Quote:
The hidden halls of Edinburgh were the redoubt and fortress of the White Council of Wizardry...It's been our headquarters for a little over 500 years.
Edinburgh's tunnel network is even more extensive than those beneath the city of Chicago, and infinitely more stable and sturdy. The main headquarters of the complex is located deep beneath and the Auld Rock itself...
Crystals set in the walls glowed in a rainbow of gentle colors, bathing the whole place in soft, ambient, illumination. The tunnel was ancient, worn, chilly, and damp. Water seemed ready to condense into a half frozen dew the instant it was given the opportunity...
The tunnel was about as wide as my spread arms, and maybe 8 feet high. The walls were lined with bas relief carvings in the stone...the rest of the carvings were wards-seriously world -class heavy wards.
The entry tunnel from the Nevernever was more than a quarter of a mile long, gently sloping downward the whole way. There were metal gates every couple of hundred yards, each of them manned by a Warden and backed by a pair of Ancient Mai's temple-dog statues....
...the War Room was located between the central chambers of the Senior Council and the barracks rooms for the Wardens, which included a small kitchen....
[The War Room]...was a spacious vault, about a hundred feet square, but the heavy arches and pillars that supported the ceiling took away a lot of that room. Illuminating crystals glowed more brightly here, to make reading easier. Bulletin boards on rolling frames took up spaces between pillars, and were covered by maps and pins and tiny notes. Most of them had one of more chalkboards next to them, which were covered in diagrams cryptic brief notation and cruder maps. Completely ordinary office furniture occupied the back half of the vault, broken up into cubicles.
TURN COAT pg. 95-98
Edinburgh's tunnel network is even more extensive than those beneath the city of Chicago, and infinitely more stable and sturdy. The main headquarters of the complex is located deep beneath and the Auld Rock itself...
Crystals set in the walls glowed in a rainbow of gentle colors, bathing the whole place in soft, ambient, illumination. The tunnel was ancient, worn, chilly, and damp. Water seemed ready to condense into a half frozen dew the instant it was given the opportunity...
The tunnel was about as wide as my spread arms, and maybe 8 feet high. The walls were lined with bas relief carvings in the stone...the rest of the carvings were wards-seriously world -class heavy wards.
The entry tunnel from the Nevernever was more than a quarter of a mile long, gently sloping downward the whole way. There were metal gates every couple of hundred yards, each of them manned by a Warden and backed by a pair of Ancient Mai's temple-dog statues....
...the War Room was located between the central chambers of the Senior Council and the barracks rooms for the Wardens, which included a small kitchen....
[The War Room]...was a spacious vault, about a hundred feet square, but the heavy arches and pillars that supported the ceiling took away a lot of that room. Illuminating crystals glowed more brightly here, to make reading easier. Bulletin boards on rolling frames took up spaces between pillars, and were covered by maps and pins and tiny notes. Most of them had one of more chalkboards next to them, which were covered in diagrams cryptic brief notation and cruder maps. Completely ordinary office furniture occupied the back half of the vault, broken up into cubicles.
TURN COAT pg. 95-98
Feel free to take your White Council Wizard in here, Wardens included.
(Spoiler for Gratitude)
The quote is provided by Punkin Avis, a dedicated Dresden Files fan.
More or less, abide by the Laws of Magic and you will be fine.