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A fantasy world with no equal on gaia ! Indepth and epic ! 

Tags: Magic, Elements, Gold, Love,, Demon, Angel, vampire, werewolf, goblin, stat, RP, Role Play, Anima, Fantasy, World, Advanture, indepth, rank, level, Tek Tek, Contest 

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Dangold Estimos

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Dreadmaster_Supreme

PostPosted: Sun Dec 08, 2013 2:54 am


█Account Name: Dreadmaster_Supreme
█RP Character Name: Dangold Estimos
█Nicknames: The Tank, Dan, Danny
█Age: 25
█Race: Human
█Guild or house Rank: [Do not edit until a guild or house has accepted you ]
User ImageRank:► Grunt
User ImageLeadership:► 0

█Height: 6'4''
█Weight: 265 lbs
█Physical Description:
User Image - Blocked by "Display Image" Settings. Click to show. Dangold is a big man. A very big man. Muscle layered upon muscle. He doesn't have the extremely cut physique of a male supermodel, though. Since his body is the result of intense physical labor, and not specialized bodybuilding, he does have a healthy layer of fat in his midsection. His cloth pants are loose, so as to allow easy, unrestricted movement. The reason he wears no shirt is because there are rarely any in his size and he hates when, by flexing to perform work or the like, they unintentionally tear. Brown eyes complement his bouncy, yet always styled hair, and the perma-stubble is simply because he likes it and prefers to keep it that way. The flashy coat he wears was stolen by a crime boss and is something of a keepsake.
█Personality: Stubborn and bullheaded, with a deep appreciation for life, be it his or anyone/thing else's. Once he decides on something, it's nearly impossible to talk him out of it, though it has happened. Once. He fancies himself more of a "protector" than an actual fighter, and when faced with an enemy, he will deliberately attempt to incapacitate or knock out his opponent in the most quick and efficient way possible. Despite his love of life, he is not above killing if the opponent has done something he deems unforgivable or the situation absolutely calls for it. He is willing to lend a hand to both friend and stranger when able and if either are in danger, will not hesitate to jump in and intervene.
█Special Accessories:
█Biography/History: Having been born and growing up in the "higher end" side of the slums of Ruinacca, Dangold nevertheless had a happy life. His father died in an unfortunate mining accident when he was 15 and, thus, Dangold had to work to sustain his mother and himself. This didn't really bother him, though, as he felt happy doing manual labor, so long as he wasn't being exploited. For years, work always popped up for him to do, though the jobs themselves changed frequently. Digging through the cave walls to make way for slums expansion, pulling/pushing the tiller on some small patches of land they'd managed to make arable, mining, much to his mother's dismay, helping to clear any large rocks or rubble that appeared, and more.

On his 23rd birthday, Dangold's mother took ill. Despite going everywhere he could for help, none of the healers gave her very long to live. Despite this, she remained a happy person and managed to care for herself until her son could come back from work every day. Not long after, a crime lord moved into the vicinity and began demanding payment for "protection from da bad guys". Everyone else ended up paying, but Dangold didn't. He needed that money for his mother's medication. For weeks, the thugs kept coming demanding payment, but Dangold continued to refuse. It got to the point where a group was brought in to "physically persuade" Dangold to pay what was due. Still he refused.

In the ensuing fight, out of fear that the thugs would hurt his ill mother, and the desire to protect her, Dangold unlocked an ability within himself and turned his skin to stone. For a moment, he was shocked, but only for a moment. Then he used it to his advantage to lay out all the thugs and send them away. This lasted for months, the groups getting progressively bigger, but never able to defeat Dangold, who they appropriately nicknamed "The Tank".

Then, his mother died. Thankfully, she went peacefully and happy that her son was with her, with her last words being "Continue to be a good boy." By then, the crime lord had decided to stop wasting valuable resources to secure the payment of one home and just increased the payments of everyone else to compensate. Stricken with both anger and grief, Dangold visited the crime boss' locale, leaving a trail of broken and bruised henchmen as he made his way to the boss' office. Dangold demanded the slums be released, but the crime boss just laughed in his face. Walking up to the fat, smelly man, Dangold intended to wring his neck, but ended up breaking it instead. The syndicate broke up after that. Dangold took the coat the crime lord had been wearing as a reminder of what he'd done and left to wander around the world, wanting to leave behind the place where he'd experienced so much love and happiness, but now brought only pain.
█Class: User ImageMonk:►
█Skills:
●Mad Dash: Years of hard labor have made Dangold's body into a veritable mountain of muscle. Though this bulk means he cannot run very fast, the sheer explosive power in his legs allows for a quick burst of speed to close short distances, jump higher/further, or anything else he might think of.
●Iron Grip: Not only does he have amazing leg and upper body strength, but finger strength as well. If Dangold gets a good grip on you, there's very little chance you're getting away. Also helps to crush, say, a caught fist, or leave his imprint in sheets of metal as both feat of strength and warning.
User ImageHand-to-hand combat:►
█Abilities:
Human:► +2 to any weapon skill you drop 5 of more skills points into.
Human:► You can pick what weapon perks a weapon skill Gets even if that weapon skill doesn't give the selected weapon perk.
Monk:► All spells of the Earth element do +20 damage.
Monk:►+2 points to Earth for every 3 skill points dropped
█Elements: User ImageEarth:► 15/100 (Base) + 10/100 (Monk Buff) = 25/100 Total

User ImageCoins:► 0

User ImageLevel:► 0
PostPosted: Sun Dec 08, 2013 2:57 am


User ImageHP:► ❖❖❖❖❖❖❖❖❖❖ ( 100 points )

User ImageMana:► .۞۞۞۞۞ ( 50 points )

User ImageStamina:► ◎◎◎◎◎◎◎◎◎◎ ( 100 points )

User ImageLuck:►

User ImageTargeting:►

User ImageSpiritual Power:► 10

Dreadmaster_Supreme


Dreadmaster_Supreme

PostPosted: Sun Dec 08, 2013 3:30 am


█ Destruction [ Attacks ] █►
Name: Pillar Strike
Element: Earth (25/100)
AoE: Single
Duration: Instant
Weapon: None
Description: Dangold punches or stomps the ground and a pillar about 5 feet thick shoots up from the ground from anywhere in a small radius around the target, angled in a way so as to strike them as it rises.
Damage: ❖❖❖❖
Cost: ۞۞


█ Restoration [ Restore ] █►
Name:
Element: Earth (25/100)
AoE: Single
Duration: Instant
Description: Dangold grabs some nearby soil and rubs it against his open wounds, which then use the soil to seal close and perform a small heal.
Healing: ❖❖❖
Cost: ۞



█ Alterations [ Support & Gates ] █►
Name: Earthen Skin
Element: Earth (25/100)
AoE: Single
Duration: As long as is maintained.
Description: Dangold's skin becomes hard as stone while still maintaining regular mobility and flexibility.
Provides protection of: ❖❖❖
Cost: ۞۞ initially, then ۞ every turn to sustain it.
PostPosted: Mon Dec 09, 2013 6:27 pm


Since everyone else is busy irl, I'm gonna give this a try.
Dreadmaster_Supreme

█ Alterations [ Support & Gates ] █►
Name: Earthen Skin
Element: Earth (15/100)
AoE: Single
Duration: As long as is maintained.
Description: Dangold's skin becomes hard as stone while still maintaining regular mobility and flexibility.
Provides protection of: ❖❖❖ (25hp)
Provides Hand-to-Hand buff of:❖❖(15damage)
Cost: ۞۞ initially, then ۞ every turn to sustain it.

With 15/100 skill points in Earth, Alteration spells can only take away damage or buff by 15. I see 2 buffs in this spell. Perhaps allow it to debuff 2 other stats in exchange?


Also, I've noticed that you've added the 15 free points into the Earth element. Monks get a bonus ("+2 points to Earth for every 3 skill points dropped ") so 15 would be 5x3 points so you would get an additional 5x2 points for a total of 25.

This would allow you to create destruction spells that do 40 damage
Restoration spells that heals 60
Alteration Spells that buff 30.

Of course, they would cost more in terms of MP, but just thought I'd let you know.

Feiyimei

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100

Dreadmaster_Supreme

PostPosted: Mon Dec 09, 2013 9:29 pm


Feiyimei
Since everyone else is busy irl, I'm gonna give this a try.
Dreadmaster_Supreme

█ Alterations [ Support & Gates ] █►
Name: Earthen Skin
Element: Earth (15/100)
AoE: Single
Duration: As long as is maintained.
Description: Dangold's skin becomes hard as stone while still maintaining regular mobility and flexibility.
Provides protection of: ❖❖❖ (25hp)
Provides Hand-to-Hand buff of:❖❖(15damage)
Cost: ۞۞ initially, then ۞ every turn to sustain it.

With 15/100 skill points in Earth, Alteration spells can only take away damage or buff by 15. I see 2 buffs in this spell. Perhaps allow it to debuff 2 other stats in exchange?


Also, I've noticed that you've added the 15 free points into the Earth element. Monks get a bonus ("+2 points to Earth for every 3 skill points dropped ") so 15 would be 5x3 points so you would get an additional 5x2 points for a total of 25.

This would allow you to create destruction spells that do 40 damage
Restoration spells that heals 60
Alteration Spells that buff 30.

Of course, they would cost more in terms of MP, but just thought I'd let you know.

D'oh! gonk
How did that Monk thing escape me? That's, like, super important!

As for the Alteration, I'll just stick with the defense. 3nodding

Skill points in Earth and subsequent effects on spells edited.
PostPosted: Wed Dec 11, 2013 10:15 am


Approved. Feel free to start RPing anytime.

Feiyimei

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100
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