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Posted: Fri Nov 01, 2013 12:57 pm
((U/C)) Lightning Blade Fast, Precise, unpredictable --Pic Here--
This style was created by Dante for multiple reasons. The man was a trickster, but he always had loved swordplay with a greatsword. The only problem with this was the fact that most greatsword styles are based around slow, powerful attacks. Or wielding the swords in a dual stance. While the cutting power in these styles are good, they are too slow and easily countered. Many greatsword users die because their sword was just a fraction of a second too slow. Dante's style is the exact opposite. This style is meant for precise and quick attacks by a large blade. It has little room for defense and is based almost solely upon the fact that Dante has rediculously quick reflexes and striking speeds thanks to his class. It builds upon this and is pretty much a weapon version of the wing chun style. This style is based around a trickster's speed, and as such it is critical the user be a trickster, for nobody besides a trickster can use this style (Besides weaponmasters). Everybody else swings much too slow, and doesn't have nearly a good enough reaction time for most of the style. If anybody else wishes to learn this style it must be taught to them personally by Dante. Besides the original passive, most of the style is heavily energy based. That's why most attacks say (requires energy).
Skills
Speed training Rank: D Description: This skill is based off of the trickster's speed training, in that the higher of a rank you are the faster your sword swings are, and the faster you can chain together strikes. This is the main reason most people can't learn this style, as it is a trickster based style. At trainee you are only a little faster than average, but by master your sword will start to be a blur. Trainee: Slightly faster than the average swordsman Novice: Faster than a skilled swordsman Adept: Faster than a skilled dagger wielder Master: Sword is now blurry when swinging, general outline of weapon is still visible Sage: Sword is very blurry, no general outline
Lightning Draw Rank: D requires energy limits: Requires greatsword to be sheathed on the wielder's back. description: The first offensive skill of this style, The user focuses on drawing their sword as fast as they can. This is much like the katana version, except the sword has to be on the user's back. In a quick downwards slash, the time fram from the muscles clenching to start the slash all the way to the end of the slash is almost instantaneous.
Lightning Sheathe Rank: C requires: Expert rank, energy description: Lightning sheathe is another good ability in this style, often chained together with lightning draw. This is a vertical slash upwards, ending with the sword immediately entering the sheathe. If chained with lightning draw, the combined strikes equal a B ranked attack.
Play Ball Rank: C - S requires energy description: This skill is the only real defensive skill of the style. By turning the blade flat and swing it like a baseball bat, the user can deflect energy projectiles in the desired direction. This skill can deflect any energy projectiles equivelant of the energy used to cast it. It may not deflect actual projectiles though (Arrows, bullets, etc) only energy ones.
Precision strike Rank: C Description: This technique was designed to aid in taking down armored foes, and severely harming unarmored foes. In this skill the user will look for a weak point in the opponent's armor, (Or an artery for an unarmored opponent) and make a very quick and very surprise stab in the spot. The lethality of this skill makes it deal one rank higher in damage.
Lightning removal Rank: B description: One of the most debilitating skills of this style, it requires contact to be made with an opponent's blade. Once the two blades clash, the user will slide their blade down the length of the opponent's blade in a lightning fast fashion, turning their wrist at the last second so their blade passes the crossguard of the opponent and effectively lops off the enemy's hand. This skill is a good surprise maneuver.
Watch my back Rank: B requires: energy description: This skill is used whenever somebody tries to attack Dante from behind. Instantly, the trickster will flip his blade so that the blade is facing him and stab backwards towards his chest, narrowly missing himself and impaling the enemy behind him. The reason this skill requires energy is because of how fast the reaction time of it is.
The Bermuda Triangle Rank: B Requires: Energy Description: This skill is an interesting one. Basically, you swing your sword three times, once diagonally downwards to the left, once diagonally upwards towards the right, and directly across horizantally in the form of the triangle. However, this skill is performed so fast, only the first slash is seen. The other attacks can't be percieved by the eye because they were so fast.
Float Like a butterfly Rank: A description: This skill is one of the more useful and annoying skills of the style. It is used whenever an enemy comes at them with a quick flurrying combination of attacks. Dante will place the greatsword behind his back holding it with both hands, and begin ducking and dodging, jumping and sidestepping. Anything to avoid an attack. This skill can be used on any enemy of a speed equal or lower to him, and can't be used on single attacks. Only combinations.
Never back down Rank: S requires energy description: In this skill, Dante will jump up and kick off of the opponent, flipping backwards and into the air before he starts slashing in a frenzied fashion at his target from the slight distance. The trick is, every single slash emits a crescent wave of extremely destructive energy. Each slash helps Dante stay in the air, and upon completion he will land back down onto the ground.
