Welcome to Gaia! ::

[Naruto: W.H.Y.] Watashitachi no Haaku ni Yume

Back to Guilds

"Dreams within our Grasp". A naruto roleplay set up with different systems and a whole new style. Come and walk down your own ninja road! 

Tags: Naruto, Roleplay, Ninja, Shinobi, Jutsu 

Reply ╠ [Storage Forum] Member Lockers
Super Kami's Playground (No Posting)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Sun Apr 07, 2013 11:52 am


xxxxxxxx
PostPosted: Sun Apr 07, 2013 11:55 am


Reijingu Tamashī no Ken
The Raging Soul's Fist

User Image

___Description:
Every being follows a tempo that defines their life. Every being has a heart and soul that guides them and pushes them beyond limitation. These two ideals lead to the design of the Reijingu Tamashi no Ken style. The founders, a pair of monks, soon adapted the style to utilize chakra manipulation and control in order to increse its effectiveness. Now, by manipulating chakra and utilizing a shinobi's 'Inner Tempo' the shinobi is able to unleash devastating attacks in rapid succession while still covering their bases.

___Notes:
• Techniques of this style come in three varieties: [Waltz], [Unleash], and [Unleash to Unleash] combos. [Waltz] techniques set up a rapid succession of movements meant to either position themself for an attack or evade oncoming attacks, [Unleash] acts as a 'finisher' technique that uses chakra to deliver deadly attacks. [Unleash] techniques require a specific number of pre-requisate techniques to be used before the [Unleash] can be used. The exception to this rule is if the shinobi enters Raging Soul. [Unleash to Unleash] combos are actually improvements and additions towards a single combo. At the height of the style, the shinobi can either use segments of the combo or the entire thing at once.
• Due to the nature of the style, in which the user thrives on constant motion, after using a [Waltz], succeeding [Waltz] techniques cost one rank lower. (C=D, D=E). [Unleash] technique costs remain the same. Shinobi cost reductions apply to the reduced rank.
• The shinobi may move on to the next Stage after learning all techniques of the current Stage. However, regardless of class or learning rules, the shinobi may only learn up to one rank above their own. The latter limitation is lifted at Jounin rank.

___Abilities:
• Any [Unleash] can be used to null a Ninjutsu, Kenjutsu, or Taijutsu of equal rank if met head on.
• Melee Master Combat : 1/2
• Strength Cap Increase : 1/2
• Strength Increase : 1/2 (Requires Stage 3 Mastered)

___S t a g e O n e [1]

Uchigawa no Tenpo (Inner Tempo)
Simple :: C-Ranked :: Passive
This is the foundation of the entire style, and the ability to use it. Through meditation, the 'Inner Tempo' of the shinobi is found, and sets how fast or slow the shinobi moves. This 'Inner Tempo' will aid the shinobi in setting up combos and moving fluidly. (This must be learned for the Succession Cost Reduction rule to apply)

Fowādo Warutsu [Forward Waltz]
Simple :: E-Ranked [Waltz]
The shinobi, after setting their tempo, rushes forward, either straight on at a greater speed, or in a zig-zag style that aids in evading oncoming attacks,

Kyū no Warutsu [Sphere Waltz]
Simple :: E-Ranked [Waltz]
The shinobi, after setting their tempo, uses a fluid circle motion to avoid and evade a basic, oncoming attack that is easy to prepare for.

Nefesh Ken [Nefesh Fist]
Complex :: D-Ranked [Unleash]
After using Forward Waltz, the shinobi positions himself in order to deliver a chakra-concentrated punch aimed for the opponent's stomach or chest.

Nefesh Ashi [Nefesh Foot]
Complex :: D-Ranked [Unleash]
After using Sphere Waltz, the shinobi spins to deliver a chakra-concentrated kick aimed for the opponent's back.

___S t a g e T w o [2]

Suteppu o Tenmetsu [Blink Step]
Simple :: D-Ranked [Waltz]
After using Forward Waltz, the shinobi can use Blink Step, a movement that allows them to immediately change the direction their moving at a speed that makes them appear to flicker and actually increases the user's speed for a few steps. This can also be used to avoid a precise, oncoming attack.

