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The Wild Hunt

Shirtless Giver

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PostPosted: Thu Sep 26, 2013 2:13 am


Mah thangs.
PostPosted: Thu Sep 26, 2013 2:15 am


Approved


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S E L E N E : THE QI 'LIN

Summon's Rank: S Rank
Description of Summon: One of Azazel's only non-humanoid summons. Selene is a support summon at heart, using abilities to heal her surrounding allies. She is completely defensively based, with next to no combat potential. Her skin is extremely hot for an enemy to touch, and can result in second degree burns. However, she's frail, and can easily be ripped through and killed if you can pierce her defenses.

One of the greatest powers of Selene is her ability to sense energy. This sense is different than Elizabeth's omniscience; she can feel the energy's purpose, whether it's light or dark, offensive or defensive. Using this, she can create defenses around her allies with ease, protecting them from the power intent to hurt them.

Her stats are (str/spd): 4/10

Hail To The Vampire King Passive
Selene has a spiritual connection with Azazel, rather than a physical one. She can almost instantly respond to his call, and will look as if she is leaping out from his body when she does so. Furthermore, as a part of this connection, Selene's energy reserves are slowly regained by 25 a post while she is within ten meters of Azazel. Similarly, while she is around him, she cannot be demoralized or forced away. She can also enter the body of Azazel and use skills that only work on summons/minions, on him.

Silent Night B
Selene can channel her energy into Azazel, and all of the summons around her, to stop them from running away or being forced to leave by skills like Antipathy. It cancels demoralization, letting them stand and fight. The effect on the summons is that they glow a bright golden shade, vibrant like the sun.

Witness the Sun C-SS
Selene can create a shield around an ally that will absorb all hits. The only way to destroy it is to impact it with a skill of the same rank. The appearance of the skill is that of a golden orb around their body, with hexagons making up the body of the shield.

The Silvery Moon B-S
Prancing around the field, Selene can heal allies. However, she may only heal allies that are subjugated to Azazel. This means no other characters (and not Azazel himself), only summons and minions. B-rank healing will heal most wounds, with A-rank healing deep wounds, and S-rank capable of regenerating lost body parts, even the head in the case of necromancer summons (as they're already undead).

Sonnet A
The Qi'Lin can unite all of the summons in harmony, making them fight much better together. Sonnet is a beautiful song that invigorates any of Azazel's servants, and makes them fight very clearly and perceptively. It has the added effect of curing poisons against summons/minions, as well as diseases and illnesses. It's meant to give everyone a clear head. If used at the same time as Silent Night, it will be empowered into S rank and evolve into a different skill:

The Beat
The Beat is an ally buffer. Not only will all summon/minion allies receive a shield that will block B-rank attacks and lower (lasting for 5 posts and being destroyed upon 1 A-rank or 2 B-ranks), they'll receive a stat booster of +1 speed, and also the effects of Sonnet/Silent Night.

She is Azazel's one summon with her own energy pool, and has 2,000 energy. She costs 400 energy to summon.




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A D R I E L: THE KNIGHT OF VENGEANCE

Summon's Rank: S Rank
Description of Summon: A peculiar creature. Adriel comes from a family of Nocturne-based nobles with a unique problem. After their father died, their mother went a little bonkers. She renamed all of the children (including the girls) to Adriel, and despite their differing appearances, their mother raised them to become the same exact people. She'd give them the same outfits, the same toys, hobbies, she'd even refuse for them to play with differing friends. She very clearly had some weird mental issue where she wanted replica of everything, and this forced her children into very awkward circumstances. Differing from the will of their mother resulted in harsh punishment. So harsh, in fact, that one of their siblings was killed in an aggressive beat-down of the kids. Learning from that example, they never disobeyed again. All five of the Adriels continued to act exactly the same. The girls would cut their hair to look like the boys, they'd all play sports and do every single thing their mother wanted. She was breeding clones, at least in mentality. Of course, this sort of treatment only lasts until one of them comes to know better. Considering they were supposed to have identical mindsets, the five Adriel decided unanimously to kill their mother, with the oldest son (the one now serving Azazel) orchestrating the plan. They ended her life in a swift feat of retribution.

Of course, they really had no idea where to go from there. Their mother was a renowned freak, and so the other noble families didn't question them. They only pitied the children; they believed they'd become gutter trash, dying hungry and homeless. Luckily, Adriel... A, was old enough to inherit, so they managed to continue on. They hunted and farmed their food, and things continued as normal for the most part, if you don't include their obvious need to gain their own identities. Adriel kept his name, with his two sisters becoming Castile and Benshira, his two brothers becoming Aden and Asyr. Leading a family full of mentally-scarred children was hard, especially when you were still recovering from a life of turmoil yourself. He became extremely stressed, and considering he was going through changes in his body (as he had become of age) he felt the sting of loneliness and lackluster. He broke down quite often, being crushed under the weight of his responsibility.

