
N
okomisXRuthven __________________________________________________
【.main info.】
❖ Full Name: Nokomis Ruthven (Translation: Beautiful and alluring - hiding great power, great danger)
❖ Nicknames / Aliases: Lady of the Night, Wraith of Hanging Ghosts, Isabella Byron, Isabella the Nocturnal, Reaper of the Byron,
Lady of the Night: Nokomis earned this nickname for often posing as a prostitute for men, using her feminine charm to easily seduce a man for an easy meal of blood.
Wraith of Hanging Ghosts: A rather peculiar nickname, one earned by her ability of a Dark Avenger of the Void. It was a name given to her by an Oracle (Seer) whom once read her fortune, only to recoil at the memories and souls that linger within her. The memory and the incident of their death lingers still in her mind in the vision of lynched bodies and the remains of their essence gives the illusion of her past victims as ghosts suspended by the neck. The Wraith part of her name refers to Nokomis' abilities associated with the Void.
Isabella Byron: Her former name before her Changing.
Reaper of the Byron: Her never ending hatred for the Byron family had caused her death when she had been alive. For them to be the sole reason of her vampirism, Nokomis had been a hunter and reaper of the very family for over two centuries. Her very existence is a boon to those who are descendants of her former family, as the years go by they grow thinner and harder to find. Yet she
❖ Gender: Female
❖ Bloodline: Vampire
❖ Class: Dark Avenger
❖ Nation of Residence: Wormwood
❖ Character Rank: Trainee
❖ Faction: ---
❖ Titles Earned: ---
❖ Played By: Reiko Zena
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【.vital stats.】
❖ Speed: 9 [Nine] - 10 [Ten] During Dodges
Speed is essential for a hunter of the night. Stealth and elegance was only second nature, but not needed. Simplicity as a favored form of approach, Nokomis cuts corners and often makes her approaches quick and simple. The faster a prey is taken down, the least amount of a mess will be left to clean up afterwards. Thanks to the inhuman speed granted by her unholy herritage, Nokomis can outmatch many who may try and contend with her abilities and the ability to twist and turn in flexible ways as a sort of dodge for many unorthodox attacks.
❖ Strength: 8 [Eight]
While speed holds importance in Nokomis, her body disagrees with that as her heritage naturally grants beyond human potential. With enhanced strength and her superb agility, her strength is only the icing on the cake as being able to compete with pure blooded warriors. Through precision cuts and counters, each of her sword attacks would be like a sledge hammer to a lesser foe.
❖ Energy Color: As a whole, Nokomis' energy is black when dormant or being sensed, giving the illusion of shadow and a void of nothing. When in used or fluctuating through use, Nokomis' energy varies between dark reds, purples and darker shades of other colors. When using Dark Avenger or Void related spell's her energy is always black. Skills of her Vampiric nature typically take on a black and red combination.
❖ Hit Points: 780 Health
❖ Energy Reserve: 600 + 100 [700]
❖ Talent:
Hypnotic Gaze... In the making
Skill of the Ancients... In the making
❖ Battle Strength:
One of the Night: Wrapped in shadow ever since her turning, Nokomis has been in the shadows and darkness for much of her 'life' ever since her death at the hands of the Byron. Overtaken by grief, she had embraced the unholy power and had become a rather rare specimen. Serving the void, she is an adept sword user and uses her dark powers to her utmost advantage.
Bitter Sweet Gift: One of the perks to being dead and one of the night was that it rid of the many requirements a human would need when alive. Any permanent damage dealt to her body can easily be regenerated, but her physical strength will still take the toll (meaning HP isn't regained). Her unholy abilities are even boosted by her body, being able to speed and overpower many a foe and allow her to feed on the living.
❖ Battle Weakness:
Of Shadow and of Blood: By embracing shadow, Nokomis is exceptionally weak against light and holy based attacks. Should she take any sort of damage from an attack with an affinity to light, she'll take substantial damage even as far as being blinded. Her weakness extends to her regenerative factor as well, should she get hurt constantly, her regeneration will sap away steadily to her energy. While having a super weakness to holy light, she cannot stand the Sun or water whatsoever as it severely weakens her along with silver, even going as far as freezing her regeneration should it stay in contact. Going without feeding can also ultimately lead to her death.
❖ Primary Element:
Fire
❖ Advanced Element:
----
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【.character inventory.】
❖ Weapons:
Saber: A weapon derived from her teachings of fencing and self-taught fighting style. Of all the weapons she has to use, a saber would be her weapon of choice. Fashioned from steel and fitted for her use, Nokomis is quick and agile with her weapon as would any Dark Avenger be with their weapon.
Short sword: A simple straight blade compared to the Saber while still shorter than it and longer than her dagger. This blade is lighter in weight and is often used for her off-hand or for dueling.
Dagger: Strapped to her boot is the lifeline should both the saber and short sword fail. As a Main Guache, this weapon also aids the Saber in close range through a similar fighting style. It is shorter than the short sword and can easily be concealed in her boot.
❖ Armor:
Leather: Nokomis isn't much for heavy armor, preferring mobility over becoming a wall of steel like many warriors. Her armor doesn't cover much, given that she wears leather bracers and boots along with a single thick tunic to cushion normal blows. While effective for maybe a would be dagger in the back, it won't stop an all out swing of a hammer or jab of a sword. Her bracers however have the capability to block a well crafted blade, stemming from her practice of a saber from her younger days.
❖ Personal Belongings:
Amulet: Nokomis' amulet is the last remaining keepsake of her brother, a steel pendant with a ruby encrusted in it's center. Inscribed on the backside of the amulet are the words "To my older cousin. Love, Oliver" suggesting that it had been a gift to her before his death, leading to her immense hatred of the Byron family that would later lead to her fate as well. It holds a great significance to her connection of her personal feelings.
❖ Important Objects:
-----
❖ Various Items:
- Cloak
- Blood vials - x3
- Throwing weapons - x3 (Two knives, shuriken)
- Travel Gear (Map, compass, spare cloak and clothing)
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【.character abilities and skills.】
❖ Bloodline Abilities and Skills:
E
[A skill used when the vampire is just about to dodge, in the place where he/she once was, a cloud of dark mist is left. Blocking out the sense of sight briefly, as well as distraction]
D
[Utilizing the demonic energy Vampires have, the user brings forth a little extra to one of their limbs they are striking with. The energy increases the strength of the vampire +1, and capable of shattering a concrete wall. Effects last for two posts or until the limb strikes an object. At Journeyman, the effect is stronger and longer lasting, being able to hold it for four posts and cover two limbs, increasing strength by an additional +1 at the cost of B rank energy]
D-S
[A unique skill that utilizes the vampire's ability to use their demonic energy, creating a black bat's wing along their forearm that extends about 5in past the user's hand. The amount of energy put into the blade will determine its sharpness. Being made of energy, it can also fend off energy assaults of lesser power to it, as greater would destroy the blade as well as material too hard for the blade to cut. The user can only put energy equal to their level. Meaning if your Trainee, your restricted to D rank. Adept, you can use D and C but not B. This can be done on either arm of choice. At Adept, you can use this on both arms. The blade remains until the end of battle, or destroyed or cast away. When one of these three conditions are met, the blade(s) falls apart to small bat like energy which fly around and vanish.]
D: Can cut through bone. Can block bronze.
C: Can cut through bronze. Can block iron.
B: Can cut through iron. Can block steel.
A: Can cut through steel, can block sapphire
S: Sharp as sapphire, can block diamond
D
[Dark Echo is a technique where the Vampire utilizes their demonic like energy and the echolocation like abilities bats posses into one assault. Releasing the energy from their body, the user releasing dark sound waves in the direction they are facing outwards to about 10ft. Those who caught in the radius will become disoriented and confused, unable to focus on anything around them making it all one blur for two posts. This is twice as effective on holy or ear sensitive beings. Has no effect on machines.]
D
[The user manifests their energy and creates vampiric bats made of energy. These bats do exactly as the name indicates. They don't have much of physical strength and can be swatted away, although once they bite onto their target it becomes a pain and they are fast (2,6). For every post these leeches are on, they sap E rank energy. Depending on the rank will vary how many bats can be created. At Journeyman rank, they can drain C rank energy and are C rank. They can be destroyed with an attack equal or higher ranking then themselves, or once five posts has expired.]
D = 3 bats
C = 6 bats
B = 9 bats
A = 12 bats
S = 15 bats
❖ Class Abilities and Skills:
Soul Sense
Rank E/Passive
A trademark skill of all Dark Avengers, Soul Sense grants them the ability to sense all souls in their visible vicinity. Soul Sense shows a Dark Avenger each soul's distinctive characteristics -it's color, aura, size and power. Soul Sense reveals a character's Primary Element, and their Rank to the Dark Avenger. At the rank of Master, Soul Sense extends to a Dark Avenger's sense of smell and spans the breadth of a nation. This ability cannot be used to determine the health of a character, as the soul remains intact until it fades away completely.
Soul Mark
Rank E/Active
By focusing on a creature that he/she can sense in the area for 2 posts, a Dark Avenger can mark their soul, enabling the Dark Avenger to track them with ease. Once a soul is marked, a Dark Avenger can see it through walls and sense its location over great distances. By the rank of Master, a Dark Avenger needs only focus on their Mark for one post to see it anywhere on Rykros. This skill requires no energy. Only one Soul Mark is permitted at any given time, and Marking another soul while a Mark is currently active replaces the old mark with the new.
Precision Strike
Rank E
Using their agility and dexterity, a Dark Avenger makes a single surgical attack against their target. If the target is currently the Dark Avenger's Marked Soul, it does damage as if it were one rank higher. This ability is usable once per post.
Track
Rank E/Active
Like all skilled hunters, a Dark Avenger learns to track their prey based on sight, scent, smell, touch, and taste. A Dark Avenger must take one post to focus on their targets trail before they can effectively track them, and cannot do so while running until they've reached the rank of Master. If a Dark Avenger is attacked while they are tracking a target, the trial is lost and they must take another post to get back on their quarry's trail. Tracking a Marked Soul is easy for a Dark Avenger, and requires no post to pick up their trail (if they have traveled nearby).If a Dark Avenger is attacked while tracking, they must spend two posts after the encounter to get back on the trail.
Move Silently
Rank E/Active
A Dark Avenger is a skilled fighter, but most effective when he utilizes the element of surprise. By moving carefully and distributing their weight from the heel to the ball of their feet, a Dark Avenger can move without making any noise. While Moving Silently, a Dark Avenger cannot run, jump or perform any similar acrobatic feats, and when they make an attack the skill's benefits end. If a Dark Avenger has been detected, Move Silently has no effect.
Feral Leap
Rank D
A Dark Avenger is most lethal their instincts thrust them at their enemies. When behind his enemy, a Dark Avenger can make a running leap to strike with their weapon and knock their pray off their feet. If the Dark Avenger's strike hits, their foe is knocked prone. A prone foe requires one post to stand upright through non-magical means. This skill has a three post cooldown.
Feint
Rank D
A Dark Avenger begins a seemingly direct attack towards their target, but feints at the last moment leaving their target vulnerable and open to attack. A feint begins as a normal attack. If the target of the feint attempts to block, counter or otherwise interact with the Dark Avenger's attack, the Dark Avenger's following post initiates the feint and strike. Targets that are effectively deceived by a feint attack receive a circumstantial -3 penalty to their Speed for all attempts to Dodge or Block any incoming attacks during their next post. This skill has a three post cooldown.