Kansha no Kuresshendo [Crescendo of Gratitude]
Simple :: D-Ranked [Waltz]
A follow-up of Stage 1 Waltz movements or Blink Step, the shinobi hurls themself into the air in a barrel roll to either position themself above the opponent, or to get away from said opponent.

Ruach no Supia [Raunch's Spear]
Complex :: C-Ranked [Unleash]
The shinobi using Blink Step to dash forward towards the opponent, the shinobi, with both hands concentrated with chakra, hits the opponent straight on, like a spear. Due to the Blink Step movement, this move can surprise the opponent due to the sudden burst of speed.
*Must have used Blink Step before hand.

Ruach no Hantei [Rauch's Judgement]
Complex :: C-Ranked [Unleash]
After using Crescendo of Gratitudue, the user concentrates chakra into their heel and uses the force of gravity and their momentum to bring hell down upon their opponent. This move is strong enough to create medium-sized craters in its wake.
*Must have used Crescendo of Gratitude before hand.

Ruach Suru Nefesh [Nefesh to Rauch]
Complex :: C-Ranked [Unleash to Unleash]
After using Nefesh Fist, the user follows up with a chakra-concentrated uppercut or back flip kick. Either has the power to send unprepared opponents skyrocketing.
*Must have used Nefesh Fist before hand.

___S t a g e T h r e e [3]

Forōsurū [Follow Through]
Complex :: D to C-Ranked [Waltz/Unleash]
Normally, the shinobi only uses one [Waltz] technique at a time. However, having used the style for this long, the shinobi can utilize a [Waltz] and a succeeding [Unleash] of Stage One or Stage Two at the same time for one D-Ranked cost if from Stage One, or one C-Ranked cost from Stage Two. Is automatically learned after learning Nefesh to Rauch.

Bīingu no Fuzai [Absence of Being]
Simple :: C-Ranked [Waltz]
Stand alone or a follow up of Sphere Waltz, the shinobi using their momentum and light steps to avoid and evade by spinning, concentrating their 'hit box' and making off-center attacks miss completely while positioning themself in the optimum striking or evading position.

Neshamah no Aki [Neshamah's Fall]
Complex :: B-Ranked [Unleash]
A follow-up of Absence of Being, the shinobi concentrates chakra into their leg while going from a standing spin into an aerial barrel roll. The shinobi then brings their heel upon the evaded opponent, aiming for either their head or shoulder. This technique can also be done by crouching after the initial spin and by pushing off the ground with their hands, the shinobi can kick at the opponent's chin or their method of attack (Fist, weapon, etc.)

Neshamah Suru Rauch [Rauch to Neshamah]
Complex :: B-Ranked [Unleash to Unleash]
After using the movements in Nefesh to Rauch, the shinobi adds an addition attack: a chakra concentrated heel drop to the body of the airbourne opponent. (The entire combo, Nefesh to Rauch then the addition of Rauch to Neshamah, is treated as one technique)

___S t a g e F o u r [4]

Gōsutosuteppu [Ghost Step]
Simple :: B-Ranked [Waltz]
An upgraded version of Blink Step, the shinobi now moves in a flicker for upwards to ten steps. During this time, their speed is essentially ten fold for this short burst.

Chayah no Jikkō [Chayah's Execution]
Complex :: A-Ranked
After using Ghost Step, the shinobi unleashes a chakra-concentrated shoulder tackle on the opponent. Afterwards, the shinobi uses their elbow to hit the opponent's chin. Using the momentum, the shinobi finally performs a round-house kick on the opponent's head.

Chayah Suru Neshamah [Neshamah to Chayah]
Complex :: A-Ranked [Unleash to Unleash]
During the Rauch to Neshamah combo, the method of launch is altered for added damage. Instead of simply performing an uppercut or back flip kick, the shinobi drives their foot into the opponent, then bends back, placing the combined weight of their opponent and themself on their palms. This launches both combatants into the air. From this position, the shinobi performs a spinning push (a drill kick of sorts). With this change, the heel drop carries added momentum, delivering a more devastating attack.

___S t a g e F i v e [5]

Forōsurū o Shūtoku Suru [Master Follow Through]
Complex :: C to B-Ranked [Waltz/Unleash]
Normally, the shinobi only uses one [Waltz] technique at a time. However, having used the style for this long, the shinobi can utilize a [Waltz] and a succeeding [Unleash] of Stage Three or Stage Four at the same time for one C-Ranked cost if from Stage Three, or one B-Ranked cost from Stage Four. The exception is an [Unleash to Unleash] combo. Is automatically learned after learning Neshamah to Chayah.

