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Reply 【 Solstice Island 】
Battle Room #2

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Godly P i s t o l
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PostPosted: Wed Aug 07, 2013 8:46 pm


Battle Rooms are massive rooms used for the Tournaments. Each Room is capable of transforming itself into different landscapes.

Roll:

1. Rainy Climate
2. Snowy Climate
3. Sunny Climate
4. Desert Climate
5-10. Normal Climate
Godly P i s t o l rolled 1 10-sided dice: 8 Total: 8 (1-10)
PostPosted: Wed Aug 07, 2013 10:21 pm


Climate - Normal Climate

Rules:

Battling:

The Battle system here is completely free hand meaning no stats. However, each Pokemon can only dodge an attack 2 times. Using moves like Fly, Dig, Surf, and other moves of that category can be used as dodges so if you use your 2 dodges, you cannot use those moves to dodge attacks. But you can overpower an attack. For example Water Gun can over power Flame thrower. So it depends on the types of attacks used. However, moves such as Magic Coat and Protection can be used as defense once every 4 turns.

Another way to help understand the Battle System would be:

Health: ■■■■■■■■■■■■ or 12/12

12 Attacks that are Not very Effective can take down an opponent - 1 Point Loss
6 Attacks that have normal Effectiveness can take down an opponent. - 2 Point Loss
3 Attacks that are Super Effective can take down an opponent - 4 Point Loss
Explosion and Self-Destruct cause both opponents to faint. However, you must roll 30-40 on (1) 100 sided-dice to hit the opponent. It can only be dodged if the user misses the 30-40 target. If it misses, only the user is ko'd
Fissure, Guillotine, Sheer Cold and Horn Drill are all one hit ko's. You must get 50-60 for these moves to hit.
If an attack has a base of 120+ it will add 2 points to the attack's effectiveness.

Healing Moves replenish 2 points
Draining Moves steal 2 health points from the opposition
Burn and Poison takes away 1 point per turn

The following two cannot be used more than twice per Pokemon:

Moves that effect Attack Power only reduce/increase targeted attacks by 1 point for 2 turns.
Moves that reduce/increase Defensive Power remove/add 1 Dodge from the opposition.



When using an attack that causes ailment roll a 10-sided dice. Even Number is ailment success. Odd is Ailment Failure.

These are used with (1) 100-sided Dice:

When using an attack that causes Flinching, Roll (1) 100-sided dice, if it lands on 20-30 the foe will flinch.
When a Pokemon is Confused, Infatuated or Paralyzed, you must roll a dice to attack, if the number is even, the attack passes. If odd, the negative side of the ailment is applied.
If confused and attack fails, you will receive half the damage of the attempted attack.
When a Pokemon is asleep or frozen, you must roll a dice. If you land between 30-50 you either awaken or thaw out. If not you stay in the ailment state for three turns. In all those turns you can roll dice to try and escape.

So keep this in mind an use it strategically.

All matches are reviewed by 2 crew members or The Captain before it is recorded. If there is any abuse of this system, 2 of the abusers Pokemon will be knocked out.

Legendary Pokemon on the other hand have Double Health

Legendary Health: ■■■■■■■■■■■■■■■■■■■■■■■■ or 24/24


A Pokemon can evolve after participating in 6 winning battles whether it is knocked out or not. Pokemon needing special items to evolve will have to receive those items after obtaining one.

After winning a Pokemon Battle your opponent must give you 15% of their Cash


Godly P i s t o l
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PostPosted: Wed Aug 07, 2013 10:23 pm


SlavicBunny
PostPosted: Thu Aug 08, 2013 5:49 pm


My Pokemon Team For This Battle.



User Image

Pokemon Name: Infernape
Nickname: N/a
Gender: Male
Captured: Starter
Friendship Level: Max
Species: The Flame Pokemon
Type(s): Fire and Fighting
Distinguishing Marks/Item:
Ability: Blaze and Iron Fist
Height: 6'
Weight: 170lbs

Attack List:

Move One: Close Combat
Move Two: Flare Blitz
Move Three: Focus Blast
Move Four: Overheat





User Image

Pokemon Name: Shiny Golurk
Nickname:
Gender: Male
Captured: Captured
Friendship Level: Max
Species: The Automaton Pokemon
Type(s): Ground and Ghost
Distinguishing Marks/Item:
Ability: Iron Fist and No Guard
Height: 15'
Weight: 1245lbs

Attack List:

Move One: Hammer Arm
Move Two: Ice Beam
Move Three: Thunderbolt
Move Four: Earthquake





User Image

Pokemon Name: Shiny Raichu
Nickname:
Gender: Male
Captured: Starter
Friendship Level: Max
Species: The Mouse Pokemon
Type(s): Electric
Distinguishing Marks/Item:
Ability: Static and Lightning Rod
Height: 3'
Weight: 98lbs

Attack List:

Move One: Thunder
Move Two: Volt Tackle
Move Three: Giga Impact
Move Four: Dig





User Image

Pokemon Name: Feraligatr
Nickname:
Gender: Male
Captured: Starter
Friendship Level: Max
Species: The Big Jaw Pokemon
Type(s): Water
Distinguishing Marks/Item:
Ability: Torrent
Height: 7'
Weight: 230lbs

Attack List:

Move One: Hydro Pump
Move Two: Ice Beam
Move Three: Blizzard
Move Four: Aqua Tail






User Image

Pokemon Name: Dragonite
Nickname:
Gender: Male
Captured: Captured
Friendship Level: Max
Species: The Dragon Pokemon
Type(s): Dragon and Flying
Distinguishing Marks/Item:
Ability: Inner Focus and Multiscale
Height: 9'
Weight: 600lbs

Attack List:

Move One: Hurricane
Move Two: Dragon Rush
Move Three: Hyper Beam
Move Four: Blizzard






User Image

Pokemon Name: Lucario
Nickname:
Gender: Male
Captured: Captured
Friendship Level: Max
Species: The Aura Pokemon
Type(s): Fighting and Steel
Distinguishing Marks/Item:
Ability: Inner Focus and Justified
Height: 5'5"
Weight: 150lbs

Attack List:

Move One: Aura Sphere
Move Two: Close Combat
Move Three: Force Palm
Move Four: Earthquake


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