
Appearance:
Name: Jeffery Jones
DOB: 11/2
Age: 9
Blood Type: O
Height: 5'12
Weight: 120
Ethnicity: Caucasian
POB: Unknown
Archetype: Sentinel
Occupation: Trabia Cadet; SeeD Candidate
Likes: Cold weather, Tea, Kittens, Chocobos, Forest and Sleep.
Dislikes: Warm weather, loud people.
Fears: Starvation
Sexual Orientation: Straight
Theme Song: N/A
Personality: Jeffrey is a Guard and Defender by heart, protecting animals while traveling to find himself both inside his mind and in the outside world. Jeff has a silent but outgoing personality, remaining silent until he is called upon for his thoughts and input. Like a blessing and a curse, Jeff also speaks the truth when asked for his thoughts… either good or bad, if you wanted his thoughts, you have them. Besides traveling with a group of animals or in any place where he can sleep in peace, Jeff can be found near any source of water or ice. The rest is to be discovered with time.
Bio:Not much is known about Jeff’s Origin; even the Trabia Garden didn’t much in record of him before he was found by the age of ten. He was found alone in the beginner’s forest near Shumi Village, tending to a small group of baby chocobo’s. After a few days of observation, it was determined that he was an orphan and his safety was important, so a member of SeeD was sent to collect him. By this time, he was in the mountains, slowly traveling while being protected by a small group of chocobos nearby. The SeeD member approached him, offering him a place to call home, to eat and sleep away from the harm of the world. Jeff didn't say it, but harm was already done. Accepting the offer, he followed the SeeD Member with his own free will to the Academy.
In the academy he spent the last four years in silent and wonder, learning everything he possibly could in silence, while keeping his head low. He lacked greatly in his social skills and book smarts, however Jeff’s PT and CQC scores shockingly rivaled some of the highest in the academy. This also got SeeD attention, so again he was being moved to a new location.
Notes:
He is found to be adept at Chocobo-Human relations, bringing forth new information about the species that scientists had no knowledge of before.
Magazines Collected:
Character Rank: G
Gil 3031
Weapon License(s): Gloves License G
Weapon(s): Beginner Claws
Weapon Stats: B.D: 8 (+1DEF)
Inventory: Capacity: 5/20
2 Vigor Salves
1 Med pack
1 Molotov Cocktail
1 Spirit Salve
Stats:
Sentinal Trait: (CONx120=base health)
HP: 960
MP: 10
PDmg: 40
MDmg: 5
Armor: 88
MRes: 8
*:STR:*5
* biggrin EF:*10 + 1
*:ALA:*5
* biggrin EX:*1
*:ACU:*1
*:CON:*8
Companion
Type: ((List whether they are a Champion, Machina, or Guardian Force as well as their elemental alignment, or Model Number))
Name:
HP:
MP:
Weakness:
Immunities:
Abilities: ((See list of Companions abilities, they are set for each companion and cannot be changed.))
*:AttackName:*
*:AttackName:*
Special Attacks:
*:Choco-Charge:*
Single Target, Combo Starter
3 post CD
Charging forward at a target. On his way to his intended target, any adjacent targets are knocked back by 10 feet, 20 if they were in the way of Jeff's charging advance. Impacting the intended target Jeff grabs and proceedes to pummel its face in, he deals 3xPdmg.
*:Returning:*
Single Target
0 post CD
Active - Costs: 3 mana
After taking damage, Jeffrey gives a reprisal with such fury that the foe is knocked back 10 feet. Damaging the enemy for 4xPDmg and gaining 3xCON health. If Draw magic puts this skill on Cool-down for 3 turns, Jeffery is refunded 3 mana.
*: Talons of the Chocobo :*
Multiple Targets, Combo
*:The Chocobo’s Wrath:*
Single Targets, Combo, Interrupt-able
5 post CD
Charging forward at a target, Jeff will use a series of kicks and punches that mimics a Chocobo’s fighting style for 5 or more times. Each Combo grows stronger with every turn that the enemy is in Jeff's grasp. Doing 5xSTR five times the first turn, 7xSTR six times the second turn, 9xSTR six times the third turn, and 11xSTR eight times the fourth turn in damage.
Passive:
N/A
Limit Break:
N/A
Quickening
N/A