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Combat System, Looking for opinions, testers

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Otiax

Learned Seeker

PostPosted: Fri Jan 24, 2014 10:09 am


General Idea :Alright folks, I have been trying to come up with a sort lite rule set to use in forms to offer some structure to combat, character advancement and abilities. Quick not everything here is a work in progress, needs testing and refinement ( not even sure of all the values yet, details of combat, how to deal with spells and what not, among other things ). Just give it a quick read through and offer up any opinions of questions you might have. I will do what I can to update this if there is any movement on the thread. I would be looking for people willing to do up characters and do a little play testing in some combat scenarios and see what improvements can be made.

What needs work :
- Combat // How to deal with expanding actions sets
- Combat // Movement while under attack? Not sure what to do about this aside from the fact that if your getting attacked you cant take a move action.
- Combat // Spells, Special Abilities, Feats, Maneuvers any number of things need work and balancing
- Character Creation, Spells, Abilites // Needs work. Thinking of a build a spell system, along with something for physical attacks and what not.
- Character Creations Feats // What are feats? Things your character wouldn't be able to do normally or without some sort of training. Dual Wield, Oversize / Heavy weapons etc any number of things.
- Not sure what else but there is also work to be done ( cant come up with anything more off the top of my head.


Character Stats

Body : a measure of the character's physical prowess and health.
Mind : a measure of the character's mental capacity and intelligence.
Soul : a measure of the character's spirit and willpower.

( Body / Mind / Soul, will all be out of a value of 100 but I don't want to see anything higher then 20 when we start. Now we can also include checks for these stats if the characters try to do something related to it. Lift something heavy ( strength ), Understand an ancient text ( intelligence ) Resisting the temptation of a demon ( soul ).

Combat Stats

Actions : 3 ( How many actions a character can take in combat ).
Damage : ( Body + Mind + Soul ) :Characters ability to deal damage
Defense : ( Body + Mind + Soul ) / 3 :Characters damage reduction
Health : ( Body + Mind ) x 2 Hp pool : Obvious enough

Additional stats ( May or may not use )

Energy Points ( Mind + Soul ) x 5 Pool of power used for various abilities, mana basically.
Shock Value : ( health / 5 ) A value used to represent the amount of damage a character can take from a single attack before becoming stunned. Last a single round.

Combat

Now how will combat work? Characters will get three actions in combat. Move / Attack / Defend or Support ( Special read note ). This series of actions can be done once every post in combat ( character will be able to purchase additional actions ). Here is a description of each actions.

-Movement : The character is able to move about the battle field.

-Attack : Any offensive action taken by the character to harm, debuff or other wise cause harm to an enemy. Attacks are always assumed to hit, taking damage after damage reduction.

- Defend : Any action that could be considered defensive, blocking, dodging, casting a spell to repel an attack etc. Defensive actions always double a characters damage reduction.

- Support : Any action taken in order to offer aid to another character. It can be a healing spelling, moving in the way to block an attack, buff etc. Any character may swap out any action in order to provide support for another character. Assumed to always go through.

Further more there will be classes that provide options for characters. ( They are pretty general and can be customized as the rp moves along ).

Strikers : Damage dealer, can replace the movement or defense action for an additional attack. Applies to both magic and melee.

Defender : Defensive class , can replace movement or attack with an addition defensive action. Applies to both magic and melee.

Support : Specializes in supporting other characters, may replace any action for one that targets an ally. Healing spells, buffs, position swapping, blocking and what not.

Now what does this all mean in combat and posting? A jumbled mess of assumptions that will smooth its self out once people get used to the idea of the system and how it functions. An example is best to show case this.

Vikar / Defender

Body 20
Mind 15
Soul 15

Attack 25
Defend 16
HP 75

Vikar held his weapon firmly as his eyes wandered about the cavern entrance. He had been task to retrieve stolen cargo, taken by a small group of goblins. The creatures were simple enough to track, not bothering to cover their tracks. Although he didn't expect four of them to be guarding the entrance, regardless it should be simple enough to cut through them. Taking his first steps forwards he dashed towards the first goblin ( Movement ), he held his halberd high in the air and brought it down onto his enemy ( Attack ). Feeling his weapon strike he pulled back and took a defensive stance ready to block an attack ( Defend).

4 goblins
2 actions
Attack 20
Defend 10
HP 5

The goblins were shocked to see an armored giant march onto their encampment, quickly they mounted what defense they could but he had already attacked one of their own. As the halberd came down the goblin dashed to the side ( Defensive actions increasing defense to 20. It takes 25 dmg- 20 dmg reduction, loosing 5 hp thus dying ) it was a futile attempt however, the blade still cut through the body of the creature leaving a lifeless corpse. A cry could be heard from it, rallying on the other goblins. The remaining three went about their way and moved towards the giant ( Movement actions for all three ), maneuvering about the terrain. Once they were close enough they began their attack, one swinging a blade, the other an axe, the last holding the spear at some distance.


