
█RP Character Name: Ace Moshan
█Nicknames: Self-proclaimed escape artist.
█Age: Equivalent to that of an 18 years old human
█Race: Nikatal
█Guild or house Rank:
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█Height:5'6"
█Weight:
█Physical Description: Ace's heritage gave him a pale complexion, golden eyes and spotted skin while his ears and tail are tipped with black. As he is from the north, he has a higher tolerance for cold weather and rarely bothers with too much clothes as the heat can become too intolerable for him. Unfortunately for him, his line of work often requires him to wear black to better blend in. He rarely wears armor and even then, sticks to simple leather armor that will not hinder his movements.
█Personality: Ace is an energetic adventurer that dabbles in the art of snarkiness and assholery every now and then. A coward in the eyes of many, Ace prefers an indirect approach to his problems or the use of decoys and scapegoats instead of direct confrontations. He likes to think himself a pacifist, avoiding violence and fights even if his personality usually makes him the cause of said conflicts...He is curious and always eager to learn.
█Special Accessories:Black hilted dagger the length of his forearm strapped to his outer right thigh. Small pouch attached to his belt that he can easily access by reaching back. Stores ropes, grapple and lock-picking tools in it.
█Biography/History: Ace was born in a tribe of mountain nomads that called the northern mountains their home. Even by his people's standards, Ace was nothing but trouble as he was overly curious about the world outside his tribe's territory and had creative ways to escape his parents' supervision. His parents made the mistake of teaching him how to read or write at a young age in an attempt to occupy him. This newfound knowledge and skill allowed him to read and understand the few books his tribe's elder kept for diplomatic reference and only served to feed his desire to explore the world. At the age of 9,Ace packed what meager belongings he considered his and set out on a quest to discover new lands and meet all the people he's read about in those moldy books.
By sheer luck, he managed to hitch rides from from passing merchants until a major (and warmer) city where he befriended and joined other homeless children. From them, he learned how to pickpocket for food which soon turned into organized mugging when they grew older, stronger and more daring. His Nikatal physique allowed him to become a deft thief and he soon became a valuable member of the makeshift group thieves as he was the only one that could read and write and do some basic accounting work.
However, his popularity, sharp tongue, and ambitious plans soon brought down the wrath and jealousy of their group's leader and he found himself framed and chased out of the city.
█Class: Ninja
█Skills:
●Agile climber of both trees and walls. Parkour is one of his hobbies and his feline side gives him an unfair advantage.
●Can read and write. Was taught by parents before he left home.
●Lock-picking non enchanted locks only.
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●●Cutting +1 damage with each hit that does damage in a row, Resets if an attack is blocked/buffed to 0 or misses.
●●Stabbing - Does 1/4 total damage even if buffed/blocked to 0
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Job Bio: Steal something as hired.
Perk: Thieves can steal items from another OC by rolling a 20 side dice once every 10 RP posts.
3, 6, 9, 12, 15 and 18 means you steel the item with out a problem. 5, 10, 15, and 20 means you got caught trying. any other number means you failed but wasn't noticed trying.
( Yes for those wondering they really do steel your stuff. )
You pick 6 items the target owns that you want to steel.
Give each item a number tagged 3,6,9,12,15,and 18. If you roll the correct number that's the item you steel.
However by using 15 points from luck you can pick what ever of the 6 items you want to steel.
For 30 points from luck you can roll a 6 side dice and auto steal the item you roll.
Requirements: Speed of 40 of more, Dagger weapon skill. Target most own at least 6 items. Self taught through trial and error.
█Abilities:
●Nikatal► Add +2 for every 3 skill points dropped into the Whip, Claw, Dagger, or Hand-To-Hand weapon skills
●Nikatal►+1 damage with Whip, Claw, Dagger, or Hand-To-Hand weapons
●Ninja►+3 skill point to Luck for every 2 skill points added.
●Nightvision
●Retractable claws on both hands and feet
●Tolerates cold weather rather well while warm weathers take a toll on him.
█Elements:

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(post count-expenses!)
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Damage:❖x3 (30HP )
Side Effects: Auto hit unless the target has an active totem able to buff
❖x4 ( 40HP ) from magic damage. Does no damage to totems spells. The user is only able to use this scroll every other turn.
Bio: Sand cuts into the target like a sword but doesn't seem able to cut into totems. - Obtained through trade with Moonlight Calamity
10 Stat points on hold+7, 15 to be added into Dagger