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Posted: Sun Jan 05, 2014 1:01 pm
Hope things get settled up soon Tiki~ sweatdrop
Welp, here's some more FE4 draft in the meantime...
Chapter 2: Eltshan captured?!
Grandbellion and some good companions: Sigurd, Deirdre, Ayra, Alec, Sylvia, Midir, Claude, Lex, Celice, Oifeye, Julia., Lakche, Skasaher, Leen, Corple, Femina, Dimna, Asaello, and Hannibal
We come back to our friend Eltshan at Nodion castle. He has his suspicions on his king, Shaagal and why Agustria has declared war with his military force? But of course, he cannot leave his dear precious sister Lachesis alone at Nodion. Elliot would move on the chance to make his move on her if she’s left defenseless. So he entrusts Eve, Eva, and Alva his most trusted cross knight men with the job to protect her while he’s gone. But then once he arrives, Shaagal becomes a jerk and throws Eltshan into the dungeon. Meanwhile, back at castle base Sigurd gets word of Elliot planning to invade nodion, though it’s mister Boldo(Almost like Baldo holy blood right? XD) that’s behind this at Heirhein. Dierdre wants to tag along since apparently now both Sigurd and her are married. And she’d feel lonely without being around him.
More beautiful music in this chapter. We’re already at a great start~
But first, some arena jamming time. Sigurd obviously took out every enemy lurking in the arena. And we meet Holyn! He decides to come along since he found a different reason besides making money. Though he won’t be used here.. Lex made it through 3 rounds but he had to back away from the swordfighter. It’s pretty much the same for Midir and Alec. Dierdre had some luck on her side in the 3 round by dodging the lance knight’s strike. Ayra actually got as far as the armor knight in round 5 but he’s too good unfortunately. There’s no choice but for her to pull back until next time. So with that, Midir goes to the item shop and gets himself a nifty steel bow. It’s at least stronger than the iron bow. Dierdre also grabs an heal staff that Ethlin sold awhile back. Not much else to buy here besides that. So now, off we go to battle! Sigurd rushes into the front of the others on the path to Nodion, while Lex, Alec, and Midir follows a little distance behind him. Dierdre and Ethlin stay behind to talk about things and how Sigurd has changed since their encounter. She gifts her with the light sword which is a rather nice blade. Ardan also comes along at an extremely slow pace. Ayra also tries to keep up with the group as best as she possibly could.
Elliot is on the way with his pack of Heirhein knights to Nodion. We must hurry before it’s too late! But during all the chaos, Macbeth and his big tub of lard decides to send out Brigands to pillage villages behind our backs. Around turn 5 Sigurd finally gets to talk to Lachesis to see what’s happening about Eltshan. But first to take care of, Elliot and his band. They’re focused on attacking Eve, Eva, and Alva that they don’t even pay attention to Sigurd and his men nearby. Except for Lex, he gets a bit of damage on them. But he’s still in good shape with some minor wounds. Elliot falls right into our formation and Sigurd has a perfect chance to toss a few javelins on him and lets his men take care of the rest while he goes on the road to Heirhein. The coast is now clear for Lachesis to move and sell her prayer sword and heal staff to the pawn shop. Things seems a little shaky here as the enemy have ballistae, armor knights, and general Phillip blocking the path. Phillip in particular has great shield being a general of his stature, so it’s all up to luck here. But Sigurd bypasses it with some strikes of his steel lance leaving him near death. Lex then finishes the job with his trusty new hero axe, and he finds a return ring on him. Sigurd has a chance to injure Boldo with a toss of the javelin. But that also leaves Sigurd near danger. Midir and Lex help out in taking out one of the armor knights guarding Heirhein. Sigurd rushes in and actually manages to finish him off with his silver sword capturing Heirhein on turn 9! Now for our next course of action, Amphony is infesting the area with bandits so now we need to deal with them.
But then… A traveling bard, one of the most coolest characters with a fantastic design in this game, in the very last village hears what of Macbeth’s doing. And sending bandits to villages to pillage and do as they please. He’s taking care of this personally(I can’t use him which is sad) because Levin is awesome like that. That magnificent green hair swaying in the wind… -swoosh- And then we see Sylvia enter the scene. She actually has a thing for Levin, so she tags along in the end. Her lovely dancing abilities are always welcomed. By this point Cuan and Fin get to talk to each other. Since the roads is getting rougher from here on out, he decides to give him a much more useful lance, the hero lance. It’s so mighty that it could strike an enemy up to four times! That weapon’s going to help Sigurd a great deal for sure. Anyways, both of them have to take to the way around the forest to pick up the pace. Speaking of which, Ayra and Dierdre are still a bit far down but not too far away. The border is finally open. And for some reason the Duke Knight and his two other lance knights run retreat? Ayra and Dierdre eventually catch up with the group. Especially Dierdre comes in handy here with that heal staff she bought from the shop. Most of the armors have fallen thanks to sigurd, and his companions deal with the survivors. Ardan finally moves his butt to a little beach on a certain place on the map. He’s all like depressed cause he can’t do anything like Alec or Noishe except stay at the fort to munch on snack supplies. But then he comes across an interesting ring. Huzzah! It’s the pursuit ring, for which he will then sell at the pawn shop for someone else to use later. No pursuit for you Ardan.
Voltz and a mercenary named Beowolf are hired by Macbeth just in cause there is trouble. So they come to meet us nearby the castle in due time. Beowolf charges like the hero that he is and rushes at Sigurd, which was a fatal mistake on his part.(Not like he could be used anyways) Dierdre casts an aura spell on him thanks to sigurd softening him up with his silver sword. The rest of the knights wasn’t really very tough. Since Dierdre is close by, Sigurd gives her some funds to get a few things for later. And finally he finishes off Macbeth with Fin’s hero lance which didn‘t take very long.
So a green npc duke knight, Filat, from Bahara shows up and tells him that Grandbell is returning very soon from war. There’s also some royal court gossip going on(Which is a very tragic tale to be honest) and some awful conspiracies which seems to be made up by Reptor and Langbart. What else is new with those two anyways? Aside from that, Shaagal tells fury a an sneaky, deceptive lie about where prince Levin’s whereabouts. So now she’s got her entire squad coming after our base in Verdane believing Shaagal’s words. Also he’s sending some of his knights to greet us, but it’s miles away. Right about now, Sylvia and Levin have pretty much caught up with the group. She did grab a village or two and gets an armorslayer as a gift since she nearby anyhow. Some dancing will sure be helpful in speeding things up towards Mackily. Midir gets returned back, thanks to the new staves dierdre got to buy, to base in order to protect their invasion assault for later on. Their squad will take some time to kill making over there in the meantime. Sigurd is the first one to rush as fast as he could to the pathway route to Mackily to meet up with the forces. The others follow along, especially dancing helps out Dierdre, so she can heal up the wounded with that nice mend staff she bought. And since Sigurd travels the quickest, he devastates practically everyone that charges at him because no one can hurt him with 23 defense.(Thank you shield ring) The ballista wasn’t really a bit problem, but that force nearby Mackily poses a threat with enemy fire mages. Around this time, Fury and her squad is already at Verdane. Luckily Midir is guarding the place and bows are effective against flying units. His steel bow takes her down in one clean shot of an arrow. Seeing Levin just wasn’t meant to be… The rest fall down pretty easy actually. Now, Clement has a sleep staff so getting into range could be a bad idea. There’s also an ambush of Ballistae men on the right side all clumped together. They’re not really a huge threat just being careful is the key here. But with dancing and our forces in formation together we hold them off just fine, there was a couple of recklessness moments but it turned out okay in the end. Sigurd manages to move swift and easily kills off Clement with the hero lance and so Mackily is captured simultaneously.(It’s funny since he couldn’t use his thunder tome)
Now all that’s left is to take down Shaagal at Agusty. He’s a bit hesitant since Grandbell is almost on their doorstep. It’s time to pay him back to what he did to Eltshan! He sends in Zyne(What a funny name.) and the troops of various soldiers. Everyone gets healed up and ready for this last battle. Sigurd generally takes the lead and does most of the work. Zyne did come into Sigurd’s range and dealt a critical blow to him, while he held off the armor knights with throwing javelins. But he still lived because of the shield ring saving his life. Lex, Alec, Sylvia, and Dierdre deal with the rest of the forces while Sigurd makes his way to Shaagal’s castle. A few close calls ensued with Sylvia and Dierdre but they made it out alright. There’s some ballistae in the way but they’re easily to taken out. As luck may have it, Sigurd gets lucky and hits him pretty hard with his mighty silver sword. At last by turn 38, Sigurd takes him down with his powerful hero lance and Agusty castle is captured!
