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Posted: Sat Feb 15, 2014 4:22 am
Leading the Hunt: Huntleader Contest
Closing date: Sunday 9th March, 23:59 GMT
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Posted: Sun Feb 16, 2014 10:12 am
Rules
1. Don't be an idiot. That should be as read, but we should make it clear. 2. Don't attempt to intimidate, harass, or otherwise interfere with other players. 3. No, seriously, don't. 4. Remember that this is fun, and is supposed to be fun!
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Posted: Sun Feb 16, 2014 10:13 am
Here is your opportunity to get yourself a gold handler who also happens to be a huntleader! She or he or possibly zie is in charge of a small group of handlers who regularly accompany Wings on assignments where dense cover and tight spaces are expected. This is the first ranking position to be available so get excited people! Unlike huntleaders who gain the rank through bringing PCs together this contest huntleader comes with 8 NPC handlers to bulk out their hunt and you are free to use these as you wish within reason, details of this can be discussed with the winner!
As an added treat this character comes with a free chromatic firelizard, colour your choice! You don’t have to take the flitt if you don’t want to, but if you do want it remember to include how and when it was acquired in your character’s history.
In order to enter just fill out the form below!
Guidelines & Judging criteria:
This huntleader must be: - Aged 35 turns plus - Have gained their Mastery no younger than 29 - Have been in the craft for a minimum of 15 turns (gaining mastery in whercraft is much faster than any other but still no mean feat!... Well unless you buy your Mastery, impossible with other crafts but possible for wher handlers.) - Cannot have bonded to their gold before the age of 30 - Can have had as many whers as you like before the gold. The gold may have had a maximum of one previous handler, or your character may be their first bond. - Cannot have become a huntleader until at least the age of 30
- Please remember that a balance of strengths and flaws is important. - Please make sure that when writing your wher you remember our canon, for example Dragonbraved whers are not verbal at all. The wher should have a distinct personality but you needn't stretch it out for three paragraphs if you don't feel you can. - Please post your entries here in this thread.
The entry form[b]THE HANDLER[/b] [b]Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Rank:[/b] Huntleader / Masterhandler [b]Appearance:[/b]
[b]Personality:[/b]
[b]History:[/b]
[b]THE WHER[/b] [b]Name:[/b] [b]Age:[/b] [b]Colour:[/b] Gold [b]Appearance:[/b]
[b]Personality:[/b]
[b]THE INTERVIEW QUESTIONS[/b]
[b]What were your aims in life and dreams for the future when you were young? Have they changed since? If so how, and why?[/b]
[b]Did you ever imagine that you would become bonded to a gold wher?[/b]
[b]What do you think of riders? Men and women to be honoured? Glory hogs?[/b]
[b]You’re in charge of a good number of handlers, what’s your leadership style like?[/b]
[b]If you could have three wishes, and couldn’t wish for more wishes, what would you wish for?[/b]
[b]If a tree falls in the wood and nobody is there to hear it, does it make a sound?[/b]
[b]How many bronze riders does it take to change a glowbasket?[/b]
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Posted: Sun Feb 16, 2014 1:34 pm
THE HANDLER Name: Burem Age: 42 Gender: Male Rank: Huntleader / Masterhandler Appearance: The first term that tends to pop into people's heads when they lay eyes on Burem is "gnawed upon", possibly followed by "UGH." His hair is thick, coarse and black as the depths of an unlit cavern, and it's tendency to bristle the same way his beard does frequently cultivates the illusion that it has never seen a brush and never will. The length he wears it frequently depends on how occupied he is with other things, ranging from unkempt length tied with the nearest bit of rag to a short, bristly clip that matches the thick scrub that he uses to try and cover some of his facial scars. His eyes are a dark rich shade of brown, and in the right face they might even be pretty, with lighter flecks of amber dancing in them, but in Burem's face they frequently just look dark and terminally annoyed. It's also harder to appreciate the prettiness of his eyes, when you're distracted by the slightly bent bridge of his nose, and the curious bend in the side of his jaw where deep scars trace down the side of his face, terminating on his scalp near the half an ear that remains on the right side of his head. There's even a slightly curious dip, only partially masked by bristly black beard, where shattered teeth were removed from his jaw in the back.
The rest of Burem follows in line with his battered face. He's of average height, with broad shoulders and a narrow waist, but thick muscles on both torso and legs from heavy labor, and broad hands with surprisingly delicate fingers... or most of his fingers, since he's missing the pinkie finger on his left hand, and the first joint of the finger next to it, and he limps in bad weather just a bit, from twisting his knee early on.
Personality: With a fair list of highly visible injury, you learn to be thick skinned, or you suffer a lot, and with Burem, it's the first. It helps that he thinks about his appearance mostly in terms of practicality, and not attractiveness, but still, the occasional recoil is a bit annoying. Burem has become so accustomed to his own scars he makes jokes about them, and has duped trainee wherhandlers before into watching to see if he spurts liquid out of the side of his face when he drinks. ((Not unless he spits, sorry...)). But he does get a chuckle out of waiting until concentration slips just enough for them to look away, then flicking drops of drink at them with his fingers.
He does tolerate people's discomfort... up to a point, and with anyone looking to handle Wher's, it's a firm point. You have an sort of vague window in which to get used to the idea that yes, he has scars, and yes, they could happen to you. After this period, he makes a point of first telling people to meet his eyes when talking to him, and if this fails, may resort to firmly taking someone's chin and steering them to look at him. If it actually reaches this point, it's also usually accompanied by a "Come to Faranth" discussion on whether or not you should actually be seeking to handle Wher's if you can't handle the fact they are large, dangerous animals who can hurt you if they decide they feel like it.
He's a highly focused man, especially on subjects (like whers) that interest him, and once he's invested in doing something, especially if it's not a project where he's working with something or someone to give him cues, Burem can loose track of time so vigorously he will miss meals, appointments...bathing and sleeping until someone interrupts him.
It doesn't help that he doesn't like to admit he needs help, not without there being blood and broken bones involved, and even then he may benefit from someone to point out that no, a bone was not sticking out a minute ago, no, it does not just need a little numbweed, and yes, he needs to have that looked at. This tendency applies only to himself, however, and he's frequently the first to send his charges for medical attention if he thinks they need it.
History:
Born to a family invested in Wher Breeding at High Reaches Hold, it's perhaps no surprise that Burem fell deeply in love with the creatures, More so even than his older sister or younger brother, to the extent that, growing up, his favorite toy was a wooden Wher, which he would pretend to blood and adventure with.
They were, in his eyes, creatures arguably even more noble than dragons. While less glorified, and with a different purpose, surely it was still more of an accomplishment to bond to a creature that could choose to reject you, that could stand and fight without you, and which could choose to do so, or not, of it's own will.
Knowing full well it was dangerous, it was this that drove him to being a Wherling as soon as he was able, and head long into the involved politics thereof, which, frankly, still annoy him. Burem will never be a truly political animal, and while technically socially acceptable, he turns up his lip and nose at those who have purchased their mastery, and finds it hard to put his faith in anyone who has, if he is aware that they did.
His scars came from this time, learning with other Wherlings, and watching others make mistakes. Mistakes which cost him quite a bit, since he was brave enough, or arguably foolish enough, to throw in and help with distressed animals in need, even if they were backsliding on their training, and helping handle an Wher that had been bloodied in an break down spat with another wher, and was bitten on the face for his trouble. His own Wher accidentally tore ligaments in his knee, and playfully bit off his little finger, forgetting in a heated play moment that it had much stronger, sharper teeth.
All this and he continued to love the creatures deeply, and still mourns the loss of his first Wher, a fast, if skittish green, who passed during the plague.
Gold Buresk is his second Wher,his first partner after successfully making the rank of Master, and he is quite proud of her, checking her frequently for cuts and scratches, and tending any he finds with dedication, still feeling guilt over the loss of his old Wher, though there was nothing he could do, and his own survival was luck.
Both of them are at the Weyr, and have been for some turns now, to help fill the void from the plague, and to teach others, he hopes, to look on Whers not as a fall back, but as a noble creature worthy of the same love as any dragon.
He has also recently put in the expenditure for a stormy blue flit named Candlemark, a young blue thing with a stomach that seems to come on an atomic clock as far as accuracy, which works well for Burem, who bought the creature as an attempt to be more self reliant about remembering things like meals.
THE WHER Name: Buresk Age: 10 Colour: Gold Appearance: A great rolling wall of muscles, Buresk saunters (well... waddles with an air of predatory nobility anyway)) when she walks, and takes great pride in her champagne colored hide, which is rippled with darker streaks not unlike brindling. She's a powerful lady, and if supplies at a given time allow, tends to be just a hair fat, which makes the already large creature look even larger.
Personality: For a creature of such obvious pride, Buresk can also be something of a lazy beggar if she can get away with it, happy to stuff her nose at anyone she thinks she can beg, or terrify a snack out of. When it comes to hunting, or running, however, her aggressive side comes out, and she'll at minimum, happily barrel through anyone standing between her and what she wants, or chastise a suitor that stands between her and her favorite out of a run. Even dragons, for the most part, do not intimidate her, she swaggers like a chubby, dangerous queen, and occasionally demonstrates the bad habit of 'nipping' when annoyed.
THE INTERVIEW QUESTIONS
What were your aims in life and dreams for the future when you were young? Have they changed since? If so how, and why? Burems goals have always involved Whers, though early on, he wanted to merely breed them, charting lineages and breeding for the best qualities as possible, but he's found that he may be better off trying to train people to view the creatures differently, as he feels this will benefit not only the handlers but the whers.
Did you ever imagine that you would become bonded to a gold wher? He hoped for it, with his father involved in breeding the creatures, but otherwise hoped for a strong green for the breeding aim.
What do you think of riders? Men and women to be honoured? Glory hogs? Noble but delicate, as they frequently suicide after loosing a partner, while Wherhandlers can fight on, and bond again. Both serve their end, but he wishes Wherhandlers got a bit more glory.
You’re in charge of a good number of handlers, what’s your leadership style like?
Brusque, angry seeming Dad type. He cares for his handlers and their Whers as though they were extended family, and hopes they feel the same. Huge dislike for political games, and will attempt to stomp them out in favor of doing their job instead. Any time you have for trying to shmooze could be better spent training, shaff-it!!
