Kohaku Katashi Shiritori
Kitsuka
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Kitsuka
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[General Information]
Character Name: Kohaku Katashi Shiritori
Pronunciation:
Nicknames: Kami, Kitsuka, Raijin, Shi
Age: Unknown; Eighteen - Twenty-One Upon Appearance
Birthday: Undisclosed; Unknown- The 21st of November [Release of Dance Dance Revolution]
Birthplace: Sunagakure no Sato
Zodiac: Sign of the Scorpio
Gender: Generally identified as male
Blood Type: O
Occupation: Renowned Medical-Nin/Scientist, Head of Yūgure
Location: Undisclosed; Unknown- Ex-Takigakure no Sato/Wandering
Rank: S-Rank Missing-Nin/Renowned Medical-Nin
Organisation: Yūgure [Missing-Nin Organization], Harbringers of Judgement
[Personal Information]
Clan:
- -Terumii
-Revelations [Adoptive]
Hiden/Kekkei Genkai:
- -Shi [Death]
-Jiton [Magnetic Release]
-Ranton [Storm Release]
Skills:
- -Acupuncture
-Analysis
-Anatomy
-Dancing
-Eccentricity
-Literature
-Lying
-Meridians
-Pressure Points
-Psychology
-Science
-Theatrics
Sexuality: Pansexual
Likes:
- -Experimentation
-Freedom
-Fun
-Games
-Laughter
-Literature
-People
-Psychology
-Sound
-Sociology
-Science
-Taunting
Dislikes:
- -Annoyances
-Boredom
-Disobedience
-Ignorance
-Quiet
Dreams/Goals:
- -What Kohaku desires is to reshape the world. He sees it currently as an uninformed, unaware, and more than certainly unalerted group of people living their lives as simple livestock and nothing more. He wishes to see what value their souls will come to offer when forced into a dire situation, and they will ultimately fail what it is that he seeks.
Upon coming to learn that the current world is too lacking, Kohaku comes to the conclusion that he has no other choice but to decimate the good majority of it and reform it into true fruition, where life will be more than certainly fit by the standards and well-being of everyone living in it. To do this, however, requires a great amount of manipulation and pulling of strings. Of course, it's not prior for him to gain the trust of certain higher-ups, but it makes things more interesting for his grand finale. Trust is simply a backstage pass to accessing such things.
As Kohaku is already renowned for his prowess as a Medical-Nin and the fact that Yūgure is unheard of at most, attaining such trust shouldn't be difficult. His organisation could easily be fakely as a mercenary squad to assist other villages and the like. Once the trust of the villages is attained and the Bijū are ceased from the capability of providing assistance, Kohaku will begin to slowly terrorize the world, though not directly. He will begin by killing those who deserve to be killed- those who have done wrongly so much so that it equates to them losing their own life. He'll begin with the villains and those renowned as evil, simply to make himself seem more good. As time continues to pass, Kohaku will begin decimating the world in larger portions, completely destroying clans, families, villages, and the like, save for a very select few. Through his sheer prowess, people will be able to believe that he is a god-like figure, and that if he wished to be the last man alive, he could be. He won't be, however.
After reshaping the world to his desires with the Yin, Yang, and Yin-Yang chakra granted to himself through certain means, and after decimating a good portion and nearly the entirety of the human race, he will commit suicide and leave no physical trace that he ever existed. This will leave him to only exist in the memories of those few that he left to live, and he will become a legend that not a soul will be left uninformed of. As time and time pass, he will become known as the embodiment of evil and his name will be the personification of it. He will live forever, not physically, but in knowledge that does not cease to exist.
This entire plan will only be told to two certain members of Yūgure, being the two heads that stand alongside Kohaku. When he dies, he will entrust them to reshape and allow the world to once again be able to function peacefully and powerfully. Kohaku's plan is not only to live on forever, but to probe to the world how faulty they are; that they should come to learn to be more aware, more monitoring, and more alert to the extent that they are more than well expecting the unexpected. His goal is not to destroy the world, but to allow it to flourish to a much better extent. And, after a set amount of time, he will have one of his two heads allow him to return to the world of the living through Edo Tensei to see the changes that were made, and, if necessary, change the world once again.
Fears:
- -None as of current.
