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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

Tags: Steam Punk, Romance, Role Play, Fantasy, Darkness 

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Kiita Fletcher Remus-Azio

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Yummeerein

Dangerous Shapeshifter

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PostPosted: Mon May 13, 2013 12:06 pm


User Image
First Name Kiita




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【.main info.】


Full Name:Kiita Fletcher Remus-Azio

Nicknames / Aliases: Kiita

Gender: Female

Bloodline: Reaper

Class:Warrior

Nation of Residence: Citadel

Character Rank: Master

Faction: N/A

Titles Earned: Lady of the Citadel

Played By:Yummeerein

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【.vital stats.】



Speed: 6

Strength: 9

Energy Color: Silver with a trimming of red and gold

Hit Points:1500

Energy Reserve: 3000

Talent: N/A yet

Battle Strength:
-Warrior:
• One of the strongest classes.
• Best in weapons besides swords.

-Reaper:
• Energy/Mana +200.
• Their gauntlets are very powerful, able to punch small holes in walls at Journeyman Rank using 20 energy per post and at Hero rank can punch large holes in walls using 100 energy.
• Supernatural speed and strength.
• Can regenerate energy quickly by drawing the life force around them
• Able to counteract poison in their bodies easily for next to no cost, as poison is created by life force itself.

Battle Weakness:
-Warrior:
• Horrible at ranged weaponry, can only learn up to C rank in one ranged weapon.
• Can't learn any regeneration skills, any regeneration related bloodline skills require double the energy.
• Only one ranged weapon.

-Reaper:
• Cannot regenerate energy unless taken from something or someone. Cannot be used on any unwilling living creature or RPC, or any RPC pets or companions. Can draw off of wild animals, but not in combat. Although this energy can be metabolized as food and keep the Reaper moving, the Reaper must still sleep like any other RPC, but only gains 10% energy back from sleeping.
• If their gauntlet is destroyed they will be drained of all their life-force.
• As Life force is their being, death forces deal more damage to them (+1 rank damage taken from Dark skills and the effects of a Necromancer’s Bone Rot occur faster by one post).


Primary Element: Wind

Advanced Element: N/A yet



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【.character inventory.】



Weapons: Long sword (also known as a katana) and duel blade chain whips.

Armor: Fortified steel plates embellished with designs of black, white, red and trimmings of gold. Some leather and silk attached.

Personal Belongings: Wedding ring from Srin

Important Objects: N/A

Various Items: Citadel disguised flying ship filled with cargo of food, medicine, clothing, etc.


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【.character abilities and skills.】

Bloodline Abilities and Skills:
• Pure Needle
E-A Rank
The Reaper uses the energy in him to form a small needle that can go though armor and all shields if trained enough. By focusing their energy into a small needle shaped energy and fires it at the enemy. Armor piercing effects at Rank C and above cost double the energy for the Rank and increase the CD by a post.
Duration: one post
Cooldown: two posts for Rank E and Rank D, three posts for Rank C and Rank B, four posts for Rank A and above; add a post if armor piercing


• Protection Matters
D Rank
The Reapers form a coat of energy around their bodies destroying all poisons from the body. Does not block poisonous effects from reoccurring, no duration, and has no CD. Energy required to purge the poison is equal to the energy of the skill the poison was used in, or if it was simply a melee attack with poison, then twenty energy needs to be used.
Duration: one post
Cooldown: none


• Risen
C Rank
The energy around the Reapers' body move to their back and forms four wings on their back giving them the ability to fly and giving them increased speed (+1 speed).
Duration: three posts for Trainee, four posts for Expert, five posts for Hero
Cooldown: ten posts


• Creation
B Rank: E-S Energy
The Reapers use the life energy they have gathered from the surroundings to create life in various shapes and sizes. The energy used by this skill depends on the object or creature created. Only one creature may be created by this ability at any given time.
-----E Rank: 25 ammo may be generated. One small object up to the size of a baseball may be created.
Cooldown: one post
-----D Rank: One object with the size of a basketball may be created.
Cooldown: two posts
-----C Rank: 150 ammo may be generated, or either an object or creature with the size of a 2 foot tall and 5 foot long dog may be made (rank E creature in the form of an animal [requires pre-approval for type of animal and abilities, with skills ranking up to C for future generation such as the one given at rank A of this skill], and if a creature the duration of creation is 3 posts and counts as an active buff, making the CD post count start after the active skill ends)!
Cooldown: three posts, six if creature created
-----B Rank: An object or creature of D rank with half the mass or size of a car may now be created, and elemental creatures of D rank may be created as well (one elemental ability set up to D rank, and maybe 1-2 more special abilities if pre-approved)
Cooldown: four posts, seven if creature created
-----A Rank: An object the size of cars or the mass of them (not creatures), or 300 ammo may not be created. C Ranked monsters can be made.
Cooldown: five posts, eight if creature created
-----S Rank: An object the size of a 10 foot by 10 foot room may now be created (not creatures). B Ranked creatures can now be made.
Cooldown: six posts, nine if creature created


• Peacekeeper
A Rank
The Reaper closes his eyes and slowly builds up energy. After a post of charging, the Reaper unleashes a massive shockwave of visible energy that deflects every incoming attack or spell and interrupts every spell currently being charged in the area. Although this effect seems to be devastating, it causes no harm and does not cause “backlash” effects from the interrupted spells as it is a truly peaceful ability.
Duration: two posts
Cooldown: seven posts

Class Abilities and Skills:
• Hack
Rank E - S (This skill rises in rank with the Warrior, capping at S)
A simple hack, but the Warrior puts more power behind it than an ordinary swing.


• Offensive Stance
Rank E
The warrior takes on a stance of offense, leaving behind defense. This makes all attacks on the warrior one rank higher, but grants them +2 to both Speed and Strength. At Master Rank, this buff increases to +3/+3. Offensive stance can last up to five posts, and has a six post cooldown. It cannot be used at the same time as Defensive Stance.


• Devastation
Rank D
The warrior slams their fist into the ground, causing a shock-wave that can knock the enemy off their feet. When this skill is used, roll a d20. If 1-5 or 16-20 is rolled, the opponent remains on their feet, but still suffers ranked damage. If 6-15 is rolled, the opponent suffers damage and is knocked down for one post. Devastation has a three post cooldown.


• Taunt
Rank D
The enemy suddenly becomes angered by the Warrior, wanting nothing more than to kill him. They won't attack anyone else, even if someone else is giving them worse damage than the warrior for four posts. If the taunted individual suffers catastrophic damage to their body (specifically, loss of limbs) the effects of Taunt immediately end. Taunt cannot be used more than once on a target during combat, and has a three post cooldown.


• Iron Grip
Rank D
Limitation: Must be used before someone tries to knock you weapon away.
The Warrior tightens their grip on their weapon, which lasts for five posts. During this time, the Warrior and the sword are inseparable. Due to the strain on the warrior's hands muscles while sustaining such a tight grip on their weapon, they receive a circumstantial -1 penalty to speed in regards to disarm attempts against them in the following round of posts. Iron Grip has a five post cooldown.


• Double Slash
Rank C
The Warrior does two slashes consecutively so fast it's almost as if they were at the same time. Due to its strain on the arms, if this attack misses the warrior sustains a circumstantial -2 penalty to speed in regards to dodging attacks for one round of posts. Double slash has a one post cooldown.


• Energy Sword
Rank C
The Warrior creates a sword of pure energy that is as strong as steel and deals elemental damage determined by the Warrior's primary element. Damage dealt in this way is one rank higher versus targets that use a Primary Element naturally weak against the Warrior's. The energy sword also deals one rank lower against targets whose Primary Element is naturally strong against theirs. If the Warrior does not have an element, the energy sword deals damage as normal. Energy Sword lasts for four posts, and has a four post cooldown. This skill must be "cooled down" in order to use Whirling Butcher, Shrapnel Cloud or Critical Strike.


• Sword Throw
Rank C
Not recommended if you're only carrying one sword.
The Warrior throws the sword, and it travels at the speed of an arrow. It deals rank B damage if it hits. Additionally, a Warrior may use Sword Throw to attempt to slow a target's escape.


• Defensive Stance
Rank C
The Warrior takes an unyielding stance and cannot be knocked back by anything below a B ranked attack. Additionally, this allows the Warrior to a temporary -2 penalty to Strength and Speed for the duration of the stance to absorb up to D rank attacks every post. At Master, the amount of damage the Warrior can absorb increases to C rank. They cannot attack in this state. Defensive stance can last for up to five posts, and has a six post cooldown. It cannot be used at the same time as Offensive Stance.


• Slap
Rank C
The Warrior hits the enemy with the flat of the blade. The Warrior must make a d20 roll, and if they roll a 19 or 20, the attack is considered an instant knockout. As the Warrior has to extend their reach further to strike a target with the width of their blade as opposed to the edge, if they roll a 1 on their dice roll the Warrior oversteps and is off balanced for the next post, taking a -1 to speed to dodge any attacks in the next round of posts.