If you could have three wishes, and couldn’t wish for more wishes, what would you wish for? 1) To line up everyone who ever thought of Whers s 'second place' to impressing a dragon so he could smack them. 2) To be able to impart a true love for whers with said smack. 3) Redfruit pie on command. MM.
If a tree falls in the wood and nobody is there to hear it, does it make a sound? Is this a joke? It's not very funny. Seriously it's just.... no it's not even a little funny. Now the one about the two bronzeriders who walked into a... oh you haven't heard that one? Ok so Two bronzeriders... Wait, aren't you supposed to be training? Go train. Jokes later.
How many bronze riders does it take to change a glowbasket? Just one, but they'll bring a harper to write a ballad about it afterward.
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Posted: Thu Mar 06, 2014 8:56 pm
THE HANDLER Name: Natalya Age: 36 Gender: Female Rank: Huntleader / Masterhandler
Appearance: Natalya is stunning. There's no two ways about it. She might not be universally beautiful, because there's no such thing. But she is eye-catching, because she makes a point to be. To her, appearances are a weapon, and one that she hones with just as much time and care as she hones her knives.
At the end of the day it's hard to tell which one is sharper, or more lethal.
Standing at a scant five foot three, Natalya is easily dwarfed by many of her fellow wherhandlers, let alone their whers. She has the lean, solid build of a gymnast, but coupled with hips and chest that no amount of muscle definition can conceal. More importantly, she has a talent for looking smaller and softer than she is when the situation demands it: more than one person has assumed her to be no threat at all, until they find out that even the strongest man has soft places where a knife fits perfectly. Natalya favors speed and flexibility over brute force, and her preferred method of combat is to never let anyone pin her down to begin with.
When she lets her hair grow out, it's a startling shock of flame red. Once upon a time she found it irritating, a too-recognizable mark that she concealed with different cuts and plant dyes. These days it doesn't matter as much, so she's let it grown out to a shoulder-length mass of waves around a heart-shaped face and blue-green eyes. As for her features, while undeniably pretty, Natalya's face isn't particularly expressive. It's the kind of face that lends itself more to aloof looks and intimidating glares than sweet girlish smiles. And consummate actress that she is, she rarely lets anything show there that isn't calculated and corrected to suit the outward appearance she wants to project.
For someone with a background like hers, there must be scars somewhere on her, but she keeps them to herself. When she's on the job, Natalya's clothing choices tend to be sensible: close-fitting, because stray fabric and trailing sleeves are a danger she avoids, but not showing much skin. She's even been known to loosely bind her chest to just keep it out of the way. For most of High Reaches, they won't see her out of either her wherhandler's uniform or the occasional Gather dress when she's out to impress. But when she's in private, that's a different story entirely: she sleeps in men’s loose linen shirts and other comfortable wear.
Personality: Natalya is a mystery wrapped in an enigma sewn up in contradictions. She wears masks with the same ease as someone else might shrug on a jacket, and if it sometimes seems like she is a different person depending on context, that's precisely how she wants it. She is a lady amongst the Holdfolk, a warrior amongst the wherhandlers, an unattainable prize or a sympathetic ear as the situation demands...
But she is always, always a wolf amongst the flock. Never an innocent. Guilelessness is the one trick that Natalya has never been able to successfully replicate; she can't pretend to be an unsullied soul, so she'll happily play the role of the femme fatale or the reformed villain. No matter where she is, she has her guard up: the only difference is whether that guard is physical, emotional, or both. Sometimes she'll show cracks in the armor, vulnerabilities calculated to goad overconfidence out of her opponent, but they're always chinks in an otherwise impenetrable facade. Natalya is aloof, distant, secretive, but paradoxically makes no secret of that fact. A lady should be a little bit of a mystery.
The huntleader is a practical person - or perhaps just a pragmatic one. She gets the job done. There wasn’t really any other option, when she was a tracker and a scout. It taught her how to make difficult decisions without second-guessing or agonizing overmuch about the moral implications. Now that she's grown and has a little distance, some of those moral implications are coming back to haunt her... But only in the dark hours of the night, when she lies awake, too troubled by dreams to sleep. The rest of the time, she compartmentalizes. Little bits of her upbringing shine through in her behavior. She takes delight in luxuries when she can get them, but can just as easily subsist on the barest of means. She has a few small precious items, but her personal effects are few and easily packed up at a moment's notice. She lives like she's constantly one step away from running… but where would a woman like Natalya run to? More importantly, what would she run from?
Principles don't mean much to Natalya, on the whole. She is loyal to a fault, but to people more than to ideas or governments. Weyrs fall. Holds fall. She’s experienced the brutality of a regime change firsthand, and she didn’t exactly come off on the lucky side. Ideals live only as long as the people who hold them. But people? Genuinely good people are rare. They deserve to survive. Honor, mercy, compassion, they're all pretty words for pretty concepts. Natalya will compromise all of them in a heartbeat if it means a bad man dies and a good man lives. The only real principle she holds to is that of debt - Natalya keeps careful track of whom she is indebted to, and those she will always repay.
As for her personal life? Natalya... doesn't have much of one, to be honest. Huntleadership currently takes up almost all of her time – she may be a master at wherhandling, but she’s still getting the hang of running a hunt. Overall she is a hands-off, results-driven leader: she doesn’t let ego get in the way, and if one of her subordinate handlers knows what they’re doing, they can relax in the knowledge that Natalya isn’t going to meddle with a good thing. Just don’t mistake hands-off for unobservant, because the full (and not inconsiderable) force of her attention is on her hunt all the time. She’s the kind who sits back and watches for what works and what doesn’t, quiet but attentive, intervening with a subtle hand wherever it’s necessary. Neither she nor Natask are afraid to show their teeth when an intimidation play is necessary, but Natalya is aware that she’s relatively young for a goldhandler, and she’d rather set a precedent of competence and professionalism rather than brute force.
Somewhere in the future, she'll be free to have her own life, make her own choices... But Natalya's learned that it doesn't pay to think that far ahead unless you're assuming a worst case scenario. There's too much that could go wrong between now and then. She’d rather be prepared for when the next inevitable storm comes.
History: Natalya was Ruathan born and bred, firstborn daughter to a young couple with ambitions of greatness. Her father was an aspiring runner breeder from Keroon, who arrived in Ruatha with only the shirt on his back, the finest of his stock, his wherhandler brother for protection on the long road to Ruatha, and a keen eye for racing blood. Her mother was well-to-do but not particularly wealthy; together they raised their daughter with the manners and grace of a higher class, in hopes for a good match and a better life for her someday. But at the same time, they taught her how to be practical and frugal in her daily life; from the time she was old enough to darn a hem or help her mother with the cooking, Natalya was learning how to take a little and make it look like more. She was a quiet child, obedient and attentive, perhaps prone to unusual seriousness for a girl of her age but not often wayward. Above all else, she learned how to keep her thoughts to herself… especially when those thoughts were not appropriate for a ‘young lady’.
Life changed when Natalya was eight turns old. It was an accident. At least, it looked like an accident – and if someone cared to ensure that a certain handsome Keroon-blooded colt never got the chance to race, there was nothing that could be proved. A runner spooked in the barn, a lantern was kicked over, a fire started… Natalya doesn’t know. In the predawn hours she awoke into a roar of noise, thick choking smoke and chaos. The young girl was fortunate enough to sleep furthest from the stables; by the time the fire had spread to the house proper, it was much too far gone to be contained, but it had bought her enough time to wake and flee.
She survived the fire. Not much else did.
Her mother’s family was sympathetic, but ill-prepared to take a lost and frightened girl into their already overcrowded home within the Hold proper. She was young enough to need more close supervision than they could provide, but old enough to look after herself in terms of basic needs. And, unexpectedly, her uncle Vanoff the wherhandler had taken an interest in fostering her. The grizzled bluehandler had never had the opportunity at children of his own, and he claimed a kinship with his lost brother – Natalya was the only family, the only blood kin that he still had left in Ruatha. Surely he had a right to keep hold of that. It was… unorthodox, but it seemed at the time like the best possible choice for the girl.
It was a rocky relationship at first – life with wherhandlers was drastically different from her old one, but in some ways it was not so different at all. For one, they tolerated her newly sharpened temper far better. Vanoff roared with laughter the first time that she stood up to him, called her his little fierce one, and promised to teach her skills more interesting than dancing and sewing. Slowly Natalya discarded her old self and put on a new one: she kept her hair short and ran with the boys, the lads born and raised in wherhandling who would someday inherit whers of their own. And true to his word, Vanoff taught her what he felt a pretty young girl needed to know in a rough world. She learned to smile, to drop her eyes, to be modest and soft-spoken… and also how to carry and use a knife, where the weakest points are on a man, and a few other little skills of more questionable legality. (Natalya’s hands have always been small and light, well suited to sliding into a pocket and out again unnoticed.) Nonetheless, it was not a loving relationship; she was expected to earn her keep.
As soon as she was old enough, she applied formally for wher candidacy. It was not a popular choice for young women of Ruatha. Then again, it wasn’t as if her other prospects were much to speak of, and ultimately she was grudgingly accepted by the recruitment officer – because what else are you going to do, when she won’t stop coming to pester you until you give her a fighting chance at basic training? Her position was only solidified when she took out a male classmate or several during the combat assessment. Being at a Hold rather than a Weyr, Natalya at least didn’t have to deal with a horde of sulky, washed-out ex-dragon Candidates. Instead she just had to deal with the boys she’d grown up with, now counted as competition for every precious egg, and the occasional obnoxious rich son who’d bought into a higher rank.
Ultimately she was assigned as a squire to a small, tight-knit hunt run by a female greenhandler, a position she excelled in. By the time that Natalya was seventeen turns old, the tough scarred green was giving her the nod to take an egg from a clutch. Smallest and last-picked though that egg was, it hatched into a tiny, fragile-looking green. A green. A chance at, someday, a hunt of her own. A future for her.
Wherlinghood with Natalyask was… overwhelming. Unconditional love, in a life that had not experienced much of it, was perhaps the most bewildering part of the equation. Natalyask remained frail and not much of a fighter, even fully grown, but she was cunning. Independent and clever, with a dark dark green hide that blended well into shadows at night, Natalyask was a perfect wher for stealth and scouting. She was, every inch of her, perfect in Natalya’s eyes. The two of them never did acquire their own hunt, but they nonetheless earned a name for themselves as excellent trackers and exceptionally dirty fighters.
