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ELDYN - A New Order (Under Construction)

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In a mystical world where fantasy and reality merge, many test the will of Fate. But now it's your time. It's your turn to change the world. 

Tags: Role Playing, Original, Fighting, Having Fun, Eldyn 

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Character Stats and How They Work (IMPORTANT!)

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I-x Fallen Hero x-I
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PostPosted: Fri Jul 26, 2013 12:23 pm


Every character will have stats, such as HP (or hit points) and EP (or energy points).

Hit Points
Every character starts out with 150 HP unless stated otherwise via species or special traits. The only way to increase the total amount of HP your RPC has is to rank up. This can be done in multiple ways, but we'll talk about that another time.

Once your HP gets to zero, YOUR CHARACTER WILL DIE. Be mindful of this, as it's probably the most important thing I have to say.

Also, your HP does not auto regenerate after each battle. The only way to get your HP back up to 100% is by resting, which will replenish 75 HP every 5 minutes that go by in real life, or by visiting a hospital which will replenish all of your HP after 5 minutes in real life time. Hospitals can be found in each major city, and you can rest anywhere there is a bed (Includes campfires if you've built one).

Energy Points
Energy points are what characters use in order to use skills with their bio-amplified powers. Each RPC starts out with a total energy pool of 150 EP unless stated otherwise via species or special traits (Example: Lithians start out with 200 EP, but are lower in other stats like strength and defense. But we'll get to that later).

Always be wary of your energy pool, for when it hits 0, you will suffer from exhaustion (-5 strength, magic defense, physical defense, and speed).

And if you're wondering how your EP will replenish, do not worry. You will regain 5 EP each post you do not use your energy. So if you're at 50 EP, and all you do is attack with your weapon for a post, you will regain 5 EP in that post, so you will then be at 55. You can also rest in a bed for 5 minutes in real life time to restore all of your EP.

One last thing, this is important. If you are trying to use a skill, but do not have enough EP to use it, then you can't use it!
I just wanted that written down somewhere.
PostPosted: Fri Jul 26, 2013 12:37 pm


In this role play, we'll be using a stats system to help us understand each character's physical and magical power, physical and magical defense, and their speed.

Strength
Strength and Magical Strength will help us understand exactly how much power your character has. Physical strength depends on your character's natural strength (as in how much strength they initially have) plus the strength of whatever weapon they're using. So, for example, say my character has a base strength of 10. So if he attacks someone else, that's the most damage he can do to them in one hit. But then, say I equip a sword that has a strength of 20? The sword's strength plus a character's natural strength is what his total strength will be. Now, my character can deal 30 damage in one hit. Getting the hang of it now?

Now, magical strength is somewhat the same as physical strength, but more simple. Unlike physical strength, magical strength does NOT have a base stat. In other words, characters don't have a set amount of magical strength like they do physical strength. We calculate magical strength based on the magic the character is using. For example, say I have a character who uses magic in a fight. Well, each spell has a certain amount of strength. Say I were to shoot someone with a fireball with a magical strength of 10. Well, that character would take 10 points of magical damage (they'd lose 10 HP) unless they had some kind of magical defense to lower that.

Defense
Defenses is where it gets fun. This stat will reduce the total amount of damage you take when attacked. For instance, if I used my character that could do a total damage of 30 points, but you have a defense of 18, then you'd cut down the total HP you'd have lost to 12 instead of 30. See where I'm getting at?
So having more physical defense means you'll take less overall physical damage.

The same goes for magic defense. So, if a character casts a fireball at you that can do 10 damage, and your magic defense is 6, then you only lose 4 HP instead of 10 HP.

However, this part is important, so I'll highlight it. Magic Defense ONLY blocks magic strength, and Physical Defense ONLY blocks Physical Strength.

So if someone shoots you with a fireball that does 10 damage, and you have 8 defense but 0 magic defense, YOU STILL TAKE 10 POINTS OF DAMAGE. Your 8 physical defense would not change the amount of damage you take if it's magic damage, and you have 0 magical defenses in this situation. You understand, right? It's pretty self explanatory.

Speed
Now, Speed is the last important stat we'll talk about. Speed determines you're maneuverability and affects how many times you can attack per post. At 5 speed (The base stat) and lower, you will only be able to attack once in each post. But at 10 speed, you can attack twice; 15, three times; 20, four times; and so on.
However, know that Energy will still be consumed from energy based attacks, so be sure not to use up all of your energy in one go.

The second benefit speed will give you is the ability to dodge. During your average battle, you can only dodge up to 5 times throughout the whole battle (See the Rules of Battle page for more info). However, if you're speed is high enough, you get an extra dodge for each battle. And this benefit works the same as the attack amount benefit. For every 5 points in speed, you get 1 more dodge chance (at 5 and lower, you have 5 dodges; at 10, you get 6 dodges; 15 you get 7; 20 you get 8; etc.).

I-x Fallen Hero x-I
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