Secrets:
- -None as of current.
Favorite Food/Drink:
- -Hojicha
-Kayu
-Miso Soup
-Ramen
-Sake
Least Favorite Food/Drink:
- -Coffee
-Onigiri
-Sushi
-Udon
-Umecha
Personality:
- Kohaku is an epicentre of grandiose, while his personality majorly represents grandeur and eccentricity, though it rests on a very thin line of sanity, and is often considered to have already passed said line. Though this remains true, he is rather polite in conversation, despite the fact that he holds himself and his speech quite dramatically- though this doesn't mean that he hides any of himself during a chat, and often fidgets or finds distraction to keep himself intact when found necessary. He majorly presents himself as harmless to those who are clueless of his true nature. Even so, he can present himself as rather sarcastic. Upon seeing through this innocent guise, he openly changes his personality to reveal something of a more selfish, manipulative, and rather borderline take. If not clear that he is out of his right mind, it is far from difficult for others to determine that he has a very outstanding and outlying personality. He then reaches a point of destroying other peoples' lives and twisting their thoughts, beliefs, and lives simply for his own achievement. This is easily supported by his bipolarity disorder, which openly displays that he possesses an extremely wide and sporadic range of emotions, thoughts, and mindsets leaving himself as rather unpredictable. He has no qualms in killing those who might stand before him, and holds no resentment for the lives of which he decides to take. Despite this, when given an opportunity to be at his utmost eccentricity- whilst still having refrained from entirely revealing himself-, such as an event as a party, he will take into the offer more than willingly. Due to his eclecticness, emotions are not things that Kohaku tends to stow away when not wearing a fake persona, although as a result of his extremely carefree and hedonistic nature, he doesn't care much about the opinions of others, although there is a darker and more maniacal face behind the generally wild and excitable mask that he most often wears. Upon discovering his true identity or perhaps his nature of origin, the external personality alters to correlate with the change, becoming a far more sadistic and insane manner, relishing in others' misery and suffering for his own pleasure. In this stage, Kohaku takes every opportunity he can reach to upset others by mocking them, deliberately provoking them, or even bringing up and prodding at a sensitive topic, simply for enjoyment. Despite its crudeness, this persona is not the full extent and range of what he harbors within himself. Although it is rare that he exhibits the colder side of his personality, when annoyed, upset, or irritated, he reaches the point where he would excessively torture a person. Though it is uncommon that such a state is reached, certain sides of it openly reveal themselves in everyday and generic conversation, however not necessarily entirely. Though, when pushed to a certain limit, these aspects reveal themselves easily, seeing that he is unable to contain certain traits of himself due to the wavering effects caused by his disordered mind.
Voice:
Nindo:
- "This world is mine. I think that this existence may even just be a very long dream that I’m simply watching. Everyone around me may just be illusions, and it can’t be proven whether or not they really exist either. In other words, this world was created with me at the center. So what will happen if I die? I certainly don’t know. My imagination isn’t very creative; I just can’t imagine myself dying. In other words, there is no way that this world can completely disappear. But if I die, then everyone will disappear, don't you think? I am the only one in this world who won’t disappear. The rest are just people I see as if in a dream."
Tattoos/Scars/Piercings:
- With no scars nor marks lining himself, Kohaku's skin is seemingly flawless in those regards. Due to his immense healing capabilities and knowledge as a skilled Medical-Nin- as well as being a well learned scientist in many aspects- his body appears to have never come into contact with such a thing as conflict. This is precisely the purpose- as to appear completely untouched by the malicious intent of another, and to retain the flawless glimmer of youth.
Attire:
Physique:
- Despite his rather tall height, Kohaku's body structure is rather lanky and thin. Due to the fact that he prefers ranged combat, and when in close quarters, the martial arts that he utilizes are not based on strength, his muscles are hardly defined, though they are nearly always covered by several layers of clothing, as his generic attire is rather heavy.
Skin Tone/Ethnicity:
Hair Colour/Style:
Eye Colour:
Height: Six Feet, Two Inches
Weight: One Hundred Twenty Three Pounds
Philosophical/Social Viewpoints: Absurdistic; Ascriptivistic; Experimentalistic; Idealistic
Religious Viewpoints: Accidentalistic; Anti-Realistic; Conceptualistic
Romantic Viewpoints: Hedonistic
Biography:
- It seems that no background information exists on Kohaku. The fact that he is the forefront of Yūgure is known only by its members. His name- Kohaku Shiritori- is also disclosed only to these followers, and he is elsewhere known as Kitsuka. The only detail that has been leaked is his renowned name as a Medical-Nin as a result of being deemed the title Death within the Harbringers of Judgement.
[Combat Information]
Intelligence: Prodigious- Wavering
Strengths:
- -Analytical
-Bipolar Disorder
-Close Combat
-Imaginative
-Insanity
-Instability
-Intellectual Value
-Long Ranged Combat
-Perception
-Persistence
-Precision
-Reflex
-Sadistic
-Spontaneousness
-Widely Ranged Combat
Weaknesses:
- -Bipolar Disorder
-Close Combat
-Insanity
-Instability
-Medium Ranged Combat
-Sadistic
Fighting Style:
- -Destructive
-Precise
-Offensive
-Spontaneous
-Widely Ranged
Classes:
Primary Class ~ Kekkei Genkai
Secondary Class ~ Iryo Ninjutsu +1
Tertiary Class ~ Fūinjutsu
Chakra Colour: White
Elements:
- -Doton [Earth Release - Natural]
-Jiton [Magnetism Release - Natural]
-Kōton [Steel Release - Artificial]
-Raiton [Lightning Release - Natural]
-Ranton [Storm Release - Natural]
-Suiton [Water Release - Natural]
Jutsu Points: ???/???
E = 0
D = 2
C = 3
B = 4
A = 5
S = 6
SS = 8
Kekkei Genkai – Bloodline Techniques: [0 - 0 = 0]
Jiton Jutsu:
- • Sakin [Gold Dust] ~ C Rank
Due to the magnetic properties of gold, small particles of it could be manipulated in a similar manner to that of the sand utilized by Shukaku's jinchūriki, through the Magnetism Release Kekkei Genkai. This was used by the Fourth Kazekage to neutralize the Shukaku.
• Satetsu [Iron Sand] ~ C Rank
Due to the magnetic properties of iron, small particles of it could be manipulated in a similar manner to that of the sand utilized by Shukaku's jinchūriki, through the Magnetism Release Kekkei Genkai. This was used by the Third Kazekage to neutralize the use of Kugutsu.
• Fujixyunna Purachina [Impure Platinum] ~ C Rank [Custom]
Due to the magnetic properties of impure platinum, small particles of it could be manipulated in a similar manner to that of the sand utilized by Shukaku's jinchūriki, through the Magnetism Release Kekkei Genkai. Most of the jutsu utilizing the Fujixyunna Purachina are impervious to Katon techniques, due to its extremely high melting point.
• Nōshigeki: Senmō [Brain Stimulation: Delirium] ~ C Rank [Custom]
Through intensified brain stimulation of electromagnetic waves, the target's mind becomes sustained to a form of delirium, in which their state of mind is temporarily unstable. This causes hallucinations, violent emotions, restlessness, and disturbances in the target's consciousness. This can only be achieved through contact with the target's head.
• Nōshigeki: Mania [Brain Stimulation: Mania] ~ C Rank [Custom]
Through intensified brain stimulation of electromagnetic waves, the target's mind becomes sustained to a form of mania, in which their state of mind is temporarily unstable. This causes euphoria, excessive excitement, overjoyedness, and disturbances in the target's ability to think properly. This can only be achieved through contact with the target's head.
• Gōmonshōkōkaigi Sho [Torture Chamber] ~ C Rank [Custom]
The Gōmonshōkōkaigi Sho appears to be a large, reinforced metallic cubic structure, with no windows or passages leading to the outside. This chamber may be shrunk or increased in size. Defensive systems such as spikes may be used internally or externally, however it may also be used only for restrictive purposes.
• Nōshigeki: Kei Tōgai Chixyokurixyūdenrixyūshigeki [Brain Stimulation: Transcranial Direct-Current Stimulation] ~ B Rank [Custom]
Through neurostimulation, the user delivers a low current to the target's brain area of interest [whichever area the user chooses], to increase their cognitive performance. This can only be achieved through contact with the target's head.
• Gōmonno Isu [Torture Chair] ~ B Rank [Custom]
The Gōmonno Isu appears to be a chair made of a metallic substance, with several harnesses attached to it- also metal. It is actually comprised of large amounts of any magnetic metal substance. If the target is already magnetized, they are magnetically forced into the chair- if not, they may be placed there upon a different method, such as through physical force. Once seated in the chair, the metal harnesses stretch across over the arms, chest, thighs, shins, and forehead. This is to prevent immovability of the target. The user may further allow multitudes of small spikes to protrude from the chair, penetrating the target. Despite the ability to change the shape the of the chair, it may also be used only for restrictive purposes.
• Jiton Mohō- Jishaku Ninpō: Denji Genmu [Magnetic Release Imitation- Magnet Ninjutsu: Electromagnetic Vision] ~ B Rank [Custom]
Jiton Mohō- Jishaku Ninpō: Denji Genmu is an imitation of the Jishaku Ninpō: Denji Genmu technique. This technique unleashes a wave of a magnetic substance, that stops the brainwaves of anyone who is caught in its vicinity. By disrupting the electrical waves in the brain, the opponent is rendered them unable to think or move.
• Satetsu Shigure [Iron Sand Drizzle] ~ A Rank
Satetsu Shigure is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force and is also drenched in poison, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the Iron Sand gets lodged into their joints.
• Satetsu Kesshū [Iron Sand Gathering Assault] ~ A Rank
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
• Jiton Mohō- Jishaku Ninpō [Magnetism Release Imitation- Magnet Ninja Art] ~ S Rank [Custom]
Jiton- Jishaku Ninpō is an imitation and alteration of the Jishaku Ninpō technique. This technique enables the user to magnetize anything they might touch, thus fully manipulating objects at their discretion and allowing themselves a variety of attacks. Due to utilizing the Kekkei Genkai, Jiton, opposed to a bodily defect, the risks that would affect the user are nullified and become voided.
Ranton Jutsu:
- • Ranton: Raiunkūha [Storm Release: Thunder Cloud Inner Wave] ~ C Rank
The wielder uses Storm Release to generate a thick ring of thunderclouds and electricity around themselves, creating an offensive and defensive ward. They can then utilize these clouds to fire powerful blasts of lightning at enemies, and as an electrified perimeter; effectively preventing foes from getting into a close proximity.
• Ranton: Reizā Sākasu [Storm Release: Laser Circus] ~ A Rank
This technique creates several beams and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy.
• Ranton Ōgi: Rankiryū [Storm Release Secret Art: Demon Dragon Storm] ~ S Rank
The wielder uses Ranton to produce a massive thunder cloud in a shape of which is somewhat cylindrical, though is malleable. This cloud is capable of absorbing chakra to grow, though may only store 25 chakra points at one time [any further absorption is not possible unless some chakra is released]. The user can channel the absorbed energy into themselves, allowing them the ability to amplify the technique to its highest limit, growing in size, strength, and ferocity. By using different seals while active, the user can summon multiple red pillars of chakra from the clouds as a form of attack, though they may also multiple techniques through suction into the mouth, which can be added into the storage of the clouds, or into one's own pool. To remain active, this jutsu requires three chakra points per post.
• Ranton no Yoroi [Storm Release Armour] ~ SS Rank [Custom[
The user's body first becomes oily and slick and then proceeds to become enveloped in a layer of lightning chakra that, instead of being used offensively, is manipulated to electrically stimulate the user's nervous system. As a variation of the Raiton no Yoroi ,this technique speeds up neural synapses to react faster, and to push physical prowess, allowing for a moderate increase in speed and power. However because of the user's oiled body, they become harder to grip, physically strike, and are far more elusive. For a sustained duration, this jutsu requires five chakra points per post.
Dual/Collaborative Jutsu:
- • Magunetā [Magnetar] ~ S Rank [Custom]
Magunetā is a jutsu collaboration of Jiton and Ranton. The user gathers storm chakra in each hand, and then further claps their hands together. This creates a small sphere between the palms. After having done this, the user then releases the ball into the sky, and, upon such, it begins to emit a powerful magnetic storm. Any magnetic object that is caught in this storm will begin levitating and hovering randomly and sporadically as a result of the unstable frequencies; metallic objects struck by bolts from the storm will likely be eradicated upon contact. The main power of this jutsu, however, is the magnetic field it emits. The longer that someone is within the range of the field, the deadlier affect it has on the body.