Vikar watched his enemy fall to the ground, a grin formed upon his face. Although his joy didn't last for long as his enemies rushed towards him. It wouldn't be long until he was in the fray. When a sword came from his side, he step back blocking attack ( defend, taking no damage ). When it came to the axe he felt it strike his armor but it did little to slow him down ( defend, not damage ). The spear found its way into the meat of his belly, it hurt but he had faced much worse ( Can't defend, can't move or attack as he is reacting so he must take the attacking suffering 4 damage (( 20 dmg from the goblins, taking off his natural defense )). His hp drops to 71 ). Fill with anger he lashed out against the goblin the struck him, bringing the spiked end into the creature, ending its life in one fell swoop. (Regardless if it defends it will die, so I went ahead and killed it for writings sake ).

Now that is a basic idea of how combat would work. The assumptions keep it running smoothly I suppose. All one has to do is count their actions and then do a little math for the way of damage. I can post as enemy npcs, the stats will be there as well so players can automate combat to some degree or another. Another option is to simply post the stats of enemies they will be fighting and allows the players to control the npcs actions to some degree or another. I am not too sure really.

Advancement

Characters will be granted exp in order to purchase upgrades for their characters. It can range from additional actions, stat increases, spells, special attacks, feats ( dual wielding for example, using different types of weapons and bonuses like increased dmg or something like that )
PostPosted: Fri Jan 24, 2014 4:10 pm


Lets do this. i'll help and what would you say would be a fair cash reward for anyone else that volunteers? 1k each? A free Drawn Chibi?


First, questions:

So where do i go about filling out a test character?

What do you mean by 'expanding action sets" Are these anything like ability chains?

Do you mean out of 20 total spit between the B/M/S or more than 20 on a starting stat?

Purchase? how do you purchase additional actions?
Is this purchase in game currency, sent to you, per turn, or forever?

I want to know more on your exp setup. is it money or prowess? can we only spend it on skills, therefore making it a skill point? can we spend it on our B/M/S stats?

Adorkable Monster
Captain

Friendly Citizen


Otiax

Learned Seeker

PostPosted: Fri Jan 24, 2014 5:49 pm


Adorkable Monster
Lets do this. i'll help and what would you say would be a fair cash reward for anyone else that volunteers? 1k each? A free Drawn Chibi?


First, questions:

So where do i go about filling out a test character?

What do you mean by 'expanding action sets" Are these anything like ability chains?

Do you mean out of 20 total spit between the B/M/S or more than 20 on a starting stat?

Purchase? how do you purchase additional actions?
Is this purchase in game currency, sent to you, per turn, or forever?

I want to know more on your exp setup. is it money or prowess? can we only spend it on skills, therefore making it a skill point? can we spend it on our B/M/S stats?


Regarding rewards I could offer a few thousand to those that wish to participate. I can draw but not so well, figure people might be just willing to lend a helping hand but that might be asking too much. I will figure something out if people demand it.

Apply for testing : Regarding that pm me and I will let you know. It works with just two but more might be useful.

Expanding action sets : How to arrange classes and what not after three or more actions. That is about it.

Stats : Right now I haven't a clue how I will handle the generation of character stats. It might simple be a point by system or I will establish a base for different races ( B :10 M: 10 S: 10 for humans as they are pretty rounded ) and then either offer a small pool of points as addition or a die roll (d10) depending on what I feel like. What I meant by 20 total is for a single stat at the time of character creations, this is to prevent them from being too powerful at the start, forcing them to work to improvement. Each stat has a limit as well, it can only be enhanced four times ( look at advancements ), meaning the limit would be whatever the base is plus twenty ( Limits character, races etc. Can be surpassed by means of magic or abilities but after taking four advancements its impossible to upgrade it through exp ).

Advancement : It will work with exp for the most ( Some things can be taught like skills for a cost ) other wise it just a matter of prowess. Exp will be granted to characters for complete tasks or when I feel it is needed. After that enhancing stats would be bought with exp, adding +5 to any existing stat, ( first purchase would be 100exp, second 200exp, third 400exp and last one being 800exp // Note these values aren't for sure ). Abilities, feats, spells will all be bought in the same manner using exp but at different values which I need to figure out.

I hope that answers your questions. If there are any more I will do my best to answer them, if anything needs to be cleared up let me know.
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