Trick Vengeance Rank: SS requires: energy description: Probably the best skill in the lightning blade style, hell it's probably even the best trickster skill as well. For one post, Dante will charge energy into his body. During this post he can't use anything requiring energy. In the next post, Dante will perform a dash. However, this dash will be extremely different in comparison with a normal dash. Instead of stopping a few feet away from the target, the trickster will slash downwards with their greatsword and literally slash and dash through the target. This skill decimates most beings, but it can only be used once a month IRL. After using this skill all trickster skills will cost an extra rank in energy for the remainder of the fight, as this skill is extremely draining on one.
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Posted: Sun Nov 03, 2013 1:09 pm
(U/C) Username: RPC name: Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Type of skill: Wind element
Skill name: The little Guy Rank: A Skill description: The little guy is an interesting vortex technique. To start, Dante will hold his hand out and point his pointer finger skyward, twirling it around in a circle. This will cause a miniature tornado to form right above his finger. Now for the interesting part. Dante will snap his fingers and the twister will rush forward with the speed of lightning, quickly expanding in size as it does so and upon contact with an opponent will break several bones and send them flying in a random direction. This tornado can even ragdoll large enemies from the windpower.
Sample: upon request
Type of skill: Wind element skill
Skill name: Wind chop Rank: A Skill description: Wind chop is an easy skill to learn for wind elemental users. It derives from the skill air blades (Gust). However, instead of honing the wind against your blade you hone it against your hand. Keeping your hand straight, you do a karate chop but send an extremely fast blade of win at the opponent. This attack has the same power as air blades (Gust).
Sample: upon request
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Posted: Fri Nov 08, 2013 12:54 am
((This is a style I made for the guild as a whole)) The Spartan's Right Hand Defensive, Offensive, Well Balanced Description:This is a style designed around a well balanced and extremely lethal mix of offense and defense. This style heavily utilizes the spear and the shield, utilizing the shield protect the user and to keep close enemies at bay, and utilizing the spear to really go in for the kill and keep enemies at a distance. This style was particularly used by the fierce Legions of Kratos, who conquered many northeastern lands in ancient times. This style is very versatile to say the least, partially covering all ranges of combat, from short to long ranged. Many practitioners of the spear will take a liking to this style, as it doesn't require you to sacrifice defense for offense, as most spear styles usually require. Skills Crashing WavesRank: Ddescription: You bash your shield forward twice, really putting a lot of power and force into the second bash. The first bash is simply meant to stop an enemy's sword and push it off course, delaying their ability to pop back into a ready stance to defend or attack again. The second shield bash will send enemies with a strength rating lower than yours on tumbling backwards onto their a**. Anybody with a strength rating equal to or greater than yours will simply be sent staggering. After the second bash, you will do a lightning quick spin before stabbing your spear into your opponent, the momentum of the strike easily able to puncture thick steel. Viper's Bite v1Rank: Ddescription: You throw your spear in an extremely straight and accurate path. This attack speeds up the spear considerably, giving the spear the speed of an arrow. While the spear is extremely difficult to dodge in this stage, it is still possible if the opponent is very fast, with supernatural reflexes. Cobra's Bite Rank: Ddescription: The user ducks underneath a horizontal slashing or swinging attack, simaltaneously slamming the bottom lip of their shield down onto the toes of the opponent, breaking completely shattering the bones in the foot and making the opponent's guard open up. As soon as the opponent's guard opens (Because who wouldn't at least partially open their guard after having every bone in their foot smashed?) they stab the spear upwards into the target. Python's BiteRank: CDescription: When confronted with a vertical slash, the user will move one foot behind the other and sidestep, shifting their center line and allowing the strike to move past their body by mere inches with their spear arm facing the target. They then stab their spear directly at the target in retaliation, attempting to run the enemy through while he is still completing the downwards slash. Will BreakerRank: Cdescription: Useful when somebody swings a sword or other weapon at you. Instead of blocking the attack with your shield, you meet it with the shaft of your spear. When the weapons clash in the air you parry the enemy's weapon to either the left or to the right before stabbing forward. The parry will leave opponents who are not equipped with a shield or another weapon practically defenseless, as it leaves their entire body open to attack. Disarming StrikeRank: Crequires: energydescription: one of the first countering techniques in this style. You wait for the opponent to swing their weapon at you, before you augment your shield