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"Dreams within our Grasp". A naruto roleplay set up with different systems and a whole new style. Come and walk down your own ninja road! 

Tags: Naruto, Roleplay, Ninja, Shinobi, Jutsu 

Reply ╠ [Starter Forum] Character Add-Ons [Bloodlines/Demons/Summonings/Classes etc]
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A faint smile

Dedicated Friend

PostPosted: Thu Apr 11, 2013 7:59 pm


[Kamizuru]
User Image


Years before the start of the series, they attempted to lead an invasion force into Konohagakure, only to be repelled and largely killed by the more experienced Aburame clan. They had lost so badly that they lost their status and respect in the village and their numbers began to fall to the few remaining members left. Apparently, the First Tsuchikage was one of its members. Much like the Aburame Clan the Kamizuru deal with Bees and use techniques in conjunction with them, as well as summon them.


[Abilities]
• Ability to summon something without having the summon take up a slot.
•Bees are as large as large dogs.

[Rules]
• The bees must actually be summoned before the techniques involving them are used.

[Techniques]
• Bee Summon
- Rank: E-S
The user summons a number of bees, depending on the amount of chakra used. A D rank amount would summon like two, and an S rank would summon a buttload of them. Each bee is equipped with a bee stinger capable of delivering a very painful sting to the targets. Enough of these stings would kill a target.

• Beeswax Clone
- Rank: D
The user makes a clone made of beeswax and when injured enough it dissolves back down into wax.

• Bee Honey Technique
- Rank: D
The user is able to expel a large amount of Honey from their mouth over the battlefield. This cannot be walked on with chakra and serves to render a target immobile. When used in conjunction with the Bee summoning each time a Bee is killed it released honey as well.

• Bee Bomb Technique
- Rank: B
This jutsu consists of bees with explosive tags attached to them. Once the bees come into contact with their target, the tags explode. The Bees spread honey upon explosions.

• Thousand Bee Stings
- Rank: B
Each Bee that is summoned aims their stingers at chosen targets and shoots them out at very high speeds.

[Clan Members]
• Clan Head []
• []
• []
• []
• []

Property of A faint smile. Information taken from Leafninja/narutopedia.  
PostPosted: Fri Apr 26, 2013 12:04 pm


[Kaiga]
User Image


The Kaiga clan specializes in the use of special chakra imbibed ink drawings, which they bring alive with a burst of chakra. The creations are most often creatures of sorts which can serve various purposes. Birds, lions, snakes, mice, and much more have been created. Over time they have developed varying powers of these ink creations.

[Abilities]
• One-handed clan seals
• Secondary Chakra source

[Rules]
• Each Clan member is given 50 Ink Points to work with. Their clan techniques draw from Ink Points.

[Techniques]
• Super Beast Imitating Drawing
- Rank: D-S
The user is able to rapidly draw a creature made out of their ink of various sizes. Mice would be considered D rank, birds that are large enough to fly on would be B rank, and dinosaurs and dragons would be S-rank. They can take a hit equal to their rank before dissipating in a splatter of ink.

• Ink Clone
- Rank: C
This clone, made from a small amount of ink, carrying chakra, is different from the ordinary Clone Technique in that it has actual substance and mass, making it difficult to see through.

• Ink Mist
- Rank: B
The user wraps their body in chakra-infused ink to hide themselves creating an effective smokescreen.

• Ink Flush
- Rank: A
By directly pouring out his ink instead of using it to draw, the user can create a large amount of creatures such as a nest of snakes to attack the target. Should the opponent prove strong enough to break the binds if restrained, they can reform around the target, making struggling pointless.

• Tiger Scroll Sealing
- Rank: S
The user takes 1 post to draw a massive tiger with a paintbrush in its mouth, which launches out from the scroll and latches onto a target, be it a technique, item, or raw chakra (from demons,etc). The tiger draws the object into the scroll and seals it away until the scroll is destroyed. If demons are attacked with this it forces the host out of their tailed mode until the fight is over or the scroll is destroyed.

[Clan Members]
• Clan Head []
• []
• []
• []
• []

Property of A faint smile. Information taken from Narutopedia.  

A faint smile

Dedicated Friend


A faint smile

Dedicated Friend

PostPosted: Thu May 16, 2013 9:13 pm


[Jorogumo]
User Image - Blocked by "Display Image" Settings. Click to show.


The Jorogumo clan is a clan of spider like humans. They were originally humans caught and bred by the spiders of the spider summoning, but unluckily for the spiders, they caught a squad of summoner shinobi in the first era, shortly after the six paths sage brought about the modern ninjutsu. Being primal and raw, these shinobi used their ninjutsu to bind the spiders to a summoning. This summoning contract was incomplete, and inconsistent, negating it as an actual contract. Instead it bound the shinobi to the spiders, bringing upon a horrible metamorphosis upon the shinobi. Over the course of only one week, these shinobi were transformed from the average human shape to one akin of the spiders they were bound to. Through this process they grew four extra arms, giving them the eight appendages of their allies. These shinobi were then introduced to the other human population, and revered as demi-gods. This lasted for many centuries, the Jorogumo unable to leave due to their binding contract. They reproduced, some dying in the process, some gaining more ability over their new found power. They negotiated with the spiders, asking that they be allowed to start a village, and that they populate it with the normal humans. This would allow them to have an endless supply of humans after only a couple of years, since humans multiply exponentially. The Spiders agreed, and the village was founded up above the spider's cave. This ensured that no humans ever left. The Jorogumo were treated as shamans by the humans, and the spiders as gods. This lasted for many more decades, until the point that the humans no longer needed the Jorogumo to govern them. One Jorogumo reviewed the contract that was made, and found that the contract only bound the Jorogumo to the Sipder's Nest only so long as the spiders needed food. Seeing this as an opportunity to attempt it, he asked if he could go out and gather some humans. The spiders thought he was foolish, as the act of leaving for a Jorogumo meant certain death, they allowed it. When the Jorogumo returned with humans, they were shocked. It was then that he revealed that the Jorogumo had fulfilled their end of the misguided contract, and he asked that they create another. He knew the ways of summoning, as they had captured a summoner from the first shinobi war. A snake summoner to be exact. His hands had been broken and his teeth removed by the Jorogumo, to keep him from utilizing the summoning techniques. It was from him that the boy learned how to completely establish a contract. Using this knowledge the boy freed the Jorogumo from the rule of the spiders, but in return offered a closer bond. This is the act that gave the Jorogumo their ability to secrete webbing, and harden it with chakra. It wasn't nearly as painful as the first transformation had been. That is until they first used it. Their pores were the size of needles, yet the resin they produced came out thicker than their pores could permit. The pain was unbearable, but over time they refined it into silken webbing from their pores, and thick stems from their mouth. After they had mastered this, they were permitted to leave the village, so long as they swore their allegiance to the village of spiders, Gakure no Kumo, and would never reveal it's location, except to other Jorogumo.


[Abilities]
• Webbing Points to be used instead of actual chakra for clan techniques ( 10 webbing points per rank, capping at 50 at S rank. )
• Spider Sticky Gold creation
• Access to the Spider Contract up to C rank without being a Summoner.

[Rules]
• Webs can be cut by any chakra blade, or any blade if no chakra is being pulsed through them. Sticky Spider Gold is unbreakable from a single hit, even from chakra strikes. Multiple ones are needed to break it.
• Can only have the spider Contract
• These Clan techniques cannot be taught to outsiders unless they convert to it, in which case they have to actually learn everything.

[Techniques]
• Spider Silk Webbing: Sensory Web
- Rank: E,S
Using the Jorogumo ability to create spider silk rapidly from their body, the user releases massive amounts of silk over an area, each strand nearly invisible to the naked eye. Chakra pulses through these strands, costing an E rank amount per post. Using these strands, a Jorogumo can know when, where, and how large an enemy is in the area. The E rank version will only cover a small area, while the S rank will cover an entire forest, or village. This technique is commonly used to lay traps, as as soon as the target trips the webbing, the user knows exactly where they are until they remove the webbing. Looking at the webbing with Dojutsu that see chakra, it looks like a web made entirely of chakra. Sensors caught close to it are unable to tell where the user is unless they are Short Ranged Sensors.

• Spider Silk Webbing: Binding Spread
- Rank: D
This technique utilizes the user's oral reserves of silk. Utilizing this technique, the user spits a spread of web. This spread covers a large area, and binds all within to immobility. The spread is conical, so if the conical size is known, evasion is easy.

• Spider Silk Webbing: Snaring Webs
- Rank: C
Snaring web is a trap utilizing the webs created by the Jorogumo. By placing a mass of webbing on a tree limb or ceiling, the user spreads it along the floor, leaving strands of it connected to the original source. When the net on the ground is disturbed, the mass of webbing contracts, working like a snare trap, and capturing the target in a cocoon.

• Spider Sticky Gold: Weapon Creation
- Rank: D-C
This uses the hardened silk of the Jorogumo bloodline to create weapons. Small weapons cost D rank, while larger ones cost C. The user wells up chakra and silk into their throat, hardening and tempering it into shape. Once it leaves the mouth it stiffens, and becomes as hard as steel. Things from senbon to Zanbatos can be made, but the time it takes varies, and the chakra it takes does as well.

• Spider Sticky Gold: Gakure no Kumo Yoroi ( Armor of the Spider Village )
- Rank: C-B
This technique utilizes the pores to secrete the Spider Sticky Gold quickly, and using the chakra closest to the skin to harden it. By doing this, the target can evade severe damage, and even block the techniques utilized by the Hyuuga clan. Metal weapons barely scratch the armor, and the physical strikes of anyone their rank or the rank above do nothing. The downside to this is that raw chakra taijutsu strikes will break the armor over time, and the armor impedes the user's movement, reducing their speed and strength by an entire rank.

[Clan Members]
• Clan Head []
• []
• []
• []
• []

Property of [TvIaMsOqTuHeYz]. Most of it was from myself, although some information is taken from the Narutopedia.  
PostPosted: Mon May 20, 2013 1:48 pm


[Kurama]
User Image - Blocked by "Display Image" Settings. Click to show.


Once amongst the most prodigal clans in Konoha, it produced the finest genjutsu ninja for a time. It was known that their talent for genjutsu placed them on league with the genjutsu produced by the Uchiha's Sharingan. In fact, in rare cases members of the Kurama clan were born with a unique bloodline limitation which granted them the capability of making their victim believe the genjutsu was so real, that it physically caused damage. This shocking capability to make illusions real is terrifying. So, in essence the Kurama could make genjutsu kill someone. This bloodline limitation is called the Demonic State.


[Abilities]
• Genjutsu Master Passive +1 Rank
• 25% Reduction for Genjutsu Techniques
• May turn Genjutsu into reality

[Rules]
• Making Genjutsu become real turns the Genjutsu effectively into a Ninjutsu, giving it the strengths and weaknesses of whatever type of ninjutsu it would be.

• The only genjutsu that can be brought to life are ones that will not instantly kill the target. You can create illusory fire, demons, make them have drunk sight, etc. But you may not bring to life any genjutsu that will auto hit the target.

[Techniques]
• Demonic State
- Rank: C
This is an inherent ability which is activated by a single handseal. It does not cost chakra as it increases the cost of all genjutsu cast by 1.5 times. All genjutsu that are cast if successfully cast, become virtually real. This means that if a genjutsu showing a massive hammer coming down to crush the victim would typically only be imagined crushing pain, it is now real, meaning that the damage is physically real. Genjutsu cast in this form are 1/2 a rank stronger. Active for 5 posts with a 2 post cool down.


[Clan Members]
• Clan Head []
• [Keira Knight] A faint smile
• [Asami Nishimura] Suki the Siren
• []
• []

Property of WHY. Information taken from Narutowikia.  

A faint smile

Dedicated Friend


A faint smile

Dedicated Friend

PostPosted: Tue May 21, 2013 7:07 pm


[Tou]
User Image


The Tou clan was a nomad clan, known to travel the world seeking fighting knowledge. They walked the lands, collecting knowledge of various Taijutsu and martial arts styles before eventually creating their own. They have the power to control chakra to make the perfect weapon using their body. They utlize a style called Jigen Tou as their main Taijutsu.

[Abilities]
• 20% Reduction to Clan techniques
• Access to 'Phase Blade' techniques

[Rules]
• Cooldowns DO NOT Include your opponents post
• The Blade is limited to the size of the user's hand
• The style is unable to block blades of any type, however it is possible for the user to destroy or slice up blunt weapons.
• Cannot have a bloodline with this clan.

[Techniques]
• Blade Phasing
- Rank E
The user glows a white chakra in their hands, using this chakra to phase the matter of their hand in and out. This technique has a cooldown of [1] post before they can use it again. It cost [2] chakra per activation. This is the main skill for the style.

• Lacerating Strike
- Rank: C
The user, after learning how to control their chakra, is able to use one of their hands as a blade. Channeling their chakra in their arm and hand (One of their choosing), they can cut through small objects. They leave medium size gashes on opponents, but none that are life threatening (With the exception of vulnerable areas on the body of course. The neck area for example).

• Spear hand
- Rank: B
The user thrust their hand at their opponent or object. The technique is able to penetrate through objects its rank, leaving holes the size of their hand or completely destroying the object if it is not big enough. This technique can be deadly if it hits the right areas of the body. This technique has a cooldown of [2] post.

• Suspension
- Rank: B
The user phases out all of the matter in their entire body, making them into a ghostly, astral figure. All physical attacks are nullified while in this state, but the user can only move to the side three steps. All chakra based attacks will still hurt them (Ninjutsu, Taijutsu that uses Chakra, Genjutsu). They cannot make a counter attack and it takes [2] full post to fully phase all of their matter back together. This has a cooldown of [5] post per use, this does not include the time you are still phased out. If you do the math, you have wait [7] post before you can do it again.

• Decimating Slash
- Rank: B
The user can now attack using both hands as blades. With increased speed from the previous training, this technique becomes more dangerous. The user is completely sever arms, feed, and even heads with this technique (Can be with the use both hands or one hand). Cutting through large rocks and trees has also become easier for the users.

• Attack of a Hundred Blades
- Rank: A
The user charges in stabbing and slashing with both hands, attacking their opponent relentlessly.

