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Soul Eater Rivals (Open & Accepting)

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It has been 30 years since the original Soul Eater story and now DWMA has a new rival, another school. 

Tags: Soul Eater, Anime, Roleplay, Romance, Action 

Reply Madness Influenced/Based Profiles (Kishin, Hybrid, Clown, etc)
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Beary Cozy

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PostPosted: Tue Jan 28, 2014 2:52 pm


Kishin

Image:
User Image

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Name:
Thresh

Age:
Unknown

Sexuality:
Heterosexual

Relationship:
Single

Ethnicity:
Unknown

Do you attend at the DMA?:
No

Likes:
+ Torturing victims
+ Chains
+ Killing helpless people
+ Playing with people's minds
+ Generally being an a*****e to everyone


Dislikes:
+ People who disrupt his fun
+ Killjoys
+ Incompetent people
+ Dumb people
+ Goody two shoes


Bio:
Thresh is a corrupted Kishin who has wandered the lands for a long long time. Some say that he predates the DWMA being created and existed at the time of Asura's rise. Going way back, to when Thresh was actually a human, he was the warden of a prison that contained the most sick minded and psychotic people, deemed to dangerous to ever see the light of day. It was to say that their crazy rubbed off on Thresh as well, as he loved to torture those that he imprisoned, particularly with chains. He was a sadistic individual who relished the art of torture and often ended up torturing some of the people to death. One day there was a riot and the prisoners were slayed one after the other by Thresh, leaving corrupted souls everywhere. However one human against many was still too overwhelming, and soon Thresh had succumbed to death by being hanged by the very chains he used to torture. However rather than dying, the corrupted souls that had been lying around moved toward him for some strange unknown reason. These dark and corrupted souls resurrected Thresh and he came into being as the Infernal Chain Warden. A demon brought to life for his love of torture and death that even the souls of the corrupted were drawn to him like moths to a flame. Thresh ended up killing all one thousand and fifty criminals in the prison, a fullscale slaughter after being brought back from the dead, and that is how he became a Kishin. Since then, Thresh has been wandering the lands in search of souls to feed his ever growing hunger and desire for death and violence, and will not stop until his own Kishin Soul has been ripped from his chest. He keeps the souls of those he slays in his lantern, which is indestructable and draws power from the souls of the lost and forgotten.

Abilities/Powers:

Soul Absorption: If Thresh's Kusarigama (Chain Sickle) wraps around an opponent, it will slowly drain the target's soul. The target is temporarily immobilized and stunned when they are first struck. While Thresh absorbs his target's soul, he gains a portion of one of their abilities, the strength of this ability varies with how much the Kusarigama has absorbed from the target. The ability can be copied because the portion of the soul that Thresh drains will contain copied memories and experiences that Thresh can utilize to advantage. This can allow him to know how to use an ability and its effects. This gained ability is only temporary and will wear off over time.

The first post that the person allows themselves to get caught will be stunned for their next post directly after getting caught in the Kusarigama. The amount drained is 1/10th of their health. Thresh will gain one random ability from the opponent [Most likely from a dice roll 1=First power 2=Second power, etc]. This ability gives Thresh access to a maximum of two random abilities. By stacking this ability he simply gains a portion of the opponent's ability and will follow the positives and negatives of said ability, at about half of its power. Thresh has to wait ten posts before being able to copy another ability. The gained ability can be used for three posts max. Abilities such as Soul Resonance or abilities that require another cannot be copied.


Soul Shield: Thresh can use his Lantern to cast a ghostly shield composed of the souls Thresh has captured. This shield will protect him from physical damage and can also be used to protect nearby allies from damage as well for a brief period of time.

Thresh carries 10 souls on him at all times for this ability. If he kills an NPC he will gain 1 soul for this ability. The Soul Shield will protect Thresh and his allies from any physical damage from Weapons or physical attacks from Meisters, however any Soul Resonance can pass through the barrier, but it will partially weaken and significantly slow the ability down to be dodged. After turning the shield off, Thresh has to wait for 5 posts before reusing this ability. This ability will reduce damage from ranged attacks but magic can easily pass through it. 2 souls are required to protect an ally for 1 post from a normal ability/attack and 5 souls are required to protect an ally for 1 post from a powerful attack/ability such as Soul Resonance. After he uses up the amount of available souls he has to wait 5 posts to refresh to 10 souls for this ability.