with energy and bash your shield directly at the weapon with such force it will disarm the enemy. You then stab your spear forward immediately after the shield bash in an attempt to impale the enemy. Shield of The EpicRank: Crequires: energydescription: the user will charge energy into their shield, and they then thrust it forward towards the enemy and emit an extremely flashy and blinding white light from it. This will blind anybody looking at or towards the shield for the one whole post. This also enhances the durability of the shield for the post it was activated in. Spear of The mightyRank: CRequires: energydescription: The user will focus energy into the entire composition of their spear. After this is accomplished, they stab the spear forward in an attempt to impale the enemy. This technique is useful because of the fact that even if the enemy manages to jump backwards and dodge the spear tip, the spear grows rapidly to twice it's original length, impaling the enemy before reverting to it's original size. During this time, the spear will glow brightly, though not brightly enough to blind anybody. Vault Kickrank: Cdescription: you stab your spear into the ground, jumping into the air while still holding the shaft of the spear stuck in the earth, twirling yourself around the spear and kicking the opponent in the chest or face whilst spinning around the spear. This kick has enough momentum to break bones. the kick looks like this... just with a spear. and without the retardsTHIS IS SPARTARank: Bdescription: this skill is the ultimate counter. First, you either wait for your opponent to swing their weapon at you, or to throw a punch at you. You then bash your shield out and sideways at their attack whilst taking a step forward. This will send an opponent wielding a weapon staggering off balance slightly and open for the next part of the attack. it will cause somebody punching the shield to stagger as well, with the additional affect of breaking their fist. For the next part of the skill the user will do a full frontal spartan kick, sending the enemy stumbling backwards, but not quite falling. Then for the closure of the skill the user will stab their spear forwards and impale the enemy straight through with the tip. March of The LegionRank: Brequires: Energydescription: With this skill, every step you take is imbued with energy. These steps will cause tremors, which are very slight at first but will gain in strength with every step taken. They steadily gain in power up until the fifth step. For the fifth step however, you must use A ranked energy instead of B ranked energy at the beginning of the skill. First step: very small tremor. Noticeable, but not very. Doesn't really affect anybody much. Second step: a decent tremor, may cause somebody to stumble but not fall. Third step: A very noticeable tremor. most humans will be knocked on the ground by the tremor. Fourth step: Large tremor. All but the strongest opponents will be knocked on the ground by these tremors. (Opponents with a strength of 10 or higher) Fifth step: The most powerful of the steps, this step will cause cracks in the ground and knock all enemies off of their feet. Viper's Bite V2Rank: ADescription: You throw your spear swiftly and accurately, just like with the last version of this skill. However, the speed of the spear is heightened considerably. The spear now moves with the speed of a bullet upon leaving contact with your hand. It's penetration power is heightened considerably, and can usually pierce through heavy armors and such. The Buzz SawRank: Arequires: EnergyDescription: the user will coat their shield in energy before throwing the shield at an enemy,sending it flying towards them at the speed of an arrow. The energy coats the entire rim of the spear and makes it razor sharp to the touch. The shield will spin viciously with the properties of a buzz saw, it's energy augmented edges slicing through opponents as it makes contact. This attack can easily eviscerate heavily armored targets and cut through barriers up to it's rank. Any barriers that it doesn't manage to slice through it will usually leave heavily damaged and rather easy to break afterwards. Shield WallRank: Srequires: Energydescription: The ultimate defensive technique of this style, though despite it's rank it is performed fairly simply. The user will crouch behind their shield and march forward, spear tip bristling dangerously to the side of them much like any normal spartan taking apart in the shield wall. An invisible sphere of energy forms around the user, blocking them from all attacks of the shield walls rank. Now the reason the shield wall is the most powerful defensive technique in a spartan's repitoire is because for every spartan partaking in shield wall, the cost is divided between them. So let's say there are two spartans taking part in the shield wall. Each of them will only have to pay half of the energy cost, thus a full S rank energy is being payed to sustain the wall. Strength In Numbersrank: S description: This skill is only really useful if the spartan is in a group of people. Basically what it does is raise everybody in the groups speed and strength by one for every member in the group. Practically useless by itself, with a few allies this skill could help turn the tides of battle. As one could imagine, due to the high energy cost of this skill it won't be useful at all unless the user finds themself to be part of a particularly large combat group, which is highly unlikely at best.
