I'm just messin' with ya! I wouldn't hurt a fly. I'm the kindest soul you'll ever meet. At least until I feel like going apeshit on some of you, then you'd probably want to avoid me for your own good. Anywho. These are my things, so seriously, don't touch. D8<
Posted: Mon Apr 01, 2013 1:54 am
▪Theon▪
のPersonal Dataの
xxxxxxRPC Full Name|| Theon xxxxxxNicknames|| Answers to anything xxxxxxAge|| 20 xxxxxxBirth Date|| 7/7 xxxxxxHeight|| 6'1" xxxxxxWeight|| 172 lbs xxxxxxPersonality|| He is vain, arrogant, egotistical, rivaling the Goddess Hysteria herself. Never to a point where he starts to seem mockingly offensive towards her however. He's very pretentious and an exceptionally good actor if he does say so himself. Theon will be whatever a person wants him to be, say whatever is needed if it is equally beneficial to himself to do so. In summary, Theon is in love with himself and will do anything to further his own agenda in Kleine's name. Why live under the rules of 'The Man' when you have a God on your side? xxxxxxSexuality|| Kleinesexual xxxxxxBehaviour||In battle Theon is obnoxiously lewd. Give him the chance and he will hump your leg even if the battle is as serious as that one with Naruto vs. Sasuke. He doesn't take it too seriously, he never overthinks things, he isn't one to plan things ahead of time. Usually he just uses avant-garde tactics to wear his enemies down and go in for the finishing blow at his own twisted leisure. Your best bet would be to gain your distance and keep it, lest ye be touched inappropriately.
Out of battle Theon is obnoxiously lewd. He will make an attempt to fondle you in places you would rather not be touched. He likes physical contact, always touching people whenever he's talking to them or just standing close enough. Either he'll have his hands over your shoulder, be rubbing your stomach or back, or even squeezing your butt. He is lazy and never takes anything serious. In order to get him to do something he doesn't want to do you would have to bribe him with things he likes, and it doesn't take a genius to know what he likes. Besides this he is extremely energetic, to the point where he could keep going for a full week without running out of fuel. [Oh the double entendre~] xxxxxxEthinicy|| French [Adept in many languages] xxxxxxPersonal Skill|| xxxxxxFavorite Food|| Chocolate! Licorice! Chicken! xxxxxxFavorite Drink|| Chocolate Milk! Cherry Milk! Peanut Butter! xxxxxxLeast Favorite Food|| Eggs and all things egg related... xxxxxxLikes * People ~ They're literally his aphrodisiac. Without them he may as well resign himself to a life of solitude with the modern day cavemen. * Hugs ~ Upon a first encounter, and any encounter after that, he will attempt to crush you in a bear hug that lasts until you tell him to put you down. He would walk around with you in his arms all day otherwise. * Water ~ Other than its refreshing feel against one's skin, water is the source of life, and his infatuation stems deeply. xxxxxxDislikes|| * Certain Animals ~ They started it. It's always a recurring thing. Whenever he gets too close to certain types of animals they tend to act hostile towards him or simply flee. So he decided that he would react in much the same manner towards them. * Silence ~ It makes him edgy and paranoid. He swears that there's something watching him whenever he's alone. xxxxxxHates|| * Ugliness ~ Not the type that determines how good one looks [as a physically ugly person makes him feel even better about himself], but how they are inside. If someone is vile and cruel for absolutely no reason whatsoever he tends to either avoid them like the plague or get them in a secluded area and teach them how to be less ugly. xxxxxxStrengths|| xxxxxxxxxxxx * Avant-Garde ~ It becomes increasingly difficult to read Theon's movements as a battle progresses. He never really does anything twice unless he deems it a favorite or very effective. Though he doesn't make his moves overly fancy, he doesn't make them overly simplistic either. xxxxxxxxxxxx * Brutal ~ When he starts waling on someone he wales hard. Give him an opponent that he has to take seriously and someone would have to pull him off of them or he would disfigure their face into something grotesque. It detracts from his happy-go-lucky appeal, but c'est la vie~ xxxxxxxxxxxx * Passive-Aggressive ~ He may be all smiles and appear like your typical blonde on the outside, but he never forgets, and he can hold a grudge like no other. If given the chance he will look you in the eyes and smile his goofy smile while you drink a soda he just got done pissing in without your knowledge. This is a strength due to the fact that he has no qualms about doing anything regrettable. xxxxxxWeaknesses|| xxxxxxxxxxxx * You jest, surely? xxxxxxFears|| xxxxxxxxxxxx * Losing Kleine ~ This fear isn't based on whether Kleine dies or any other such ridiculous thing, as the man simply will not. What he fears is either being rejected by the man himself or dying, which would essentially break them apart. xxxxxxRelationships|| Kleine Heiland Husband xxxxxxFamily|| Rinnegan Wielders [Mystery] ~ Heilands [Step-Relatives]
のShinobi Technique Dataの xxxxxxChakra Points|| 188 xxxxxxChakra Color|| Iridescent Hazel xxxxxxChakra Element|| xxxxxxxxxxxx1. Suiton xxxxxxxxxxxx2. Doton xxxxxxNinjutsu xxxxxxNon-Elemental xxxxxxxxxxxx* Henge no Jutsu [Transformation Technique] xxxxxxxxxxxx * Kawarimi no Jutsu [Substitution Technique] xxxxxxxxxxxx * Bushin no Jutsu [Clone Technique] xxxxxxSuiton xxxxxxxxxxxx* Mizu Peretto [Water Pellet] xxxxxxxxxxxx * Mizutamari no Jutsu [Water Puddle Technique] xxxxxxxxxxxx * Mizu Bunshin no Jutsu [Water Clone Technique] xxxxxxxxxxxx * Suimenka no Kisoku [Breathing underwater Technique] xxxxxxxxxxxx * Suiton: Fuuma Mizu Shuriken [Water Release: Evil Windmill Water Shuriken] xxxxxxDoton xxxxxxxxxxxx* Doton: Bunshin no Jutsu [Earth Release: Earth Clone Skill] xxxxxxxxxxxx * Doton: Tsuchi Gunjikoudou no Jutsu [Earth Release: Earth Military Movement Technique] xxxxxxxxxxxx * Iwa Toge Fushido no Jutsu [Rock Thorn Bed Jutsu] xxxxxxxxxxxx * Doton: Shinjuu Zanshu no Jutsu [Earth Release: Inner Decapitation Skill] xxxxxxxxxxxx * Iwa Toge Chakushu no Jutsu [Rock Thorn Launch Jutsu] xxxxxxxxxxxx * Tsuchi Shouaku no Jutsu [Earth holding technique]
xxxxxxGenjutsu xxxxxxxxxxxx* Kai [Release]
xxxxxx Veritas xxxxxxxxxxxx* I'd never lie to you Inverse [Passive] xxxxxxxxxxxx * I don't need your lies anymore Outverse [Passive] xxxxxxxxxxxx * I've been made a new person Inverse xxxxxxxxxxxx * The truth will ruin me Outverse xxxxxxxxxxxx * No more lies Inverse xxxxxxxxxxxx * An empty shell Outverse xxxxxxxxxxxx * They'll choke on their false tongues Inverse xxxxxxxxxxxx * And their words will betray them Outverse xxxxxxxxxxxx * Cross my heart, hope to die, stick a needle in my eye Inverse xxxxxxxxxxxx * And stick a needle in yours too Outverse xxxxxxxxxxxx * It's judgment day, ******** style="color: white">xxxxxx Rinnegan xxxxxxxxxxxx* Deva Path xxxxxxxxxxxx * Animal Path xxxxxxxxxxxx * Preta Path xxxxxxxxxxxx * Asura Path
xxxxxxTaijutsu xxxxxxEternal Style of the Broken Sword [Hateshiganai-ryu no Kujikeruken] xxxxxxMastery Level|| Stage 8
xxxxxxTaijutsu xxxxxxRokushiki ~ Six Powers xxxxxxMastery Level|| Stage 1 xxxxxxTechniques Learned: xxxxxxxxxxxx* Rankyaku - Sen [Storm Leg - Line] xxxxxxxxxxxx * Rankyaku - Shuriken [Storm Leg - Hand Hidden Blade] xxxxxxxxxxxx * Rankyaku Hakurai [Storm Leg - White Thunder] xxxxxxxxxxxx * Rankyaku - Gaichou [Storm Leg - Victorious Bird] xxxxxxxxxxxx * Rankyaku - Ran [Storm Leg - War] xxxxxxxxxxxx * Rankyaku - Amane Dachi [Storm Leg - Circumference Sectioning]
のEquipment Dataの xxxxxxHeadband Location|| Around his waist. xxxxxxHeadband Style|| Stylized as a fancy-looking belt to be worn around his waist. [Mostly just to conjure up a reason for people to look there.] xxxxxxHeadband Color|| Pink xxxxxxFlak Jacket Style|| N/A xxxxxxFlak Jacket Color|| N/A xxxxxxKunai Holster Location|| On belt. xxxxxxKunai Holster Color|| Pink xxxxxxShuriken and Bomb Holster Location|| On belt. xxxxxxShuriken and Bomb Holster Color|| Pink xxxxxxBackpack Color|| Pink xxxxxxBackpack Style|| One Strap
Name: Luo & Luso Lupio Nickname: Lu [Collectively]
↬ The scientist who experimented on them couldn't be bothered with remembering both their names. Other people they've met are equally as lazy so the name stuck through some cruel whim of fate.
↬ Mirror Making [Genin] ↬ Reflective Land [Genin + Depending on Rank] ↬ Reflective Object [Chuunin + Depends on Size] ↬ Perception of the Reverse World [Depends on Rank] ↬ Reflective Image Clone [Genin] ↬ Man in the Mirror [Chuunin] ↬ 7 Years Bad Luck [Chuunin] ↬ Reflecting Vision [Jounin]
Other Info: There is absolutely no way to tell them apart unless they tell you who is who. Not even mind reading techniques will differentiate between them as their minds are one.
Quote:
Style:
↬ Intellect is their primary means of combat. They will utilize their insane coordination skills and their power of manipulation to hurl enemies all across the field of battle and back. Being able to do two separate things at once is an added bonus.
↬ Reflections empower them greatly. Being able to conjure reflective surfaces on a whim and use them to their advantage makes them able to evade attacks and dish out powerful ones of their own in succession.
↬ Twins are a single entity split into two bodies. They are one in mind, and as such they are able to coordinate and strike with ease in most anyway they want. Both can effectively cover each other's blind spots and utilize techniques while the other does something else.
[center][img]http://i1211.photobucket.com/albums/cc438/Jelani564/Luo and Luso/5c8203cf-a712-4bba-8103-039feb405f86_zps825e83e6.jpg?t=1364716141[/img][/center]
xxxxxxxxxxTHE RINNEGAN [ look into my eyes . . . ]
xxxxxHISTORY The first person to possess the Rinnegan was the Sage of the Six Paths, the savior of the world and creator of all Ninjutsu. Because of the Sage's mythical status, many people believed the Rinnegan was only a legend or a mutation.
xxxxxDESCRIPTION The Rinnegan is characterized by a ripple-like pattern over the eyeballs, with a light purple iris and sclera. It is said to be the most powerful of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu; Literally meaning "Three Great Eye Techniques"). It was admired as being able to bring forth all Ninjutsu. It was said that in times when the world is in disorder, a person is sent down from the heavens to become either a "God of Creation" who will calm the world, or a "Destroyer" who will reduce everything to nothingness. It also allows the user to use all of the six paths techniques, as well as the seventh path - that is "beyond life and death". Like the Mangekyō Sharingan and Sharingan, the Rinnegan has shown the ability to control tailed beasts through the use of the Outer Path's ability with its chains and chakra receivers.
xxxxxRULES • Rinnegan wielders may not have an angel/demon/cursemark
• The Rinnegan cannot be transplanted by normal means. There is also no applying for it; Captain approval only. If your Rinnegan is transplanted (one eye only) you may only use three of the paths, and these three paths are already set; they will be Deva, Asura and Preta. Those with Rinnegan transplants do not need to close their eyes, however; they can almost act as if regular eyes. Rinnegan transplants will not remove your clan or bloodline. This transplant does not allow you any extra elements.
• There may only be one Rinnegan wielder per village. Rinnegan wielders can start as rogues. Only three Rinnegan wielders in total may exist.
• Rinnegan users having children will either result in their child becoming a Sharingan wielder or Mokuton user.