Thanks to keeping Eve, Eva, and Alva alive and well, they reward Lachesis with the knight ring, how nice of them. Uh oh, it looks like Shaagal made a get away as it would seem someone helped him escape. That certain someone ended up being Eltshan?! Whaaaat? The man threw him into the dungeon, killed his own father,(Though he was told to do it by a mysterious man cause ya know plot! ) and he lets him go free as a bird. But his reasoning is that he’s loyal to the king, even if he did do horrible things. But more so, Eltshan is actually kind of ticked off at what’s been happening lately with what Grandbell declaring an act of war? But with being friends for so long, they make an agreement for all this chaos needs to be handled in exactly one year. More things to come next time~
Sigurd Lv 22 HP: 52 Strength:25 Magic:1 Skilll:20+5 Speed:18 Luck:14 Defense:18+5 Resistance:3+5
Dierdre Lv 18 HP:38 Strength:2 Magic:23 Skill:15 Speed:14 Luck:9 Defense:4 Resistance:25
Lex Lv 21 HP:49 Strength:18 Magic:1 Skill:14 Speed:15 Luck:10 Defense: 20 Resistance:5
Alec Lv 13 Hp: 43 Strength:13 Magic:0 Skill:13 Speed:15 Luck:9 Defense:11 Resistance:2
Midir Lv 11 HP:37 Str:11 Magic:1 Skill:8 Speed:12+5 Luck:4 Defense:12 Resistance:1
Ayra Lv15 HP: 37 Strength:14 Magic:0 Skill:25 Speed:20 Luck:7 Defense:9 Resistance:1
Sylvia Lv 2 HP: 28 Strength:3 Magic:0 Skill:4 Speed:12 Luck:6 Defense:1 Resistance:6
Turns taken: 38
Total turns: 75
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Posted: Tue Jan 14, 2014 4:32 pm
I FIGHT FOR MY FRIENDS!
or
A Warp, a Skip, and a Jump!
The Crew: Sigurd, Noishe, Fin, Aideen, Dew, Jamka, Dierdre, Fury, Celice, Lana, Lester, Radney, Oifey, Tristan, Julia, Johalva, Phee, Ares, Sety Back from vacation and computer breakage. When did Eltshan get so cool? Seriously, I am eating him up this time around. Lachesis never really did it for me and still kinda doesn’t, but I am loving all of Eltshan’s conversations. Ooooo next chapter’s gonna be fuuuuuun…. Sigurd kicks Holyn’s butt, everyone else goes some rounds at the arena too. After Sigurd reaches Nodion and the enemies nearby are gone, Lachesis leaves and moves around with the crew so that she can put her trained attack paladins to work. She also gets a sweet thief sword for… someone else. Lach also sells her live staff so that Dierdre can make herself a bit more useful. Hierhein is seized in 9 turns. URMAHGURD IT’S LEVIN! Unfortunately I don’t have him drafted, but I do have to actively move him around for a few, brief, glorious moments in order to have Aideen return him to the home castle to wait for the Silesian home crew. Speaking of which, this is the first time I’m really noticing how much each part of Gen 1 flows into the other. We saw Eltshan and his army helping defend us from Hierhein in the previous chapter, and now there’s Levin and Fury to offer the next transition into chapter 4. I forgot that her squad retreats when she is recruited. That makes things a lot easier, but Jamka was still needed to help clear the way for Levin without netting me a penalty of holy proportions. Unfortunately Fury can’t really do much this chapter since it takes her a bit to get to Evans, so she buys an iron sword off of Alec and gets some levels and cash at the arena. Fin also gets his Hero Lance from Cuan. A “Trusty knight of the Lenster kingdom, huh?” Cuan, you don’t know the half of it. Oh Fin, you’ll always be my hero. heart Anaphony is seized on turn 15. I’m sure I could have done better, but Sigurd needed some sweet healins. Plus, this stint of the game was getting very, very old and I want to move on. Not to mention… I have someone else up my sleeve, of course. Aideen warps Sigurd and select company to Hierhein. She waits to warp Levin home, and by this time had already returned Jamka to defend Evans. Meanwhile, Noishe collects some of the bounty, most importantly the bargain ring (which wouldn’t have survived a turn later) and the armorslayer. While I’m at it, Arden got the pursuit ring as