It was then that he met Azazel. The young man was the son of the King, and the Grand Cleric. He was the rightful heir to the throne of Nocturne, as well as a ward of the church. He too felt like his mother was trying to change who he was -- from an adventurous young man to a servile little priest. They got along swimmingly, becoming great friends. They joined the military together, training together and going on great hunts alongside each other. When the shroud of darkness overcame the nation, though, Adriel had to leave Azazel's side to protect his siblings from the armies of hungry peasants. Azazel went his own way, although the first thing he did upon becoming a vampire was to come to his friend's estate. What he found was a massacre, very obviously done very recently. All of the man's siblings lay dead, though this was no surprise. What he was surprised to see was that their brother, his friend, was quite obviously the perpetrator. He loomed over them, his fangs bore. He was very obviously hungry. Starving.

But he'd calmed down by the time Azazel swung by. He was quite obviously different; his voice and attitude seemed malevolent, almost demonic. He'd been changed into a monster, focused only on self-preservation. This was a strange time for Nocturne. All manner of beasts and demons were appearing where they'd never existed before; even one that could infest the body of a man and turn him into something else. The man-turned-monster came to realize that Azazel was much more powerful than him, and saw what his emotional attachment for him could do. So, he agreed to be employed by the vampire, becoming the hand that would carry out his will. The friendship they had before was long gone, replaced by a relationship of convenience. It never quite changed back from that. In fact, the longer Azazel kept Adriel at his side, the longer he realized how much he began to despise him. Whatever this monster was, it turned his friend from a loving 'brother' to a selfish leech.

The situation didn't ever evolve, though, as Azazel was killed right as he'd made the resolution to end his comrade's misery. The monster eventually changed over time. It started to want to live and act like a human, rather than maintain its malevolent persona. Ironically, it started to develop a complex similar to the one Adriel's mother had; it wanted to act like Adriel. It did everything he did, even if it seemed beneath it or child-like. Some of Azazel's progenies believe that the monster infesting the man is the spirit of his mother, come to assure that he doesn't stray from what he used to be. And, like how Adriel used to be, he often thinks about Azazel, although his expectations of him returning are slim-to-none.

As for the powers of this man-turned-monster, he's a fist-fighter. He has many useful abilities for this sort of combat-style, including the ability to increase the strength of surrounding allies by one point. He is also extremely sturdy, being able to take B-ranked attacks to the face and shrugging them off. Anything higher is heavily reduced in damage, but it will still hurt him.

The Fist of My Friends Passive; C-S
As an ability of his race, Adriel has gained the ability to channel all of the strength of his surrounding allies, as well as the strength in his other joints, into one punch. This punch can become so horribly devastating that it can cause tremors in the surrounding environment, and can rip straight through almost anything. The punches strength can surpass 15.
16-20 C
21-25 B
26-30 A
31+ S. It should be noted that a 31+ punch would be similar to having a wrecking ball be smashed against your body.

Warcry Passive
Warcry gives a bonus of +1 strength to all nearby allies, and also increases the amount of damage they can sustain before pain/injury. It is essentially a magical 'aura' around their bodies that decreases incoming damage, while increasing the damage they can deal by a modest sum.

The Immortal C-S
The body of Adriel is said to be made of stone, although it's evident that it's even thicker and sturdier than that. Adriel, after taking a wound, can literally just grab a slab off of the ground and stick it into his body. The material will merge into his flesh, and mend the wound as if it never happened. This material can be anything as long as it's stone/metal. The amount of regeneration it can perform depends on the energy usage.
C rank can repair gashes, B rank can repair deep gashes, A rank can repair mutilations (such as the loss of a hand) and S rank can repair almost anything.

Demoralize B
With an enraged scream, Adriel can demoralize an enemy from continuing attack. Any ability that requires a post of charging time can be canceled this way. If the enemy is very close to him, the scream can send them into shock, distracting them from their surroundings for a few seconds.

Antioch A
Igniting the spiritual energy inside of his body, and raising his hands upwards, Adriel creates a massive boulder, being held up by his arms. The boulder is about the size of a small house, and can be flung with ease, completely crushing through almost anything it flings into. It can also be used as a defense against attacks, and can even be controlled with telekinesis. This serves as a useful, and somewhat versatile ability of Adriel.

The Dragon's Veins A
This ability is meant for physical contact with someone too thick/dense to puncture. The Dragon's Veins can be applied upon physical contact, and if contact remains for more than a second or two, it will sear all of someone's veins within one foot of contact with Adriel's hand. This can easily annihilate someone's vein network, and will kill most people within seconds. His hand will visibly glow a terrible red as he uses this ability, with his eyes glowing a similar shade.

Heracles D
This ability starts with Adriel ducking his head, bending his back slightly, and then dashing forward. It's a skill meant to make up for his lack of mobility, assisting in dominating physical combat. It can also be used offensively, as being rammed into by Adriel is like getting a boulder thrown against you.