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Posted: Thu Nov 21, 2013 5:23 pm
[U/C] ((Doing my own version of the single broadsword style, since defiance is kinda lame. Lemme know what you think!)) Lionheart's Offensive Skillful, countering, quick Description: This style of combat uses a single broadsword, unaided by a spear or second weapon. It was discovered by Jame's A. Lionheart, who wanted a broadsword style requiring more finesse... and was all the more deadly for it. After it was made the style was commonly used by the Lionheart's troops in the era of the first empire. Rarely seen today, it was more commonly used before the defiance style came about. Where as the Defiance style is focused upon powerful and dominating slashes and thrusts, The Lionheart's offensive focuses upon countering strikes, quick slashing movements, and skillful parries. As such, it is not suited for larger more imposing fighter's. No, the Lionheart's offensive has always favored the quicker, more lightly armored opponent. The stance for the style is exactly like the stance in the picture, where the user keeps the sword in a horizontal position above their head. Skills Fighting the PackRank: E (Passive)description: This skill only activates when a user of this style is fighting multiple enemies at once. While it does nothing against fighting a singular enemy, when confronted by a group the user's speed stat will rise by one, and their reaction time and reflexes will improve greatly. Monkey RollRank: Edescription: This skill does D rank damage, despite it's E rank status. When an enemy performs a thrust/overhead arcing swing, the user will step slightly to the side, and twist their shoulders sideways to shift their centerline while moving forward into the opponent's guard, positioning themselves in the blindspot of the opponent while simaltaneously spinning quickly and slashing the broadsword out at the enemy's side. over and underRank: Ddescription: This skill is another interesting counter skill, commonly used when an enemy performs an overhead swing. The user will step forward into the enemy's guard as they raise their sword above their head, parrying the opponent's blade to the side before quickly slashing or stabbing the blade downwards into the opponent's skull. underhanded spinRank: Ddescription: Underhanded spin is useful when an opponent attempts an underhanded swing. The user will quickly bring their blade down low to meet the opponent's, halting the swing in it's tracks. after the blade is halted, the user continues quickly with an upwards slash at the opponent's kidneys or other vital areas. Devious strikeRank: Cdescription: A skill easily exploited, the user will make a false opening in their guard, and an extremely convincing one. Once the enemy slashes for the opening, the user will sidestep (Or duck, depending on the situation) towards their opponent. As they sidestep or duck the swing, they simaltaneously stab their sword forward into the enemy's gut. This attack is useful because most opponents will eagerly go for a small gap in your defense if you make it look convincing enough. KneecapperRank: Cdescription: Used when an enemy performs a horizontal strike, the user drops to their knees unexpectedly, bending themselves backwards and nearly making the back of their head touch the ground to avoid the strike. As this evasive maneuver is being performed, the user will then viciously slash their sword forward at the enemy's kneecaps with their blade, aiming to seperate the limb from the rest of their body. shifting snakeRank: Brequires: Energydescription: This skill is as deceptive as the creature of which it was named after. The user will move their blade about in an infinity sign, their energy ebbing and flowing off of the edge of their blade. If the enemy begins to watch their blade, they will be entranced for one post, after which the user may follow up with a swift strike of their choice whilst the enemy is entranced. This skill won't work on anybody who is of a higher rank than you. However, enemies while enemy's may be harmed with this skill, they can never be outright killed with it. Destructive CycleRank: BDescription: This skill is one of the first pre emptive strike attacks in the style, which is surprising considering most weapon styles are comprised entirely of first strike attacks. The user will augment their blade with energy. After they accomplish this small task they will make a blindingly fast full spin with their blade outstretched, sending a cutting wave of energy 360 degrees outwards up to ten feet away from them. This wave can cut through materials and barriers up to it's rank. It is quite a fast and powerful technique, and was commonly used by lionheart's knights when they were surrounded by enemies. Killer CharismaRank: Bdescription: The user of this style will emit a brilliant and golden aura about them, surrounding them in a radiant golden light. While this doesn't do much for the user, it increases the user's allies stats by one, as well as reduces the rank of damage they take by one. The lion's clawsRank: Arequires: energydescription: the user will feed a steady stream of energy into their blade, though not for the purposes of sharpening it for once, unlike most sword skills. What this does is give the blade bending and morphous qualities. This is useful in the fact that when attacking, the user's blade will usually bend naturally around shields and attempts to be blocked by another weapon, continuing toward's it's original target. The blade maintains this shifting like quality for five posts, before it returns to it's original state. Jaws of the LionRank: Srequires: energydescription: The user pulls their sword back, before thrusting forward quickly. The speed of the thrust is augmented by energy, and is much faster than an average sword stab. From the energy imbued tip of the blade will erupt a gigantic lionshead made of pure energy, it's maw stretched wide open to the size of a small cave entrance and poised to devour any enemy that gets in it's way. This head will devour somebody stabbed by the blade, and severely wound and eviscerate somebody who manages to barely dodge it. Due to the power and versatility of this skill, it can only be used once every battle.