• Rinnegan users may choose their class, but they can't be a freelancer.
xxxxxWEAKNESSES • All paths are weak to Genjutsu except for the Deva Path. • May only reside in one path at a time; cannot create more bodies that can enter more paths (the only exception is through the untapped power).
xxxxxSTRENGTHS • Rinnegan wielders have a very, very in-depth sense of perception, similar to the Sharingan. They possess great foresight and can sense chakra, see chakra, feel muscle movements, etc. This chakra sensing is akin to the ability to sense the vibrations of movement; to feel every movement and its location, and to sense its effects on the terrain, the wind, the ground. You can accurately pinpoint the location of the enemy and their movements with this, especially if they have a large amount of chakra. The larger their chakra is, the better you'll be at sensing their movements. Someone with 400+ chakra could be sensed from miles away.
• Each path of the Rinnegan is very powerful, and you may alternate between six. At first, you'll start off with 3, but for each rank (Chuunin, Jounin, S+) you'll gain another path to choose from. At Sannin/Kage, you'll be able to alternate between all six paths. The first path unlocked is the Deva Path, and you can freely choose between the other paths.
• This bloodline possesses something very similar to a classes "untapped power", a free ability that can be performed every now and then.
xxxxxPASSIVE ABILITIES • Path Shift You may change your path twice each post, between the Deva, Asura, Human, Animal, Preta and Naraka paths. This makes you an extremely dangerous target because you can really flip the tables at any given time. However, switching between paths costs 5 chakra per switch (some exceptions).
• Energy of God This passive ability gives the Rinnegan user an extra 25% chakra.
xxxxxTECHNIQUES • Path One: Deva Path (10 chakra) The Deva Path is the primary path. It focuses on the attractive and repulsive forces, along with gravity. It is often considered the strongest path, and for good reason. It possesses some of the most powerful techniques known to the Rinnegan's arsenal.
Bansho Tennin 20 Chakra The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts. You cannot simply stop this technique by coating your feet with chakra.
Shinra Tensei 20 chakra, 75 for a massive scale By aiming your hand forward, you will create a barrier that can block any and all attacks and will repel objects outwards. This can be used offensively and defensively, but is primarily defensive. It focuses on the aspect of repulsion and can be crafted into a larger scale than its regular potency, which is then capable of destroying an entire village. However, it can only be used once every 3 posts, and the larger scale will prevent you from using another Rinnegan technique for 5 posts. You cannot simply stop this technique by coating your feet with chakra.
Chibaku Tensei 75 chakra Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. Using this technique prevents any other Deva Path skills from being used for 6 posts.
• Path Two: Asura Path (5 chakra) The Asura Path focuses on futuristic combat, like guns, robotics and laser beams. Its body is very sturdy due to a stretching of almost metal armor across its limbs, and its instant mechanics are very deadly.
Chakra Explosion 20 chakra The Chakra Explosion ability will create a large laser beam from any part of your body. Any. This laser beam can cut through almost any object like parchment and can even be focused into a simple strike of the fist, which would shatter most of someone's body. The laser strike explodes a few seconds after contact, finishing the job.
Chakra Propulsion 10 chakra The Chakra Propulsion greatly increases someone's speed (+1 rank). It allows you to sort of glide in the air by a kind of "jetpack" effect on your feet, which sends you flying forward like a rocket. This effect can last for up to 5 posts and during this time, you can basically fly, with the ability to ascend or descend in the air.
Flaming Arrow Missiles 20 chakra The Flaming Arrow Missiles allows you to launch one dozen rockets from any part of your body that will all home in on the enemy or enemies. Their explosive effect is powerful, but the homing effect is what they're really revered for, and their speed is proportional to yours.
Flaming Arrow of Amazing Ability 20 chakra This technique involves launching your hand forward as if it were a rocket. This hand will be protected by a vast amount of chakra that will prevent it from taking any harm, and it comes back to your body like a boomerang after it has reached its destination. It shoots forward at incredible speed and slams against the enemy with tremendous force, enough to shatter every bone in their body. If the hand is somehow destroyed, it can be recreated for 10 extra chakra.
• Path Three: Human Path (0 chakra) The Human Path can read the minds of their targets, as well as pull away their soul from physical contact. However, if you read their mind, you must pull out their soul afterwards, as it is part of the technique. This prevents you from being able to take them as a hostage, or to simply read someone's mind for simple pleasures, as it'd just result in their death.
Soul Removal 50 chakra The ability to read someone's mind and take their soul is obviously extremely powerful, so it costs a great amount of chakra. By placing your hand on said target, you will paralyze them until you can gain the intel you need. After you have recovered all of the necessary intel, lifting your hand from them will result in their demise, with their soul being ripped out and sent into your body. This can only be used once a battle, but contact will always result in the target's death.
• Path Four: Animal Path (15 chakra) The Animal Path's ability is simple; it may choose any summon from any hierarchy and call upon it. The maximum amount of summons that may be used is 3 at a time, and switching from this path removes them. You may only use summons while inside of this path, so it's the ideal choice if you're in need of back-up or a distraction for the enemy. Each summon costs 20 chakra to call upon, but this can literally summon [any] of them, even ones that are only available to Head Summoners. There is also another option for the Animal Path. Instead of summoning 3 summons, they may summon only one but be able to use that hierarchy's sage mode, if it has one. This makes the Animal Path incredibly unpredictable as well as useful.
You can summon 2 at a time, until Jounin rank, when you can unlock three at a time as your maximum potential.
• Path Five: Preta Path (0 chakra) The Preta Path is capable of absorbing any amount of chakra using a special technique.
Heavenly Technique Absorption Seal 30 chakra This allows you to absorb all of the chakra behind a ninjutsu technique, or to absorb chakra from an opponent or even ally by placing your hands upon it/them. This technique will protect you from harm while it is being used so that you may carefully absorb the energy, but can only last for two posts and can only be used three times a battle. It absorbs 30 chakra from an enemy you manage to hold per post, and is clearly one of the more potent of the Rinnegan's abilities. It cannot absorb S+ ranked jutsu or higher. This chakra absorbed cannot be used to perform the Water Body Control.
• Path Six: Naraka Path (5 chakra) The Naraka Path can interrogate enemies or restore the user's body by summoning a large structure known as the King of Hell.
Interrogate 20 chakra The first ability involves the user grabbing onto the opponent. It must retain a grasp of them. Once this happens, the King of Hell will be summoned behind them and will take over in the grappling of the enemy. It will paralyze them and ask them a question. If they lie or refuse to answer the question, it will grab onto their life force through their tongue and rip it off, killing them. This technique is similar to the Human Path's ability, but it is possible to survive it by answering the question truthfully.