• Crescent Wave
- Rank: A
The user charges their hand full of chakra like normal and swings their hand down or sideways to launch a crescent shaped wave of chakra at their opponent. This wave is able to cut through anything and it's range is fifty feet. The wave is twice the size of the user and has destructive capabilities, able to destroy buildings of medium size. The wave is described as a bright light of chakra, that is visible. This technique has a [1] Post cooldown.

• Blades of destruction
- Rank: A
The user uses their speed to catch their opponent off guard by moving in front of them. The then slash upward, like an uppercut, trying to cut them in half or at least injure them.

• Twin Crescent Wave
- Rank: S
The user launches two waves at once at the opponent in the form of an "X". The waves are the same size as the normal crescent wave with the same distance of fifty feet. The waves are described as a bright light of chakra, that is visible. This technique has a [2] Post cooldown.

• Decimating Crescent Slash
- Rank: S
The user sends a huge crescent wave at their opponent that is five times bigger than a normal crescent wave. The wave can travel up to seventy-five feet, causing destruction and destroying anything in it's path. Has a cooldown of [3] Post.

• Advance of a Thousand Blades
- Rank: S
A combo that the user intiates by charging at their opponent, with a relentless attack. The attack changes mid way, the user puts there body in astral form and walks through their opponent, and quickly recovers their matter and ends up behind them. The draw back is the user will cough up blood and lose [25] Chakra points after the completion of the technique, due to the force recovery of their matter. The attack is hard to see without good perception. This combo has a cooldown of [1] post.

• Astral Form
- Rank S
The user is able to phase out their body for long periods of time. The difference from suspension is, they are able to move around while in this form. However the draw back is that it takes longer to recover matter back to the users body.
[1] post while phased out = 2 post to recover. Meaning that it takes double the time recover. [2] post = 4 post to recover and [3] post = [6] post and so on.
After [5] post of being phased out, the user will experience some pain and upon recovery of matter, the user will cough of blood and lose [15] Chakra points. This consumes [B rank] chakra per post.

[Clan Members]
• Magnus Vain Tou [Kunesume2]
• []
• []
• []
• []

Property of W.H.Y. Submitted Original Idea.  
PostPosted: Thu Dec 12, 2013 2:01 am


[Jousho]
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The Jousho clan descends from a very distant land, in the deepest depths of what used to be the Iron Country. A secret society, the Jousho used their chakra for nefarious means, attempting to forge contracts with the dead--even some of the demons under the Death God's command--in order to use their dark powers in the human plane. Their request was granted, but at a terrible price--members of the clan are eternally accompanied by a dark spirit that constantly attempts to corrupt them. In exchange for this dark power, members of this clan were also stripped of their ability to use Ninjutsu in exchange for the Darkness element. For this clan, the more power they obtain from it, the less they were able to perform outside of it.

To this day, members of the clan remain, but most of them have become senseless animals beyond repair. Those who retain their sanity are few and far between, but they're formidable either way. The power of hell carries a steep price, but with that price comes steep power.

[Abilities]
• The Jousho have three individual skill trees to pursue, based on how many other aspects of their character they wish to give up. In some rare cases, they may also choose to abandon their personal attributes to obtain these powers instead, but this is exceedingly rare, and only for the weakest tree, the Darkness Release.6
• Jousho are typically associated with darkness and evil, so attacks of dark nature are reduced in power against them by one. Likewise, Light-based attacks deal increased damage to them by one.
• Each Jousho gains a special 'Personal Attribute'. Instead of being called a personal attribute, it's called a Contract. Upon becoming a member of the Clan, each member of the Jousho strikes a deal with the Shinigami and his demons. It's a promise that they cannot break, or their sanity will be shattered completely, and they will wreak havoc upon the planet until someone kills them. The contract must not be broken at all costs. An example contract would be vowing to never save a human life. Any fight you undertake would have to be done with the intent to kill raging the full time. If they run, you chase until it's impossible to chase anymore, etc. Each Jousho obtains a special, singular ability pertaining to the clan from this contract. It could be anything from slightly decreased penalties from using a Demonic Possession technique to powering up their Darkness Release.
• For each path you obtain, Jousho techniques cost 10% less, up to a maximum of 30%. Your proficiency increases with your indulgence in its dark power.

[Rules]
• If you break the contract, your character is literally done being under your control. There is nothing that can stop this rule from being dissuaded. Your contract is law.
• Your progress in this clan increases with your other sacrifices. If you devote a large majority of your character to this clan, your prowess in it will be extreme.
• The Jousho techniques aren't performed using hand seals. Instead, their casting appears to be a demonic magic circle forms. Spells can be classified in two ways. If the magic circle is large, the attack will be closer range, as the concentration is more focused directly in front of the user. If there are multiple, smaller circles lined up either beside each other or in a line in front of the caster, the technique will be more focused, and possess higher range. This also applies to the shielding techniques of the clan. The more circles that form, the stronger the shield is.
• Because the jutsu lists aren't incredibly long for what you're sacrificing to obtain them, customs are welcomed in all of them except for the Demonic Possession Tree.