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Posted: Fri Nov 22, 2013 12:28 am
(U/C) RPC Name: Dante Rank: Expert Bloodline & Class: Trickster and Lycan Talent Description: This skill is an interesting mutation of Dante's bloodline combined with his class. While most tricksters have tunnel vision inside of a dash and are less accurate with gunfire coming out of a dash, such is not the case for Dante. This is where his bloodline comes in. In a dog's anatomy, the faster they move the better they see. The same holds true to Dante. So while most tricksters are extremely limited in their gun handling inside of a dash, Dante isn't nearly so limited. Talent Weakness: (you have to have one. no talent can be gained without losing something along the way.) How did the character get this talent?: Sample: (at least ten sentences)
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Posted: Fri Nov 22, 2013 6:16 pm
(U/C) RPC Name and Rank: Raziel - Trainee (Human, machine revolt) Machine Amount: 1 R.E.X. (Robotics equipped X - factor) Machines Rank: C rank Description: This is the upgraded version of Raziel's machine, R.E.X. While it still has many of the same functions, several new things were added to it. Inside of it's maw it carries a 15 mm rifle. This rifle has extremely powerful rounds that can punch large holes through a target, reinforced walls, and even most armors. It is equipped with tool tinkering; legs and tool tinkering; arms. It's sight is equipped with standard HUD and a certain type of 360 nfrared hardscan. This hard scan sees through walls and various other types of cover. This scan allows R.E.X. to quickly ascertain how many enemies are in the area. His agility has been further increased by a point, so now his speed is 7 and his strength is 5.
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Posted: Sun Nov 24, 2013 4:48 pm
list of recently approved skills. Hooray! Username: Raziel RPC name: Greed Type of skill: Diabolus and berserker skills Skill name: Bladed Tail Rank: C-S Limits: Must be a diobolus and a berserker Skill description: This skill derives from the arm blade skill. Greed coats his tail in invisible energy. This makes the tail sharp and sword like in quality, not affecting it's movement but making it razor sharp to the touch. The amount of energy used in the skill dictates the hardness of the tail, and what ranked materials it can penetrate. For example, C rank energy breaks C ranked materials.
Skill name: torture Hands Rank: B If it uses ammo how much: Limits: Must be Greed Skill description: Greed charges up extremely volatile and demonic energy into his claws/hands for two posts. During this time no skills may be used, but he may still fight. After that, he attempts to grab his opponent with both hands, in different areas of the body or the same area. If he manages to grab a body part such as the head, arm, leg, etc. This skill will take off from there. Basically, he injects the enemy with the raw and virulent demonic energy he had just charged up into his claws/hands. While harmless to Greed's body, others are not so lucky. Basically, whatever body part he injected the energy with begins to try to reject the energy that he had just placed inside them, creating a very bad and unimaginably painful side affect. By painful i'm talking like childbirth multiplied by twenty. The target would proably rather simply have the limbs removed than keep them in this current state. This pain lasts for two posts, during which the target may not move, or use any skills. they are completely incapicated. After the two posts are up the target may move freely. The targeted areas will be tender and sore afterwards, but not under nearly as much pain as they originally were.
Username: Raziel RPC name: Greed Is it a Free skill?: Nope Type of skill: Fire Elemental skill
Skill name: Ashes, Ashes, we all fall Down Rank: C Skill description: Using this skill, a tightly compacted ball will form in the air in between the thumb and pointer finger of the user. Then the user snaps their fingers, and the ball shoots forward. When the user wills it, the ball explodes into a large 20 foot by 20 foot cloud of smoke and ash, severely hindering most people's sight and breathing, although Greed remains unaffected.
