The Land of Crows has been locked away for hundreds of years, ever since the Jewel War it was known to be the land of the Daywalkers. The guild known as Delorius'tatem was accused for treason, commonly known as the Conclave of Declasia, this guild was shunned and distrusted. Therefor, for the better peace of the Magic Earth the guild thought themselves, and others, safer without them.
Behind the magic borders of The Shade, they kept themselves hidden in the Land of Crows, and after some years the other guilds slowly forgot about them, until now. Though the border is now cross-able, the entry into the land is well protected, and only with proper preparation may someone enter.
The land is home to the guild, Conclave of Declasia, a guild where those most dedicated can use the very dark arts from the Underworld for better use. This is the same magic as necromancers and dark witches commonly in league with the Scarred of Bloodholme. Here, the lands are very similar to the depictions of the Underworld itself. Marshy bog land, swamps, thick forests and dark days with misty floors are what welcome any traveler. Caves are plenty, monsters are common. Do you have what it takes to survive in this not so peaceful land?
The City of Crows, and much of the rest of the Land of Crows that is populated has an architectural theme. Everything is medieval/industrialized. And the main power source, not electricity, not steam, but Darcane, it is the energy siphoned using Inkwells, large anomalies spawned by Shadow Harvesters, the less battle-ready kind of the Shadowmancers native to Land of Crows. These Inkwells harvest Darcane from the Underworld, it's purified shadow energies that no longer bare a magical taint.
Behind the magic borders of The Shade, they kept themselves hidden in the Land of Crows, and after some years the other guilds slowly forgot about them, until now. Though the border is now cross-able, the entry into the land is well protected, and only with proper preparation may someone enter.
The land is home to the guild, Conclave of Declasia, a guild where those most dedicated can use the very dark arts from the Underworld for better use. This is the same magic as necromancers and dark witches commonly in league with the Scarred of Bloodholme. Here, the lands are very similar to the depictions of the Underworld itself. Marshy bog land, swamps, thick forests and dark days with misty floors are what welcome any traveler. Caves are plenty, monsters are common. Do you have what it takes to survive in this not so peaceful land?
The City of Crows, and much of the rest of the Land of Crows that is populated has an architectural theme. Everything is medieval/industrialized. And the main power source, not electricity, not steam, but Darcane, it is the energy siphoned using Inkwells, large anomalies spawned by Shadow Harvesters, the less battle-ready kind of the Shadowmancers native to Land of Crows. These Inkwells harvest Darcane from the Underworld, it's purified shadow energies that no longer bare a magical taint.
Also, the Land of Crows is home to Therias, what the entire continent was once called but is now only a small portion after the original inhabitants have come back, peacefully, and have succesfull reclaimed the southern areas for theit City, Therias City. It is home to the Therians, werewolves who are surprisingly peaceful.
__________________________________________________________
OoC: The Land of Crows is the dominant land that the first expansion focuses on, this province is far different to that of the Lands of Occulas. Monsters lurk around every corner, mist usually covers the floor and even the brightest days are still dull. Though presumably safe and peaceful, there is danger for everyone. The Land of Crows is focused deeply on RPG elementals and questing,with hordes of monsters for your characters to destroy in battle. A notable example of what you can expect here is themes akin to the Diablo Universe created by Blizzard.
IMPORTANT: Now that this area is open, you may create a character from this location, of this guild, just be ready for outsider's prejudice or fascination. Further more the Conclave of Declasia is an independent guild, the Guildeam is still refusing to let the conclave back in ever since the Jewel War, however, they are accepting the guild to stand, and not be forcefully disbanded after aiding the other cities to defend against the Scarred of Bloodholme in the recent attacks.