Natalya was twenty-six when the Ruathan Civil War began, and like every other handler in the Hold, she was fully ready to give whatever she could to her Hold’s defense. But her huntleader was wise enough to know that Natalyask would be wasted on the front lines. While the bulk of Gaedwin’s army marched to stamp out the initial raids from Nabol’s borders, Natalya and the others chosen as scouts were sent southwards to keep watch for invading forces from Fort. It was risky work: more than once Natalya was forced to actually leave her wher behind, hunkered down through the daylight hours, while she acted in the guise of a simple Hold woman to better gather information or throw off suspicion. The upside of this was that she missed the worst of the Great Dragonplague – the greenhandler spent the entirety of the epidemic roughing it between the outlying holds of Ruatha, far from any Weyr that could spread the infection.
It wasn’t enough, however, to save her home. When the attack finally came from Willeim’s forces, Natalya helped relay the warning. Ruatha’s army came in already battered and exhausted from the long forced march, and even scouts were drafted as makeshift cavalry. It would be Natalyask’s first and last time on the front lines.
Natalya only remembers bits and flashes of the battle of Hesting. The trauma of a broken bond – a bond twelve turns in the making, solid as steel and no less vital to her mind for being a wher rather than a dragon – wiped out the rest. She fought, and fought bitterly. Perhaps at some point she even thought to die on that hill with the last of the loyalists. But a self-preservation instinct stronger than anything else dragged her off the field before Fort’s soldiers could strike her down. Not long after, with Natalya licking her wounds in some quiet cothold, word came to her that Willeim was well and truly Ruatha’s Lord now, and that he was enacting brutal punishment against any who opposed him. The risk was too great for her to return, and her pride would not permit her to bow to the murderer of half her heart. Without a single farewell, Natalya vanished from the territories of Ruatha.
She hitched a ride north with a trader’s caravan, eventually coming to High Reaches. The Weyr, still recovering from the aftereffects of the plague and desperately trying to build up its numbers going into the Pass, accepted a soft-spoken Ruathan expatriate without question. For a turn or two, Natalya simply… drifted. She used her talents where she could, helping candidates and offering assistance to the Weyr’s resident wherhandlers, inasmuch as a wherless woman could. In particular she formed an unlikely friendship with a dragon Candidate dangerously close to aging out, which started as an argument of the relative merits of dragons versus whers and turned into a good-naturedly antagonistic friendship that helped drag Natalya out of her deep apathy.
A few turns before the dawn of the Pass, one of the High Reaches golds threw an unexpectedly shiny egg, with no immediately available master at hand. Natalya had been without a bond for nearly two turns, but she had twelve turns of experience prior to that. And her time spent with the wherhandlers hadn’t been in vain: enough of them could vouch that she had the knowledge to support her story. For lack of better options, she was permitted a chance to stand before the golden wher.
Natask wasn’t Natask for nearly a full month. Up until then, she was Spiderclaw more often than not, for the way she scuttled in Natalya’s wake on too-long legs. The bond didn’t fill a hole in Natalya’s heart the way that Natalyask had. That hole had long since scarred over. What the young gold gave her, instead, was drive. Natask’s dominant personality made it explicitly clear that she would not be content to remain in her mother’s hunt indefinitely; it took all of Natalya’s intelligence and cunning to convince the young gold that it would be in both of their best interests to bide their time. Natalya had been a scout and a spy before, not a leader. It would take time for her to carefully observe how hunts ran at High Reaches, and how the two of them should best proceed. Grudgingly, Natask acquiesced, and the two of them slowly built up a network of like-minded and interested pairs before they struck out on their own.
Natalya has only been officially a huntleader for a little over a turn. Thus far they have both performed admirably; their hunt plays naturally to Natalya’s strengths by working in tandem with the third wings, though they also perform other duties as needed. The two of them have a reputation for seeking out talent – not just combat strength, but cleverness and initiative – and aggressively recruiting. She’s also in the market for a squire, and she’s already got her eye on a few possibilities.
THE WHER Name: Natask Age: 6 Colour: Gold
Appearance: Faranth, Natask is tall. She towers over her petite handler in a frankly terrifying fashion, which only makes her look all the larger, and at a solid eighteen hands she can give some of the smallest green dragons a good run for their marks, too. And she’s not even remotely a pretty creature. Her posture is oddly hunched, a blunt head full of too many teeth held low at the end of a sloping neck and shoulder. She will never be a comfortable ride, and it took all of Natalya’s skill and balance to learn to sit her wher’s lolloping gait at full gallop. On the other hand, her bite force is utterly deadly, and her speed is deceptive. Natask moves like an ambush predator: she waits like a stone until the opportune moment, then strikes when her prey is too close to escape the inevitable conclusion.
Natask’s overall coloration is dark for a gold, perhaps easily mistaken for a bronze given its seemingly tarnished appearance. Over her back and haunches sits the only bright mark on her: a roughly hourglass-shaped patch of brilliant rosy-gold, often as not covered by the harness and wher-saddle when she’s working.
Personality: Natask is all the vicious urges that Natalya carefully keeps on a tight leash. Make no mistake: she's cold, ruthless, arrogant, and willing to commit violence at the slightest suggestion that someone might be insulting her handler.
She also obeys Natalya's every word without question.