Rejuvinate 30 chakra This ability involves summoning yourself inside of the unbreakable King of Hell as it heals your wounds. This can heal all but fatal wounds and its only real downside is its high consumption of chakra.
xxxxxHIDDEN POWER Although the wielder of the Rinnegan may not usually do this, it is possible to summon bodies that have extra paths. You don't need to kill anyone to obtain these bodies, [in this guild] it's considered that you're born with these vessels of the Paths waiting for you to find them. They are connected to you by destiny. You can even talk to them out of battle, although they remain paralyzed eternally except for when you use this one technique. It's actually well-considered that they may be in a lot of suffering, and their paralysis is probably due to the fact that only Rikudo Sennin could control six bodies, with this bloodline's ability being almost useless for anyone but him. Well, usually.
Every 5 posts, you may summon one of your bodies from another path to not only use a single free jutsu but also fight for you for that entire post they've been summoned. After the enemy responds to their actions, they disappear, but this can be crucial to conserving chakra and whittling down the opponent. The extras cannot use the Deva Path, and the only animal path techniques they can use involve summoning a massive stone panda to defend against attacks.
xxxxxADDITIONAL COMMENTS The Rinnegan Wielders may summon an infinite amount of rods from their body. They can also implant these rods into other people (not to take control of them) and will be capable of finding whoever possesses one of their rods. It is a method of tracking their allies in case they are in danger.
xxxxxRESTRICTIONS • Rinnegan wielders may not have an angel/demon/cursemark
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Chakra:188 Current Path:Deva Known Path(s):Deva | Animal | Asura | Preta Stats:6/6 Technique(s) Used: -
Posted: Wed Apr 03, 2013 7:46 pm
X
The Mythics Summon Information The Mythics are an extremely rare breed for the simple fact that each is their own. They have lived for thousands of years away from the humans, yet they are still remembered. Their names have been the center of Mythological Lore for ages, always begetting awe and admiration, but mostly fear.
Despite coming from all over the world, they live in one land: Heraclannad. They are without a doubt one of the more powerful summons, their wide range of influence and power becoming addictive to the one who calls on their aid.
* {2 Speed | 12 Strength} * Can be ridden as a mount [must have been its summoner or have permission from the summoner, otherwise you won't even get within breathing distance of it before you die.] * There are only a few places that can be considered weak spots on the Cerberus, but they are not easily reached. Any attack of any rank [except Taijutsu and Bukijutsu] can deal damage when they strike these areas of weakness. They are as follows: 1.The Stomach's Center. It is the largest area of weakness on the Cerberus and can be reached once you manage to get below the Cerberus [beware of being sat on]. Aiming an attack for the center of its stomach will deal incredible damage, and should an attack of B Rank or higher connect it will forcefully un-summon the Cerberus. 2.The Tip of the Tail. This is the only area on the the Cerberus' tail that is unprotected by the armor. 3.The Left Head. This only applies when looking at the Cerberus from the frontal view. The head on the left is susceptible to any and all attacks [except Taijutsu and Bukijutsu]. If you manage to hit this head with an attack of any rank, damage will be dealt to the creature as a whole. With this same logic, hitting any of the other heads will do absolutely nothing, and doing so would leave one open to be devoured. * It uses Black Flames as its only Ninjutsu capability. These Black Flames can only be put out by drowning them with A Rank or above Suiton Ninjutsu, or stifling them with A Rank or above Doton Ninjutsu.
Cerberus has been described through lore as a giant three-headed dog; plain and simple. It stands at a massive height of five storeys high with a breadth of over fifty yards and weighs a little over two tonnes. Its entire body is protected by powerful armor enchanted by the Shinigami himself, able to withstand powerful blows without so much as a scratch sustained. It is easily the largest of all the Mythics, able to cause wide-scale destruction with simple swings of its massive tail or deep growls. Its bark is literally worse than its bite, as when all three heads bark in unison, a powerful shockwave effect is made that can tear away at entire structures and send people flying for yards.
It was once the proctor of the eternal battle occurring within Shinigami's stomach, serving as both pet and protector of the Shinigami himself. Throughout time the Cerberus had dedicated its life to serving its master with what it does best; tearing all who oppose to shreds and ensuring maximum security. It was even more feared than the God it served. None who have tried to get past it has ever done so, and only few have ever been lucky enough to escape with their lives after the attempt.
Unlike the others, Cerberus is incapable of human speech, and as such it is incapable of understanding human speech. Its only loyalty lies with its master; the one who summoned it. There is a sort of link between master and guardian that allows them to communicate in the basest sense of the word for easy and tactical coordination of offense and defense.
Cerberus is the summon most suited for mass defense of all kinds. Its size and sturdy skin along with its enchanted armor completely nullify any and all attacks that come into contact with them. Taijutsu and Bukijutsu are almost completely useless. Ninjutsu below S Rank are useless, with A ranks only doing minimal damage. Bloodline techniques below A Rank are useless. The easiest way to defeat the Cerberus is by using Genjutsu, and even then it isn't always recommended due to its affinity for rampage. Keeping ones distance is always advised when facing off against it. Due to its size, it is very slow, and as such can be easily evaded with the right amount of speed and consideration of its size. Its strength stand far above that of any other Mythic, making it ideal for battling against more powerful opponents where strength is required for victory. The Cerberus fights simply. It will either attempt to crush its foe under its feet, break every bone in their body with swings of its might tail, or devour its target with its powerful jowls or swallow them whole. It is very predictable, as its movements are never elaborate and its attacks will always be seen coming.
The final aspect of the Cerberus' power is its use of Black Flames, much like the Amaterasu. Each head is able to shoot forth a powerful jet of these Black Flames that act like the Amaterasu in every aspect (save for instantly transporting). It burns away completely anything that it comes in contact with, leaving nothing behind. However, unlike with Amaterasu, it [can] be extinguished; it simply won't disappear unless you manage to remove it. It can be stopped with the use of techniques of certain ranks. An A Rank or above Suiton or an S rank of any other element will put out the flames instantly, with B Suiton and A of others putting them out over time. Each head is capable of letting loose with these Black Flames from their mouths, but each head may only do so once during the time the Cerberus is summoned. Meaning that if the head in the middle were to use the flames, it would be unable to do so again for the remainder of its summon period while the other two heads would still be able to use the flames. The final, and possibly the most important fact about the Cerberus' Black Flames, is that the final use of it will cause the Cerberus to leave this world and return to the Gates of Hell. Exhausting that final use of the flames will end the summon immediately. When forcefully sent back in such a manner, the Cerberus may not be summoned for the remainder of that fight.
