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Chrysicai :: God of Medicine

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PostPosted: Mon Dec 23, 2013 12:09 am


Chrysicai - The Host


Name: ChrysicaiUser Image
Nickname: Cai
Race: Human
Occupation: General Practitioner Healer
Gender: Female
Orientation: Straight

Age: 25
Height: 5'9
Weight: 140lbs
Hair: Straight and orange, worn either up in a tight bun, or a long single braid down to the small of her back.
Eyes: Grey
Distinguishing Features: A heavy coating of freckles covering all visible areas of skin.
Skin tone: Fair
Clothing style: Simple cuts in sturdy fabrics, non-restrictive and unembelished by any decoration. Usually in muted earth tones or neutrals. Cai rarely wears black or vibrant colors and if she does, it's due to a lack of any other option.

Personality:
Sit Down. Shut Up. Do as I say. Cai is In Charge and you'll just have to deal with it. This is her show and she'll run it whichever way she likes. She wants her fingers in every little pie and everything going her way. Cai is very much the micromanager. She'll constantly be on others backs, making sure they're doing their work properly. She doesn't so much agree with lazing about. There are things to be done and people need to do them NOW not later or when they feel like it.

Cai believes she's doing what's best for the Weyr and it's inhabitants though many will just find her bossy. Cai will question anyone and everyone's methods if she doesn't think they're the best. "Why not do it this way? It would go a lot faster if you did this..." ect. While she won't make friends with those she bosses around, if given leave to do as she wants, she gets good results.

Cai doesn't like people arguing with her. She's very stubborn and set in her ideas. Things will go a LOT smoother if you'll just do as she says. As a healer she's shown a talent for it. Her serious attitude applies itself well to her chosen craft though her bedside manners leave much to be desired. In fact she's quite blunt in telling you the truth and exactly what she thinks.

Casual friendships are easy enough to maintain so long as she surrounds herself with followers or authority figures she respects. She hates being challenged for her position. If you want someone to give you direction she's the girl for you.
PostPosted: Mon Dec 23, 2013 12:10 am


Host History


Chrysicai was born and spent her early life at Benden Weyr. Her mother was a greenrider and her father a blue rider who wooed her after a saucy night following a far flown greenflight. After a brief romance he fell disinterested and left her with child, telling her to drop it between as he wanted nothing to do with fatherhood. Distraught with no options, she kept the child, naming it after him in hopes of regaining his affections. S'ris was true to his word though, even though the child obviously bore the stamp of his genetics he wanted nothing to do with her or her mother.

Cai grew up fending for herself for the most part, her mother regretting her decision to keep the child. She had trouble seeing the girl's bright hair and freckles without feeling that betrayal all over again. The one thing Cai learned from her mother's short and rare visits is to hate her father for leaving her and that men weren't trustworthy. Depsite the distance from the older woman, Cai idolized her mother and took everything she said to heart.

Thankfully, Cai was a naturally independent child. Stubborn and sure of herself she fought her way to the top of the pecking order among the hold children and later, healer apprentices. She'd develop a circle of others who were kept more acquaintances than actual friends. When she came of age, she threw herself into her chosen craft much like she'd seen her mother do. Her career in healing became her passion and sole focus in life.

Chrysicai never did date or have any form of romantic or physical relationship with other people. Simple things that come common to others, hugging, kissing, even shaking someone's hand, she avoids whenever possible. It's only through a clinical detachment that she can examine and treat patients when needed.

After 6 turns of intense training and dedication to her craft, Cai gained her journeyman knots and was sent back to Benden to fulfill a turn of practice before she would be allowed to return and further her studies. Shortly after her return to Benden, the Wherhandlers, led by Master Handler Keller. Staged a coup, using a re-discovered ancient artifact to distract the riders of Pern while they attacked and took over two of the three Weyr's they'd laid claim to. Caught in the crossfire and confusion, Cai fled a-dragonback to first Malvren, then to Trine Weyr in the South as Malvren also fell to the bloodthirsty Wherhandlers.

There, among the overcrowded refugee camps, Cai found her skills in high demand. Healers were in short supply and with a few thousand people over capacity in a tropical climate disease was a big concern. The circle of life never ceases though and even with bigger concerns on the minds of the people of Trine, two dragons, a crimson and the displaced gold of Benden rose within days of each other. Each produced small, but healthy clutches and the weyr was in a state of high excitement preparing for the hatching.

It was a shock then when under the cover of darkness, with the eggs due to hatch at any moment, a small, elite group of Wherhandlers slipped past the weyr defenses, stole into the Hatching grounds and managed to make off with over half the eggs.

By morning, the theft had been discovered and search parties were organized to track the thieves. Candidates were sent with each party as the eggs left behind had begun to hatch. Cai herself stayed behind, on duty as a safety precaution for the Candidates left behind to Impress. She did not expect when the last crimson hatching was freed from it's shell, the only atypical clutched to the traditionalist Benden gold, that it would cry out to her from across the Sands, halting her in her tracks and changing her future in one heartbeat. She would no longer be Cai, the Healer. She was now Cai, the Crimsonrider.

Weyrlinghood was difficult for the pair. Cai, not expecting to ever Impress, was resistant to the uninvited change in her life. Plus, having guarded herself against personal feelings towards any living creature, she had trouble coping with the souldeep connection and unconditional love she felt for this tiny, weak creature. She had friends though. The infectiously happy personality of her Miath saw to that. Her first, and closest being that of another weyrling, a young man named Wen and his black dragon Rynsemth. Miath had formed a quick and wholehearted love for her fellow atype, believing him to be her clutchsib though they had no actual relation to each other.

Together, they made the decision that all Crimsonriders are faced, to clutch or to fight. It was a difficult decision for Cai despite the fact that her and Miath's desires were in synch. She hated the thought that Miath would be a burden on the weyr until such a time as she rose and attempted to clutch, and that as a breeding crimson, her worth was only in the amount of eggs she managed to lay, if any at all. It would be harder though on the dragon if she was forced to fight. It just was not in her nature, and as a healer, Cai was of more use on the ground during Threadfall.

*insert Gehenna: 1 week each of sins, + years of missing sky/twilight. Sky returns*

*mental/emotional healing begins*

*appearance in the Edel world approx 2~ turns after Gehenna is averted*

*bad Fall requires her and Miath to deliver firestone bags due to lack of weyrlings for the job. Miath jumps between to avoid scoring, poorly visualized doesn't trap them between but sends them to above the pantheon.

Notes:
Miath never clutched
Currently residing in structurally sound, but apparently abandoned stone warehouse. Slowly adapting to all the strange new things and sights and knowledge. Focused on obtaining some basic supplies for her current survival.

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PostPosted: Mon Dec 23, 2013 12:17 am


Host's Bonded: Miath


User Image


Crimson Miath
Age: 7
Personality:
Miath is a creature of the senses. Things that look nice, feel nice, sound nice, or smell and taste nice all appeal to this self indulgent dragon. Unpleasant things like chores, and lessons are generally to be avoided. She'd much rather laze about on a perfectly sunny beach then attend to her rider's studies. With the threat of Thread over their heads and war amongst the weyrs should they not live every day to it's fullest? A day spent indoors hard at work is a day wasted that they will never get back. Miath intends to never waste a single day this way.

Not to say she will never pull her weight among the wings. She can be convinced to put effort towards a common goal... if you bribe her. Promises of a deep scrubbing or an extra fat herdbeast can be quite the motivators so long as you keep up your end of the bargain. Miath will be severely disappointed in you if you don't. You may find yourself something that is no longer pleasant and shouldn't be around her till she forgets about the incident. This can even extend to her rider. Should Hers not follow through with a promise she may find herself shut out of the crimson's mind and given the cold shoulder. Thankfully due to a stereotypically draconic memory, Miath most likely will have forgotten your transgression by the next morning.

When it comes to a crimson's reputed temper Miath displays little of it. She has a very long fuse and explosive reactions are extremely rare. She forgives and forgets with relative ease. Miath would much rather move past any unpleasant nonsense and get back to sunning.

A dragon so focused on personal pleasure might be seen as conceited and vain. Miath is gregarious in her indulgences, wanting to share her time and pleasures with as many companions as possible. It's not all about her enjoyment but that of everyone. They had better hope they enjoy her own brand of pleasures because Miath can be VERY insistent. Being alone does not agree with Miath. What is a swim in the lake if she has no one to talk to or play with?

Miath is not entirely an open book either. What goes on between her and her rider is Their Business and not to be discussed amongst others. Attempts to pry into their relationship are a quick ticket to shuns-ville and if you persist? It's one of the few things that can make this crimson snap.

Why Me?
Cai needs to take a moment and actually smell the flowers she loves to study so much. Having a good work ethic is fine and dandy but Miath feels Cai's going to work herself into an early grave if she keeps this up. Miath admired her genuine interest in the betterment of others. Their methods may be different but they both want to make the world a better place. Cai's determination to get stuff done and constant drive to work will get the two through lessons and training while Miath's insistence upon frequent baths and oiling will give Cai a chance to relax and de-stress while still feeling productive.

Size: Very Small
Build: Below Average
PostPosted: Mon Dec 23, 2013 12:18 am


Vantari - The Apothecary

Quote:
Inventum medicina meum est, opiferque per orbem dicor, et herbarum subiecta potentia nobis. Hei mihi, quod nullis amor est medicabilis herbis; nec prosunt domino, quae prosunt omnibus, artes!
(Medicine is my invention, throughout the world I am called the bringer of help, and the power of herbs is under my control [but] alas for me, love cannot be cured by herbs, and the skills which help everyone else do not benefit their master.) - Metamorphoses


Name Ideas

Paean - Greek
"... there the earth, the giver of grain, bears greatest store of drugs, many that are healing when mixed, and many that are baneful; there every man is a physician, wise above human kind; for they are of the race of Paeeon." - Homer
"Unless Phoebus Apollo should save him from death, or Paean himself who knows the remedies for all things." - Hesiod

Ghede Nibo - Haitian
Ghede Nibo is considered a great healer, carrying a bottle of white rum infused with medicinal herbs.


Dhanvantari - Hindu
Dhanvantari (Sanskrit: धन्वन्तरि) is an Avatar of Vishnu from the Hindu tradition. He appears in the Vedas and Puranas as the physician of the gods (devas), and the god of Ayurvedic medicine. It is common practice in Hinduism for worshipers to pray to Dhanvantari seeking his blessings for sound health for themselves and/or others, especially on Dhanteras.

Vivek - Knowledge, Wisdom
Sanjiv - Reviving


Name: Vantari
Domain: Medicine
Gender: Male
Race: Humanoid/Naga
Physical Age: Middle-aged by human standards. Early to Mid 40's

Physical Appearance: (Dark skinned, somewhat tall, sturdy build. Not skeletal. Reasonable working man strength. Notably musculature in the arms when visible but nothing exceptional.)

Possibly has alternate large cobra form available during Youth/Diety stage. Think Naga. Four Arms!)

Clothing Style: Formal, elegant and clean cut. Black primarily. More modern in appearance than some gods but with a subtle embellishment that sets it apart. A mixture of Hindu and Haitian influences. If you were to see him on the streets of whatever society you're a part of it's possible you might just glance right by him, but if you actually notice him him you can tell that something is out of the ordinary. Those with heightened sensitivity might notice a vague yellow-green glow to him, a hint of scales under the skin, or even note the presence of his other arms.

Diety Personality:

(inspiration)

Ghede Nibo:


One of the most powerful healers there is. He died a violent death, but was luckily adopted by the Baron Samedi and Maman Bridgette. He is said to be very handsome, and dresses well. Ghede Nibo is well-respected in any house he visits. He will protect any who die young, and there is no more loyal friend.

He may be a Mason, as many Barons and Ghedes are. Therefore it would be a Masonic apron he sometimes appears in. He speaks for the unclaimed dead. Some people say, in the kindest way possible that his manner are soft. Despite this, he can locate all the female in the congregation and favors them as mounts during possession.

The mounted, or horses, will then BE Ghede Nibo. Therefore it makes sense they promptly chase any female they can find. His favored color is purple.

Amrita - nectar of immortality
Dhanvantari - Hindu God of Medicine
Ghede Nibo Haitian God of Healing, medicinal herbs, and lost souls

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PostPosted: Mon Dec 23, 2013 12:58 am


Medicine



Domain Concept: The practice and making of medication and vitamins. It also refers to the making of spell-giving potions, or alchemical potions (or elixirs) believed to have transforming powers, such as the power to extend life, boost energy, or enhance the mind. It also refers to any substance used to poison someone, to prevent or treat disease (or, for that matter, to cause it), or to gain control of someone's behavior.

Domain Symbols: Chalice, Serpent, Mortar & Pestle

Potential Abilities: Imbue - Strengthens the natural harmful or helpful properties of a source ingredient or concoction.

Patent Medicine - Removes all harmful or helpful properties from a source ingredient or concoction.

Euphoria - Induces an opiate-like high in the subject, may also cause halucinations

Cleanse - Flushes all traces of toxins from a subject, may not be a pleasant experience.

Fading:


Notes
We investigated the meaning and the roots of the snake's usage as a symbol of medicine, the medical profession, toxicology and toxinology by examining mythological, archeological data and a variety of texts from the ancient Greek world. The snake figure was associated with Asclepios, the ancient Greek God of medicine, and possessed benevolent properties. It was believed to be able to cure a patient or a wounded person just by touch. The snake is also connected with pharmacology and antisepsis, as snakes possess an antivenom against their own poison. The snake is related to sciences associated with poison and death, such as toxicology and toxinology, and it also implies a metaphysical idea. It is connected with the underworld, not only because it crawls on the ground, but because it can bring death, connecting the upper with the underground world. The ability of the snake to shed its skin has been associated with the circle of life, and the renaissance spirit also, ever since early Hellenic antiquity. Consequently, as a symbol of the modern medical profession, toxicology and toxinology, the snake twisted around a stick or the snake beside a pharmapeutic cup, which also implies the use of medicines or even poison, has its roots in the ancient Mediterranean area as proven by the archeological data combined with literary references. Its benevolent as well as its poisonous properties could be paralleled by the similar properties of medicines. Source

Worshipful Society of Apothecaries
PostPosted: Mon Feb 24, 2014 9:01 am


Quest


Name: Vantari
Host: Chrysicai
Domain: Medicine
Gender: Male
Jewel: #7
RP Status: Active

Colors:
Skin:
Eyes:
Hair:
Wings:
Edits:

Morph: #4
Youth: #11

Offer: 2.5m

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PostPosted: Mon Feb 24, 2014 8:13 pm


(going to store Jazzie's profile here....)

Jossalyn - The Lost Child


Name: JossalynUser Image
Nickname: Jazzie
Race: Humanoid, GCB "Gender Confused Bishonen"
Occupation: N/A
Gender: Female
Orientation: Pansexual

Age: Mentally and physically about 24, actually 10?
Height:
Weight:
Hair: Bright blue with green streaks, natural. Falls in thick waves down past her shoulder blades.
Eyes: Grey
Distinguishing Features: Aside from her hair, none noticeable at first glance. She will age fast until she reaches adulthood. After that it is unknown how long their lifespan is.
Skin tone: Fair
Clothing style: Eclectic. Bold Colors and loose fabrics. She doesn't like anything clingy or too heavily patterned. Fabric needs to be soft and smooth but not fuzzy. She'll be very picky about this. Belts and such may be snug, but not tight.
She loves color and can be haphazard in pairing her shades, but she dislikes heavy patterns.


Personality:

Self centered, Dependent, Immature
Motivated, Organized, Extroverted


Jossalyn is very outgoing and social, craving attention and affection from those around her. Of course it's preferable if the attention is positive but any attention is better than none.

-oooooold personality-


Jazzie tends to be rather outgoing and playful though she's rather self centered. She likes having the attention on her and will do what she can to keep it. She's friendly enough if you interest her. She's a very curious person and definitely wants to know more about almost anything.
Jazzie is turning into a bit of a neat freak. She likes being clean and keeping things orderly. She pretends to not care if in the end things come out in her favor but really, she hates it when things are dirty or unorganized or chaotic.


Abilities:
GCB are only a little stronger then an average human of their age. So... a 7-year-old appearing GCB may be as strong as a 10 year old. Think action movie strength. They may not be able to bend steel, but they are able to punch a hole through a plaster wall without much effort. Basically, they can kick your a**, but Bruce Lee would hand them their a** on a silver platter.
As far as other abilities go, think Buffy. Maybe pre-approved RITUALISTIC magics. Basic perception of the paranormal. The ability to see ghosts, sense presences, and perhaps speak in non-human tongues. Nothing too insane, just kind of hypersensitive, like a medium.

History


Jossalyn remembers the mansion, and GD, but not much before that. She recalls living there with a horde of other GCB (and where that name came from she has no idea) of all ages, appearances, and even species. Jazzie doesn't know how long she spent there. Her memories of the place, while only five years old, seem a blurred lifetime ago.

She does remember Dizzy though. The young woman, burdened with her own troubles and addictions who stumbled upon the mansion after her car broke down and through some form of outside influence or fate, ended up leaving with a small child in her arms, becoming a mother by way of flat tire. (busted rubber does it every time no?)

Life with Dizzian was not perfect. It was chaotic at the best of times and Jazzie found herself in more of a little sister roll than that of a daughter to the lost alcoholic who'd adopted her. She grew up among a hoard of felines, most of various 'magical' varieties and could claim more parental feelings towards one god-cat Badru than any humanoid living in that household.

It didn't help that she aged rapidly. In the first year living there she'd gone from a toddler of maybe 5 in mental and physical age to a preteen who took care of her 'mother' more than the woman managed to take care of herself.

It wasn't long after she reached a maturity level that could pass for adult that she left the crowded household she grew up in. With help from some of Dizzian's contacts she had papers forged and managed to get a legal ID stating herself to be 25. She got a job, got an apartment, and was on her own. Well, with the addition of that same god-cat. He was her near-constant companion and guide.


Companion: Badru, and Egyptian God-cat. Whether his species are minor dieties or not can be debated, what is known is that they are intelligent, assumed immortal and can communicate fluently with most species.
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