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Posted: Mon Nov 25, 2013 11:46 pm
((Remaking, this is the better version.)) RPC Name: GreedRank: ExpertClass: BerserkerElement: Fire and LightningItem Name: The Crown of The Damned Type & Material: it is a crown made of thorns and permanently lit on fire Description: The crown of the damned is a crown made entirely of thistle thorns and the hottest flames possible retrieved from the deepest recesses of hell. It may seem like a simple enough object to attain, but it is the one true symbol of Greed's steadily growing prowess. It floats above the wearers head at all times while equipped. However, due to very obvious reasons it can only be equipped by a diabolus, as it was made for the strict intents and purposes of being used by a diabolus. When anybody else wears the crown, the flames will die out, and the crown will simply be a normal crown of thorns with no special properties. On the contrary, it will actually be painful to wear the crown to any wearer not of Diabolus blood. The flame doesn't ever snuff out when it is worn by a diabolus, even underwater oddly enough. The Crown of The Damned actually extends the wearer's horns. If the wearer doesn't have horns, they will grow a pair. For a wearer already possessing horns, they will increase in size substantially. Lastly, the wearer of this crown can use the Diabolus skill 'Hell's Ramparts' without waiting for the charge time. Abilities: I Will Inflict Wrath Upon ThemRank: A description: This is the only actual skill Greed inherited from the thorn crown, though it is not to be underestimated. Upon activation of this skill, Greed literally spontaneously combusts into flames. There is not a single part of him not on fire at this point. These flames are incredibly hot, and a strike from him would be more than enough to melt through any metal, magic, barriers, etc. of the skill's rank with ease. The demon can literally punch through his targets in this form.This skill lasts for the duration of the entire post it was activated in.
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Posted: Tue Nov 26, 2013 8:26 pm
(U/C) RPC Name: Greed ((Even though none of this is relevant)) Rank: ExpertClass: Berserker mayneElement: Fire and electricityWeapon/Armor name: Greed's ring Type & Material: It's a ring, crafted out of 24 karat gold and a large faceted and flawless ruby. Description: Greed's ring ironically enough, isn't even Greed's ring. It's actually his birthday present for Alex that he intends to to give to her. The metallic band and setting are both crafted out of finely worked twenty four karat gold, and the ruby in the setting is rather large, and glimmers in even the smallest amount of light. The ruby matches the default tone of the diabolus's eyes perfectly. However, there is more to the ring than meets the eye of course. While it may appear to just be a pretty little gift, Greed trapped a certain trait from the diabolus into the ring; and that is their inherent defense. Whenever somebody wears this ring, they have a damage reduction of -1 from all attacks. It also reduces the amount of energy required to make defenses and barriers by one rank. And the last edition of the ring is that if the wearer is ever in any sort of imminent danger, then Greed will know about it as soon as it starts happening. Besides these small boosts, the ring offers little else in terms of special properties. It is simply meant to help keep her safe, not as a method of attack. Abilities: stated in the description
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Posted: Fri Nov 29, 2013 1:04 am
(U/C) Chakrams Wheels of Death --Pic Here--
the chakrams are a unique type of fighting style involving two circular wheel like objects. These wheels are commonly bladed, spiked, or a combination of both. They serve as an extremely versatile set of weapons, easily able to cover all ranges of attack from long distance fighting to close quarters combat. They are commonly thrown, and always return to the user's hand after being thrown, even if they manage to wound a target. At close range they serve to be just as deadly, easily able to block, parry, and counter even large weaponry. While most users wield two chakrams at once, it is possible to wield a single chakram if the user so desires in order to hold a second weapon in their other hand, or simply to leave their off hand free to cast spells.
Stage 1
Return rank: E (requires energy) Description: Rebound is the first skill learned in this style, and is no doubt the most needed skill in the entire styles arsenal. After going the desired distance the chakram will flip a U turn and head back to the user's hand. Even if an opponent manages to catch the chakram, it will drag the opponent towards the user.
rebound rank: D description: A nice trick in the chakram skill set, it is basically the skill return, without an energy cost. The limitation to this skill is it must strike off of something and this will cause it t rebound back to the user. The only time this skill can't be used is if the chakram goes deep into the target, as the flesh will keep the weapon from ricocheting back. The user can still use return, if the chakram gets stuck in an opponent's flesh.
chakram shield Rank: D - S (Requires energy) description: The user tosses their both of their chakrams out in front of them, and the bladed circles will float in the air and begin to spin violently. Waves of energy will rapidly begin to wave and cascade off of them quickly until there is a large half dome of energy in front of the user. The barrier can take attacks up to it's rank, though any attacks above it will cause the barrier to shatter.