Tainted Souls: A tracking ability that Thresh likes to use to hunt and torment his victims, Thresh is able to impart a part of his own soul onto a target's soul which effectively acts like a beacon, telling Thresh where his prey is until the next time they meet. However this ability can only be used on two people at a time and after the next encounter will return the portion of Thresh's soul that he left with the target back to him along with a portion of their soul.

Thresh has to be within close proximity to the target in order to transfer a portion of his soul to the target without the target noticing. He will normally break off a combat encounter because he loses a part of his own soul and doesn't want to further weaken himself in the process. Thresh will know everywhere the target goes and can follow them. When Thresh encounters the 'tainted' victim, his soul will move towards his dark aura and drag along a bit of his opponent's soul, draining them of 1/10 of their health.


Paranoia: Often used with his Tainted Soul ability, Paranoia is Thresh's way of playing with or distracting his target. If the target has their soul tainted, then Thresh can talk directly to their minds as well as conjure images that only they can see. These can range from twisted memories that he makes up to figures that seem like they are real and ready to fight. To someone who is not corrupted by this ability, it would seem they are talking/fighting air.

Paranoia is a harassment like ability that torments victims who are tainted. He can conjure figures that do not exist to distract his opponent or to further drive his opponent insane. It also allows Thresh to telepathically communicate with his target, which can be useful if used on someone he works with to coordinate attacks, although a portion of their soul will still be taken when his own returns to him.


Seeking Chains: Thresh's chains extend to unknown lengths, and a majority of them are stored in a different dimension. He can pull on his chain and will continually be able to extend his range from the two skull like heads that are at his hips. He can also open up little pocket dimensions and portals so that he can string chains around his opponent from all directions and pin them to where they stand.

Thresh can open up to 4 different pocket portals that can shoot chains from them that surround his opponent and chain them to the spot where they stand. He can also use these portals to absorb and redirect projectile/energy related attacks that are small enough to fit through the portal. The portals are about 1 feet in diameter.

Infernal Army: Thresh can release the trapped souls of the dead from his lantern and resurrect them as ghostly wraiths. These wraiths can attack his opponents and are immune to any physical attack. They often overwhelm and tear an enemy to bits, till there are nothing left but bloody ribbons of flesh and broken bones. However they are vulnerable to bright sources of light and magic as well as soul related attacks.

Thresh can summon up to ten wraiths to attack his opponent(s). These wraiths cannot be harmed by physical damage such as punches or Weapons, unless the Weapon is utilizing a soul related attack. These wraiths are very fragile in bright light and are easily 'killed' by magic. If exposed to bright lights, the wraiths become tangible and are able to be physically hit.


Demon Prison: This is Thresh's trump card in any fight. Thresh conjures a pentagon shaped prison of spectral walls composed of corrupted souls of Kishins that he has consumed that span over a fifty feet distance from the center. In order to cast this ability, Thresh takes half of his own soul and begins to absorb bits from those around him. Once he gathers enough power from souls, he conjures it into a small sphere and then throws it into the ground, shattering it to create the prison. These walls will damage anyone who tries to escape it and is much like trying to break through a steel wall and will not break unless an extreme amount of force is exerted such as a Soul Resonance. The floors of the prison will significantly slow down the opponent's movement speed and also drain portions of the target's soul. After an extended period of time, their soul will, if not already, have become corrupted by the Madness trapped in the souls of the Kishin walls. Conversely, Thresh can use this ability to shield himself from anyone on the outside, or should someone be able to escape the Prison before it is fully formed. It creates a large shield like structure that will allow Thresh to recover by absorbing any nearby souls on the outside trying to break through and healing his own soul to compensate for the half of his soul used to cast the ability. The prison disappears once he regains all of the energy from the souls used to create the prison.