That's the thing that most people don't get about the bond between the two of them. Natalya is in charge, one hundred percent of the time. Oh sure, sometimes Natask will throw her (metaphorical or literal) weight around a bit when she really wants someone to back off and she could use a huge dangerous animal as backup. But the dynamic between the two of them isn't a power play. They both want exactly the same things: Natask just doesn't care if getting those things involves killing everything in her path. Natalya, on the other hand, would like to avoid that outcome if at all possible. (Most of the time. On the rare occasion that Natalya and Natask are both thinking kill all men at the same time, the sentiment passes quickly, but anyone in the blast radius should get out of it in a hurry.)
When it comes to her fellow whers, though... Natask is a lady. Natask is a queen. Ambitious isn't the right word for her; ambition implies that she's striving for a higher status, but Natask thinks she's already there. She clearly considers herself on the same level as the most senior of the golds, status-wise, and expects to be treated as such. She doesn't take well to being commanded, and she takes even less well to being patronized. She'll take any order from Natalya without question, but anyone trying to go over her handler’s head and command Natask directly? They’re likely to be ignored unless the point is forced with metallic compulsion from a more dominant gold - and the way she looks at you clearly indicates she thinks you're a coward for having to resort to that. Don't forget that whers have longer memories than dragons, and provoking Natask is universally unwise.
As for her huntmates, Natask treats them as hers. She is not terribly affectionate with them, but she is protective to the point of possessiveness. When the time comes for her to run, she'll lead the males on a merry chase, but want nothing to do with them the rest of the time. Rumors that she eats her mates are wildly unfounded.
THE INTERVIEW QUESTIONS
What were your aims in life and dreams for the future when you were young? Have they changed since? If so how, and why? I…
…I was young. Children dream. Eventually you learn the difference between an attainable goal and a dream you have to let go of in order to grow up. As for myself, I stopped dreaming a long time ago. The past doesn’t matter now.
Did you ever imagine that you would become bonded to a gold wher? No. When I was with Natalyask, I assumed that our bond would be a permanent one, and I was ready – happy, even – to accept that. I don’t regret anything that I did, and I don’t regret Natask, but it would be a lie to say that I expected it.
What do you think of riders? Men and women to be honoured? Glory hogs? It doesn’t matter what I think of them. What matters is whether they are of use. I don’t have the time or the luxury to be bothered with personal prejudices.
You’re in charge of a good number of handlers, what’s your leadership style like? Reluctant. [grim smile] Natask and I aren’t the stalwart soldierly type; we can hold the line for as long as we have to, but I prefer to intercept threats before they become immediate. We do a lot of work with both Third Wings. Some days we’re helping O’ail track a suspect – my hunt boasts some of the best trackers the weyr has to offer, and I count myself among that number – and other days we’re running backup for El’zor. Though I always carry a knife, intelligence is my weapon of choice, and that’s what I teach the handlers under my leadership. They know better than to cross me, but I would hope they’d never be afraid to come to me with new information or insight.
If you could have three wishes, and couldn’t wish for more wishes, what would you wish for? …Get back to work.
[Okay, let’s be honest, Natalya isn’t going to answer this question IC. BUT if we could look into her head, we would see the answer! One, for Thread to be gone forever. Two, an infinitely regenerating food supply sufficient to sustain dragon and wher populations indefinitely post-Threadfall, because she’s super practical like that. Three, a chance to settle down somewhere she can live in peace. Not to have that kind of life handed to her, because that defeats the purpose, but just… a chance.]
If a tree falls in the wood and nobody is there to hear it, does it make a sound? Of course it does – but that’s not the point. We don’t need to hear the sound to see the evidence that it fell. Sometimes unobserved events are the ones that matter.
How many bronze riders does it take to change a glowbasket? None. Bronzeriders don’t change glowbaskets. They wait for a drudge to do it for them. Was this supposed to be some kind of joke about bronzeriders and entitlement, because I’ve heard it before.
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Posted: Sun Mar 09, 2014 4:39 pm
THE HANDLER Name: Nisray Age: 68 Gender: Female Rank: Huntleader / Masterhandler Appearance: It is somewhat clear that Nisray’s seventieth turn is approaching sooner rather than later. The handler’s once raven hair has lightened to an iron gray that is kept in a long plait either over one shoulder or down the older woman’s back. As Nisray continues to have an active lifestyle she has not succumbed to the portliness that can take hold of some older women. She remains lean and in shape despite her years, though the woman does not stand as straight as she did in her youth. Nisray’s age can be seen most clearly on her face, where deep lines show a lifetime of expressions etched into the once youthful canvas. Deep blue, almond shaped, eyes sit just above a straight, long, nose. Nisray’s once young and pretty face has been preyed upon by time, though fortunately she has managed to escape looking like a withered crone so far. Her hands also bear the most notable signs of age, with the rest of her often covered by fabric.
Due to the nature of her work Nisray prefers to stay in practical clothes, never knowing when her hunt may be called on to work. The most usual outfit is pale woollen trousers, wherhide boots and some kind of long sleeved shirt or blouse. Preferring to wear pale colours Nisray has little interest trinkets and adornments, merely seeing them as things that will get in the way by being snagged and caught on things whilst she works, which would only prove uncomfortable. She much prefers a simple and plain appearance.
Personality: Being a Huntleader Nisray is often thinking about her hunt, seeing the group as more of a family than a workforce. Certainly there are those in her hunt that she has known long enough to see them as members of her own family, Nisray works to have a personal friendship with every member of the hunt. To know both human and wher to the best of her ability. Despite trying to be each of their friend Nisray understands that there are times when she must pull rank, where games must be shut down so that the job can be completed. There have been times however when the woman has waited too long to take charge, where things have gone wrong because the hunt was not reigned in and Nisray takes each of these as a personal responsibility. Any action carried out by the members of her hunt is her responsibility and she must be the one to take the consequences for it. Seeing too much good in people can sometimes be this handler’s downfall, Nisray at times wanting those she cares for to succeed so much that she gives them too many chances and doesn’t call them back before things can go wrong. Her experience has made her more aware of when this is happening, but there are still times that wanting someone to succeed can lead to not seeing them slipping.
These days the handler can feel herself slowing down. Favouring a quiet sit down to her previous antics. While in her youth the woman was a challenge to pin down she is now far easier to find, usually in the barracks doing something less physically demanding. Though she can still keep up with those in her hunt, Nisray’s boundless energy is waning and she uses far more of her time outside of working for relaxing, rather than disappearing off in search of adventure. Teaching wher candidates and wherlings is now a task Nisray takes on far more eagerly. Where before the idea of being cooped up to teach the youngsters and having to stand around while they figured things out was a chore, her patience has grown and made Nisray a far better teacher. Her ability to discipline the youngsters however can be a bit flawed, with the woman far too often waving off their mistakes as merely not understanding because they are young, rather than them actually being accountable for their failures. Luckily the other members of her hunt are there to step in and correct this when she lets the newer members of their group take more than they should.
Nisray’s relationship with Nisrask is one built on love, trust and loyalty. Nisray sees the wher as her closest possible friend and believes each handler should see their wher the same. They aren’t just a beast to be used for a task and the put in a stall until they are needed again. No matter how tired or bogged down Nisray is she can always get herself to go and play with her bonded if she wants to, or comfort her or go for a stroll together. No matter the time Nisrask is her handler’s number one priority and everything must take a backseat to the wher’s needs. Fortunately this is abused by Nisrask too often. This is a message that Nisray tries hard to instil in the members of her hunt. Just as the bonds between handlers is important that bond between wher and handler is crucial. A handler that does not understand and care for their wher can never expect to be able to control them or earn their loyalty and cooperation. Seeing wher’s as intelligent creatures rather than brute workbeasts is a subject very dear to Nisray’s heart.
History: Born to two drudges in a hold Nisray’s chances were never the best. Her education was not as good those born in the Weyr, with there being little emphasise past the required harper education. Nisray never really seemed to have a problem with this, there was no reason to cry over something she couldn’t have and had never had in the first place. Besides none of the things about crafts she had seen had ignited a passion in her and she would have to have been chosen to have a talent in the craft to be apprenticed, her parents certainly couldn’t afford it. As such Nisray went through her childhood and early teens happily, doing her chores and more work when she got older, but never really wanting much for more than a fleeting space of time.
It was when she was sixteen turns old that Nisray came across her first wher. Before then it had always been that the whers were out guarding the hold at night and you would be in big trouble if you were caught outside by them. When she did come across the wher however it was a different story entirely. The large blue found her outside at night whilst she was returning home from being kept late to complete a task. At first the girl had been pertrified, the stories of getting in trouble for being at ngiht still ringing in her ears. When the blue’s mounted handler spoke to her. Once it was cleared up that she was a resident of the hold everything was settled and Nisray was free to go. Yet there was something about the wher that had struck a chord in the young woman. Something in the way it moved, the way its intelligent eyes had peered at her in the darkness that held her in place. It was the very next morning that she presented herself to become a wher candidate.
The hold was not large and as such there were few wher handlers, but Nisray was accepted as a candidate and the next turns were spent learning about whers and eventually squiring for those in the hold. Nisray knew that she had a lot to learn before she could be put in a wher, but she was willing to be patient. She couldn’t be trusted to handle that kind of powerful mind without the appropriate training. Soon the day did come, but the green who’s clutch it was would not have anything to do with Nisray approaching her eggs. This would not be the last time that Nisray was refused, the girl trying to find why it was that she wasn’t meeting the wher’s expectations.
Eventually another path was chosen for her and at the age of 21 turns Nisray was squired to an elderly wherhandler. The handler was reaching an age that they’re time patrolling the hold was coming to an end, but the brown they were bonded to still had turns left in him of good service. The idea was to re-bond the brown to Nisray upon the handler’s death. This was deemed a big responsibility for Nisray as the pair would not be learning together and so the young woman listened to everything that the brown’s handler had to say before his death, intent that she would not fail. When the day finally came the brown howled its farewell to its handler and a few candlemarks later turned to Nisray, taking the name of Nisk.
Nisk was a wonderful partner. Patient with his inexperienced partner and accepting of her youth. The brown was already several decades old and it soon became clear that after the death of his first handler the brown was not the same as he used to be. The turn that Nisray turned 33 the brown passed quietly, after twelve turns of being together. Nisray was heartbroken, even though she had been expecting it. She refused trying for the next few clutches that she was offered a place for. Not quite ready to take on another wher so soon. It was three turns later that she was approached with the offer of a gold wher egg and a place at High Reaches Weyr. By now Nisray was considered an experienced handler, though her selection may have had something to do with a lack of wherless masters at the time. Still she accepted and moved to where the gold egg rested.