Hiden – Traditional Techniques: [0 - 0 = 0]
Death [Pale Horseman]:
- • Hiden- Kuchiyose no Jutsu: Shi [Secret Tradition- Summoning Technique: Death] ~ A Rank
This is one of the five summons that symbolizes the Harbringers of Judgement. As has been told, the horse of Death has a predominantly pale coat as a mixture of white and blue that is reminiscent of how one might describe a ghost, though this isn't the case. Her body is entirely an animated skeleton, and although this gives her a more threatening appearance, her voice says otherwise. While Shi is incapable of casting jutsu, she does have the ability to speak, similarly to most, if not all summons. The well-known capability of this horse is that she is incapable of dying, as she is already considered to be dead. Seemingly a spirit, she does appear to transcend most attacks and onslaughts. As is evident, this trait is similar to the prowess that Shi's rider possesses. This is as a result of centuries of tradition.
• Hiden- Gaikan: Shi [Secret Tradition- Apparition: Death] ~ S Rank
As a symbolic name, this jutsu represents its according horse. This technique is activated with the seal of confrontation. Upon the casting of this jutsu, the user will transform into an embodiment of Death, changing their skin entirely to become a pitch black morphing even the cuticles with only one exception: the eyes, which don't change at all. Although this appearance is majorly aesthetic and seems to serve no other purpose, the wielder is granted decay at their fingertips. While the user's standard Iryo Ninjutsu capabilities as Death tend to be lacking in offensive prowess, this form is where they might gain some lead. Through direct contact, and only direct contact, with another entity, the wielder is able to literally cause an enhanced process of decay within the cells of that affected. If left untreated, these wounds will claim themselves to be permanent, though immediate or near-instantaneous treatment possesses the capability to somewhat restore that which was lost.
• Hiden- Shōhyō: Bōdārain no Seishi [Secret Tradition- Trademark: Borderline of Life and Death] ~ SS Rank [Passive]
Hiden- Shōhyō: Bōdārain no Seishi is the trademark jutsu of the rider of Death, the Pale Horse. As a result, it is only accessible by those who bear the title. This jutsu, once activated by the current holder of the Death position, grants the user the prowess of natural regeneration. Upon taking damage, the user heals at an incredible and seemingly instantaneous rate. This is a result of the fact that this signature jutsu automatically sends chakra to a wound and begins healing. While this process cannot be stopped nor slowed, this technique severely dampers the strength of the wielder's skin's natural resilience and resistance, making it far easier for blood to be shed. Despite the user's ability to regenerate, they may still be killed through means that do not include loss of blood such as damage to the brain or demolishing the body to a point where chakra flow is incapable.
Ninjutsu – Ninja Techniques: [0 - 0 = 0]
Non-Elemental Jutsu:
- • Kawarimi no Jutsu - Change of Body Stance Technique - E Rank
Kawarimi no Jutsu is a basic Ninjutsu. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
• Henge no Jutsu - Transformation Technique - E Rank
Henge no Jutsu is a Ninjutsu which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
• Nawanuke no Jutsu - Escaping Skill - E Rank
Nawanuke no Jutsu is a very basic Ninjutsu that allows a ninja to escape from rope binds.
• Kinobori no Waza - Act of Tree Climbing – E Rank
Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
• Suimen Hokou no Waza – Act of Water Surface Walking – E Rank
A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Taijutsu – Hand to Hand Combat Techniques: [0 - 0 = 0]
- • Dim Mak [Touch of Death/Death-Point Striking] ~ A Rank [Custom]
The concept known as Dim Mak traces its history to traditional Chinese medicine acupuncture. The martial art is depicted as a forbidden style and secret body of knowledge with techniques that attack pressure points and meridians, of which are said to incapacitate or cause immediate or even delayed death to an opponent. The concept known as Vibrating Palm originates with the Chinese martial arts Neijing energy techniques that deal with the Qi energy and the type of force used. It is depicted as a technique that is part psychic and part vibratory, this energy is then focused into a wave.
