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Posted: Wed Feb 05, 2014 10:23 am
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Posted: Wed Feb 05, 2014 10:23 am
Artwork was supplied by Lady Caprinet. Full Name: Adiel Aldaval Nicknames: Alvah Age: 65 Birthdate: 8 - 11 Gender: Female
Culture: Elvhanan Religion: Justoastrianism Languages:
De Facto - Elvish Fluent - Common Basic - Demonica
Nation: Kusana Rank: Adept Title: Civilian
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Bloodline: Dawn Elf Class: Weapon Master - Assassin
Sub-Class: unlocked at expert rank Strength: 6 Speed: 11 Sin: --- Gene Mods: ----
Energy Color: Gold Energy Meter: 900 Element: Wind Battle Strength: - Mastery over weapons granting versatility in battles. - Stealth and speed combined with tactical racial abilities. Battle Weakness: - Not skilled in magical arts, loses out against any magically adept foe in a magic clash. - Only average strength compared to other weapon users.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 5,000
Talent: ---
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Weapons: X- Basic Throwing Knives
Armor:
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Elemental
Bloodline
• Mania-Dawn Passive -Dawn Shroud & Bright Lights • Dementia - Dawn Passive
• Daywalk D • The Blade Marches D • By Dawn's Light C • Sun Spots C • Slash Down Evil C
Class - Base (Weapon Master)
• Zenith Passive • Sight Lock Passive • Soften E • Gun toss D • Energy Bullet D, E-S • Blade Bullet D • Spear Bullet D • Empower D • Spin Throw C • Heavy Dual-Wielding C Passive • Phantom Blade C
Class - Assassin
• Stealth Passive • Shuriken Explosion E-SSS • Afterimage E • Flash Throw E • Dash C • Mirror Throw D • Shadow Meld D • Shadow Trail C • Vanish Slash C • Wall Run Passive • Detonation Image C
Sub-Class
Hand-to-Hand/Weapon
• TEXT HERE • TEXT HERE • TEXT HERE
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Personality: Adiel isn't one to associate herself with the people around her other than the very few she knows or feels that she can trust. Often enough she is rather silent and keeps mostly to herself even among family and friends. She's overly cautious and hyper-aware of her surroundings at all times, especially in unfamiliar areas or when she hasn't had a chance to 'scout' ahead of time. As such, she's mentally scarred by her
Everything to her must be perfect, if not, it must be perfected. She is very strong on her belief of honing the mind as well as the body. Give a man a sword without knowledge, the sword is just dead weight. While not educated like the rest of her family, she has learned other ways through sole experience and her own knack of intuition. While quick witted, she is however ignorant of basic knowledge that one would normally learn in schooling. Yet even then she has taken it upon herself to strive to learn out of her own sense of 'perfection'.
Her sense of pride runs deep as well like many of her kin yet she is not racist to humans unlike other elves tis in fact she had loved a human once before even after his untimely death. She holds great respect to the living and the dead as well as the supernatural, especially that of the deity Solonor. It is in that sense of having the very organ within her body ties her to the god is proof enough that it exists. Around other people she may not tend to socialize, she will however do her best to protect those whom are weak and stand for what she feels is right and justified.
Sexuality: Bisexual Quote: "I've sworn to protect my liege.' Height: 6'5'' Weight: 165lbs Eye Color: Steel Blue
Favorites:
• Gold • Carrot Stew • Owls • Kusana • Lo' Norolinde
Theme Song: X Battle Theme: X
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xxxxx X- Born and raised in a noble linage of house Aldaval. X- Received education at coming of age and early years in life. Learned basic history, numbers and languages. X- Grew up with a Dark Elf named Lo' and became fast friends with her at social gatherings. X- Took up Martial Training with different weapons. X- Got involved in a dispute with family later disowned by the same family under speculation. Rumor came about that she was 'impure' as a result of her father being unfaithful with his wife. X- Lived alone for years to come, among the less fortunate and those of questionable skills. X- Met with the Dark Elf Lo' one day with her extended invitation. Sworn fealty to Lady Lo' of House Norolinde and serves as her shadow. X- Lived with the Norolinde house, taking her new friend's hospitality and offer. She still remains disowned by House Aldaval. X- Life continues as normal, Adiel remains friends with the dark elf and assists her time to time with requests.
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Posted: Wed Jul 06, 2016 2:09 pm
Approved WeaponryWeapon Name: Collective Sol Weapon Rank: C Weapon Type: Throwing Knife Set Weapon Description: A set of ten, high quality, elven crafted throwing knives suited for combat. Each knife in the set is identical to another with silver etching of vine decoration running the length of the blades. They are all made from a single piece of blackened metal with a checkered grip for improved handling. A single blade measures out to 35cm and weighs in at 400 grams with a perfect balance, dulled blade for safe handling yet sharp point. As throwing knives, they lack a pommel, guard and handle like normal knives and instead are all one solid piece of narrow metal and are etched with the same silvery intertwining vine pattern along the length of each blade. These knives have all been specially enchanted with the magics of dark and dawn elves in addition to their high quality craftsmanship and are magical in nature, even holy with Solonor's blessing. Weapon Passive Abilities:
• Archaic Neutrality [ C ] Each knife is specifically crafted and attuned to a specific energy source through its unique enchantments with the assistance of dark elf magic. Any foreign energy source other than Adiel's will find it difficult to affect or enchant each of the knives directly without additional energy to overcome the enchantment's effect. This enchantment is neutral to both hostile and benevolent sources of energy that is not Adiel's own signature and will force off any and all magic anomalies that may alter the knives; they're unable to be permanently effected by curses, infusions or any kind of energy based enchantments. This unique property serves as a more direct defense against disarming techniques of the dark elves with Hot Handles to more unique techniques that may alter her knives in other ways. The downside is that the knives cannot be affected by an ally's own enchantments that may prove beneficial, resonating with only her own energy as an extent. The flip side, the knives are still susceptible to temporary effects such as an example of the mentioned skill but will require [2x] the energy cost to affect any of the knives, the same goes for an ally's buff.
• Sol Steel [ C ] By Dawn Elf magical infusion, each knife holds the light of the sun within them and by extension they're holy aligned. When struck against anything unholy or even touched, the knives are treated as a holy strike and inflict damage as such according to their weakness along with its normal penetration.
• Conduit [ C ] Each knife, attuned as they are, can serve as a catalyst for elemental or other energy based skills. Through mere thought and [1.25x] the usual cost of a skill, one of Adiel's known energy based skills can be channeled in any one of these knives as if she had cast it herself. The ability most not be movement reliant, anatomy based or require special conditions such as reagents. Those that require incantations can be recited from Adiel herself and still channel through her knife. Weapon Activated Abilities:
• Awareness [ D ] Through the elven enchantments, the knives carry a special property that can be activated with a telepathic link back to Adiel herself. The knives allow the elf to be consciously aware of the surroundings as if she were projecting her vision and bares the same benefits as such. The downside is that she would be unable to warp to the location of whatever knives like the original skill of Dawn Elves and this variant costs energy as well.
• Never Away [ C ] These knives are all linked through a magical connection and resonates with Adiel's own energy signature. At will, wherever the knives are Adiel can recall them instantly with just a mere thought to anywhere on her person. This is a specialized ability derived from the elve's ability to warp. This will cost the same if she were to return one, or all knives in a single casting.
• Silver Embrace [ B ] The vine pattern on each knife isn't for show and with a variant on the Hands of Intrigue technique. Upon the activation, four tendrils of energy based silver vines lash out from a single knife to clasp and entangle a target. The silvery vines glow and carry the same holy property of the knife itself and mirrors Adiel's own speed and strength. The vines are multipurpose however and can be used for various other tasks other than entanglement, but the ability is crafted for such a purpose. The vines can constrict and can manipulate objects with some degree of maneuverability, leaving many options open for Adiel.
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Approved Custom Skills
Skill name: Lancet of Solonor Rank: E Limits: Dawn Elf Skill description: Using the exclusive magical energy of a Dawn Elf, the Elf focuses their magic to a single point such as the finger, palm, etc. A low hum soon accompanies the gathering of light as the Elf compresses energy into this single point before it is sent off. With a motion, such as a wave, flick, etc, the three inch sized sphere of white/gold light is elongated into a long six inch beam with a sharpened point and then sent flying towards a target. It's intense heat burns through a target like fire yet it does not cauterize a wound or cause flames of any sort. It is reminiscent to a lancet and thus where it's name comes from. Up to five Lancets can be created at one time such as with five fingers or all around the palm yet the focus point varies. Dodging a lancet is easy yet catching sight of it is another story as it gives off a glare yet nothing capable of blinding and the needle itself is rather thin and cannot easily be repelled by a weapon. This will pierce weakened metals such as copper, rusted iron, etc and wooden objects. Classified as Light.
