No, i'm not talking about "Free will" here.
This may seem like a weird start for this topic, but please, bear with me.
I have looked on several .. episodes ... of a recurring youtube thing, that analyzes computer games in depth.
One thing that has been pointed out there, more or less indept or briefly, is the illusion of choise, or choise vs problem.
A problem, is something you use skill, or deduction, to get past.
A choise is usually either purely aesthetical, or something that effects the style of play, but not how hard it is.
Equipment often seems to look like a choise, but even if it is aestetical, it normally has different bonuses, and a player usually go for the best possible bonuses, because that makes it easier to win the game.
Now, If that is instead applied to the "choise between good and evil", you see that it isn't really a choise, but a problem.
On one hand, there is very little short-term gain, if any, while in the other, it is alleged lifetime gain, but followed by an alleged eternity of punishment.
Depending on how one sees it, either one is the natural route to take, there is no question, no real choise.
The interesting point, though, is that virtually EVERYONE chooses a route somwhere inbetween, in reality.
Either purposefully, or they are forced to do so.
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