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BlisscuitsAndGravy Captain
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Posted: Fri Jul 19, 2013 11:53 am
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Posted: Fri Jul 19, 2013 12:08 pm
HAND OF ZEUS Description The Hand of Zeus is a style that uses a technique called nintaijutsu. This technique is a blend of elemental ninjutsu with the physical taijutsu attacks. This particular style blends together the raiton element with taijutsu to create a brutal and stunningly beautiful choreography in a fighting style. Using this style does require a slightly diverse mastery of skills. Those who train in this style must be capable of using ninjutsu, taijutsu, and be very quick on their feet in a fight. Physical strength isn't a necessity as this style uses ninjutsu to increase the power of taijutsu.
Background Master Zeus was a man who was feared as a fighter. His legendary fists became the undoing of thousands of men in battle. He first began to grow his power when he learned how to control his lightning element jutsu as he fought with taijutsu. It was simple in theory, but put a huge strain on the body to learn the ability. Over time, Zeus became very well adapted to the technique and could freely use it in battle. It led him to victory countless times and he finished his campaign with a winning streak of just over two hundred. He retired to the village of Sunagakure, where he took in a boy, Hikari Inazuma, and would train him in the ways of his nintaijutsu so that he may carry on the legacy of Zeus.
Requirements & Rules ● Must Raiton as main element ● Must have Taijutsu profession ● Must have Taijutsu Specialist sub-class ● Must have at least ten SP in Ninjutsu to begin training ● Must have at least ten SP in Taijutsu to begin training ● Must have at least ten SP in Speed to begin training ● Must learn style from someone who knows it* ● CANNOT AUTO-LEARN THESE TECHNIQUES ● The master of the style will be given the title of "Zeus"
Current Zeus: N/A [Reserved for Hikari Inazuma] Practitioners - Hikari Inazuma [iMama Harkles] - - -
[* If you are the first to begin learning, an NPC master will be provided as a teacher. Once you are the first to learn the style, nobody else is allowed to begin training with the NPC master. Only you can pass on the style. If an NPC master cannot be provided, then with mod permission can you learn from a scroll "that is given to you" by the master.]
Techniques
[E-Rank] - Pulse The practitioner charges up raiton chakra into their arm and then throws a punch. They have the snap the end of the punch by yanking their arm back. As they snap the punch, they release the chakra into a small blast. It causes minor shocks, but has more of a knockback effect than a damaging effect. If you're not properly balancing when getting hit, you'll be knocked over easily.
[E-Rank] - Let's Hold Hands! It seems like a silly technique, but can prove to be very effective. The practitioner will interlock their fingers with the target's and then maintain an electrical charge running through their arm. This electrical charge will render the target's arm completely useless until the link is broken. The target cannot move the arm that is locked down, though, and has to resort to other ways of breaking the grasp. The locked down hand also will not let go on its owner's command.
[D-Rank] - Double Quick Jab The practitioner will throw two jabs within less than a second of each other with the same arm. Using raiton chakra to shock their arm, they gain two added effects. The first effect they gain is the shocking effect upon impact. The second effect is muscles of the practitioner being enhanced to allow them to punch at a speed that is difficult to see with the naked eye. However, the strain caused from this technique causes the user's arm to take a toll. This technique requires a cooldown period of two posts before it can be used again. Those whom have obtained the title of Zeus will not have to wait for a cooldown.
[D-Rank] - Shock Tackle The practitioner darts towards the target and will launch themselves at them for a tackle. If it connects, they will throw their shoulder into the target and let loose a heavy hit of electricity. The shocks will cause the target to move sluggish for one post and causes -10 speed for that time.
[D-Rank] - Shocking Lapel Slam The practitioner will grab the lapels of the target and then lift them into the air, over their head, and slam them onto the ground. During this slam, the practitioner will send a long shock through their arms and into the target's body. It's painful and prevents the target from escaping the technique once they've been caught by the lapels.
[C-Rank] - SUPER SLAP O' DOOM The practitioner will charge their hand with raiton chakra and then administer a painful slap to the target. If hit, the sting will remain for a few days, but the target will be dizzy for three posts. The sound of the slap will echo throughout an entire village normally. It is rumored that if Zeus were to perform this technique, it can be heard in every adjacent country to the one where it was used.
[C-Rank] - Shock Collar The practitioner will try to grasp the target at the collar bone. If both hands are connected to the collar bone, then the practitioner can let loose a powerful jolt of electricity that will debilitate the body of the target and instantly drop them to their knees in pain. They are stunned for one post after this technique is successful used.
[C-Rank] - Thunderstruck Knee The practitioner will slam their knee into the target with maximum force and launch a powerful jolt of electricity through their body. This jolt has a painful effect, as well as a knockback effect. When hit, an off-balance or stunned person will be launched back about fifteen feet.
[C-Rank] - Axe (Kick) of Lightning The practitioner will lift their leg high above their head and then send it down like an axe and cleave down anything in its path. Only someone with at least ten points of strength more than the striker can block the technique. Even if blocked, the technique lets loose a pulse blast of lightning and chakra that will shatter the ground below and administer painful shocks. If hit directly, this technique could easily end a fight by smashing the skull and plowing the body into the earth.
[C-Rank] - Dropkick Pulse The practitioner will lift their body off of the ground and go completely horizontal as they simultaneously perform a two footed dropkick. Electrical pulses will be launched out at the target and slam against them if they are within ten feet of the launch and in its trajectory. The slam will send someone back about ten feet.
[B-Rank] - Shock Boxing [Becomes a passive technique once learned] The practitioner will have trained themselves well enough at this point to coat their arms and legs in lightning as they fight normally. An extra three hundred words is required for the training of this technique and the practitioner will have to have legitimately won a total of three fights minimally. These fights have to have been against RPCs of equal or greater rank.
----THE TECHNIQUES BELOW ARE AVAILABLE ONLY TO ZEUS----
[S-Rank] - Gungnir Although a technique named after Odin's legendary weapon, it is quite fitting. Gungnir is a legendary spear that is said to never miss. This technique is unlike the mythical Gungnir in that sense, but still holds a massive power level. Zeus will launch themselves straight forward with a punch readied. Zeus can launch themselves up to one hundred feet away. The attack, if it connects, lets loose a powerful explosion of chakra, pulses, and lightning. Zeus can use this technique to blast off the side of a mountain. If it hits a body directly, it is likely to devastate it beyond repair and cause instantaneous death.

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BlisscuitsAndGravy Captain
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