Glory To Adriel S
Glory to Adriel is his final warcry. While this is active, the effects of 'Warcry' are disabled, so they do not stack. It gives everyone the resistance bonus that he has with lesser effect; 2 strength, and high resistance. They cannot use his abilities. While this is active, they will not bleed, and are resistant to poison. This means this can be used almost as a healing ability, preventing one from bleeding out or dying to the effects of poison (very powerful poisons may still kill them). This will last for ten posts, and during this time, Adriel's Fist of My Friends is unparalleled in power.

His stats are (Strength/Speed) 11/8



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╫Main Information╫


Full Name: Elizabeth Skye Bishop
Nicknames: Beth
Age: 18
Birthdate: July 17
Gender: Female
Nation: Luray
Rank: Master
Title: Queen
Bloodline: The Kiranu
Class: Ninja/Assassin
Strength: 8
Speed: 11
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╫Major Information╫



Demon/Implant:
Gene Modifications:
-
-
-
Energy Color: Black
Energy Meter: 1800
Element: Fire
Battle Strength: Stealth
Battle Weakness: frontal assaults


Fights Won: 5
Fights Lost: 0

Talent:
Ego Boost

Durring the time that Beth played host to Pride, she exploited him as much as possible. This cause the two souls to become entangled, almost to the point where the line between Beth and Pride was barely there. Because of this, when Pride left Beth's body, a small bit of his soul was left behind in the form of a replica weapon of Pride's chain. While Beth is wearing this chain, she gains the passive bonuses from Pride, but with a few added drawbacks.

Talent Weakness:
- Chain can do anything Pride's could do, but is not indestructable
- Mage skills cost twice the energy to use
- Loses all bonuses if Chain is not touching her
- cant use Pride's weapon moves

-Completed Quests-
S Rank: 1
A Rank:
B Rank: 1
C Rank: 2
D Rank: 2
E Rank: 4

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╫Equipment Information:╫



Weapons:
Claws



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╫Skill List╫

Ninja

E ranked
-Shurkien Explosion
-Flash Throw
-Shadow Jump

D ranked
-Vanishing
-Shadow Meld

C ranked
- Vanish Slash
- Mirror Image
- Wall Run
- Detonation Image

B ranked
- Detonation Mirror Image
- Flashing

A-ranked
- Flashing Mirror
- Shadow Strike

Assassin

E-ranked
-Double Edge

D-ranked
-Rotation Slice

C-ranked
-Remove Counter
-Venom Breath
-Grim Edge

Kiranu

E ranked
-Feline Disguise
-Cat's Eye

D ranked
-Claws
- Licking Wounds
-Flying Claw
-Piercing Fur
- Claw Enhancement
- Claw Extension
- Double Slash

C ranked
- Cat Scratch Fever
- Energy Claw

B rank
- Burst Claw

A-rank
- Chi Claws

S-ranked
- Distortion Drive

Fire

E ranked
- Fireball
- Flame Deflection

D ranked
- Flame daggers
- Fire stream

C ranked
-Blaze Arcs
-Fire Bomb
-Shield of Flames

B rank
- Flame Blades
- Flame Lashes

Hand-to-Hand/Weapon Style(s)



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╫Character Description╫


Personality: Over the years, Beth has turned into the purest definition of Chaotic Nuetral, living by the phase, "I do what I want, because I can". she doesnt act on whether something is good or evil, she acts upon the heat of the moment.
Quote: "I do what I want, because I can"
Height: 5'4"
Weight: 100lbs
Eye Color: green
Favorite Band: Falling in Reverse
Theme Song: Blackout City - Anamanguchi
Battle Theme: Helix Nebula - Anamanguchi
Favorite Anime: K-ON!, Kashimashi: Girl meets Girl, Elfen Leid, Eden of the East
Favorite Color: GREEN!
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╫Background Information╫


In the beginning
Elizabeth had a pretty normal life in the city. Her family were a group of shop owners, and never had the time to fully pay attention to Elizabeth. While not at school, she would sneak around town and cause mischief, like stealing things from street vendors, and climbing up peoples homes and other things she wasnt supposed to be doing. Now she wants to be a master of stealth, a ninja.

Training, the Tower, and a new Ally
While doing her usual training routines one day, Beth was teleported to the sin's tower. Here she met Conner and quickly befriended him. With his help, the two ascended the tower at a quick rate. When they reached the top, Conner left, but Beth stayed, and ultimately recieved the sin of Pride.

Assault on Sutami
Conner and Beth attacked Sutami, attacking the gates by surprise. A fierce battle unfolded at the gates, leading in the death of 1 of the captains, serious damage to the king, and the total annihilation of the city.

Rise of Luray
After their assault on Sutami, Beth and Conner rebuilt the fallen city of Luray. Beth was given the position of queen, and now reigns in the city, working towards making it a great world power.

The hunt
After Beth sent out a message to the spire, the arche-mage, Liliana approached her about hunting down the sins and ending their time in Axiom. Events unfolded, and the two headed out to hunt the sins.

Beth and Lili arrived at Kusana to stalk the 3 sin host there. Their first targets were wrath and gluttony. The pair tracked down both sins, though for time being, only Gluttony was captured and transferred to Beth.
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The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Thu Sep 26, 2013 2:17 am


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