From the egg hatched a beautiful gold wher that Nisray blooded and who took the name Nisrask. The practice of raising the young wher was a new yet rewarding experience. The following turns slowly mended the breaks left in Nisray’s heart after Nisk. The pair grew in confidence and strength, Nisrask eventually carving out her own hunt at the age of 8. The pair have been running the same hunt now for over twenty years, though some members have come and gone, the pair remains strong and in control. Leading their hunt as justly and as well as they can.
THE WHER Name: Nisrask Age: 34 Colour: Gold Appearance: A simply coloured wher Nisrask is a dusky golden colour, nearing the border of bronze on the main of her body. Her underbelly and throat are paler, but still cannot claim to be as bright as some of her kin in colouration. A few dark speckles pepper the wher’s face and shoulders, the odd freckle also showing down the length of her spine and tail. Overall Nisrask is a compact wher, a muscled barrel with stumpy legs and a broad head. Even by wher standards this gold is bulky, lacking much of any grace at all. Sharp turns and agile footing are nearly impossible for Nisrask. Instead her motions have a noticeable sway to them as she moved forward. Although she seems cumbersome when walking there is something rather intimidating when the bulk of this wher gains some momentum and comes charging toward her target.
Personality: A laid-back wher at heart, Nisrask is happy as long as all her needs are met and her hunt stays in line. If her belly is full and she has a comfortable place to sleep then nothing can get under Nisrask’s skin. The gold likes to relax and sprawl out when she isn’t working, that Nisrask’s downtime and she gets to spend it however she likes. Those of her hunt are welcome to lounge around with her and personally she prefers it that way. This wher likes her hunt to be close at hand, taking comfort in the familiarity of her huntsisters and the males that stay with them. Nisrask was never meant to be a solitary wher and thrives in the pack-structure that the hunt provides. With herself at the top, of course. Rebellion is not tolerated by this female and any attempt to challenge her is swiftly dealt with. She doesn’t particularly like having to punish her sisters for their behaviour, but knows that it is required to keep the group stable. She can’t have them stepping out of line whenever they chose, that could be dangerous when they were working.
Nisrask cares deeply for her handler, being very protective of the older woman. She shadows Nisray’s footsteps as often as she can and frequently checks in on her when her size restricts her from doing so. The wher is unsure of how to respond at times when her handler has one of her off days, only being able to provide comfort and a solid body to lean on. Despite her laid-back attitude, Nisrask finds it hard not to worry for her bonded. Still she knows she cannot betray that anything might be wrong with Nisray as that could cause her hunt to fall apart, but still she worries for the woman’s health.
THE INTERVIEW QUESTIONS
What were your aims in life and dreams for the future when you were young? Have they changed since? If so how, and why? Nisray: When I was a youngun I don’t remember havin’ many dreams. Not serious ones. Me mum and dad were drudges, so they couldn’t very well get me apprenticed, so I just accepted that I was going to follow in their footsteps. As a tiddler I didn’ see this as really a bad thing, none of the crafts really called me and I never felt that the life my parents lived was unfair. Yeah, we didn’ have as many marks as some others, but we always had enough to eat and if either of my parents worked real hard then sometimes they got rewarded for it. I guess really my only aim was to work hard and keep my chin up.
Did you ever imagine that you would become bonded to a gold wher? Nisray: Not in the slightest. Even after joining the wherhandlers I ne’er thought ‘bout it. Only the masters got to bond to them an’ I ne’er saw meself getting that far.
What do you think of riders? Men and women to be honoured? Glory hogs? Nisray: Think it depends on the rider. I’ve seen good riders who did their job well and some right little upstarts who thought being picked by a dragon made them some kinda special. Comes down to the rider as a person really.
You’re in charge of a good number of handlers, what’s your leadership style like? Nisray: Stern when necessary. Don’t feel the need to hound ‘em and constantly harass ‘em if they’re doing a good job. They need to be encouraged to use their own heads, not just to do exactly what I tell ‘em to. Course there’s a time and place for everythin’ and I won’t ‘ave runnerplay if there’s a job needs doing. So long as the job gets done then I’m good with ‘aving a laugh and a good time. S’important for all us handlers to get along and be able to talk to each other. The handlers need to be a unite jus’ as much as the whers are. S’like a family; we might drive each other insane sometimes, but we gotta ‘ave each other’s backs.
If you could have three wishes, and couldn’t wish for more wishes, what would you wish for? Nisray: Hm. Wish Nisrask could go out in day wi’ou’ hurtin’ herself. Be nice if she didn’t ’ave to stay inside ‘alf the time. Second, I guess, would be fer thread to end, but tha’s probably silly. An’ third… Um… I dunno t’ave all me teeth back?
If a tree falls in the wood and nobody is there to hear it, does it make a sound? Nisray: ‘Course it does. Just ‘cause you don’t hear somethin’ don’t mean it didn’ make the noise. Tha’s like shuttin’ your eyes an’ claimin’ it ain’t daytime anymore.
How many bronze riders does it take to change a glowbasket? Nisray: One, I should ‘ope. If they can remember from their younger days how they did it.
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