Welcome to Gaia! ::

☪ The Multiverse [ The original ]

Back to Guilds

A fantasy world with no equal on gaia ! Indepth and epic ! 

Tags: Magic, Elements, Gold, Love,, Demon, Angel, vampire, werewolf, goblin, stat, RP, Role Play, Anima, Fantasy, World, Advanture, indepth, rank, level, Tek Tek, Contest 

Reply █ Thread Graveyard █
☑ Quinn, The Shadow Walker

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

TehKouga

Deathly Codger

PostPosted: Mon Oct 07, 2013 10:14 am


User Image - Blocked by "Display Image" Settings. Click to show.

█Account Name: TehKouga
█RP Character Name: Quinn
█Nicknames: The Shadow Walker
█Age: 34
█Race: Jumi
█Guild or house Rank: None
User ImageRank:► Grunt
User ImageLeadership:► 0

█Height: 5'9
█Weight: 145
█Physical Description: Quinn has a naturally tanned skin tone, and like all Jumi has large ruffled ears and a fur-tipped tail, as well as the gemstone in her chest. Additionally she has a few scars from old fights, including one that runs down across her eye, though thankfully she didn't lose vision in that eye. She wears pretty standard stealth gear as well as a cloak and padded boots for sneaking around.
█Personality: Quinn is all business, and doesn't have time for humor. She often doesn't even get jokes, and takes things very literally - leading, ironically, to sometimes comical misunderstandings.
█Special Accessories: Her bow, quiver, dagger and ball & chain are all carried on her person at all times.
█Biography/History: Quinn was a natural sneak-thief since she was a child, climbing out of her crib at night to steal cookies from the cookie jar. Since then she's always lead a life of crime, but recently has turned her attention to spying and bounty hunting to make money.
█Class: User ImageNinja:► +3 skill point to Luck for every 2 skill points added.
█Element: █ Wind User Image
█Skills:
Escape Artist Quinn is naturally talented at getting out of any kind of restraints, handcuffs, or similar devices. She is naturally flexible and able to squeeze through tight spaces and can slip her hands from behind her to her front if handcuffed.
Acrobat Quinn has developed her acrobatic abilities as well, focusing on balance and reflexes over brute strength. She is able to walk a tight rope and break a fall with a roll, but is not as good at pure strength feats such as lifting a heavy object.
█Weapon Skills:
User ImageDagger:►
User ImageHand-to-hand combat:► ❖❖
User ImageBall&Chain:► ❖❖❖

█Abilities:
Gift of the Jumi Can become invisible for 3 RP posts. Returns to normal if they attack a foe. Can only use once every 5 RP posts.
█Elements: Wind

User ImageCoins:► 0

User ImageLevel:► 0
PostPosted: Mon Oct 07, 2013 10:20 am


User ImageHP:► ❖❖❖❖❖

User ImageMana:► ۞۞۞۞۞۞۞۞۞۞

User ImageSpeed:► 25

User ImageLuck:► 0 (pending)

User ImageTargeting:► 0

User ImageSpiritual Power:► 5

TehKouga

Deathly Codger


TehKouga

Deathly Codger

PostPosted: Mon Oct 07, 2013 10:35 am


█Buso Renkin [ Attack] Sonic Boom

Element: Sonic Boom
Cast to cast:۞ ۞ ۞
Damage: ❖❖ to everything in target area
Side Effects: Deafens targets in the area for 2 posts and disorients them for the same duration
Bio: Creates a sound wave explosion centered on Quinn and extending 15 feet in all directions. Quinn is immune to the damage from the Sonic Boom, but all targets take concussive damage and are deafened and disoriented. Can only be used once every 5 posts.

█Totem [ Defense ] █► Turn the Tables

Element: Wind
Cast to cast: ۞ ۞
Damage able to buff from magic ❖ ❖ ❖ ❖ (elemental only)
Damage able to buff from weapons ❖ ❖ ❖ ❖ (projectiles only)
Side effects Sends attacks back to the attacker
Bio: Quinn creates a dome of compressed air around her which turns and redirects ranged attacks at the attacker, sending arrows, thrown daggers or fireballs back to their source. Can only redirect projectile weapons and elemental magic.

█Summon Ability [ Summons / Boosters ] █► Zephyr

Element: Wind
Cast to cast:۞ ۞
Bio: Summons a Wind Zephyr, a small sprite that accompanies Quinn and boosts her dexterity and movement abilities.

Side Effects: Grants Quinn heightened running and jumping capabilities, even able to run up walls for a short duration and leap great distances. The Mana needed to summon Zephyr remains "locked", meaning she cannot regain that portion of her mana while Zephyr is summoned. Zephyr also grants ❖❖ damage boost to her Wind abilities. Zephyr negates physical damage but is vulnerable to all forms of magic.

Damage able to buff from magic: N/A
Damage able to buff from weapons: N/A

Damage increase for magic:❖ ❖ (wind only)
Damage increase for weapons: N/A

Summons HP:❖ (Immune to physical, dies from magic instantly)
Summons Mana: N/A
Summons ability: N/A

HP stored: N/A
Mana stored:۞ ۞
PostPosted: Wed Nov 06, 2013 10:23 am


Approved but please remember to update your races ability.

JadeRabbitEmperor

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
Reply
█ Thread Graveyard █

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum