The pirates are a sea faring class of rogues and scandals who make their living off of the sea, robbing trade ships and raiding coastal ports and villages. Clad in hardly no armor, they prefer mobility to do their talking. Armed with a wide array of blades, flintlocks and the threatening grenado, pirates are a mix bag of many. With their jack of trades, they overspecialize in one thing -- marine combat with water based magical abilities. Pirates evolved and grew to many things as time passed some even seen bringing the phantoms of their past selves and unleashing a hellish barrage.
Pirate Speak Desc. Below.
T' pirates be a sea farin' class o' rogues and scandals who make their livin' off o' t' sea, robbin' trade ships and raidin' coastal ports and villages. Clad in hardly no armor, they prefer mobility t' do their talkin'. Armed with a wide array o' blades, flintlocks and t' threatenin' grenado, pirates be a mix bag o' many. With their jack o' trades, they overspecialize in one thin' -- marine combat with water based magical abilities. Pirates evolved and grew t' many thin's as time passed some even seen brin'in' t' phantoms o' their past selves and unleashin' a hellish barrage.
Posted: Sun Feb 09, 2014 5:24 pm
Geomancer
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Strengths
- Incredibly diverse spell set. - Bonus to magical reserves, 1.5x more energy. - Unique skill sets vary from terrain.
Weaknesses
- Inability to learn an element - Unable to subclass. - Terrain determines spells until Adept rank.