Skill name: Just a Glimpse Rank: E Limits: Dawn Elf Skill description: A unique skill to Aldaval of the Dawn Elves. Using the property of light and refraction, Alvah can create a deceiving illusions of flickers and apparitions of herself with movement and lights. With her movement, energy is released that muddles with the surrounding light to create a phantom image of herself that appears as a translucent figure from any part of her body such as the head, leg, arm, even her whole body and anything on her person. These apparitions do not last more than just a split second and do not have much combat use other than a cheap parlor trick yet it can prove useful under the right circumstances. As the skill name suggests, these images are 'just a glimpse' of her body. These are merely created by bending the light to refract her bodily image like that of a mirror that stems from her own ability to 'become invisible' and her ability to transmit her conscience elsewhere yet on a lower scale. The range is the same as Dawn.
Skill name: Razzle Dazzle Rank: D Limits: Dawn Elf Skill description: Another peculiar skill of Adiel that mucks with the surrounding light. While nothing more than a cheap parlor trick that actually can be very disorienting when used just right. By muddling with the light around their person, Adiel bends and refracts the light spectrum like a rainbow after a good rain. This creates a light show of sorts of various colors that will flash, refract and will cover the area like shadows up to ten feet. Blues, red, yellows and all other colors of the rainbow will appear for several minutes at a time before returning to normal. The display of colors obscures sight and this skill is effective with other skills.
Skill name: Ventriloquist Phantom Rank: C Limits: Dawn Elf Skill description: A parlor trick used for speaking in other locations by extending the conscious to a focus point. Adiel can extend her voice to any location she focuses on within her range of Dementia - Dawn and use her disembodied voice to speak normally as if she were physically standing there. This is useful for keeping herself hidden, or to speak to an ally some distance away. While usable with the mentioned skill, Adiel can still extend her voice without it but without her senses or the benefit of the skill but can still relay her voice like normal.
Skill name: Hands of Disgust Rank: D Skill description: Building off of the skill Hands of Intrigue, which is used to pull into a target toward the user yet the opposite is taken into consideration with this skill. When being used by the Dawn Elf, the user's hand glows with energy before it is pushed forward into a wide five by five foot circular convex of translucent light magic used to push back an enemy and deal blunt force trauma at the same time. It will travel for ten feet before the energy disperses with most of its energy dealing the most damage when targets are closer. Distance covered can be ended prematurely by the caster of Hands of Disgust and cannot be used with Hands of Intrigue. Targets whom are forced back are caught within the shape of the wall and are often pushed the full distance but those with a magical skill greater than this skill or a relatively high strength ( roughly 7 to 8 ) stat can and will break this wall.
Skill name: Arms of the Underworld Rank: C Limits: Racial Magic -- Dawn Elf Skill description: With a tie to nature and the ability to animate up to five trees to serve as guardians, Dawn Elves have experience with nature magic. Adiel is of no exception, last seen turning a hundred year old oak tree into a very capable treant. This particular skill however in not of controlling an entire tree, quite the opposite for it is a more specialized and situational spell. Being near a plant (example: Cactus, Bushes, Trees etc), Adiel communicates with the plant itself and exerts her magical control over it. The plant in question experiences the same control similar to that of morning wood but instead it is still rooted in place. Instead the plant's root system is taken over and starts to undergo a rather aspiring growth from the influence of the magic. Adiel exhibits control anywhere from one to three roots capable of traveling underground up to several feet and coming to life by coming out of the ground to strike, entangle or whatever it can do to assist Adiel's needs. Root size varies upon the plant itself and control over the plant only lasts for two posts, including the first turn it is executed. The roots controlled have a stat set of 4/4, considerably weaker than an entire tree. Fire spells are extremely effective as are are anything that can defend against a wooded animated creature. When the duration of her control is nearing its end, the plant will begin to suffer the consequences on the magically grown roots -- should she continue to use the roots after the two posts, the roots will start to blacken and decay away at 1/1 stats and shatter at the touch but if left alone, they will freeze any movement and become immobile like statues.
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