well. Mackilly is seized on turn 23. His sleep staff was a butt pain, and any turns wasted waiting around is nothing compared to a sleeping Sigurd. Augusty is seized at turn 28. I wanted to make sure that Shagaal at least went down in a single round of combat, since Macbath was such a jerk and I don’t like the idea of getting rid of my earlygame advantages even more than I already have. ACKBKAHSD MY HEART, I do love this drama between Sigurd and his two old friends. It’s so much richer on a second playthrough. In particular, Eltshan saying that he could take out Sigurd in a moment’s notice if he broke his promise, oooh. Yeah, the translation can be a bit weird, but it’s still there. At the same time, though, everyone knows that Sigurd gets swept up in this series of unfortunate events, but at the same time with all the talking about how Augustria is now all out hostile against Grandbell and Eltshan is actually QUESTIONING why Sigurd has CONQUERED the nation’s CAPITAL, you’ve got to wonder if Sigurd stopped to think at all when lopping off all those heads from one castle to another. Same with Verdane too. I’ve wanted to point that out a few times before (initially I planned to pick on the game a bit as a gimmick, but I didn’t really like that so I am gimmickless for the time being), but I don’t want to dwell on it too long (too late) since it doesn't really ruin anything for me, I just think it is worth attention. The next chapter does state that the higher-ups in Bahara are telling him to keep Augusty under control, but still. Turns: 28 Total turncount: 36+28 = 64 Tune in next time for me crying about my newfound addition to my favorite character collection. Sigurd: Level 21 Knight Lord Hp: 51 Str: 22 Mag: 1 Skl: 16 Spd: 19 Lck: 11 Def: 14 Res: 4 Noishe: Level 10 Social Knight Hp: 38 Str: 15 Mag: 0 Skl: 9 Spd: 9 Lck: 5 Def: 12 Res: 0 Fin: Level 18 Lance Knight (+10 levels. Niiiiiceee……) Hp: 46 Str: 14 Mag:0 Skl: 18 Spd: 16 Lck: 16 Def: 12 Res: 2 Aideen: Level 8 Priest Hp: 30 Str: 0 Mag: 15 Skl: 9 Spd: 10 Lck: 16 Def: 4 Res: 10 Dew: Level 5 Theif Hp: 30 Str: 7 Mag: 0 Skl: 7 Spd: 17 Lck: 13 Def: 3 Res: 0 Jamka: Level 10 Bowfighter Hp: 40 Str: 12 Mag: 0 Skl: 14 Spd: 15 Lck: 6 Def: 10 Res: 0 Dierdre: Level 8 Shaman Hp: 30 Str: 1 Mag: 18 Skl: 10 Spd: 12 Lck: 7 Def: 3 Res: 20 Fury: Level 7 Pegasus Knight Hp: 32 Str: 12 Mag: 1 Skl: 12 Spd: 18 Lck: 8 Def: 9 Res: 9
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Posted: Wed Jan 22, 2014 11:19 am
ELTY BBY
or
How d’ya like me NOW? The Crew: Sigurd, Noishe, Fin, Aideen, Dew, Jamka, Dierdre, Fury, Celice, Lana, Lester, Radney, Oifey, Tristan, Julia, Johalva, Phee, Ares, Sety First, lots of exchanges take place, including giving the pursuit ring to Noishe, the light brand and prayer sword to Fury, the libro staff to Aideen, and the thief sword and armor slayer to Sigurd. Speaking of whom, Fin gains some levels at the arena and classes up into a Duke Knight, more magnificent than he ever was before. He never ceases to surpass expectation. Seized Madino in 4 turns. That’s not luck, that’s SKILL. Sigurd buys the hero sword from the pawn shop, and he and Finn are returned back to home base. Others follow on their feet, Fury and Noishe spend some quality time together taking out pirates and visiting villages. Oh Eltshan… You want to know what things worse? If Lachesis talks to him, she convinces him to go back to Augusty and convince Shagaal that Sigurd is a good man and will withdraw his troops from Augustria at the first opportunity, and she thinks that he will listen to Eltshan, him being the leader of the cross knights and all. Not only does Shagaal not listen to him, but he orders Eltshan killed on the spot for suspicion of conspiring against the country with other nations (gee, sound familiar)? Eltshan knows that either way, with his death or Shagaal’s death, it will be the end of Augustria. Know what makes it even worse? Sigurd doesn’t withdraw his troops. Grandbell occupies Augustria. Everyone