Thresh traps the opponent(s) in a large pentagon shaped prison which will prevent escape to another forum until, either a prison wall is broken or Thresh is defeated, in which the walls will dissipate and restore the target's health. After 30 posts of fighting with Thresh in his Prison, the target will have a majority of their soul drained, and will be unable to fight, and will [under the consent of the opponent] have their soul be corrupted into a demon/kishin. After 20 posts of combat within the prison, should the opponent manage to escape, they will be 'tainted' which allows Thresh to know where they are until their next encounter. If there is someone outside of the Prison trying to get to him, the prison walls will slowly drain the target's soul.

Personality:
Thresh is a sadistic and cruel individual who takes great pleasure in tormenting those he haunts. This is in due part to his life when he was 'living' as a warden who loved torturing his 'subjects'. He enjoys receiving and dealing pain and is often seen as a psychotic Kishin spirit who roams the land, collecting souls.

Theme:
Haunting Lullaby

Made By:
Tenari Senbo
PostPosted: Sat Feb 08, 2014 10:35 am


User Image - Blocked by "Display Image" Settings. Click to show.

┏━━━━━━━━━┓
T h r e s h
The Chain Warden
┗━━━━━━━━━┛

What delightful agony I shall inflict upon you...

± : . : ± : . : ± : . : ± : . : ± : . : ± : . : ±
╔══════════════════════╗

Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought

╚══════════════════════╝
± : . : ± : . : ± : . : ± : . : ± : . : ± : . : ±

...Would you like to see your soul ripped from your body?

Currently With: ...
Location: ...
Mood: ...
Thoughts: ...


His Theme






[imgleft]http://static2.wikia.nocookie.net/__cb20130108235421/leagueoflegends/images/7/74/Thresh_Concept.png[/imgleft]

[align=center][b]┏━━━━━━━━━┓[/b]
[size=18][color=green][b]T[/b] h r e s h[/color][/size]
[color=gray][b]T[/b]he [b]C[/b]hain [b]W[/b]arden[/color]
[b]┗━━━━━━━━━┛[/b] [/align]
[align=left][color=green][size=9][b]W[/b]hat delightful agony I shall inflict upon you...[/size][/color] [/align]
[align=center][color=green]± : . : ± : . : ± : . : ± : . : ± : . : ± : . : ± [/color]
╔══════════════════════╗

[size=9][color=gray]Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text [/color] [color=green][b]Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk Talk [/b][/color][color=green][i]Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought Thought [/i][/color][/size]

╚══════════════════════╝
[color=green]± : . : ± : . : ± : . : ± : . : ± : . : ± : . : ± [/color][/align]
[align=right][color=green][size=9]...[b]W[/b]ould you like to see your soul ripped from your body?[/color][/size][/align]
[align=center][size=9][b]Currently With:[/b] ...
[b]Location:[/b] ...
[b]Mood:[/b] ...
[b]Thoughts:[/b] ...
[/align]

[align=center][url=http://www.youtube.com/watch?v=OpwFXLBfBzk] His Theme[/url][/size][/align]

[spoiler]

[/spoiler]

Beary Cozy

Familiar Member

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LtBunsBuns

Shirtless Gekko

PostPosted: Sat Feb 08, 2014 12:20 pm


Oh my lordy. It's Thresh emotion_kirakira Good job on the profile by the way!
PostPosted: Sat Feb 08, 2014 1:35 pm


LtBunsBuns

Haha yep, I was wondering why I never thought of making him in a guild like this sooner. Kept thinking about Nocturne while I was making him too XD

Beary Cozy

Familiar Member

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LtBunsBuns

Shirtless Gekko

PostPosted: Sat Feb 08, 2014 2:24 pm


LtBunsBuns

Nocturne sounds pretty fun to play ^o^ I'm considering making Elise but there was Arachne in the anime, soo...
PostPosted: Sat Feb 08, 2014 3:11 pm


LtBunsBuns

Nocturne is fun to play, and he's a great ADC for Thresh. Nasty laning phase for the opponent. And you should make Elise, could be Arachne's long lost sister or something.

Beary Cozy

Familiar Member

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The Reticent Harlequin
Vice Captain

Unforgiving Tactician

PostPosted: Sat Feb 08, 2014 3:38 pm


Tenari Senbo


Alright, lets see here, most of the profile is okay with me, but I have some concerns about your abilities.

  • Soul Absorption: There must be some sort of limit or cool-down for using this ability, also I am going to need you to put a definite duration for this ability to be active, especially if it allows you to randomly use one of your opponents abilities against them. That brings me to another point, it is to my understanding that each character has a unique and personal ability that belongs to them alone. I've seen some profiles that states, that they had to have gone through extensive training to unlock their ability/power or created the power by themselves, making it exclusively their own. Are telling me that because of this ability, you will be able to easily produce the same exact ability and have it possibly be stronger than that of the original? That just doesn't seem right to me, I know some others would have a problem with it as well. There are many powerful RPC's in this guild and I am certain that only their bodies would be able to produce and control their specific abilities. There are abilities that would potentially kill the original user, or have limits and drawbacks to using them, would you also suffer the same negative effects from using them as well? If you could have this be more balanced and limited, then I could approve this, but as it is now, with little to no drawbacks for you as well as giving you the ability to pretty much copy that of another, this is overpowered.

  • Soul Shield: How will we know the amount of souls you have? Where will you get the souls, from NPC's? Other RPC's? Or will you just have them there? Also, this is meant to protect you from physical-based damaged, such as weapons, fists, boulders, feet, etc. What about energy/elemental based? I'm assuming that they will be able to easily pass through this shield. One more question, you stated that one soul is one post, what should happen if you get 100 or 50 souls? Would you be able to have it last for that many posts? That seems too strong and easily exploitable to me, I would suggest that you get rid of the soul requirement and just have it last for three posts or something like that.

  • Tainted Souls: It should be noted that there are RPC's that can see or sense another soul, should one find out about having a part of your soul latched on to either them or another, it would be fairly easy to remove, by using such things as Soul Resonance, Soul Protect, or using healing magic to effectively remove that part from their own souls.

  • Paranoia: Hm, I see no problem with this.

  • Seeking Chains: I'm a little hesitant about the absorbing and redirecting bit at the end, especially since you have no definite measurement of the portal's size, so, if you wanted to, you could just make it absorb and redirect any and all energy attacks. That will not fly with me, I will need you to tell me the size of the portals and since they are mainly used for your chains, they should not be the size of anything larger than that.

  • Infernal Army: This is fine.

  • Demon Prison: I will need you to put a limit for how long this ability can remain active, also, the opponent is pretty much the only one effected by this. As with another one of your abilities, because of how strong this one is, there will need to be some sort of balance to it. Your character will need to suffer some sort of limitation or drawback, while this ability is active, maybe his own souls is drained, or when a wall is broken, instead of an explosion, you person will take massive damage. This is your trump card and like with others in this guild, using it comes with a price. For some, it will leave them unable to battle, for others, they will be killed should they use it, while a few would have to sacrifice an arm or leg and use an substantial amount of energy to cast it, so you will need to have something that makes this a risk to use. And what is the range of this ability? 30ft?60ft? How wide does it stretch? What if the opponent is fast enough to get out of the range? Would it still be active?
PostPosted: Sat Feb 08, 2014 7:18 pm


Tenari Senbo

I just realized I was quoting myself ; - ; Forever alone. If I make Elise, will you roleplay with me?

LtBunsBuns

Shirtless Gekko


Beary Cozy

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PostPosted: Thu Feb 13, 2014 5:51 pm


LtBunsBuns

Sure thing!
PostPosted: Thu Feb 13, 2014 6:11 pm


Spreader of Despair


Addressed and edited/deleted sections of some of the abilities. Also added some clarifications for a couple.

  • Soul Absorption: He gains the ability from memories he copies from the section of the soul he drained, which grants him the knowledge of how to use the ability. He can only use the ability up to 3 times depending on whether he chooses to use it or not. There is also a ten post cooldown and he also gains the negative effects of any ability he copies, whether it exhausts him after using it and such. Got rid of the being trapped in it for '10 posts makes them too tired to fight' because I realized no one in their right mind would just chill for 10 posts wrapped up in chains as Thresh sucks the life from them. Also he cannot use certain abilities such as Soul Resonance or an ability that requires two or more individuals to perform.