❝Carmina the Harpie❞
* {10 Speed | 3 Strength} * Mastery of all Fuuton Ninjutsu up to A Rank. * Though a Harpie's body isn't well protected and it can be harmed by most any and all attacks, there is one sure way to kill them. One simply needs to cut off one of their wings, it doesn't matter how. As long as one of their wings are removed they die instantly. * She can create gusts of wind +2 her strength with flaps of her wings. * Stealth is her greatest asset. Even a Sensory-Type Ninja would not be able locate her presence on a whim. One would have to actually see her and keep their eyes on her to know where she is.
The Harpies are known throughout lore as the spirits, of sudden, sharp gusts of wind. They were known as the hounds of a certain God and were usually dispatched by the God to snatch away people and things from the earth. Sudden, mysterious disappearances were often attributed to the Harpies and their swift and cunning nature. Being the hounds of a fabled (likely non-existent) God, their speed is without a doubt the greatest among all the summons of Myth. They could swoop in and out in an instant, nothing but a gust of wind remaining to show that they had been present. It is said that their speed is to keep them always on the move where people will not have to look upon their faces. But few who have caught sight of them have made it known that they have the body of birds with a woman's torso and the faces of women. In one depiction of ancient lore, when something of yours goes missing it is usually a Harpie that is to blame.
This specific Harpie is know as Carmina, a very playful spirit that is never known to take things too seriously. Carmina resides with her sisters in Strophades. Of all her sisters she is the most cunning and ruthless, but her speed is still somewhat lacking in comparison. Despite this however, her speed is the greatest of all the summons of this contract. Carmina is capable of human speech. She is mainly summoned for stealth and reconnaissance where the summoner's clumsiness simply will not do. Her height of 5'6" makes it easier, and her steps are always silent. Flaps of her wings cannot be heard and even as she flies through the air it is with complete silence. Simply put, dependence on sound will not make it easier for you to find her. In fact, it is impossible to locate her through sound, as she makes none at all when she moves, even somehow silencing the very wind that she passes through. Her style can basically be described as sheer elegance, as despite the way she looks, her movements are always beautiful and well choreographed. Even through an earthquake she could remain where she was should she be standing. Even in a storm she could still fly through the air with all the grace that she could before. This is not to say she is not suited for combat. Her melee capabilities are within the scope of swift offense and evasion. Should she attack up close she would do so quickly and remove herself before retaliation could even be considered. She mostly relies on her mastery of the wind element to addle and rip her foes to shreds. Her most prominent power is to create powerful gusts of wind with flaps of her wings. With each flap the gust picks up even further and is capable of sending someone without the proper level of sturdiness flying. Someone with 1 Strength more than her [after the boost offered by this attack] will be able to clumsily stand their ground, but any move to attack and they will be sent flying. Someone with 2 Strength or more than her [after the boost offered by this attack] will be able to stand their ground and even move to attack if they so wish. It should be noted that this gust of wind is able to counter attacks up to B Rank. Carmine is also highly resistant to all wind-related techniques.
When summoned, a powerful wind blows all around the summoner that protects them from all attacks of C Rank or lower except of Doton element, and only attacks of the Katon element that are below C Rank. This is to offer minor defense while summoning. Aside from all this she tends to attack with her feathers, able to shoot them from her wings at arrow speed, and they hit with the sheer piercing power of a Kunai, though if they were to be taken and held by another they would feel like nothing bur ordinary feathers, unable to be thrown in the same manner they were received. They could be used as decorations however. A fact that should be known by all who summon Carmina. She should never be summoned in the same place as the Manticore. Why? Because the Manticore and Carmina are mortal enemies. Them being in the same place will always entail an inevitable battle between the two. It has been a recurring thing for centuries now where one is always trying to prove themself superior to the other, and always the battle would end in a draw. This is something to keep in mind, as summoning them both would be as if you didn't summon either of them at all, as they will drop everything else to do battle with each other and leave their summoner wide open for attack.
❝The Manticore❞
* {6 Speed | 7 Strength} * Utilizes Doton Ninjutsu up to B Rank. * There is only one place that the Manticore is truly vulnerable; its mouth. It will always attempt to bite its foes, and it always moves towards devouring them as its prey. This is truly its place of strength, but also its greatest weakness. Striking the Manticore with an attack of A Rank or above inside its mouth will be the death of it. Aim is everything. This is not to say the rest of its body is immune to damage however. It takes damage, but all dealt will be received as if two ranks lower in strength. * It is extremely deadly in close quarters. Getting caught between its teeth will spell the death of you unless you are willing to sacrifice the area caught. * Can be ridden as a mount. DO SO AT YOUR OWN RISK.
The Manticore, as it is told through lore, is a creature with the body of a lion, the wings of a large bat, and the tail of scorpion. It stands on all fours at a height of a little above five feet. Even though its wings are large and formidable to look at, they cannot be used for flight over extremely long distances. The furthest the Manticore would be able to travel with the power of its heavy wings is a little over a mile before having to land. There is a very powerful aura of menace and intimidation exuding from it at all times, making its bloodlust and hate apparent to all who can sense it. Standing against this creature up close is suicide in and of itself, for once you get caught between its teeth it is usually end game. It will instantly rip off whatever part of the body it gets a hold of, which is normally always a limb or the target's neck. Its presence on the battlefield should always be taken to mean that the summoner wants the one they are doing battle with to die. Its only purpose is to kill and nothing more. Upon initial summon [the very first time you summon it] the Manticore will always attempt to attack and kill its summoner. With this said, if one is summoning it for the first time they must be prepared to retaliate immediately. After which they will then have to prove their dominance over the creature lest it never accept them as its master. One must do battle with the Manticore to prove their power to it, and only then will it defer to them and call them its master. Failure to do so usually results in the summoner forfeiting their life. Even if one were to somehow manage to keep their life but had been unable to defeat the Manticore, they will lose it as a summon forever, never being able to call on it as they would the other creatures of Myth.
The Manticore's primary means of offense is to poison and paralyze its prey, effectively debilitating them. After which it will proceed to eating them whole, leaving no trace behind. The poison comes from its tail, which branches off into three separate parts from the root. Each part is able to shoot an unlimited amount of what would seem like tiny darts [same size as a Senbon] that would cause a powerful poison to seep from it into the target, even if only one were to hit anywhere. The poison acts only to paralyze the target so the Manticore may move in for the kill, but the poison is slow-acting. If one of the darts were to hit someone's leg it would slowly start to numb the leg until it was completely numb and no longer useful. But the paralysis would travel no further. To mimic the same effect another dart would have to hit the other leg, and so on. The portions that need to be hit individually [at whichever point on said portion] are either legs, either arms, or the neck. Hitting the neck would cause paralysis of the entire body due to the all the nerves within the neck being stunned, effectively stopping the flow of messages from the brain to the other parts of the body. Parts of the body that become stunned can no longer be felt, and as such, should the Manticore reach a paralyzed hand and rip it off, no pain would be felt, but the blood loss would still kill the victim. Paralysis within the neck would essentially cause the entire body from that section down to become paralyzed and unusable. The neck is the area that the Manticore will always aim for, even if the arms and legs were within easy reach. One would be able to use this stubbornness to their advantage.
One other note is that literally every place on its body is a weapon. Its sharpened claws, the spiked edges of its wings, its razor-sharp tail [which would paralyze on contact], its razor-sharp scales, its mane [which could become spiky on a whim]. Having such an iron clad offense provides it with an iron-clad defense, making it deadly at close range. If one wants to fight the Manticore, they would have to learn to keep their distance lest they be dead within the hour.
Aside from its instinctual method of bringing about death, the Manticore is somewhat specialized in the use of Doton Ninjutsu. It can utilize up to B Rank only, but techniques of each rank act as if one rank higher in power. This summon focuses on all out offence, never stopping for defense of any kind, neither for itself nor its summoner. It would attempt to tear through any and all offense with offense of its own and persist until it has caught its prey and they are dead beneath its feet. Another reason why this summon should never be used unless the user plans to kill their target is that the Manticore will not return to whence it came until someone is dead. If the target should escape and it had already caught their scent, it would hunt them to the ends of the earth to do what it had been summoned to do. It will never rest until the intended target is dead. Though capable of human speech, it does not say much. Though when it speaks it is with the deep bass of a man.
❝Scylla❞
* {5 Speed | 8 Strength} [Tentacles have 6 strength, Heads have 4 speed] * Mastery of all Suiton Ninjutsu up to A Rank. * Exceptional Taijutsu combatant. * Scylla is powerful, that cannot be doubted. But as with all who hold power, there is always one fatal weakness. Scylla's weakness lies with her vulnerable humanoid figure atop the beast. Attempts at the beastly figure will prove fruitless altogether unless an S Rank technique were to connect with it (with A ranks doing fair damage), and the only way to truly see her dead is to point one's complete attention towards the frail figure above. She will die like any other human being would under a given circumstance. Stabbing her in the heart, cutting off her head, causing her to bleed profusely, etc. Any method one would use to kill another human being can be used on the figure to bring about the end of Scylla's rampage. * Speed increases by +1 when in water. * Keep your distance.
Scylla is as frightening as they come, even more so than the Manticore. Her appearance alone has driven men into shock, which resulted in death. Her true body is that of a hideous creature with twelve tentacle-like legs and a cat's tail and seven dog-heads that ring her waist. What was once her true body now remains as an empty vessel atop her true form, all her knowledge retained along with the ability to speak and understand. The vessel is a perfect likeness of who she once was, a beautiful woman with long black hair, fair skin, silky smooth, supple breasts. Her voice is like a musical wind chime when she spoke. Everything that a man desires. She is very intelligent, deceptively so, but she has lost her way. Her only goal in life is revenge, revenge on the cruel world that had condemned her. Revenge on all who cross her. Scylla is at her finest when she is in or near a large enough water source. When summoned within water she would rise as nothing but her human self, deceiving many men into her allure. The very beauty that she was in life has remained with her vessel, untouched by time, and she would use this to call like a siren to men, having them come closer; close enough where she could fully rise, showing them her true form before she eats them.
Scylla is a master of all Suiton Ninjutsu up to A Rank. She may utilize them with an easy grace that most can only envy. A seemingly endless supply of water will constantly be seeping from beneath her while she is summoned, and this vast amount can be used by her summoner and herself alone for techniques. Due to the fact that this water will seep away either beneath the land or be washed along the crust, enough can never be conjured to create tsunamis or tidal waves of any kind. She may not use this source of water to swim either, so she will not gain her boost as if she were in a body of water. All use of her Suiton Ninjutsu acts as if they were one rank higher in strength, which further emphasizes her mastery.
She is exceptional at Taijutsu and is well equipped to attack and defend simultaneously. Scylla is the grappling type, and will always seek to wear her target down by holding them within her tight grip, crushing them or bombarding them with attacks from all sides. Her erratic movements during combat make it impossible for allies to fight alongside her, as they will get caught in her attacks. It is best to keep one's distance when she is out and about if one would like to remain among the living. Getting caught by her tentacles will spell "the end" if one is unable to escape. The ravenous dog heads will be at the ready always to devour whomever is brought to them. They will rip the target to shreds before swallowing them. It is a fact that Scylla is able to utilize to the maximum potential of two of the Taijutsu styles known by her summoner, so if her size wasn't bad enough, that same size when paired with the fully mastered Taijutsu would prove to be overkill. Fights with her will never seem overly drawn out or slow, as she does not take the time to toy with her foe, seeking only to end them as quickly as possible. Should she catch you you would have to fight to get free with all your might or she will feed you to the dogs, literally. There isn't much finesse to her style of combat, so her moves are predictable and can be countered with the right amount of preparation.
❝Heracles❞
* {8 Speed | 9 Strength} * 6'7" | 252 lbs * Master of all Taijutsu (though he doesn't gain stat buffs from styles, only proficiency bonuses, i.e. the rest of the style) * Though immortal, severing his head in battle will force him away for a week IRL. Stabbing him in the heart is an effective way to kill him as well as bleeding him dry. * Aside from ranged combat, he has no true weakness. From afar he could tear through attacks while making his way closer, and when up close it is all one can do to keep themselves alive.
Can anyone tell me what Heracles is? Where he's from? What he's done to get to where he's at? No one knows the truth. They know of their stories, written in secret or forbidden books. He's an extremely dangerous man, but his allure is so great that any who know of his existence seek him out. So it's better to pretend he isn't real. To call him a story. To spin a web of lies so that no one will know the fatal truth.
Heracles is not a God, he's not a son of any God, and has nothing to do with any God. He's a monster; an extremely rare and endangered abomination known as a Gaeleter Pagan. The Pagans... no one knows anything about them. They look like humans, most of them consider themselves human. But they're so rare and so talented when they're born that they can be considered as savants at early ages, and as legends when they reach full growth. Heracles is everything ideal in a Gaeleter Pagan. He has the seductive qualities of a Goddess, the force and might of a Titan, and the ruthless and cunning intellect of men from legends. He sounds perfect, right? He is. There's no denying it; Heracles is a class A Gary Stu. He has no flaws. His body was probably chiseled by Amaterasu's stonemasons, his brain was most likely conceived by a universe exploding into a glass ball, and everything else... a similar case.
So what makes Heracles better than the other "perfect" specimens scurrying throughout the world in an oddly increasing number? His experience. After hundreds of years in his position as the leader of the Mythics, he understands very well how perfect he is. He sits a** naked on his throne and delivers commands to his sycophants in such a way that they feel agreement is the only option. He knows how to lead. How to control. How to be feared, and loved. He's no longer a young man just trying to find his way; he's grown into a hardened warrior and commander without room for mistakes. He's ruthless and merciless, but also kind and benevolent. He is the only one who can lead the Mythics, from this time until the end of time.
Heracles is as ambitious as he is intelligent. He requires certain levels of fulfillment just to go about his life. The quality of the food the chefs cook for him must be beyond what they cook in a Kage or King's kitchen. The quality of the prostitutes and courtesans, whether male or female, must be beyond what you can buy in the most expensive bordello from a land elsewhere. Heracles is the embodiment of greed. What does he want? Everything. And when does he want it? He'll keep chopping off his servant's heads until he gets it, so you can pretty much say "now". Needless to say, this contradicts his benevolence; a reason he's feared, but it still doesn't take away from the love his people have for him.
Heracles fights like a martial artist. He usually enters battle with what you'd expect from a man versed in the art of his body; bare-chested with long linens running down to his feet, which are often protected by chain vest. He has a golden belt, a golden headband, and white bandages running down both of his bare arms. He's extremely agile, while not taking away from his brutal strength. One of his special abilities is that, upon making contact with an enemy, he can use a technique called "The Dragon's Veins". He transfers a wild energy into your system, and sears the surrounding veins within 1 foot in radius, which would almost totally destroy your inner network, and kill you within a short while. Physical contact with Heracles is not advised. Heracles has a griffon tattoo running across his back, which will coat him in a metal of 8 on the mohs scale, upon release. While he's entered this hard suit of feather-like armor (which lasts for 4 posts and only can be used once a battle), he enters what's known as his Vanquished state. Considering he has fought and defeated every one of the other Mythics, he's used his special Pagan ability to absorb a remnant of their powers.
When he enters "Vanquished, Scylla", wolf heads grow across his chest and his back, biting and lunging at whatever gets near him. In "Vanquished, Gorgon", his fists have the ability to turn the nearest vital organ (to where impact was made) to stone. During the effect of "Vanquished, Cerberus", his kicks and punches are laced with burning chakra that will partially melt away what they land against. With "Vanquished, Graeae", he can disappear into shadows and re-appear out of the ground. At the whim of "Vanquished, Carmina", he no longer makes any sound, and gains wings that can launch feathers at opponents, but can only glide short distances. With "Vanquished, Manticore", he gains bat wings and a scorpion tail, as well as lion claws. The scorpion tail strikes extremely quickly, and can wrap around his entire body (it's over 30 feet in length). The wings can completely enter flight, easily able to carry his weight. The lion claws can still use the Dragon's Vein, with all that's required to get it off being digging into the opponent's skin.
Like other taijutsu masters, Heracles is extremely resistant; in fact, he's even more resistant than his peers. He totally nullifies all Jounin jutsu and under used against him, with the higher ranked techniques doing considerable damage, although far less than your average shinobi. He won't die from a single impact with an S-ranked technique, surely. Taijutsu is almost useless against him, and it's stupid to enter close combat with him anyway, considering he can blow up your veins. Genjutsu is his real fear. It's difficult for him to deal with, and once he's cast under it, he's almost totally helpless.
When in combat, he becomes extremely aggressive. Ruthless. And hungry. He'll beat his opponents to bloody pulps before he's through with them, and even after they're dead, he'll often use their corpses as a method of outing his pent-up aggression. Heracles is chock full of conflicting character, but it builds him into an alluring individual who many have died to discover, and died for after discovery. Heracles is everything no one else will ever be.
❝The Gorgon Sisters❞
*Medusa: {6 Speed | 3 Strength} Euryale: {7 Speed | 0 Strength} Stheno: {5 Speed | 5 Strength} * Medusa can range from about 7 feet while slithering to 12 feet when balancing on her tail. Euryale slithers around Stheno's body, and is only about three feet tall. Stheno is about seven feet tall, and has an entirely human body (unlike her sisters) save for her snake hair. * Medusa knows up to B-rank earth techniques, but only uses these for mobility purposes. Stheno knows universal up to A-rank, but also uses this for mobility. Euryale knows the sound sub-element up to B-rank. * The Gorgon sisters (save Medusa) most vulnerable point is their hair. If you can cut off their snake hair, then they will be unable to breathe, think, and move. The snakes on their hair act as a necessary means of understanding their surroundings; they simply can't work without them. Medusa's weakness is her eyes. Even though looking into them will turn you into stone, if you can somehow destroy them without looking, she will immediately die. * They're not really very amazing at anything by themselves. They need each other to work well; however, it's easy to single one out and destroy their combination. If even one of them dies, the others will enter a state of panic.
Medusa Medusa is the oldest of the sisters; the most fabled in the lands, the anointed Queen of the Gorgons. She has ruled over her extremely rare species for as long as she's capable of remembering. Since Gorgons can't reproduce, it's her duty to keep them all together so that their numbers don't thin out and eventually vanish. However, the gorgons and their naturally spicy attitudes have made this increasingly difficult. Despite her excellent charisma and grace, the Gorgon Queen has failed in her duty; only her and her two sisters remain. This has left her feeling wary and fearful of the world. With every day becoming a greater struggle to survive (due to shinobi and other humans becoming more professional and more powerful), she decided that she would sign a pact with Heracles and his group; that he would protect them from all harm from that time until the end of time.