• Hapkido [The Way of Coordinating Energy] ~ C Rank [Custom]
Hapkido is a dynamic and also eclectic Korean martial art. It is a form of self-defense that employs joint locks, techniques of other martial arts, as well as kicks, punches, and other striking attacks. The art style contains both long and close range fighting techniques, utilizing jumping kicks and percussive hand strikes at longer ranges and pressure point strikes, joint locks, or throws at closer fighting distances. Hapkido emphasizes circular motion, non-resisting movements, and control of the opponent. Practitioners seek to gain advantage through footwork and body positioning to incorporate the use of leverage, avoiding the use of strength against strength.
• Suiken [Drunken Fist] ~ C Rank
Drunken Fist is a unique style of combat where the more that the user drinks, the drunker they get, and the stronger they become. It can not be learnt, taught, nor refined through training and practice. Drunken Fist fighters are not simply drunk: they become human powerhouses who'll strike unpredictably with an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whomever is in their vicinity. The Drunken Fist is not a reliable option because the 'drunken frenzy' that alcohol induces does not hold for prolonged periods of time. If the user has not overcome their adversary by the time that they become sober, they may be left at their mercy in the midst of battle.
Genjutsu – Illusion Techniques: [0 - 0 = 0]
- • Tōei no Jutsu [Projection Technique] ~ D Rank
This technique enables the user to project an image of themselves in the sky in order to send a message.
Fūinjutsu/Juinjutsu – Sealing/Unsealing Techniques: [0 - 0 = 0]
Fūinjutsu:
- • Fūkoku Hōin [Dark Sealing Method] ~ B Rank
This seal is used in conjunction with the Four Black Fog Battle Formation. After individual is sealed within the container, this jutsu is added as another layer of protection. To create the seal, the user writes the incantation in blood on the sealing paper and then attaches it to the container before activating it with a hand seal.
• Shikokumujin [Four Black Fog Formation] ~ B Rank
A barrier ninjutsu used during the temporary "death" of those forcing the advancement of their cursed seal to its second level. The technique seals them in a coffin while the process takes place, and does not even allow the Byakugan to see inside. The Dark Sealing Method can be used for an additional layer of protection. The seal seems to be naturally lifted once the cursed seal has advanced to level two.
• Kaija Hōin [Evil Releasing Method] ~ A Rank
The Evil Releasing Method is a direct counterpart to the Evil Sealing Method; this technique is used to release technique-induced marks on a person rather than sealing it. Compared to the Evil Sealing Method, the Evil Releasing Method requires far less preparation. It can also be used to revive an entity of whom is tied to the technique-induced mark that is being affected.
• Fūja Hōin [Evil Sealing Method] ~ A Rank
This technique is used to suppress technique-induced marks on a person. Marks of weaker power can be completely suppressed by this technique alone, but for marks of higher power, it will cause the seal's strength to become dependent on the recipient's own willpower to some extent, especially if the sealer is not experienced enough to strengthen the seal with their own power. It is also capable of holding back certain Kekkei Genkai. This seal requires a high number of hand seals to be performed and consumes large amount of chakra from the user. Preparation for this technique requires two concentric circles with kunai placed in intervals along the circumference, in addition to a number of characters written in blood that radiate out from the centre of the cursed seal. This technique is quick, but painful. The seal can be removed at any time by the caster or whoever the seal is on. Since this seal relies on the will of the individual on whom it is placed, the affected may be able to will it away without an unsealing technique.
Juinjutsu:
- • Danzō's Unnamed Juinjutsu [No translation] ~ C Rank
When the wearer of this Cursed Seal speaks about anything incriminating related to a subject of the placer's choice, their entire body will be paralysed, taking away their ability to speak or move. It is applied to the tongue and takes the shape of three solid lines and two broken lines from the back of the tongue to the tip. The seal can also be applied during combat, and can secretly be placed on the opponent's body. When the user activates it, the curse seal's marks spread around the opponent's body, paralysing them. However, one can break free from the seal with a strong enough release of chakra, showing that it is not extremely powerful.
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Doujutsu – Eye Techniques:
- None as of current.
Kugutsu – Puppeteer Techniques:
- None as of current.
