter of pride and a demonstration of both prestige and riches for many of the Holder families. It can be noted that every son of a Holder will be well educated in the Craft of his desire, though it will usually be one that will (especially for an Heir) benefit the Hold and their lands upon his ascension of rank.

In contrast, not all daughters may be entered into a craft, depending on her father’s location, her current marital status, and whether or not a Crafter education will benefit her and her husband to any particular degree. That said, most women of good breeding are educated privately by a Harper, who will teach them how to manage the book keeping and finances of her future husband’s estates. As a result, well-bred women are often highly educated in math, reading, writing and administration. They do not, however, generally obtain Knots, as they aren’t officially trained by the Hall.
 

Pern Wars
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