The Mesmer, twister of reality and breaker of wills, is one of many types of warriors that traverse the land. Known primarily for their phantom illusion-esque abilities, a mesmer is one of the more elusive mages. While boasting a unique form of magic, a mesmer is weak physically and therefore relies on their support magic and dastardly illusions to break a man's mind. Far and few inbetween, these reality weavers slowly began to surface after their magic had thought to have been lost.
Stats
Str: -1
Spd: +2
Strengths
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* Illusions are their niche and they are supreme in creating the unrealistic horrors of imagination into supposed reality. A mesmer's illusion will always occur to those of the same rank and one rank higher.
* Deception is their game, many of their skills leave them on par with shinobi in terms of cunning. What makes them shine better is that a mesmer focuses on more than just cheap parlour tricks as their skills are diverse.
* A mesmer uses energy quite often for them to be classified as a caster and as support but a mesmer cannot be taken as a sub-class except by mages, necromancers, bards and clerics. They however can sub-class into the aforementioned classes as well but nothing more.
* With a need for costly spells and reality bending spells, mesmers naturally possess a deep energy source, roughly two times the amount.
Weaknesses
- Extremely reliant on personal illusions and passive abilities, a mesmer is weak against a stronger foe who possesses the ability to potentially nullify their magic.
- While their magical reserves are great, a mesmer still has one glaring weakness and that is their severe strength weakness against Warriors.
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