I've noticed in some role plays throughout the guild, nothing is really being done. All they're really doing is eating food and looking around a forest. No past experiences are being brought up, no conflict whatsoever.... it's boring.
So here's a mini tutorial on how to create a story plot for your role play.
So here's a mini tutorial on how to create a story plot for your role play.
1. You're the main character in your OWN story.
- Just because there are other people, it doesn't mean you have to constantly pay attention to them. Go off and do something on your own, go create some chaos that will ultimately lead you on a new string of events that YOU create, not some friend that makes all of your decisions. Paths may intertwine, and I encourage that, but make sure you don't loose sight of your own story.
2. Make sure you know all the protagonists/antagonists.
- If you're stuck in between where to go with your story, try thinking about who you want your character to be first. These are not set in stone, but make sure you start on one side or the other. Is your character a goody-too-shoes? Or is it a bad-a** monster? Character personalities and attitudes develop throughout a story line, so it's alright if an antagonist ends up as a protagonist, or vise-verse at the end of a story. Just make sure who you're fighting and who you're rooting for throughout the role play.
3. Brainstorming plot ideas.
- There are many ways a plot can go in a story, and knowing the many ways it can go is a huge responsibility when you're part of a role play. Predicting what happens to your character and what you want to happen can be very difficult, especially since you're not the main controller of everyone's characters. Try starting with something simple, like conflict. Conflict is the easiest way to get a story up and running. Start a fight with a friend, save an old lady from a robber, or steal some bread from a bakery. Any story could be started with conflict, easily.
4. Conflict.
- Conflict can easily show all your characters weaknesses and strengths when it is used wisely. It can also show a characters true personality and can even reveal a back-story or underlying plot that is tied with the character. Conflict doesn't always have to be physical. It can also lead to emotional changes within a character, and lead them onto a new path in the story, changing some personalities and attitudes towards others.
5. Love.
- Love is also a good way to start a story line. But remember, under each love life there has to be some sort of conflict that keeps it running. Whens the last time you heard of a love story without any conflict whatsoever? It keeps things interesting.
6. Detailing.
- When creating a plot, making small twists and turns make your plot more interesting. Something as simple as a 'hero looses princess. princess needs help. he rescues princess. the end' is dry and boring. I mean really, what kind of world would it be if that was the only plot we ever used while role playing? Try creating little twists and turns inside your plot, creating interest for the reader and yourself. Also, when making these twists and turns, make sure you add details to them and make sure you know what you're talking about. Little twists and turns can be exciting, but when you create a giant underlying plot under the main conflict, it makes things so much more interesting. Now what would happen if this princess was really part of an alien brigade that sent her down as a galactic spy to survey the earths resources? Now that just made the story all the more interesting.
School is now in session!
If there are any other plot tips and hints you think should be added to this list, please make sure it is in title // paragraph form:
1. TITLE
- Paragraph
Any questions/complaints/suggestions? Post them here and make sure you QUOTE ME!
If there are any other plot tips and hints you think should be added to this list, please make sure it is in title // paragraph form:
1. TITLE
- Paragraph
Any questions/complaints/suggestions? Post them here and make sure you QUOTE ME!