Since then, she's lived in luxury as a respected member of their Mythic community. With no more fear of death, she can put her naturally spunky and creative attitude to fruition among her fabled peers. Medusa is lighthearted. She has a kind spirit in her, even through her hard exterior that she puts up as a natural defense and deterrent. She has an appreciation for the beauty of life, and deeply loves and cares for her last remaining sisters. As Medusa's mother once taught her, the things of this world like lovers and enemies will last for a while and then disappear, but her relationship with her sisters is something that will last through lifetimes and even after the end of all life.
Medusa is known to be an exotic beauty. Even despite the fact that her second half boasts the body of an extremely large and dangerous serpent, her hourglass body, tan skin and the allure of her forbidden eyes makes her much sought after. However, most people fear her, because they know that even if it's unintentional, she can give people the fright of their life. Fortunately for her, the petrification isn't permanent; it's just a genjutsu. However, even though this makes her less terrifying to be around, it has driven away many people and Mythics alike. She remains mostly alone, save for the constant confidants of Stheno and Euryale.
When it comes to Medusa's powers, she's based on genjutsu. By looking into her alluring golden eyes, even someone with great chakra control will be ensnared in a petrification genjutsu. However, since her eyes look so interesting, it's extremely difficult for anyone to resist the temptation of looking into them. For enemies who can resist that temptation, both her clawed left hand and her right (which wields a long spear), as well as her skin, have the same effect on contact. If you are touched by her with any of these, the genjutsu will take place. It lasts for a long time, and it requires an immense about of physical pain to break out of manually.
Stheno Stheno is the youngest of the Gorgon sisters, but is seen and treated as Medusa's closest advisor. She was once to be the Queen of the Gorgons, challenging Medusa to a battle that would decide who would rule. However, it is Gorgon custom to look into the eyes of your opponent when challenging them, so she lost before she even started. Since then, she's submitted to the diplomatic rule of her beautiful and charismatic sister, Medusa, eying her with envy and disgust as she went about her life. Many problems arose in the old times. Medusa's policies of allowing Gorgons to leave the flock, even though they were quickly running out in numbers after their men had gone extinct... this drove Stheno mad. Medusa tried to make people stay, but she didn't think it was enough. She believed that the only way they should be permitted to go is a trial of combat, versus Stheno herself. That they had to prove that they could survive the life outside of the flock. She believed that without strict provisions, they would all leave.
And they did. However, on the opposite side, if they were oppressed in such a manner... they probably would've all just killed each other off. You can't leave a society of lonely women looking for love to its own devices. The excess had to be chopped. There was no way to win from the beginning, once the diseases struck the men and laid them all to rest. Whatever. She understood this, eventually. She settled down into her position as second best. Always underneath the shadow of her perfect sister, her infallible will. She had hated submitting, but it became her life. So she forgot about her ambition.
Now, she serves her sister loyally. Unlike Medusa, who is feared and avoided thanks to her homicidal gaze, Stheno has found a very admirable position in the Mythic community. People often go to her for wisdom, and messengers will go to her instead of her sister when they want to relay information. Stheno feels power where Medusa does not, and in the back of her mind she feels... or maybe she knows, that the roles have switched. That she is the true Queen of the Gorgons.
Her powers are simple; she is extremely proficient, accurate. She can throw a knife or bow or anything else and almost never miss the mark. Her skills with the bow are legendary, and her bow is of the highest caliber, formed out of the snakes that she pulls from her hair. Her bow can switch forms at any time, to any weapon. This makes her unpredictable. Furthermore, when struck with one of her weapons, she will be able to control your eyes and draw them to Medusa's petrifying gaze. Even if you turn your head away, she can just turn it back and lock you in a stony sleep.
Euryale And here's useless Euryale. There's not much to say about her. Well, not anything good, really. Useless Euryale was the second sister, born after Medusa by a year. She was quite literally a failed abortion by the mother, who wanted to kill the child because the snakes developing on her head kept biting and snapping at the mom's insides. When she was conceived, her mother was horrified to see how a** hideous she was. She decided to grow her hair out so much that it covered her face, which was mostly just a giant forehead. All of the other Gorgons laughed at her, mocked her, pranked her. She was stuck at the size of a child for her entire life, always treated like a retarded kid. Her life has so far been, and always will be, dominated by misery and wishes and dreams for one day, everything to improve. But she knows that it won't. The worst part about Euryale is that she's literally weaker than a human fetus. She can't even lift up a pencil without her arm going sore, and so her attempts at suicide have been impossible. She can't even lift up a tiny vial of poison.
She's envious of her sister Stheno, the bulwark of the Gorgons. Of the beautiful and perfect Medusa, an exotic beauty fabled by the entire continent. What's heard of Euryale, she wonders? What's whispered of me, that can inspire others? The answers she finds are never good. Every day, she runs away into the forest and screams her sadness away, always brought back clawing the floor by the "magnificent" Stheno. The one she hates the most is Medusa, who pretends not to despise her, but really does. She thinks everything about her is annoying. Her wailing screams. Her suicidal desires. She pushes everyone around her into depression and irritation, and her own mental state is definitely not admirable. The girl is crazy; her life in solitude, her lacking body and mind... it's driven her so insane that at night, when she dreams of a valiant knight to save her from the loneliness, like all other Gorgons have, the happy ending is always a thrust into her heart with the sharpest and coldest knife you can possibly find.
Her powers are also pathetic. She powers allied projectiles and strikes by screaming at a target. Screaming at targets sets a purple aura across their skin, and anything hitting the marked target or firing at it is increased in speed and strength. Arrows, for example, will fly quicker and strike harder, and will also be considerably more accurate. However, this is pretty much her only use. Only two targets can be marked by her screams at a time.
* Only the Head Summoner may summon Heracles and Cerberus. This summon has two potential head summoners, but only if the first of them allows the second that position.
* This contract may only be formed with the blessing of the Original Summoner (there are two). Attempts otherwise will result in death at the whim of Cerberus.
* The Graeae and Gorgon sisters count as one summon, meaning you can use the three sisters at one time. However, aside from this, at no time can you have more than one summon out.
* Medusa is a vile creature. No one may look upon her and be unaffected by her gaze. Her Genjutsu is always active. Even the summoner would become stone if he/she were to make eye contact.
* The summoning of The Mythics costs 10 extra points of chakra (40 total). They are powerful entities and as such require a great amount of chakra to call upon.
* You must be Chuunin Rank or higher to form this contract, even if you have a Demon/Angel.