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A general roleplay guild with emphasis on improving RPers. 

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Reply 04 Setting and Story Development
Guild-size Not-Quite-Steampunk Fantasy Setting - What Do?

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Fickle Chance

Vermillion Shade

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PostPosted: Wed Jan 08, 2014 8:22 pm


As I've mentioned while introducing myself through the Directory, I'm constructing a role-playing guild focused on a single fantasy setting. It's hidden from both my profile and the guild registry, so don't waste your time searching for it right now.

I've hit a couple of brick walls - and I haven't nearly enough firepower to blast my way out of this writer's block.

The plan is to produce a pseudo-traditional fantasy setting with a steampunk flavor, but isn't quite "there" yet. I don't want to completely follow the beaten (or rather, "Tolkien") path on the fantasy aspect of the setting; I am, however, hoping to put a nice amount of faerie and folk-spiritual lore into the setting.

I'm also hoping to allow players to have the unique pleasure of creating a sorcerer who can always rely on his 45-calibre "magic wand" when things go South. A setting allowing - and sometimes requiring - our heroes to roll out the cannons to shoot down a dragon. All of this... without the balance between the technological and traditional sword-and-sorcery aspects being tilted so far in a particular direction that the other becomes obsolete or unconvincing.

If you know your PC/console role-playing games, then I would like to cite Arcanum, Final Fantasy 6, and the Wild Arms series as examples, but not necessarily the end goal.

Before I can even begin to ask for feedback about the actual details of the setting - at least, the ones I've readied so far - maybe I could test the waters first by asking for thoughts on the ideas driving the setting itself...?
PostPosted: Thu Jan 09, 2014 10:24 am


Sounds like interesting ideas. I would suggest looking into the time period when the technology you want to include was created and what factors prevented them from being widely used. Then see if these factors could be overcome by the fantasy aspect.

Shade264


Fickle Chance

Vermillion Shade

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PostPosted: Thu Jan 09, 2014 12:15 pm


Shade264
I would suggest looking into the time period when the technology you want to include was created and what factors prevented them from being widely used. Then see if these factors could be overcome by the fantasy aspect.


If that's all there is to your suggestion, I'd say the answer is pretty straightforward. The most comparable time period for our world would be somewhere between the 17th and 18th centuries. As for how the fantastical aspect plays a part... let me use telegraphy as an example.

You could probably find this much out by skimming a Wikipedia article, but an earlier telegraph system before the ever-familiar "HELLO WORLD STOP" electrical telegraphs were these comm-towers called "semaphores," which used mechanical shutters to relay messages. These were invented at the end of the 18th century, but were grandfathered by electrical ones after... like, 1810 or something?

Now that we have that information, let's throw magic into the mix. Any spell-caster can eventually learn how to cast a "sending" spell to send short messages to distant people... within a certain distance, and only if the caster is acquainted with the target. However, magic is at least somewhat similar to programming or coding - a spell is basically a string of "information" being sent to a clearly-defined target, where that information is then "read" and executed. (Which is why battlemages have a pretty hard time learning new spells.)

With that said, having a skilled mage place certain enchantments on the earlier prototypes of an electrical telegraph would make the implementation of such things *much* easier. The only issue is that they are only useful across one region and don't allow for global communications yet.

Stuff like that isn't too hard to think through; the only "issues" are with weaponry. Firearms have been around for, like, ever - even the first revolver was designed in the 16th century (though at the time it was expensive as hell). Yet with industry starting to make good headway in a fantasy setting, it's not exactly inconceivable to believe that firearms could be made available to the regular person - provided they've got plenty of money to spare, or are just skilled thieves. Melee weapons like swords or pikes are usually held only by adventurers, mercs, nobles (sometimes), guardsmen and soldiers - all of whom are quite likely to also have a gun.

So the "wandering swordsman" or "big dumb warrior" archetypes probably won't get the time of day in battle without technological or magical assistance.

The goal of all this, of course, is to catch as many people's interest as I can with this setting. Someone want to help me brainstorm this out? For all the writing I've done, it's all nothing but underdeveloped ideas and I'm not entirely sure what direction I should be taking this setting at all.
PostPosted: Fri Jan 10, 2014 1:36 pm


Couldn't that be used for the basis of a messenger guild? If a mage was a member of a guild then annual meetings held at headquarters would provide opportunity to create new contacts for regions and provides the guild the opportunity to assign mages with a large list of contacts to high traffic areas.

Sorry if I'm not being too helpful, it's been a while since I've created a world myself.

Shade264


RapscalliantJackalope

Dapper Noob

PostPosted: Sun Apr 20, 2014 11:12 pm


Are you still working on this? I love the idea, especially the link between magic spells and programming. It combines my two favorite genres, fantasy and steampunk, and I hope I haven't missed the chance to see it by joining Gaia only recently.
PostPosted: Mon Apr 21, 2014 2:58 pm


RapscalliantJackalope


Honestly, I kinda ceased efforts to develop this further, since I wanted to work on a different idea. I want to create this world, of course, but I've *got* to think about how I'm gonna make it work in the context of Gaia, and about what Gaians tend to be looking for in a role-playing guild (I don't believe in sacrifices of quality; I draw the line somewhere, y'know). ...Or if I should say "Nope, this is wasted on Gaia" and create an InvisionPower/InvisionFree BBS or something.

If people just play on it for a month before letting my guild burst into flames 'cause of inactivity, I would not approve.

Fickle Chance

Vermillion Shade

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04 Setting and Story Development

 
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