loses, such is the Jugdral way. Know what’s even worse? His blood is on Sigurd’s hands. HIS BLOOD IS ON MY HAAAAAANDS! And something happened to Dierdre too, I think. The restore staff is gotten by Dew, who visits a few villages. Fury gets the +3 strength village. Silvail is seized on turn 10 (Oh gawd, he carried Eltshan’s body all the way back and Sigurd is begging for him to wake up…). The Thracian mercenaries got nowhere near me. No life ring for me, I guess. Sigurd is warped to Madino and kills Pizarl without a hitch. The Leg ring is finally his, mmm. Noishe gets some good milage here too, and visits the other villages with Fury. Aideen visits the village near Silvail and hangs out with Jamka. Briggid, Claude, and Tiltyu do their thing. OOPS NO ICHAIVAL. Psh, who has time for Aideen’s sister when you have a turn count quota to keep? Orgahil is seized on turn 16. Many hugs and kisses for Aideen and Sigurd. Total turncount: 64+16= 80 Sigurd: Level 25 Knight Lord Hp: 55 Str: 23 Mag: 1 Skl: 17 Spd: 20 Lck: 13 Def: 18 Res: 4 Noishe: Level 14 Social Knight Hp: 40 Str: 16 Mag: 0 Skl: 10 Spd: 10 Lck: 6 Def: 14 Res: 0 Finn: (Didn’t get his stats before the end of the chapter) Aideen: Level 11 Priest Hp: 33 Str: 2 Mag: 17 Skl: 9 Spd: 10 Lck: 18 Def: 6 Res: 10 Dew: Level 6 Thief Hp: 31 Str: 7 Mag: 1 Skl: 7 Spd: 17 Lck: 14 Def: 4 Res: 0 Jamka: Level 16 Bowfighter Hp: 45 Str: 17 Mag: 0 Skl: 14 Spd: 15 Lck: 9 Def: 11 Res: 0 Fury: Level 12 Pegasus Knight Hp: 34 Str: 17 Mag: 1 Skl: 12 Spd: 19 Lck: 11 Def: 12 Res: 9
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Posted: Wed Feb 19, 2014 10:20 am
Sorry it took so long to post. I was a bit stuck on chapter 3 for a pretty long while... sweat: With what little time there is left, I'll do what I am able to do...
Welp, here it is:
Grandbellion and some good companions:
Sigurd, Deirdre, Ayra, Alec, Sylvia, Midir, Claude, Lex, Celice, Oifeye, Julia., Lakche, Skasaher, Leen, Corple, Femina, Dimna, Asaello, and Hannibal
Chapter 3: An honorable fight against two best friends
So now Shaagal has retreated back and is stationed Silvail because Eltshan helped him escape last time. The almighty cross knights are also stationed there and Eltshan of course is there. It’s been about a year or so since the deal that Sigurd and Elsthan agreed on to make peace in Augustria. But Shaagal becomes a royal pain and orders Elsthan to fight his own best friend Sigurd. He has Madino on his side as well. Just a little commentary here, I feel this conflict and the dilemma Eltshan is faced with is what makes this one of my personal favorite parts of the game. And it’s also why he became a favorite character of mine. The struggle against fighting against his own friend, and he really doesn’t want it to come to that conclusion at all. But he must do it because it’s the duty and honor of a knight.
Anyways, Sigurd and Dierdre also have a newborn son whom they’ve named Celice.(We’ll talk about him later on in Generation 2) First thing first we did some arena battling. Sigurd cleared it with no problems at all. The others got to the Jormung mage so they couldn’t get much further than him, or the duke knight with his hero lance. Everyone got their equipment together and moved on out to take down Madino. Oh yes, we also get some PIRATE JAZZY MUSIC! Those Orgahill pirates be coming from the seas and raiding villages as they please. Ayra and Lex get a conversation together. Which means Ayra is gifted with the mighty Hero Sword! What a great weapon that is, and it’ll come in handy for sure. I personally love this pairing couple just as a note.
Madino was taken down in exactly 5 turns! It takes a certain road of direction to accomplish that. Jacoban was easily slaughtered down by Sigurd, and he drops a free thunder sword which will be stored in Anna’s storage place for now. But then dun dun dun… Plot twist happens! Manfroy appears out of the blue and decides to put his sinister plot to action. He brainwashes Dierdre and warps himself and her away.