[Techniques]

Darkness Release: (Obtained by sacrificing your Elemental Ninjutsu)
- The foundation of all the Clan's skills. While it is possible to learn the other skill trees without this one, most clan members would shun the outcast, as darkness release is their signature, their trademark.

• Dark Sphere
- Rank: D - S
A rather simple technique. A circle forms in front of the user's palm, and a sphere of concentrated darkness launches from their palm at the opponent. The technique has no elemental strengths or weaknesses, and thusly will cancel out any elemental jutsu of the same rank, and defeat any of lower rank. Its size also scales by rank within reason. B-rank chakra will not make a one hundred foot wide sphere, etc. Being hit with the sphere causes chakra burns, as is the effect with many Darkness Release techniques.

• Dark Spikes
- Rank: C - S
Similarly to the previous technique, Dark Spikes creates a circle in front of the user's palm. From this, a base amount of thirty senbon-sized needles of darkness will erupt in a scattered pattern from their palm. This amount doubles for each rank, ending at two-hundred forty needles at S-rank.

• Dark Shield
- Rank: D - S
The user will be surrounded in chakra circles as a barrier of darkness forms around their body. As is the case with many purely defensive techniques, this one will withstand one attack of one rank higher than it before dissipating, and more than one of it's rank, taking about two thirds of the overall damage from the second technique.

• Pillars of Aberration
- Rank: C
A simple technique. After aiming their chakra circle to the ground, spikes of darkness will erupt from the ground at the target. The maximum number of spikes created is ten, and they reach up to ten feet in the air.

• Aberration's Rise
- Rank: C
The pillars from the previous technique are launched in the air, and may be guided towards the opponent. When this is performed, D-rank chakra is consumed when guiding for each post after the initial use, and one hand must be used to manipulate them at all times.

• Death's Door
- Rank: C
Using their Darkness abilities, a large area--up to twenty feet--around the user will become saturated in darkness for three posts. This area can be used to create Darkness Release techniques without having to form the Chakra circles first, making it a wonderful set-up technique for overwhelming the enemy. If an enemy steps onto this space, the darkness will ceaselessly try to consume them, growing tendrils and gaping maws to try and pull them down. While this technique alone is unable to kill them, captured opponents can still be finished off by the user.

• Death's Grasp
- Rank: B
If used inside the radius of Death's Door, the tendrils move much more quickly, and can extend their range by ten additional feet. After forming a somewhat large circle from their palms, up to thirty tendrils of darkness will erupt from the circle at high speed, attempting to ensnare or impale the opponent depending on the caster's wishes. After its use, the caster has free ability when it comes to the tendrils. They may have them move in a scatter pattern to overwhelm, or form into one large spike to split opponents in half. Manipulating the tendrils after casting requires C-rank chakra every post.

• Knock-Knock
- Rank: C
The caster extends their palms, and a large wall of darkness erupts from the ground in front of them. Another defensive technique, but this one has a twist. Any opponent that gets within ten feet of it will be assaulted with fists of darkness that erupt from the wall in a scattered pattern. The wall lasts for three posts, and this effect remains for the full time.

• Who's There
- Rank: A
From the wall--or the twenty foot radius of Death's Door--a white line forms in the surface of the darkness before splitting open to reveal a single red eye. From this red eye, a powerful beam of darkness erupts, possessing the power to ignite opponents into flame if they come into contact with the beam. Direct contact with this attack could kill rather easily, as both the burning and blunt force could smash and burn them to a rather agonizing demise.

• Cerberus
- Rank: A
The final technique in the 'Knock-Knock' series. After the eye is opened, the gates will fly open, and three gigantic, demonic dog heads will erupt from the gate and attempt to rip the opponent to shreds before dragging them into the gate. If they opponent is pulled into the gate by this technique, their body will be severely burned and equally severely ripped to shreds. Death is extremely likely.

• Blackbird
- Rank: B
A rather simple technique. After focusing the energy of darkness into their legs and shoulders, black wings will form from their ankles and shoulderblades. This increases their speed by 1/2 while in he air, breaking limits. The ability lasts for a total of five posts before chakra must be reapplied.

• Erebea
- Rank: B
Like Blackwing, this is a bodily enhancement technique. Glowing purple tattoos will form across the user's arms, swirling and spiking outward all the way up to their elbows. Their hands will turn black, with the dark hue progressively fading as it goes up their arm. The strength of their physical attacks is increased by 1/2 by five posts, breaking limits.

• Bloodshot
- Rank: B
A strange technique--but deadly in the right hands. The caster's body will begin to leak a strange black fluid from their pores, giving them the appearance of having an entirely black body. This fluid can be manipulated at the user's will, increasing its density, turning it into spikes, etc. It is the force of the caster's demonic imagination, and the correct mind can use it to deadly effect. Lasts for five posts before the chakra must be reapplied.

• Not Quite
- Rank: A
A technique rarely used by members of the Jousho, as running away is frowned upon. When using this technique, the caster's body turns into intangible darkness, allowing them to slink away from an attack without harm. The user of this technique cannot perform darkness techniques the post after this is used, and it may only be used once per battle. Attacks of light nature will still damage the user in this state. Their damage is also boosted by another rank, meaning that the user is hit with an impact of an added two ranks if a light technique hits them in this state.

• I Win
- Rank: S
A gigantic magic circle will form around the caster's body. The effects of both Blackwing and Erebea are applied for five posts, as well as some secondary abilities. Their entire body begins leaking darkness like steam, giving them the essential qualities of Bloodshot for its normal duration. They grow a demon tail that can extend up to twenty feet long, and is quite capable of impaling people. To put a long story short, they turn into a killing machine for a short period of time. After the five posts have expired, they cannot use Blackwing, Erebea, Bloodshot, or I Win for three of their own posts.


Demonic Possession (Obtained by sacrificing two physical styles. If you have less than two, all of them.)
- By tapping into the power of their contracted demons, the Jousho can temporarily achieve power that would otherwise be beyond them...at a price.

• Demonic Possession: Bellial
- Rank: C
The lowest ranking possession, typically used by lower-ranking clan members. Bellial will temporarily inhabit your body, giving you slightly increased stats (1/2 to Speed or Strength), and giving your physical attacks a burning aftermath, up to first degree. This accompaniment lasts for two posts. After this period, ninja of Genin or lower must withdraw within two posts, or they will pass out and leave themselves vulnerable to attack.

Cosmetics: Small, black horns. Teensy little bat wings that don't allow flight quite yet. Your eyes will most likely turn a brilliant silver hue at this point.

• Demonic Possession: Asmodeus
- Rank:B
An upgraded transformation from its previous. This time, the demon Asmodeus occupies your body, giving you a 1/2 boost to both speed and strength. This transformation lasts for three posts, and your strikes will gain an additional three feet of range using a razor sharp wind aura. Enemies that come into contact with this aura will experience deep gashes in the area of contact. As the user's body gets closer, the depth and severity of the wounds will also increase. Once the time period has been expired, any ninja of Chuunin rank or lower must retreat within two posts or they will fall unconscious then and there.

Cosmetics: Larger horns that spiral upward, black, feathered wings that are only large enough to allow gliding, and vibrant purple eyes.

• Demonic Possession: Beelzebub
- Rank: A
A more advanced version of the Demonic Possessions, meant for Jounin and higher ranking ninja. The user experiences a boost of 1 to both his speed and strength--at this point, they will break limits--for a total of four posts. Their strikes will release lacerating chakra waves up to five feet in front of them that will gash skin heavily. The strikes are raw chakra, so chakra-based defenses will work well against them. Their tail can extend up to ten feet, and may lash and slash opponents as they see fit. Same concept when it comes to the duration ending, but Jounin rank.

Cosmetics: A fully grown set of black bat wings that allows for flight. Brilliant blue eyes and straight black horns that are nearly as long as their head.

• Demonic Possession: Lucifer
- Rank: S
The most powerful of all Demonic Possessions. The devil himself shares your body, giving you profound power for a short duration. Your stats will be boosted by 1.5 for five posts. Your strikes will lash out a crippling, decaying aura up to ten feet away from your strike, though the ominous gray chakra that lashes out is quite visible, even to the naked eye. If this chakra makes contact with the opponent, the inflicted area will experience racking pain and severe burning damage up to six inches around the point of impact. You may also control this aura to a degree, casing it forward in the form of spectral hands to grab your opponents, or spikes to impale them with. The user's tail now extends up to twenty feet, and can cleave someone in half if they strike at the correct angle. After five posts, the form ends. There are no drawbacks for using this form, but it may only be used three times within the Jousho's lifetime. This is a term of every contract, and if this is breached, they will enter the same inhuman, uncontrollable state as previously mentioned. (All autoranked characters--if going to Jounin or above--begin the roleplay assuming that they've used this technique once already.)

Cosmetics: Extremely long tail, brilliant red eyes, and large, black-feathered wings that look like they could kill someone on their own. Your horns are extremely long, and curl around repeatedly next to your forehead, similarly to a goat's. If goats were monsters capable of going on a murderous rampage.


Chaos Release {Obtained by sacrificing your Genjutsu.)
- Known for causing chaos and zany disorder, this path is for the...wilder of the clan members.

• Play Time
- Rank: D
A simple illusion. It begins by asking the opponent if they would like to play a game. If they respond to it in any way, they will suddenly feel as though a water balloon had just exploded in their face. A wonderful diversionary tactic for escape, or even a surprise attack.