augmentation rank: C description:
weapon lock rank: C description:
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Posted: Tue Dec 10, 2013 12:17 am
Raziel's CodexThis is the place where I get bored as ******** and make random monster ideas. Don't judge me, it's my customs locker. >.> Will be adding more to the list, but here's one to start. ((U/C)) Chimerite Rank: B - S Strength: 7 (S ranked version is 11) Speed: 10 (S ranked version is 14) description: The chimerite is pretty much the evolved version of the original chimera. While not as strong in terms of rank, where the Chimerite excels is it's intelligence. A far cry from it's rather dull ancestor, the chimerite swiftly adapts to situations at a rate far faster than normal predatory animals would be able to. The thing about the chimerite that makes it so hard to kill is the fact that it has three brains. One of these brains is located in the goat like head, where a brain would typically be. The second one is located behind the lion like chest face, deep in it's chest protecting it from harm. The final brain is located inside of the head of the snake's tails. So long as one of these brains remains active, the beast can still function. As a predator it has enhanced senses, and it's snake head can pick up heat signatures from the pit organs it possesses. Skills list for the ChimeriteFlame spit description: Flame spit is the typical flamethrower like skill creatures possess. the chimerite will open up one of it's mouths, and a flame will roil forth. These flames can increase in size and intensity depending upon the rank of the chimerite. Acid shot description: the viper tail of the chimera will spit an incredibly fast ball of acid at you. This acid is very corrosive and will melt even through metal armors.
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Posted: Mon Dec 16, 2013 9:52 am
Username: raziel Rpc Name: Greed Rpc Rank: Expert Class: Berserker
Summon's Name: Ronin Summon's Rank: A Pic: http://www.ffcompendium.com/misc/kh2-vivi-a.jpg Description of Summon: Ronin is a very different type of summon, in the fact that he is very weak and has almost no offensive capabilities, aside from a few elemental skills. He is a defensive support role, for the most part. Greed is very high in the offensive tier, so he didn't really see the need for a summon that would aid him in heavily damaging his opponents, since he can do that by himself. So instead, he sought out a defensive caster that would be able to protect him while he was charging or recovering from being stunned. Ronin specializes in barriers and healing. What's more is the fact that Ronin is completely neutral in the fight of dark vs. light, so he can heal both types of RPC's. His barriers vary in strength. Greed can speak telepathically to Ronin via a mental link that the two share upon becoming bonded. Ronin can use both fire and wind skills up to C rank. His strength stat is 3, and his speed stat is 5. Below is his relatively small list of skills.
Skills:
Energetic barrier Rank: D-SSS description: Ronin will summon a bubble barrier of energy ten feet in circumfrence around himself and his allies. This barrier can block attacks of the same rank, and redirect attacks one rank under it.
To heal the demons Rank: C - A description: Ronin will put both palms out towards the dark creature, a sickly green and black color swirling around his palms before it shoots out in a cone towards the dark creature in question. depending on the rank of the heal being used, different tiers of wounds can be healed. C rank will heal deep lacerations so long as there is no muscle torn, B rank will heal non vital organs, and A rank can heal pretty much anything besides a vital organ. Against creatures hurt by dark magic, this skill hurts them severely.
To heal the angels Rank: C - A description: Ronin puts both palms out towards the holy creature in question, exactly like his other healing technique just with a different type of target. A bright golden light will emit from his palms, shooting towards the target in a concentrated beam before enveloping their whole body in light. Depending on the energy used, different tiers of wounds may be healed. Energy usage in relation to healing power is based on the same scale as 'to heal the demons'.
Rp Sample: Do you like Pie?: Fuuuck no. Pie disgusts me. Unless it's chocolate pie I guess.>.>
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Posted: Mon Jan 20, 2014 2:01 pm
Username: raziel RPC name: greed Is it a Free skill?: nope Type of skill: inner storm style skill
Skill name: thunder arrow Rank: B-A If it uses ammo how much: Limits: Skill description: charging up an intense amount of purified ki into the tips of his pointer and middle finger, the diabolus will thrust his hand forward. From the tips of these two fingers erupts a thin beam of energy, not much wider than an arrow. The purpose behind this beam is it's penetrative qualities. Unlike most lightning attacks which shock and burn the target, this one shocks and cuts the target. It can easily shear through even strong steel barriers, and is as fast as an arrow at B rank energy, and as fast as a lightning bolt at A rank energy. This skill can be used twice before there is a five post cooldown.
Sample: (lets see you use it.)
Username: RPC name: Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)
Skill name: Magnetic crush Rank: S If it uses ammo how much: Limits: requires the opponent to be wearing some kind of metallic armor or headgear, opponent must be magnetized. Skill description: In order for it to even be possible to use this skill, the opponent must be magnetized. Once this is accomplished you raise your hand high into the air with the palm facing the sky. This action will cause the enemyto be lifted high into the air by your magnetism. once this is conpleted the user will clench their hand into a fist, slowly crushing the opponent by making his armor cave inwards. This might not kill every single opponent, but it would almost certainly break nearly every bone the armor was under.