Neshamah Suru Yechidah [Chayah to Yechidah]
Complex :: S-Ranked [Unleash to Unleash]
An addition to the Neshamah to Chayah combo, the shinobi ends the string of attacks with a divebomb. In this new developement, the mastery of chakra control within taijutsu is shown. Right before impact, the shinobi forms a sphere of chakra between his attack point and the body of his opponent. When the three collide with each other, the sphere seems to implode.... the explodes. This can be highly dangerous to both parties involved, as such raw chakra power can easily backlash on the user as much as it can damage the victim. (Roll six sided dice. Odd Number = Backlash, Even = No Backlash). The only way to prevent the Backlash effect, which completely trashes the user's body and will make the user remain unable to use chakra unless they stay within a hospital's medical attention for three full days (Real Time), as well as drains all but 10% of their current chakra, is to have activated Raging Soul.

___S t a g e S i x [6]

Sourureijingu [Raging Soul]
Complex :: S-Ranked
The ultimate technique of the Fist of the Raging Soul style isn't an actual move, but a mode. Having mastered their 'Inner Tempo' and 'Inner Soul' by coming this far, the shinobi can unleash both's power. Their body emits chakra crackles as five orbs appear behind them, representing the Five Levels of Soul. In this state, the shinobi is able to freely control their chakra within their bodies, and easily control their center of gravity. For a total of six posts, [Waltz] movements cost no chakra and double their effectiveness (Doubles movement of Blink and Ghost Step, Sphere Waltz and Absence of Being are performed instantly), and [Unleash] techniques can be used whenever, stand alone or following any [Waltz] movement. [Unleash] techniques and [Unleash to Unleash] combos are counted as one rank higher damage wise. As an added bonus, the user feels no exhaustion, no pain, no fear; they have found true inner harmony. Once the six posts are up, the user's body returns to normal, and all taxes that were not felt before rush the body. The user is left exhausted and defenseless, but chakra points return in normal fashions.

TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50

TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Sun Apr 07, 2013 12:21 pm


Clan

4laugh ~Way of the Kitsune Summoner~

Kitsune Summons

A Kitsune's power doesn't come from itself. The main source of the Kitsune's power is the Summoner. This is where a Summoner and Kitsune become deadly.

How to get one
~To obtain one, you must go through what is called the Trial of Elders. In this instant, the would be summoner's mind links with the Genkikitsune's, or the Kitsune Lord/Mistress. While linked, through the eyes of the Adept, he is inclosed in a room, purple and black squigles all over and such. From there, the Genkikitsune picks one of three Trialers, each an expert in a certain Jutsu style. It's not a real fight, only a spar. If the Adept impresses the Trialer, they submit and the Adept is granted the ability to summon a Kitsune Guardian. If they fail, there are no second chances. If they succeed, the next time the Summoner summons a Kitsune, the Kitsune is permanent, making each unique in it's own way.

While these are labeled as 'Summonings', there is no summoning jutsu, only one to teleport, if you would, the kitsune from one location to the 'Summoner'.

Types

~Ninjutsu User Image

These are the generic version viewed by people. These are the foxes with multiple tails, each representing a level of chakra. The more tails, the more chakra they pocess, nine being the most ((Ironic, what with the Kyuubi and all)). They require no handsigns for their jutsus of course, but they do require concentration on more power jutsu. Their main focus in training is Intellect.

~Taijutsu User Image

These are more acossiated with 'Half-breeds'. These Kitsune hold a Human form, and their gloves show their chakra level, with a japanese number symbol on the dominant hand. They require handsigns to do handsign required jutsus. Their main focus is speed.

~Genjutsu User Image
People distinguish Genjutsu Kitsunes and Ninjutsu Kitsunes is simply the size and color. Genjutsu users only have one, yet fluffier tail, and have celtic like tattoo like runes on the fur. They tend to have darker colored fur. Train on thinking ahead.

~Kitsune Zen master User Image
Zen Master rank is the ambition of all Kitsune to reach. These are masters of all jutsu types and elements. Only about a dozen Kitsune have achieved this stage.

~Genkikitsune (No real physical appearance change)
These are the Lords and Mistresses of the Kitsune Hierarchy. These are the most powerful and most skilled of all Guardians. Only five Kitsune achieved Zen Master rank, Mistress Ashari, Lord Aoshi, Master Fuior/Lord Gongu, Master Nomi/Lord Nin, and Master Jin/Mistress Myrrh.

The first two came about the 500 years before the Kitsunes made the pact with the Namagos. After that, the Kitsunes honored the Summoners as well in their Hierarchy.

~How to Advance
It's really simple: a Basic Type (Jutsu type) has a Chakra Level, from 1 to 9. This is basicly a mark of their Power Level, if you will. Normal Kitsune will grow to a Chakra level, at their prime, of about a 6 or 7. Those that are very skilled grow to an 8. A rare few can achieve a 9.

If they manage to grow even more powerful, it's called a Chakra Break. This is when said Kitsune becomes a Zen master, and is very hard to come by.

The achievement of Genkikitsune comes in two forms: Death or Duel, and the option resign, but no one has ever used said power. Death: The current Genkikitsune dies, the Den Council chooses a Genkikitsune from the Zen master group. Duel: A Zen Master challenges the Genkikitsune to a duel, not to the death though. If Zen master wins, he/she becomes new Genkikitsune. If not, no change to Hierarchy. A Genkikitsune has only been challenged once, the previous Master Nomi/Lord Nin pair, which resulted in Mistress Myrrh's 'ascension'. She is the current Genkikitsune, and her Summoner is Headmaster Jin Nagamo.


~Main Jutsu: Kaichou
Kaichou literally means 'Harmony' in translated into english. It's a fitting name for the Jutsu. All Kitsunes know this, as well as all Nagamos, know this one jutsu. With it, the Summoner and Summoned become linked in every aspect, mind, body, and spirit. Their strengths grow and weaknesses lessened, it also acts as a pain suppressor, as any form of harm done to one is split between the two, cut in half in feeling and damage. However, if one should die in this state, so shall the other.

~Other jutsus~

Ryukodan Taijutsu Style

~A taijutsu form using pure chi, the Kitsune's form of Chakra, to enhance a melee attack. Simple as that.

Chi Strike
~ Any normal attack while using the Ryukodan Taijutsu style

Spirit Presence
~A jutsu allowing the Kitsune to become transparent and meld through solid objects, liquids, and be un-affected by gases. While in this state, the Kitsune cannot attack. Consumes chakra while in this state
Note: Summoners cannot use this jutsu due to the differences in Body Structure.

Ghost Presence
~ An Advanced version of Spirit Presence, it's more effeciant. It costs almost no chakra to use, and the user can stay in this state for far longer than the Spirit Presence.

Ancestrial Shield
~ The user uses a one-handed sign while using the other or the same hand to produce a shield of pure chakra. Any object that collides with the shield is absorbed into it. Size and thickness depends on how much chakra the user puts out.

Ancestrial Spirit
~ The most powerful Taijutsu jutsu of Taijutsu Kitsune, this is the same as a normal ninja's Gate Openings. The Kitsune obtains an ungodly amount of physical power and speed. Their chakra color turns from orange or yellow (and in some cases, gray, aka. Yoko) to a redish-orange color. They can only be in this state for a short period of time before their power collapses and they return to normal, usually feeling like sh*t.
Note: While Summoners can use this too, Kitsune can stay in this state for longer periods of time.

Instant Appear
~When a Summoner calls their name with a summoning meaning, the Kitsune appears beside them


~Kekkai Genkai~

The Kekkai Genkai is unnamed, and has three stages.


First - Awakening

The Summoner's body surges with a bit of power. They feel energized, and their chakra storages increase, as does their speed and strength. Some feral features appear: Eyes narrowing, hair spiking, etc, but these are only minor changes. The Kitsune feels the same effect. Twin-Comets, chasing each others' tail in a circle, appears on the Summoner's dominant hand.


Second - Advanced

The Summoner's chakra storages, strength, and speed increase even farther. This time, their eyes become feral looking, like cat eyes. Their hands become claw-like, and other more noticable feral changes occur. The Twin-Comet symbol now appears on their forehead. Again, the Kitsune feels the same effect as the Summoner.


Third - Mastery

The Summoner's three attributes now sky-rocket. This time, orangish-red chakra envelopes the body, with a tail and fox ears in the appearance (Though not living nor attacks. Think 1 tail Kyuubi for a general idea of the look). Celtic runes appear on the body, same color as the chakra, stretching from their feet to their cheeks. The Twin Comets on their hands disappear, but the one on their head turns 90 degrees, to be more vertical. With this, their Kekkai Genkai flourishes. Though they can only be in this stage for a period of time, the additions are incredible.

((Because of body strain, stages are only avalible through progression. The Third is only avalible to Jounin, and for a short time.))
PostPosted: Mon Apr 08, 2013 10:19 pm


[Kaichou]
User Image - Blocked by "Display Image" Settings. Click to show.


Harmony; a powerful force in the natural and supernatural worlds. It is a state of being that grants great strength and sight more keen than the normal eye. These are truths the Kaichou have obtained through their bonds with their Kitsune familiars. Through this bond, an unheard of power has emerged in the Shinobi World.

[Abilities]
• Perception Increase 1/2 Rank
• A Kitsune Companion
[Rules]
• Kaichou have their Personal Summoning slot consumed by their Kitsune.
• Kitsune come in two flavors: Samurai or Monks. These mirror the Shinobi classes of Assassin and Enhanced Fighter respectfully. Samurai are faster, while Monks are stronger. Samurai use illusions and prowess with a weapon to finish foes, while Monks use chi-empowered strikes and their fists to obliterate opponents.
• Kitsune utilize 'Chi', rather than chakra. They have set supplies of chi, mirroring the chakra supply of their Master. Technique costs mirror each other as well.
• Kitsune are branded with a number on the top of their domanint hand which ranges from one to nine, starting at one. As the Kitsune and Master advance in rank, the Kitsune's Chi Brand increases. This seems to have no effect on the Kitsune until they reach the ninth Chi Brand. Once they reach the ninth Chi brand, the Kitsune has the potential to Chi Break and become a Genkikitsune, a Kitsune who can master all arts of Chi. They may Chi break after their Summoner has achieved S-ranked.
• The Head of the Kaichou is head by right, not by blood or by any other means. Being Head means that you challenged the previous Head to a two on two duel and won. This is also a way to Chi Break. Though it has happened once, this method is extremely ill advised.
• Obviously, a Monk Kitsune uses Monk Arts technique and a Samurai Kitsune uses Samurai Art techniques. A Genkikitsune is able to use both Monk and Samurai Art techniques, as well as three Genkikitsune specific techniques.


[Techniques]
• Kaichou
- Rank: C
This technique is the clan's namesake. This creates unity between Kitsune and Master. To use Kaichou, both Kitsune and Master form a unique handsign. upon using the technique, the pair create a bond between the two. Their senses meld. Kitsune sees what Master sees, Master smells what Kitsune smells. Pain, emotions, and knowledge are split between the pair, meaning that now Master can use techniques the Kitsune could use previously and Kitsune can use techniques the Shinobi could use. It is important to note that if one dies, so does the other.

Samurai
• Samurai Art: Chi Edge
- Rank: D
The Kitsune channels chi into a held weapon. This increases cutting power in bladed weapons and projectiles, and the force in blunt weapons attacks. This technique has the power to null a ninjutsu two ranks below the Kitsune.

• Samurai Art: False Shadow, Hidden Decapitation
- Rank: C
The Kitsune uses chi in preparation for an assassination. After using this technique and taking the attack from an opponent, it appears that the Kitsune is slain. However, the Kitsune's body is replaced by a leaf and the real Kitsune is either a few feet away or behind the opponent.

• Samurai Art: Heavenly Blade, Raging Dragon
- Rank: B
The Kitsune gathers chi in their weapon, then attacks with it. Seven attacks happen at once no matter what the weapon of choice is. (If a sword, seven slashes. If a bow, seven arrows are fired at once at the target.)

Monk
• Monk Art: Chi Strike
- Rank: D
The Kitsune gathers chi in a limb, and uses said limb to attack with. Upon connecting, the chi explodes causing te target to take more damage. This technique has the power to null a ninjutsu two ranks below the Kitsune.

• Monk Art: Empower
- Rank: C
The Kitsune gathers chi within the body. This stimulates the muscles, causing them to increases speed and strength by a half-rank.

• Monk Art: Guardian
- Rank: B
The Kitsune gathers chi around the arms in a defensive form, blocking with a chi in the form of a shield that coating the height and weight of the Kitsune itself. Techniques of equal rank will be blocked, but shatter the shield after. Techniques one rank higher will be reduced by one rank in power, but destroy the shield and continue on.

Genkikitsune
• Genki Art: Haromonious Twelve Souls Strike
- Rank: A
The Kitsune uses chi in a quick burst, using twelve chi empowered attacks in a strike. If one conntects, so do the following attacks. While attacking, the Kitsune is continuously moving, maing countering the attack highly difficult.

• Genki Art: Heavenly Meditation
- Rank: A
The Kitsune sits in a meditative state. As it does, chi seeps from the surrounding environment for three posts. This chi heals allies and itself, as well as retoring two chakra points to allied shinobi per post. The Kitsune must not be disturbed while doing so and is vulnerable while meditating as they cannot cancel the meditation once they start. This technique does not require chi to use.

• Genki Art: Celestial Empress Judgement
- Rank: S
This is the ultimate technique of the Genkikitsune, though is very simple. The Genkikitsune gathers chi for three posts, then lets loose a massive beam of chi at a target area. This beam is gigantic in size, close but not quite able to match a demon. Because of the amount of chi gathered, even non sensors will sense the chi from nearby areas. (Within the sub topic). This technique is the only Genkikitsune technique their SUmmoner cannot use during Kaichou.

-----------------------------------------------------------


[Clan Members]
• Clan Head []
• []
• []
• []
• []

TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50

TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Wed May 01, 2013 10:05 pm


The Highlands


The Highlands are known by a few within the Shinobi World, and said people have spawned some pretty radical rumors. To understand The Highlands, you must understand one simple fact: Highlanders are not shinobi or samurai or any other type of combatant known to the areas in and around the Shinobi World. They are both barbarians and a spiritual people. They respect nature and its raw might, as well as strength within their kind.

The Highlanders are split between eight different clans, three being the most prominant of the Highlanders. These three clans form the Combine, which rules over the Highlands collectively. Of these three clans, the stronger of the three becomes the dominate clan who's leader is King of the Highlands. There are a few important people to note:

Valkkal Garth, the Skylord: Garth himself is the oldest of the Combine, but potentially the most skilled and resourceful of the three. Lord of the northern, mountainous regions of the Highlands, Garth has turned the Valk clan into a tribe of nomadic rangers, marksmen, and assassins. It is said that Garth's raise to Kal included an arrow that soared from one mountain to another, resulting in the death of the previous Valkkal. Garth right now is acts as King-Regent for the Highlands.

Barakal Gweneth, the Mother Bear: Successor and daughter of Barakal Lynn, Gweneth is just as hot-headed as her mother. the Bara, as with the other clans, have a rite of passage, the Bara's including dueling with a feral bear with her bare hands. Upon emerging victorious, she took the Kal's mantle, becoming the youngest Kal to date. Though she had a rocky start, she lead the growth of the Southern Plains into a prosperous trading region. Though rash, she has enough power behind her swings to push through any ambush or front line with ease.

Vargkal Rhowen, the Wolf King: Rhowen, successor of the legendary Vargkal Cadoc, is a calm and collected individual. He uses tactical genius and ingenuity to tear apart foes. His birth went almost unnoticed; a result of a man, wench, and alcohol. However, the product was more than anyone could have dreamed. Rhowen is the first clansman to accept the Rite of the Varg since Cadoc, who was the first to accept the Rite for five hundred years. Not even a teenager, Rhowen entered the Wilds alone, and emerged two years later, alive and well. The surrounding wildlife had bowed to his authority, labeling him an equal or more so. Rhowen has since led the Varg to a respect almost equal to Cadoc's reign. Rhown, however, has no desire to take the throne.
PostPosted: Sun May 12, 2013 4:17 pm


MAIN INFORMATION
User Image

Name: Ashitaka Kaichou
Nickname/Famous Name:

Age: 16
Birthdate: August 15th

Gender: Male
Sexuality: Bisexual
Ethnicity: ??

Height:
Weight:

Personality:
Family:

Theme Song: X
Nindo:
Background:

NI NJA INFORMATION

Village:
Rank:

Fame/Infamy:
Ryo:

Class: Ninjutsu
- Path: Multi-Element
Bloodline: N/A
- Stage: N/A
Clan: Kaichou
Demon: ??
Summoning(s): N/A

Element(s): Katon / Fuuton / Doton
Chakra Points:

Passives:
EXAMPLE
- Speed: 2 1/2
- [list the name of the passive you receive from all BL bonuses, classes, clans, demons, tai styles, etc. Then you put the number of times it shows up, which will give you the total you have. The cap is 1 1/2 without limit breakers, and without a cap increase from a tai style.]
Personal Attributes:
- ( Each Character gains an attribute. This can boost a type of technique of stat by half a rank, or give something special to your character. If your character does not have a clan, your character gains another attribute. If your character doesn't have a bloodline, your character gains two attributes. A character without either a clan or bloodline gains three additional attributes total. )

Strengths:
- Three
- Strengths
- That actually affect battle.
Weakness:
- Three
- Weaknesses
- That actually affect battle
Fears:
- This
- Is
- For genjutsu

Missions:
- D:
- C:
- B:
- A:
- S:

Special Items:
- Items
- Gained
- In RP [link to all]

Weapons:
- What
- You
- Fight
- With

JUTSU INFORMATION

Bloodline Techniques:
-
-
-

Clan Techniques:
-
-
-

Universal Techniques:
- Transformation Technique
- Magic Cloak of Invisibility
- Rope Untying
- Unlocking

- Tree/Wall/Water Walking

- Release

Element 1:
-
-
-

Genjutsu/Medical/Sealing:
-
-
-

Tai style:
-
-
-

Buki Style:
-
-
-

CUSTOM INFORMATION

Weapon Name: namehere
Length:
Ability:

Technique Name: namehere
Element:
Type:
Description:

TDG Super Kami

Dapper Werewolf

6,200 Points
  • Brandisher 100
  • Signature Look 250
  • Bunny Spotter 50

___youwillknownihilism
Vice Captain

PostPosted: Thu Dec 05, 2013 1:27 am


[Kozilek The Butcher of Truth - Rank: S]

Kozileck himself is a huge, nearly immaginably large summon. He is so large in fact that when he is summoned he appears in a huge poof about thirty meters away. He towers over most other large summonings and is much too large to fit in a village without crushing something. He looks literally just like this. He is linked to the mind of the girl who found his contract, and is binded to Kozi forever with the intention of killing our world should she let him have his way. This link also gave him his power, as the titan was a blank slate before she found him. Kozilek uses his summoner's mind to inflict his own effects on her enemies so long as he can be reined in.

[Abilities]
• He has all the psychic mind reading powers that Elizabeth deos.
• He is ENOURMOUS
• He can speak to the minds of his opponents directly, though this normally has no forced effects.
[Rules]
• Can only work off of genjutsu casted by Elizabeth
• He cannot move very fast.
[Techniques]
• Suffer!
- Rank: Varies
Any poor sap that is hit by a mind sculptor technique in the presence of Kozilek is succeptible to this attack so long as they remain under the effects. For D rank chakra he can cause them very slight annoying pain, but for S rank he can make the pain nearly debillitating. An opponent of even the hardiest nature could only withstand this kind of pain for so long before it begins to wear out their mind. Kozi must remain immobile and not have his focus interrupted for the effect to continue beyond a single post.

• Panic!
- Rank: Varies
Anytime an opponent is caught in a genjutsu cast by Kozi, Kozilek can focus his own mental powers to forcibly amplify and then rip away the genjutsu, causing instant, terrible mental trauma. At lower ranks this only causes an overwhelming sense of confusion and disorientation as the world is rapidly changed around them. At B rank this technique puts enough stress on a target that they lose half a rank of genjutsu defense for three posts. At A rank for a single post they have their mind broken and cannot properly mold chakra into ninjutsu above B rank. S rank genjutsu being broken will cause a person to be broken, literally. It will make them go potato for a post while their brain is put back together.



[Contract Members]
• []
• []
• []

Property of Our Prophet Father Comstock in Columbia.
Reply
╠ [Storage Forum] Member Lockers

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum