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Hunting a Thief [Araceli]

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Tangled Puppet
Vice Captain

Sarcastic Demigod

PostPosted: Tue Jul 02, 2013 8:23 pm


Araceil's Stats
Character's Name: Araceli
Stage: Apprentice
Level: 10
Path: Battler
Stats:
_____INT: 12
_____ATK: 11
_____DEF: 12
_____LUK: 4

_____LP: 95
_____ENG: 95

Inventory:
_____Ayrala orb, Aeduan Orb, Ysali Tear, Diabi Tear, Water Magic Tome of Slick Surface
PostPosted: Tue Jul 02, 2013 8:34 pm


The Beginning
Your best female friend or sister has come crying to you for help. The love of her life gave her a bracelet a few days back and now it has been stolen! While it was not a cheap piece of jewelry, neither was it expensive. All that marks it different from so many other bracelets is its pale purple stone with a glittering pink middle that's shaped like a heart. She took it off and put it down for a second when a Silx, attracted by it's glitter, stole it! She managed to follow the animal thief to an abandoned hut in the woods nearby. Tearfully claiming that she is too scared to enter the ruin, she begs you to help her get her bracelet back.

What does your character think of their friend/sister's reaction and story? How does he/she feel about ghosts and the rumors surrounding this supposedly haunted place? Will he/she go to help or not?


Araceli dozed under a tree, taking a break from her training. Her parents and her had traveled back to the Celestial Planes after finishing up some last minute work on Eowyn. Ara had returned shortly back to her studies and had been working hard to develope her magic more. She wanted to be prepaired if something like that happened again. She let out a deep sigh as she heard footsteps approaching her, followed by soft sobs. She slowly opened her eyes, annoyed with having been intterupted.

They widened as she took in the state of her best friend, Cicily. Her eyes were rimmed with red and the tears were streaming down her cheeks. Ara shot up from the ground and grabbed her friend's upper arms. "Wh-what happened?" She asked frantically as she checked her dear friend for injuries. When she found none, she returned her puzzeled gaze back to her friend's face.

Cicily hiccuped before she could even begin to explain what was going on. "Oh Ara." A fresh wave of sobbing over took her before she could continue.

"Come, sit down." Ara gestured to the spot she'd been sitting in under the tree.

As her friend sat down she began to explain what had happened. "My boyfriend gave me the most beautiful brace while you were gone." She sniffed her tears back, trying to concentrate on what she needed to tell Ara. "I didn't even get a chance to show you. A...a Silx stole it!" Her body shook as she held back more sobs. "I only sat it down for a minute and it stole it right out from under my nose! I chased it out of the city and ended up at the hut." She hiccuped again. "The haunted one. Oh Ara! I couldn't go in! I was too scared. And there were...noises coming from in there." She grabbed her friend's hands in her's and looked at her hopefully. "Oh, would you please get it back for me? I'll do anything."

Araceli frowned at the request. She had so much training she needed to do. This was her best friend, though and she had to help her. Anyway, she could practice on the Silx. "Of course I'll help you Cici." Ara used the girl's nickname. She rose up from the ground and placed her hadns on her hips as she looked down at Cicily. "That old place isn't that scary anyway." She said as she stalked off.

Tangled Puppet
Vice Captain

Sarcastic Demigod


Tangled Puppet
Vice Captain

Sarcastic Demigod

PostPosted: Tue Jul 02, 2013 8:37 pm


Help Her
It is late afternoon when you venture outside the safety of your home. Walking along the overgrown trail to the abandoned hut, the surrounding sounds seem muted and distant. A soft breeze slowly blows by, rustling the fallen leaves. Before you stands a house two stories tall. It's windows are gaping holes that show a dark and dusty interior. Many of the windows have been covered by webs made thick and large by years of not being disturbed. Its front door is closed; surprisingly it's still intact after the years of neglect and weathering.

You know from your friend/sister that she saw the Silx enter the house from a hole in the wall next to the front door.
Do you:
A) Check the outside of the house? Go to "Looking Around Outside"
B) Do you Enter the house? Go to "Front Door"
C) Do you leave and abandon your adventure? Go to "Quit"


Araceli arrived at the house later on that day. It had taken her longer than expected and the later afternoon sun beat down on here as she stood there staring at the run down old home. Despite the warmth of the sunlight, Ara shuddered a bit as she took in the state of the house. She was feeling a little less confident now.
Tangled Puppet rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Tue Jul 02, 2013 8:45 pm


Front Door
Walking up to the front door, you turn its rusty handle and attempt to open it. While it is not locked, its frame has been warped by the weather and you must use force to open it. Once you manage to open the door, it groans and swings inward with a cloud of dust and you can hear the sounds of small critters running for cover as you intrude upon their domain. The sunlight behind you lights up this room. This room is covered in spider webs, dirt, dust, and animal droppings. Many types of animal tracks crisscross the filthy floor. There are two gaping holes in the walls. One directly in front of you has the ruins of a door hanging from its hinges across it's entry way. The other opening appears to be an archway into a small room beyond. It looks like termites have been eating away at the wooden structure of this house, making you think that it might be best to tread carefully and keep an eye out in case the supports break. Looking up, you can see a huge hole in the ceiling; beyond it is a dark room that you can barely make out from where you stand. What you can see is a pair of red glowing pin points that flash once then wink out.

Each participant may roll a d10. A 7-10 will let you notice and track the Silx foot prints in the dust and dirt.
If you can tell which is the foot prints of the Silx, then you see they go through the doorway with the hanging door.
Do you:
A) Leave? Go to "Quit"
B) go though the hanging door? Go to "Inner Room"
C) go through the open archway? Go to "Broken Stairs"
D) or return to the outside and look around out there? Go to "Looking Around Outside"


She made her way up the old, rickety steps carefully, afraid they might collapse from under her. She extended her hand and jiggled the front door's knob. Frowning as the door didn't budge when she went to push it open. "Well, that's not good." She shoved a little harder at the door, finally resorting to using her shoulder to bash into it. Finally, the door gave way and jerked open, sending Ara stumbling into the dingy interior of the house.

She looked around the house, it's insides were just as bad, if not worse than the outside. She coughed a little as the dust settled from her entering the house. This was not going to be fun.

Tangled Puppet
Vice Captain

Sarcastic Demigod

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Mysteries of Magesc ❄ Adventure Forum

 
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