• Magic Trick
- Rank: C
It begins by asking the opponent if they'd like to see a magic trick. Again, using their response as the catalyst--meaning that they heard and acknowledged their chakra-filled voice--the illusion begins. This illusion is designed to influence how the opponent perceives the caster. They could be trying to throw Kunai at their illusionary opponent, wasting resources when they were simply sitting in a tree watching all along.

• Surprise! Death!
Rank: C
One of the few physical techniques in this tree. The caster is able to summon a variety of tools--razor sharp magician ribbons, multi-edged sawblades, and even magical hats that launch kunai from seemingly nowhere.

• Jigsaw
- Rank: B
Possibly the most annoying illusion in the book. The caster will begin by asking the opponent if they like puzzles. If greeted by a response, the opponent will see a puzzle appear, obstructing all but their peripheral vision. This will continue until the opponent either solves the puzzle or dispels the illusion, so it's really annoying.

• Vanishing Act
- Rank: B
"And he's gone, without a trace!" Is something a member of this clan would say. When this technique is used, the caster gains invisibility for three seconds. They lose this invisibility immediately upon attacking--even if they didn't have it up for three seconds--and Dojutsu are still able to see them through the chakra-based stealth.

• Do You See What I See?
- Rank: A
One of the craziest illusions of all. Instead of just altering how the opponent perceives just them, the Jousho manipulates everything. There is nothing they perceive that cannot be controlled or manipulated in some way. In order to trigger the illusion, the caster must ask the question, "Do you see what I see?" and point in a seemingly random direction. In order for the illusion to succeed, the opponent must look away from the caster in the direction they pointed, at which point the caster will be able to make them see something in that location, making the illusion a tricky one to pick up on.

• Last Waltz
- Rank: B
The second of two offensive techniques in this tree's arsenal. From seemingly nowhere, the caster will summon an ungodly amount of knives, sawblades, and explosive tags strapped to their person on what appear to be bullet belts. From these belts, they will erupt into a vicious, spinning cyclone of death. Slashing, throwing, ducking, jumping, running, and thinking death and blood-soaked pleasure until they've exhausted all the weapons. While this technique is active--lasts for two posts if used the full time--their speed is raised by 1/2, and can break limits.

• Endgame
- Rank: S
A fairly simple Genjutsu to land, but one that would take a master to break free of. In order to cast this Genjutsu, the opponent must take notice of a visual change on the user's body. This can be anything--a change in eye color, clothing color...even their hair color. As long as they notice this change, they're both transported into a strange world of the caster's creation. In this world, they are god. They can change landscapes, use any jutsu...reality is theirs to shape. If the opponent is killed while in this illusion, they are put into a trance for one post; perfect prey. Endgame can only be used once per fight, and if it fails, the caster may not utilize any more Chaos techniques for five posts.



[Clan Members]
• Clan Head [Desdemona Jousho] Phagosaurus Secks
• []
• []
• []
• []

Property of [Phagosaurus Secks]  

A faint smile

Dedicated Friend


___youwillknownihilism
Vice Captain

PostPosted: Sun Feb 09, 2014 9:40 pm


[Cursed]
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A nameless clan that produced children with very special enzymes in their body. These enzymes forced incredibly changes once tapped into, and this power was harnessed by the infamous Orochimaru. Different strands were created, each having its own special effect. Over time the afflicted came together to help each other perfect and hone their curse marks.

[Abilities]
• Each Curse Mark passive is able to break the limits of any passives the user may already have.
• Ability to tap into each listed Curse Mark at the appropriate rank

[Rules]
• If a passive is listed twice but at different ranks, they do not stack. The second passive strength replaces the first. (ie. Two strength passives does not equal 1 1/2 Rank increase, only 1)
• Not all curse marks give chakra back. They will cost chakra to use and upkeep.
• The seals must actually be somewhere on the user's body.
• Only one curse mark can be used at a time. There will be a cool down and waiting period that must be respected before using another curse mark.
• All curse marks must be activated for eight posts before level two can be entered.
• At level one curse marks use 2 chakra points per post. At level two curse marks use 5 chakra points per post.
• When switching curse marks the user must wait 3 posts before tapping into another one. The same curse mark cannot be used twice in the same post.

[Heaven]
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The Heaven Seal appears to resemble the Sharingan, three tomoe in a circle. When it is activated it spreads flame-like markings across the user's body. When the user enters level two their skin will darken to a grey tone and their hair will elongate. They will grow claws and nails as well as large, webbed, hand-like wings upon their back. They are able to effectively glide with these wings.

[Abilities]
• 25% Chakra Increase
• 20% Elemental Chakra reduction
- Level Two-
• 25% Elemental Chakra reduction

[Earth]
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The Earth mark consists of three slightly curved lines, which spread in a rip-like pattern.When the first level is activates, the seals expands and lines spread all over the user's body in contorting and parallel lines. When the second level of the seal is active, the user takes on a dinosaur-like appearance complete with a tail. Several large bones also protrude from his darkened skin.

[Abilities]
• Melee Master Passive [1/2 Rank]
• Weapon Master Passive [1/2 Rank]
- Level Two-
• Ninjutsu Master Passive [1/2 Rank]

[Jirōbō]
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The Jirobo Curse mark is three arrows pointing away fromeach other. The pattern that spreads during its first state are like chains of triangular arrows. When the second level of the seal is active, the user's skin turns maroon, their hair grows longer, and they also grows warts on their forehead and shoulders. The user will most greatly resembles an ogre in this form.

[Abilities]
• Strength Passive [1/2 Rank]
- Level Two-
• Strength Passive [1 Rank]

[Kidōmaru]
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Kidōmaru's cursed seal is formed like a hook (placed with the sharp end down) with two tags at the end of the upper part. When the second level of this seal is active, the user's skin turns deep red, their hair grows longer and turns a light greyish colour, and they grows horns on their forehead and their elbows. They becomes more spider-like, almost oni-like in appearance in this form.

[Abilities]
• Perception Passive [1/2 Rank]
- Level Two-
• Perception Passive [1 Rank]

[Sakon and Ukon]
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Sakon and Ukon's Curse Seal which consists of three circular dots placed like a triangular shape. When the second level of their seals are active, they resemble goblins with red skin, longer hair, a single horn, and can grow black armor from their bodies.

[Abilities]
• Toughness Passive [1/2 Rank increase]
- Level Two-
• Toughness Passive [1 Rank]

[Tayuya]
User Image - Blocked by "Display Image" Settings. Click to show.

Tayuya's cursed seal consists of three hooks. When the second level of the seal is active,the user's hair grows longer, they grows five oddly-placed horns on their head, slightly resembling a crown, and their skin turns dark brown. The horns grow when they exert themselves.

[Abilities]
• Genjutsu Passive [1/2 Rank]
- Level Two-
• 20% Chakra increase

[Bloodline Members]
• Clan Head []
• []
• []
• []
• []

Property of W.H.Y. Information taken from Leafninja/Narutowikia.  
PostPosted: Sun Apr 13, 2014 8:45 am


[Seika Clan - 聖歌]
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The Seika Clan is most well-known for producing musicians, rather than shinobi. Those born into the clan are taught at a young age to follow rhythm and sound. All of their early training includes simply learning to play all basic instruments, the harp, flute, drum, etc. Once they have established themselves in every aspect of playing, they then specialize in an instrument of their choice. Many members of the clan are known for their work in the Seika Grand Orchestra, which consists only of violin, flute, and cello.

The shinobi path that the clan is hardly known for trains their young ones in a unique style of combat. They are taught how to use their instruments to produce certain frequencies of sound that they then influence with their chakra. The sound can be influenced to attack, but is usually used to defend and counter. Instruments can even be used to influence the air for wind jutsu.

[Abilities]
• When playing music to activate sound or wind-based techniques, jutsu cost is reduced by 20%
• Wind and sound techniques are 1/2 rank stronger when used while playing music
• Can isolate any sound up to three kilometers away and identify it using previous knowledge

[Rules]
• Must have Fuuton [Wind] Element
• Cannot be Taijutsu or Enhanced Fighter
• Only receives jutsu buffs when playing music
• Performing jutsu through handseals, rather than playing music, makes all techniques cost 50% more chakra to cost [rounded up to nearest whole amount]
• The voice does not count as playing music, therefore singing cannot be used as a method of gaining music bonuses
• Personal attributes cannot be used to allow any additional type of technique to be used through an instrument or via music
• Personal attributes cannot be used to remove any of the clan rules

[Techniques]
• Hi-Note
- Rank: D-B
The user creates a high-pitched frequency that travels quickly. This frequency is sent from where it originated and is then launched in the form of what looks like a senbon, but is a simply a distortion in vision. To those who can notice this distortion, it just looks like their vision is being warped where it is. Every frequency has the power of a D-Rank jutsu and can cut through skin and muscle. Each different rank in chakra used determines how many of these are shot at once.
D Chakra: 2
C Chakra: 5
B Chakra: 10

• Lo-Note
- Rank: D
The user creates a low, bass-like frequency. This lasts for a short burst and then ends, creating a strong, pushing effect. This can push back any projectiles and shove back any solid body. This can push away most C-Rank jutsu.

• Staccato
- Rank: B
After shooting two jutsu while playing music, this jutsu will be used to reach the maximum combo limit. Thre user begins to play one high-frequency note. They will continue to play this note for three seconds without changing pitch. During this time, they launch twenty Hi-Notes, each of C-Rank strength.

[Clan Members]
• Clan Head [Danshaku Seika] iMama Harkles
• []
• []
• []
• []

Property of [iMama Harkles].  

BlisscuitsAndGravy

Divine Sex Symbol

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