Iryo Ninjutsu – Medical Ninjutsu: [0 - 0 = 0]
Standard Iryo Ninjutsu:
- • Masui Sejutsu [Secret Anaesthesia] ~ C Rank
This technique requires the chakra snakes reminiscent of Kyōka Shohō: Chakura Chūnyū to be performed. The snake bites a target, temporarily paralysing it.
• Ankoku Ijutsu [Dark Medicine] ~ C Rank
This technique requires the chakra snakes reminiscent of Kyōka Shohō: Chakura Chūnyū to be performed. The snakes reach for some surgical equipments from the user, and perform a form of surgical procedure that kills the victim.
• Chiryō [Acupuncture] ~ B Rank [Custom]
A medical form that stabs nerve points with needles. It can either be used for aid, to invigorate a limb or similar, or if used correctly, can disable body parts and make them unable to perform actions. However, you can’t really kill someone with acupuncture (a skilled acupuncturist can however, fake death – that level of skill would be around Chuunin to Jounin level), and you cannot disable vital internal organs. If arm is disabled, certain seals can still be performed – which means jutsu can be used. Also, for example, a whole leg cannot be disabled by one needle – a specific part of the leg may disable from the knee to the ankle down, but the toes and thighs could still function.
• Dokuwarai [Poison Laughter] ~ B Rank [Custom]
Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to kill is tremendous, as even just breathing in a small amount will mean the end of the target's life, however the process is of a more practical manner. Once inhaled, the ingester of the toxin will begin to laugh uncontrollably, to the point where they will eventually die of lack of oxygen, if not treated. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
• Saikan Chūshutsu no Jutsu [Delicate Illness Extraction Technique] ~ B Rank
When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
• In'yu Shōmetsu [Yin Healing Wound Destruction] ~ A Rank
A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary.
• Shōsen Jutsu [Mystical Palm Technique] ~ A Rank
This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state.
• Chakura no Mesu [Chakra Scalpel] ~ A Rank
This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands.
• Ranshinshō [Body Pathway Derangement] ~ A Rank
An extremely high-level technique, used as Iryo Ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. This feat however is not an easy one and takes a high amount of concentration and intelligence.
• Sōzō Saisei [Creation Rebirth] ~ S Rank
The absolute pinnacle of medical ninjutsu; it is the ultimate regeneration technique. By releasing the great volume of chakra stored in the forehead at once, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra it is virtually impossible for them to die by any means, as such they gain a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, the user is basically shortening her natural lifespan. To what degree is unknown, but what is clear is that it is not great enough to cause the user to die in battle. If not using the White Strength Seal, this jutsu requires five chakra points per post to remain active.
• Kyōka Shohō: Chakura Jokyo [Strengthening Prescription: Chakra Removal] ~ S Rank [Custom]
This technique requires the chakra snakes reminiscent of Kyōka Shohō: Chakura Chūnyū to be performed. Similarly to its counterpart, Kyōka Shohō: Chakura Jokyo utilizes the dark snakes to forcible connect with a person, however opposed to injecting them with chakra, they steal it. This chakra is stored within the confines of the snakes, similarly to their common medically altered chakra. If desired, the caster can use the Kyōka Shohō: Chakura Chūnyū upon another target to inject the stolen chakra into a new body, granting said person its prowess [gives eight chakra points per post]. Similarly, this chakra is not infinite [maximum of forty points], and must be replenished over time, however the snakes can reproduce the element nature, so a source is not needed any longer than the first bite, though only one nature of chakra may be injected into a person at a time.
• Kyōka Shohō: Chakura Chūnyū [Strengthening Prescription: Chakra Injection] ~ S Rank
This technique creates dark snakes that forcibly connect with a person and inject them with medically altered chakra [eight chakra points per post]. Only three snakes may be summoned at one time. This extra chakra will allow the user to utilise high level element Ninjutsu. It also allows the user to use elemental techniques that they wouldn't be able to master normally. The chakra is not infinite, and must be replenished over time [maximum of forty chakra points before a replenishment is necessary]. Furthermore, only one type of elemental chakra can be injected into the person at a time. The person injected with these snakes can also force the snake out, and drink the chakra directly, vastly increasing their chakra and power, as well as inducing a body-mutating transformation, but results in their body being highly unstable, which, if struck with sufficient force, can result in the body exploding. The dark chakra snakes can also be used against the opponents. By injecting them with the same chakra, it can either paralyse or kill without leaving a mark.