• Whirling Decapitation
Rank B
The Warrior puts energy around them to augment their movement, in which they begin a whirlwind of six slashes and cuts at an unnatural pace. Even swinging a great sword, the sword will appear to be a blur.
After such a zealous and fast attack, the Warrior is winded and left open from the purely offensive nature of the skill, giving them a -2 penalty to speed in regards to dodging/parrying attacks in the next round of posts. Whirling Decapitation has a six post cooldown. This skill must be "cooled down" to use Whirling Butcher.


• Pinpoint Strikes
Rank B
In exchange for -1 to speed, a Warrior begins to look for vital spots and chinks in armor, dealing one rank higher in damage. This lasts five posts, and has a five post cooldown.


• Whirling Butcher
Rank A
Requires: Whirling Decapitation, Energy Sword
The Warrior uses whirling decapitation, but imbues their sword with energy as well, so that sword can float in the air and do its own slashing bit while they pull out a second weapon and use that instead. The energy sword follows the skill description of Energy Sword, deals damage accordingly, and remains for four posts.

Elemental Abilities and Skills:
Cycling Blast
Rank: D
A swirling blast of air is fired out to attack your enemy up to 25 feet away.

Feather
Rank: C
A move to bring pockets of air under you in order to slow your descent in a fall so you don't take damage from it.

Cloud Form
Rank: B
For five posts, you cannot take or deal damage, except taking Fire damage is one rank more.

Tempest
Rank: A
Creates a raging storm with violent winds for 10 posts. 10 post cooldown.
Custom Abilities and Skills: N/A yet


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【.faith.】
Chosen Deity:
N/A
Other Deities Worshiped:
N/A
Proven Faith:
N/A
Transgressions Against...
N/A

__________________________________________________

【.character description.】



Age: 22

Height: 5’8”

Weight: 150 lbs.

Build: Curvy but athletic, longer appendages but lean and filled out, graceful.

Eye Color: Silver when calm, red when angered.

Hair Color: Blonde with streaks of black

Identifying Marks: The gauntlet on her right arm and her hair

Place of Birth: Born in the nation of the Citadel, within the city of Aza.

Personality: Sly, curious, mischievous, sweet, playful, understanding, intelligent, sleek.

Lovers: Srin (her husband)

Nemeses: N/A yet

Likes:
  • ((Agreeable)) Food that looks and smells and tastes good
  • ((Enjoyable)) Watching animals frolic happily in their wild environment, and let’s not forget partying
  • ((Soothing)) Seeing children playing together kindly

    Dislikes:
  • ((Repulsive)) Liars
  • ((Infuriating)) Cheaters
  • ((Upsetting)) People being bullied or hurt without reason, or for any reason in general

    Personal Quote: “It’s not the fact that you cannot do it. You for sure can. It’s just the fact that you do not have the will to do so, and that makes you weak.”

    Theme Song: Mission by Beats Antique

    Battle Theme: Face On by Yoko Kanno followed by Tsume No Suna by Yoko Kanno
    __________________________________________________

    【.character backstory.】
    Born in the city of Aza, 22 years ago, this girl who lived on the outskirts of the Citadel nation grew up fast and strong. She dreamt of becoming one of the most powerful women the world has ever seen, and it would all begin when she turned 18. In her small village they had a right of age tradition, but she would never return from hers. There was no reason to since her parents had abandoned her at the age of 10, and she lived in a small shack on the edge of her village alone. People didn’t quite like her there either, so she figured she could start her journey then and there. She took what she could leaving everything else behind, and began on a long journey to the center of her nation. As she reached the gates of Azio Reach, the capital of the Citadel, she stood in awe before finally raising her head high and walking into the capital. She had bumped into quite a few people she had met in her past travels to her destination, when one had pushed her in the direction of the capital building. She walked inside, and little did she know the next person she would meet would change the rest of her life. Srin Azio, the young mad man of the Citadel, and soon to be her lover and husband. The two spent time together, him training her how to become powerful and fast like a warrior, and following her reaper blood lines. Soon enough they both fell in love and became married. Now today Kiita realizes that love should only come gently, and she shouldn’t have fallen so hard and fast… Now today Kiita was realizing that her lover was truly a mad man as he made her friends suffer which would also make her suffer and break her heart.
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