  • Soul Shield: Added that it is easily passed through by magic, but long range projectile attacks like arrows or whatnot that typically pierce through shields or armor, are partially weakened. Also to clarify and reword, he will be carrying 10 souls on him at all times for this ability. Using 2 souls can be used to protect an ally for 1 post on a normal attack, and 5 souls can be used to protect an ally for 1 post from a powerful attack. If he runs out of souls for this ability, he has to wait 5 posts for his lantern to bring forth the souls to use. Every combat encounter will reset his souls for use to 10. Also I won't have him going on a murdering spree to kill a hundred NPC's to gain souls for use during a fight.

  • Tainted Souls: In all honesty this is whether the other person is ok with it or not. Most of the time Thresh is just going to leave after he uses this ability, and it is up to the other person whether they see a portion of his soul latched onto theirs. how they get rid of it is up to them, but they won't notice it immediately after he uses the ability since he will be close enough to just pass it onto them without much notice.

  • Paranoia: No changes made.

  • Seeking Chains: Reduced the number of portals he can have open because it is a little too much to have to focus on with 10 open at once. The portals are about a foot in diameter, so he can't redirect a giant fireball if that's what you are worried about. Most of the time though he's just going to be shooting chains from them though.

  • Infernal Army: No changes made.

  • Demon Prison: The prison is active for 30 posts and also added that he has to use his own life force in order to create it along with nearby others to cast it. Also added a shield like effect in the event that they do manage to get out of a 60 foot radius prison/arena that would protect him and any ally in his vicinity from anything on the outside, just so that half of his life didn't just go to waste. If it gets used as a shield then he just absorbs the souls from the prison walls until his own is returned back to full strength.

Beary Cozy

Familiar Member

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The Reticent Harlequin
Vice Captain

Unforgiving Tactician

PostPosted: Thu Feb 13, 2014 6:19 pm


Tenari Senbo
Spreader of Despair


Addressed and edited/deleted sections of some of the abilities. Also added some clarifications for a couple.

  • Soul Absorption: He gains the ability from memories he copies from the section of the soul he drained, which grants him the knowledge of how to use the ability. He can only use the ability up to 3 times depending on whether he chooses to use it or not. There is also a ten post cooldown and he also gains the negative effects of any ability he copies, whether it exhausts him after using it and such. Got rid of the being trapped in it for '10 posts makes them too tired to fight' because I realized no one in their right mind would just chill for 10 posts wrapped up in chains as Thresh sucks the life from them. Also he cannot use certain abilities such as Soul Resonance or an ability that requires two or more individuals to perform.

  • Soul Shield: Added that it is easily passed through by magic, but long range projectile attacks like arrows or whatnot that typically pierce through shields or armor, are partially weakened. Also to clarify and reword, he will be carrying 10 souls on him at all times for this ability. Using 2 souls can be used to protect an ally for 1 post on a normal attack, and 5 souls can be used to protect an ally for 1 post from a powerful attack. If he runs out of souls for this ability, he has to wait 5 posts for his lantern to bring forth the souls to use. Every combat encounter will reset his souls for use to 10. Also I won't have him going on a murdering spree to kill a hundred NPC's to gain souls for use during a fight.

  • Tainted Souls: In all honesty this is whether the other person is ok with it or not. Most of the time Thresh is just going to leave after he uses this ability, and it is up to the other person whether they see a portion of his soul latched onto theirs. how they get rid of it is up to them, but they won't notice it immediately after he uses the ability since he will be close enough to just pass it onto them without much notice.

  • Paranoia: No changes made.

  • Seeking Chains: Reduced the number of portals he can have open because it is a little too much to have to focus on with 10 open at once. The portals are about a foot in diameter, so he can't redirect a giant fireball if that's what you are worried about. Most of the time though he's just going to be shooting chains from them though.

  • Infernal Army: No changes made.

  • Demon Prison: The prison is active for 30 posts and also added that he has to use his own life force in order to create it along with nearby others to cast it. Also added a shield like effect in the event that they do manage to get out of a 60 foot radius prison/arena that would protect him and any ally in his vicinity from anything on the outside, just so that half of his life didn't just go to waste. If it gets used as a shield then he just absorbs the souls from the prison walls until his own is returned back to full strength.

Alright, I think that addressed most of my concerns, you are approved.
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Madness Influenced/Based Profiles (Kishin, Hybrid, Clown, etc)

 
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