Kenjutsu – Weapon Techniques: [3 - 0 = 3]
- • Shikomishindan [Prepared Needle Shot] ~ C Rank
Using a wrist-mounted senbon launcher, the user can launch needles at their opponent. The device is usually used to surprise the enemy, as it may be concealed under long sleeves. The needles can also be dipped in a deadly poison, increasing their lethality. The user can also spit these needles out of their mouth but not as many and not nearly as precise.
Kuchiyose Jutsu – Summoning Techniques:
- None as of current.
Stats:
Strength: 2/5
Speed: 5/5
Endurance: 3/5
Agility: 5/5
Stamina: 4/5
Handsign Speed: 5/5
Weapon Usage: 2/5
Accuracy: 4/5
Dexterity: 5/5
Perception: 5/5
[Equipment Information]
Headband Location/Style: Black [Insert Village Name Here] Forehead Protector; Discarded
Items: None as of current.
Special Weapons: [0 - 0 = 0]
- • Sphygmomanometer of the Snake [No translation] ~ C Rank
While this sphygmomanometer is not intended for use during battle, its purpose lies not only in medical usage, however it is also heavily able in interrogative capabilities. This item, when used for medical purpose, simply measures the blood pressure of a person- generally enveloping the upper arm-, however for its interrogative ability, the sphygmomanometer is capable of paralysing or intoxicating the entity of which it is attached through the insertion of a retractable needle located on the inside of the cuff.
• Stethoscope of the Owl [No translation] ~ C Rank
This item is not meant for use in a confrontative scene, though its usage is more so intended for medical and interrogative purpose. Within the medical department, this stethoscope allows the wielder to listen to the heartbeat of the target- generally placed on the chest-, though it is also given the capability of listening to the thoughts and emotions of a person.
• Laryngoscope of the Mockingbird [No translation] ~ B Rank
The Laryngoscope of the Mockingbird is not for combative usage, however its true prowess lies in medical and espionage capabilities. For usage in the medical department, this scope allows the user to view the vocal cords of an entity through insertion into the mouth. For its espionage prowess, however, the laryngoscope is able to imitate the vocal cords and grant a near perfect imitation of the voice to the wielder. This imitation, though, is majorly a Genjutsu, as the item is incapable of transference.
• Ophthalmoscope of the Peacock [No translation] ~ B Rank
This ophthalmoscope has very little to no battling ability, however it is very able in both the medical department as well as that of espionage. Through medicalities, this item allows the beholder to view the eye at a powerful level. Its espionage ability allows it to, however, imitate the overall body structure of the target and grant a near perfect imitation of the body to the wielder. This, however, is majorly a Genjutsu, as it is incapable of transference.
Normal Weapons:
- -Belt-Mounted Kusari
-Enclosed/Folding Curved Daggers
-Wrist-Mounted Senbon Launcher
Equipment:
- -Ankoku Ijutsu [Dark Medicine]
-Chūsha-Ki [Syringe]
-Doku [Poison]
-Genjutsu Yaku [Genjutsu Pill]
-Hyōrōgan [Military Rations Pill]
-Ninshiki Kādo [Ninja Info Cards]
-Seishingan [Mind Awakening Pill]
-Zōketsugan [Blood Increasing Pill]
[Relationship Information]
Romantic Relationship:
- None as of current.
Friends:
- None as of current.
Enemies:
- None as of current.
[Miscellaneous Information]
Sources: Narutopedia, Repressed Dream
Theme Song:
- -Casual: Senzaihen - Pyscho-Pass
-Combatively: Psycho-Pass Main Theme - Psycho-Pass
-Defeated: Makishima Shougo - Psycho-Pass
-Jokingly: Dare mo Shiranai Anata no Kamen - Psycho-Pass
-Mysteriously: Yogensha - Psycho-Pass
-Pre-Battle: Master of Shadows - Persona
-Stealthily: Kansatsugan - Psycho-Pass
-Tense: Shibyura no Kairai - Psycho-Pass
-Victory: Heartful Cry - Persona