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Reply Twilight Council: Game Mechanics, and Strategy Discussions
What Could I Have Done Better?

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x-Immortal Nobody-x

PostPosted: Thu Jul 04, 2013 1:25 pm


Rather than use my replays thread (which is getting quite a bit bloated) I want to create a new thread for this line of inquiry.

In the game I'll post below I went in with the intent to try something different. I need to change something because I'm losing a lot and my play is getting boring. So with that in mind I've decided to work on different types of aggression since I tend to play passively. I want to use Nydus sneak attacks and Overlord drops more often so I started with this game aiming to do just that.

The attack was successful, I destroyed my Protoss opponent's main base with minimal losses using a speed Roach and ling comp so I went home and expanded (I had wanted to earlier but he decided to put a cannon outside my natural). From there I slipped back into passive mode and ended up losing the game despite the perceived success of my early attack.

I could probably have benefited from more aggression after I retreated through the Nydus but I have such a hard time not playing passive. Something I need to work on.

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PostPosted: Fri Jul 05, 2013 1:26 pm


This second game went much better. Not because I won the game but because I kept the pressure on. I also brought along my Queens to lay down a couple tumors so he wouldn't be able to take back his main quite so easily. I thought it might be an all-in scenario when I saw his Medivacs boosting in just as I was leaving but I managed to go back and forth thanks to the Nydus Worm and stopped him from doing total damage. Coulda lost a few less Drones but overall I think it worked out.

I think this version worked out a lot better than the first game. It might have been a little later because I was able to expand this time but having that expansion came in handy for a couple reasons. The obvious is that it boosted my economy for the later stages of the game. The other is that it gave him another target to attack rather than just my main. Had I not expanded I probably would have lost the game right at the start, though I knew I wouldn't win the game outright because he was Terran and he could lift off. All in all I think this was a huge success.

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x-Immortal Nobody-x


C4D
Captain

Newbie Noob

PostPosted: Sat Jul 06, 2013 9:10 pm


for game one, it's pretty obvious what went wrong.

If you don't have the micro to shut down cannon rushes with drones, then don't go hatch first, 13 pool, 15 hatch is just as good, you could have taken your third instead of your nat, and grabbed the nat later.

You lucked out that he didn't have a pylon in the corner of his base and your nydus went off without a hitch, but it's not something you can rely on, as any decent protoss would only fall for that once, before they make sure it never happens again.

But you lucked out, and so your follow up should have been to take your nat and third immediately, and then pulled your units out through the nydus and been in a really good position.

Passivity does sort of kill you, but tbh with your unit composition you didn't have much choice, you could have been a LITTLE bit more active, but not enough to take any convincing engagements. And teching into swarm hosts on this map is bad, it's too big, and wide open, with multiple attack paths, mutalisks would have been way better, and would have put you into a better position to deal with the collosus late game.

You should have at least been more aggressive with your expanding, protoss on three bases, you could have easily managed 5. This is a really zerg friendly map, if you go for mobility and expand builds. Mutas, and expansions instead of swarmhosts (though the hydras were a good choice for defence midgame).
PostPosted: Sat Jul 06, 2013 9:23 pm


second game, terran should not have lost, idek what went wrong for him, poor macro it seemed.

In any case, the nydus worm shouldn't even have dropped, he flies right by your overlord, and the fact that he doesn't grab himself the free kill speaks to his skill level. At which point, you would have been gas invested into something that does nothing for you, and his drops would have picked you apart.

Bringing queens for the creep spread is a great idea, and you should do it every time you're doing a nydus play, ionno this whole game was a mess. It was less a matter of what you did right, and more of what he did wrong, not scouting, not sieging, not scanning, not denying the worm and having really bad macro.

But that game went from a really early base race, that terran should have won, to completely throwing the game due to his really poor mechanics.

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Sat Jul 06, 2013 9:32 pm


I think if you want to do nydus openings, you study some tlo games, I've seen him do some really fancy things at hitting the front with nydus worms.

You can shut down defender's advantage, and spread creep into the nat, and all around the front of his base, really restricting his freedom to move out, expand, etc, and when things start getting ugly, you pull right back in the nydus worm.

If you can get away with hitting the inside of his main, that's cool, but I think being more prepared to go for the front is the safer decision.
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Twilight Council: Game Mechanics, and Strategy Discussions

 
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