Sample: (lets see you use it.)
Username: RPC name: Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)
Skill name: Striking viper Rank: A If it uses ammo how much: Limits: Skill description: For this skill, the user needs to have both hands free to aid the attack. The user will thrust out both palms, and from them will erupt an enourmous viper composed entirely of lightning. this snake is very fast, one rank in speed higher than the user. it can crush through metal with it's jaw. It can destroy barriers up to one rank higher than it by crashing into them, and it can shoot lightning blasts from it's mouth. It can handle up to attacks of its own rank, although anything else will destroy it. This dragon lasts for five posts.
Sample: (lets see you use it.)
Username: RPC name: Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)
Skill name: Electrical Whip Rank: B If it uses ammo how much: Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) Skill description: The user summons an 10 foot long lashing whip of pure inner storm energy. If your opponent is unlucky enough to be struck by this whip, it will leave an incredibly deep gash in their skin, as well as becoming stunned for one post. getting hit by one of these whips is said to be an extremely painful experience.
Sample:
Username: RPC name: Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)
Skill name: Kill the lights Rank: C If it uses ammo how much: Limits: Skill description: Useful when entering an area where you wish to remain unseen. By overloading every single electrical generator, lightbulb, fuses, etc. in the area to a critical point, you can cause a buildingwide blackout. Even if the area has a backup power source, it will be overloaded as well.
Skill name: Lightning transmission Rank: B If it uses ammo how much: Limits: can only be used outside of combat, the user must have been to the location they are being transported to Skill description: To start this skill, the user will raise both arms high to the sky. Then suddenly, a gigantic bolt of lightning energy will arc from the sky, completely engulfing the caster and making them dissapear. They will later re appear in the area they wished to travel to in another large bolt of lightning.
Sample: (lets see you use it.)
Username: RPC name: Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)
Skill name: Electrical Overload Rank: depends on the rank of the machine it is used on If it uses ammo how much: Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) Skill description: This skill is used to overload a machine's circuits by inserting electricity into the machine's mainframe forcefully and frying it essentially. The amount of energy required to fry a machine is the equivelance of the machine it is being used on. To perform this skill, the user must have some sort of firm grip on the machine they wish to overload.
Sample: (lets see you use it.)
Username: RPC name: Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)
Skill name: Advanced Redirection Rank: B-S If it uses ammo how much: Limits: must know how to redirect lightning already Skill description: by catching all electricity from an incoming attack with both hands outstretched, the user will redirect all incoming lightning through their body without harming themselves into the ground beneath them. This lightning may only be redirected into the ground however, and not at an opponent. The reason for this is because the blasts absorbed by this technique are usually so strong they take too much concentration to redirect the lightning, let alone aim it at somebody.
Sample: (lets see you use it.)
Username: RPC name: Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill)
Skill name: Electrical augmentation Rank: C If it uses ammo how much: Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) Skill description: This skill allows the user to augment their weapon with lightning energy. This skill is useful for a number of reasons. First of all, slashing and stabbing attacks are treated as if they were a rank stronger while the weapon is augmented. Secondly, if an enemy is cut by the blade, they will be stunned for the next post.
Sample: (lets see you use it.)
Skill name: Magnetic Destruction Rank: A If it uses ammo how much: Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) Skill description: In order for this skill to be used, the item in question must be magnetized. This skill is commonly used against swords and guns, but may not be used against a machine's main body. Basically, the user will magnetize a weapon such as a gun or sword, and he will break the sword in half, dissassemble the gun's parts, etc. The destruction is limited only by the user's imagination.
Sample: (lets see you use it.)
Skill name: electrical storm Rank: S If it uses ammo how much: Limits: must know summoning storm Skill description: Using the same principle as summoning storm, the user will summon a mass of roiling black storm clouds to blot out the sky overhead. Then, something amazing happens. Instead of a single bolt of lightning coming from the sky, several dozen lightning bolts will erupt from the overhead clouds at the target (or targets if you have multiple enemies.) This skill can decimate an entire group if used at the right time.
Sample: (lets see you use it.)
Get away from me Rank: A description: One of the strongest skills in the book, yet also one of the simplest. The user will merely reach out with two fingers, attempting to tap the target anywhere on the body. Once contact is made, the target will be sent flying back, an intense amount of magnetic pressure just placed wherever they had been touched (ex. Touching arm results in completely broken arm, touching the chest would result i ribcage and breastbone to be broken, etc.). This is one of the only skills in inner storm where there is not metal required for a magnetizing skill, thus direct physical contact is required for this skill to be successful.
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