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A Final Fantasy 8 based Roleplay set in a guild. 

Tags: Roleplaying, Final Fantasy VIII, Original Story, SquareEnix 

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Saida || The Ice Queen || E:02

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Kenna Flames

Shirtless Lover

PostPosted: Thu Jun 20, 2013 2:11 pm


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User Image
Basic Statistics

Name: Saida Qamar
Alias: Sai, The Winds Whisperer, Ice Queen, E:02
Age: 18 ⇝ 20
DoB: April 1
Occupation: former SeeD Operate, Epsilon Operative 02
SeeD Rank: ???
Weapon(s):
Aidan- A large double edged sword that’s been passed down from generation to generation. Only few of her family members have actually been able to wield the beast of a sword. It’s like the sword almost choses who he wants for a master. Some say the sword has a soul of its own. Others say it swallows all the souls of their previous masters when they die collecting their strength when each person was alive. It’s why the sword is so powerful today.

Ulan and Kehinde- Twin blades foraged from the same master. Sister Sun and Brother Moon were nicknames given to them by those who managed to see them in action. These aren't just any weapons though; magic was imbued into their blades and craftsmanship. Their true skill is still yet unknown.

Throwing needles and Dirks- the throwing needles are usually black needles that she uses to maim her enemy from a safe distance if she’s outnumbered/matched. In combination she uses curved edged dirks for the same reason unless she knows she can kill them without having to get her hands dirty.
Biography: Saida doesn’t talk much about her past or her parents. Both of them are dead; killed on one of their missions/assignments. Her parents worked as hired assassins or at least that’s what Saida understood their line or work to be. They got paid to take other people out or guard them. It was the same thing, wasn’t it? To a young girl it was. She wanted to be just like them. To be able to take care of herself and let no body tell her she couldn’t. Nothing would stand in her way. Sure hearing that both of your parents died was rather damaging but Saida didn’t even let that deter her from her goal. She was still going to surpass even them. She would be the biggest bad girl or person in general out there. No one would dare mess with her.

With that in mind she ate away at her training living with her grandparents, if you actually called it living there. She maybe ate a meal or two there and slept otherwise she was out training with her blades. When she was old enough she enrolled into Galbadia Garden to learn as much as she could and to gain more strength that the garden had to offer her. In her eyes it was one step more to surpass those who were great, least in her eyes.


((Look down in two year passing post))

Physical Characteristics


Height: 5’5’’
Weight: 137 ⇝ 140
Eye Color: crystal blue
Hair Color: Almost greyish blue
Hair Style: usually down or on rare occasions she’ll put it up in some fashion
Skin color: cream
Distinguishing features: Her cold blue eyes
Attire: Usually she wears a sleeveless turtleneck that only covers her chest leaving her stomach bare. From there Saida has a strapless cape like top that connects and covers her chest before breaking open in the front and coming all the way down to her ankles. Her skirt has several layers that come apart with each layer. The top acts like a shield; the fabric hard and comes to a V in the front coming up to her hips before softening enough to bed and flow as it fans downward and out towards the back that rests at the back of her calves just above her ankles. The next layer is similar to this without the V cut front and extends longer than the first. The third layer is the final layer that looks like any normal skirt yet she’s still able to kick out her legs if need be having cuts along the sides to allow those movements without tearing anything. She wears sometimes the hand sleeves that cover her hand all the way to her elbows and cuffs that rest on her upper arms. Her shoes look more like war boots having been covered with a light weight metal yet still hard enough to do some damage. She wears knee high socks that rest just above her knees to keep her boots from scraping across her skin.


Mental Characteristics


Strengths: never gives up, strong willed in a battle, stagiest, cool under pressure
Weaknesses: doesn’t know when to quit [sometimes] or hold punches, slightly crazy at times, can’t hold eye contact for long, speaks her mind
Goals: Being at the top and having power
Hobbies: sword fighting [practice], starting fights, board games that exercise the mind, [strip] poker
Personality: In your face kind of attitude, not one to likely forget. She has a tendency to be brash towards those who think they’re better than her when she knows they aren’t even close to her level. To those she seems to care for are probably the only ones who have seen her go through all the emotions one can go through. However, sorrow/sadness isn’t one she has been familiar with. She puts up a wall around most people and only allows them to see what she wants them to see. Only when she’s feeling in a good mood will she show some kindness towards others that she doesn’t deem to be on the same level as her. Otherwise she’s deemed as a cold hearted witch.

Special Characteristics


Level: 10 ⇝ 19
Hp Rank: 1000 ⇝ 1900
Natural Affinity: Wind
Current Junctions: Speed (60%) and Magic (110%)
Talent/Skills: Swords or any type of blades are her specialty. She enjoys throwing any type of sharp bladed weapons at people.
Battle Overview: She’s normally not one to just jump into a battle unless it’s called for. She much prefers to sit back and assess the situation. Finding her targets, the exit points, and forming a plan from what she knows. When it comes down to it she enjoys plotting against people, whether it’s serious plotting or for fun. Going into a battle she becomes even colder hearted than she already is.
Limit Breaks: Will come up with later. . .





Additional Notes on This Character

Username: Kenna Flames
Associations:
Ashe/Maris
Momo
Salem
Xaris
Draw: Berserk, Aero, Tornado, Cure, Haste, Dispel, Shell, Reflect
Sleep, Pain, Slow, Stop

Additional Information:
PostPosted: Thu Sep 05, 2013 10:17 pm


Guardian Forces Obtained




Sylph [she]
Appearance: Sylphy~
Level: 3 ⇝ 5
Hp: 750 ⇝ 1250
Attack: Wind Guard: Summons a wall of wind that protects Saida from physical attacks, or defends one attack and opens up a counterattack for Saida.
Final Attack: Devastating Gale: Saida's attacks hit twice, with the power of the wind!
Element: Wind
Junction/Skills:
Speed (B 50%) ⇝ (A 60%) // Magic (B 50%) ⇝ (A 60%)

Personality
Sylphy likes to play tricks on people and mess around with them. She believes in having fun and not being left out of them. She gets rather upset when she's left out on some good fun. As far as interacting with others there's only one other person whom she doesn't pull pranks on and isn't mean to and that's Maris. As to why she doesn't is anyones guess. If she's not pestering Momo she's off pestering someone else for good kicks and fun.
Personal Stats
Strength: B ⇝ B // Magic: B ⇝ A // Vitality: D ⇝ D // Speed: B ⇝ A // Luck: E ⇝ D
Compatibility: 38% ⇝ 57%

Phantom
Appearance: ???
Level: 2
Hp: 1000
Attack: Vanish- allows coverage for her entire group. Time limit will determine on what level he is.
Slumber Deep- much like the spell sleep it puts enemies to sleep. Though it's a clear gas that fills the targeted area effecting more than one opponent as it puts them in a deep slumber like state. They aren't able to be awaken even with the dispel spell or any other form. Thus effectively putting them out of commission. At level one these effects last for two turns; each level adding two.
Final Attack: ???
Element: Poison
Junction/Skills:
Magic (B 50%)

Personality
???
Personal Stats
Strength: B // Magic: B // Vitality: C // Speed: B // Luck: C
Compatibility: 25%

Kenna Flames

Shirtless Lover


Kenna Flames

Shirtless Lover

PostPosted: Thu Sep 05, 2013 10:18 pm


Inventory


Magics:
Berserk (3), Aero (3), Tornado (5), Cure (1), Haste (3), Dispel (1), Shell (1), Reflect (1)

After 2 year skip
Berserk (3), Aero (5), Tornado (5), Cure (2), Haste (4), Dispel (2), Shell (2), Reflect (1), Sleep (1), Pain (1), Slow (1), Stop (1)


BELT :::: holds up to two medium and one small bags/pouches, four loops for bottles such as healing potions.

ARMORED JACKET :::: doubled lined to keep the wind and cold out and helps slow down impact forces such as rounds [bullets] and can prevent some damage. Is surprising lighter than one would think.

NIGHT VISION GOGGLES :::: allows users to see into the night where the normal eye would have troubles seeing.


Throwing Needle Bag :: strapped around hips :: x2 :: Each bag holds up to a hundred 6" long black needles dipped in a paralytic liquid. Once the needle enters through the skin and into the blood stream it takes immediate effect slowly working it's way through the blood stream. Depending on if the person is exerting their selves or not will determine how quickly they will be unable to move.

Throwing Daggers :: holders in the inside jacket :: x4 ::

Phoenix Feather :: inside the small pouch :: x3 :: AKA Phoenix Down; able to bring someone who's been knocked down back to 10% of their maxed life.

HP Potion :: in belt loop :: x1 :: Brings HP level up 150 points.
PostPosted: Thu Sep 05, 2013 10:25 pm


The Two Year Game of Seek and Destroy


In the years to come, Saida has become as cold as ever if not colder. The impending war was now among them and as such it gave Saida something to do. The girl enjoyed every minute of it; the battles, fights, and hunts. There were times where she even looked at it as a game to attempt to distract her from her personal problems and just for kicks. Something she loves playing. Saida even gave it a name; Seek and Destroy. Where she was the hunter and the rebels (or whomever she was sent to deal with) was her prey.

Saida enjoyed being in the heat of the fights and hanging out with Maris and Momo. Though, that seemed to change as more people entered the playing field. With Maris dealing with Xaris and Salem on training them Saida slowly began to lose confidence in what she had thought she had with her original team. Perhaps even confidence with herself. Though, no matter of how much she fought and bickered with Xaris and made comments to, Maris was there to defend the other girl and put Saida in her place. Xaris was there to stay, much to Saida’s dismay. And with Salem’s relationship with Maris it appeared he too would be staying. So, Saida would have to either put up with the two and share or leave and form a new team of her own. Saida really didn’t want to give up on the two whom she’d built strong relationships with but she was too selfish to really want to share the time with those whom she didn’t want to be around. Even the ever cheerful Momo couldn't keep her spirits up and with that Saida became tired of feeling jealous most of the time. That and she hated putting Momo on the spot when her anger got out of control.

So Saida had decided to leave the group for a while telling Maris and Momo that she was going to go on a mission that would take a while. Leave as in meaning she was hardly around the garden. It would be for the best of all them, really. Xaris wouldn't have to worry about being picked on anymore and concentrate on her training with Maris. Maris wouldn't have to worry about having to break the battle of words between them and focus on training both Xaris and Salem and she could spend more time with her love interest. Then there was Momo being stuck in the middle of it all. Really, it would be for the best of everyone invovled. The two never really had much of a clue on why she really left and what was going through Saida’s mind, because during their time together Saida had been more and more quiet and recluse. She felt as if she was being betrayed and left out even if Maris and Momo had tried to reassure her. It would all end the same, least in Saida's mind. It would be a new road that Saida would take with her head held high. She wasn’t going to look back. At least that’s what she thought.

Saida had taken a few missions keeping herself busy for a few months before hearing about the Galbadian Bureau of Intelligence and Enforcement. Of course she would find out later that would mean reconnecting with those who she thought to leave behind her. Besides, Sylphy never shut up about her choice to leave. If Saida was honest with herself she missed them even if it meant going back to being a shadow. So, she joined in the Enforcement and met with Momo, Maris, Salem, and Xaris. Of course she seemed changed from her actions towards Xaris and Salem. But by no means would she buddy up with Xaris no matter by the fact she stopped harassing the girl. Saida refused to befriend the girl but she would no longer further insult her in front of Maris. In fact what she did do could have seen as even colder than insulting her. At least in that form she had recognized that Xaris was there. Now, whenever she has to put up with being in the same room she responds to going quiet and refuse to speak further unless forced to.

Some might be able to see that the girl was still hurt by the actions of her friends but it was clear that even Saida had come to terms with it. Not everyone can be friends with everyone. Saida was just forced to realize it on her own and even if she really didn’t care for Xaris she had no right to say that Maris and Momo couldn’t be friends with her. The same went with Salem, even if Saida still didn’t understand Maris and his relationship. After all if one was never brought up to show love and be loved forming bonds like this one wouldn’t be able to understand the concept. The rest is history as some would say.

Obtained Phantom: The two crossed paths during one of her missions. Though honestly half the time she thinks he taunts her for all the complaining Sylphy does.


Level: +9

GF Level: Sylphy || +19% || Phantom || +15% ||

Kenna Flames

Shirtless Lover

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