Now, we get to meet Claude of Edda and Tiltyu of Freege! According to Claude, the court has some rumors flying around. Some sort of individuals are pointing the finger on Sigurd and his father. In that they conspired to kill Prince Kurth. Obviously, Langbart and Reptor are spreading these rumors, but there isn’t any sort of evidence on them for some reason. Though we shall get to them pretty soon. But Claude has a plan and decides to go to Blaagi tower to find out the truth of the matter with Tiltyu aiding his mission.(As his bodyguard) Since he’s certainly a descendant of Blaagi after all!
But then… The cross knights finally move out. Eltshan follows Shaagal’s orders and obeys being the honorable knight of course. This had to be done without Lachesis so it was very difficult to do, but with careful planning it’s definitely possible to pull off in the end. However if you do have Lachesis speak to him, he does go back Shagaal and still gets executed. In a way it does add a bit to the drama in that sense. So sorry Eltshan… You’ll live on in everyone’s hearts…=(
Silvail was our next target to strike. Alec and Ayra decide to grab some villages, while Sigurd and the rest go towards Silvail. Also Alec borrows a hero sword in the pawn shop which Sigurd sold awhile back. Any enemy that cross paths with him is doomed.
It was time to make Shaagal pay once and for all! We mean serious business this time. But then… Trabant his first appearance! Shaagal decides to be a coward and let Trabant and his mercenary Thracia dragon knights do all his dirty work for him. Silvail wasn’t taken out all in one turn because of great shield happening at the last second. But it was a very close call with the Thracia dragon knights. Just as they landed near Sigurd and a few others. But he seized just in the nick of time!
Dobarl gets fed up with Briggid ordering them around, but as it turns out she’s actually not the captain’s daughter. She was raised as a pirate.(Her true identity is very interesting) So she’s pretty much surrounding by pirates, but she can survive them just fine. Claude is very, very far away on an small island with a great tower on it.(Obviously that’s the Blaagi tower) Tiltyu has the wrath skill and makes very excellent use of that. Briggid heads towards their direction since Claude is the only healer I have right now in this generation. They hold their defense on their own. There’s a second group of pirates lead by Pizarl and he has the leg ring.(Sylvia will find a use for that pretty soon) Luckily, Alec was there and he cuts him down to size. Dobarl was a piece of cake and the Orgahill pirate’s base was conquered in 24 turns.
Uh oh… It’s the Grandbell army! But they are no allies of us. This can’t be good at all. Langbart and Reptor have made their appearance to come after Sigurd personally, with many armors and great knights by their side. But then, Mahyna is here to save to the day. It seems Queen Rahna of Silesia is willing to help Sigurd out to protect him in their territory for the time being. It looks like searching for Dierdre will have to wait for now… Till next time, we shall find out more about this wonderful, new, country of Silesia!
Sigurd Lv.26 Hp:56 Strength:25 Magic:1 Skill:22+5[27] Speed:18+5[23] Luck:17 Defense:18+5[23] Resistance:3+5[8]
Lex Lv.22 Hp:50 Strength:18 Magic:1 Skill:14 Speed:15 Luck:11 Defense:24 Resistance:5
Alec Lv.17 Hp:44 Strength:18+5 Magic:1 Skill:15 Speed:17 Luck:10 Defense:13 Resistance:2
Midir Lv.14 Hp:38 Strength:12 Magic:1 Skill:8 Speed:12 Luck:5 Defense:15 Resistance:1
Ayra Lv.20 Hp:41 Strength:16 Magic:0 Skill:25 Speed:22 Luck:10 Defense:11 Resistance:2
Sylvia Lv.4 Hp:29 Strength:3 Magic 1: Skill:4 Speed:12 Luck:7 Defense:1 Resistance:7
Claude Lv.21 Hp:35 Strength:0 Magic:22 Skill:14 Speed:15 Luck:10 Defense:5 Resistance:20
Turns Taken: 24
Total turn count: 99
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Posted: Sun Apr 27, 2014 5:18 am
Waha, I feel bad that this has fallen by the wayside. I beat chapter 4 a while ago but lost my data for it so I got discouraged. I'm sure I'll get to chapter 5 someday...
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