Glimpse into Darkness
Rank D/Active
While a Dark Avenger cannot manipulate darkness until he is an Adept, the divorce of his soul from Light makes his true home the Shadow World. A Dark Avenger can see into the Material plane's dark parallel through any shadow at any time. While he gazes upon the Dark Plane, he cannot attack nor can he be attacked as his body becomes intangible. While using Glimpse into Darkness, a Dark Avenger can see any creatures hiding in shadows through normal or magical means. He can also see creatures that exist on The Dark Plane and their position in regards to the Material Plane. Glimpse into Darkness can be sustained for up to 3 posts, and has no cool down. Using this skill out of cowardice (to avoid battle, escape a target etc.) is seen as treachery by the Shadow Plane, and results in the Dark Avenger being temporarily blinded for 10 posts. Glimpse into Darkness has a two post cooldown.
Anonymous
Rank D
A Dark Avenger gains the ability to darken the shadows on their face and body, masking their identity and making them an unidentifiable face among the crowd. This skill is exceptionally useful when wearing a cloak, and for gathering information or spying on a Marked Soul, and it may be used for an indefinite number of rounds so long as the Dark avenger has enough energy to sustain the illusion. If the Dark Avenger speaks their voice may be recognized, and if they come within arm's reach of another character it becomes obvious that the Dark avenger is masking their features through unnatural means. Magical sight that identifies an individual based on their aura or energy are unaffected by this skill.
Shadow Step
Rank D
The first true power a Dark Avenger attains from its pact with the Dark Plane is also one of their most versatile. Having shunned Light from their lives, a Dark Avenger may pass freely between the Material Plane and the Shadow World by simply stepping into a shadow or dark area. While using Shadow Step, a Dark Avenger travels great distances, and has the ability to take others, willing or otherwise, along for the ride by maintaining physical contact with them. Past a single passenger, every additional traveler costs an additional 50 energy, as does taking a creature against their will. Beings of higher rank than the Dark Avenger cannot be taken against their will via Shadow Step. Shadow step may only be used once per post, and it has a 2 post CD while in combat.
Frightful Decree
Rank C/Active
A Dark Avenger is a being of often dark and terrible convictions, and when their Mark Soul can see them a Dark Avenger can cast judgement upon the Soul, and offer them as a sacrifice to the Dark Plane as punishment. They speak in the baleful Black Speech of the Dark Plane, and unless the Marked Soul succeeds on a d20 roll (12 or higher if below Dark Avenger's Rank, 10 or higher if equal to or greater rank) fear begins to grow inside of them. Every time a Dark Avenger succeeds in a post, the Marked Soul gains a Fear counter. Upon reaching 4 Fear counters (or 3 Fear Counters if the target is lower rank than the Dark Avenger), the Marked Soul is terrified of the Dark Avenger and cannot attack them. Blessings and other inspirational abilities remove fear counters one at a time. If a Marked Soul succeeds on their d20 roll, the Dark Avenger cannot make another Frightful Decree against them for 2 posts. If the target makes two successful dice rolls in a row against the Avenger's Decree, it is effectively ended and requires a ten post cooldown before it's next use.
Linger
Rank C/Active
A Dark Avenger may choose to linger in darkness after Shadow Stepping or Shadow Melding, granting them nearly full sensory perception (Sight, Smell, Touch, and Hearing) of the area and activities around them but remain intangible and undetectable as part of the shadow. The use of Blinding or Holy light on any shadow where a Dark Avenger is lingering will immediately thrust them into the Material Plane, disorient and blind them for 2 rounds, and bar them from using an of their Dark abilities during that time.
Transmute Darkness
Rank C
Drawing on their powers and the knowledge granted to them, a Dark Avenger is capable of giving form and mass to all manner of darkness and shadow. Transmute Darkness can be used on any shadow or dark area, limited to the range of the Dark avenger's Shadow Manipulation abilities. A Dark Avenger pays the cost of this skill every time they transmute another shadow, and may only transmute up to two shadows in a single post. The hardness and attributes of the transmuted darkness varies by rank, as listed below:
Trainee - Transmuted darkness gains the properties of rubber
Journeyman - Transmuted darkness gains the properties stone
Expert - Transmuted darkness gains the properties of steel
Master - Transmuted darkness can only be broken by S ranked attacks or higher, or with a Strength of 10
Hero - Transmuted darkness can only be broken by SS ranked attacks or higher, or with a strength of 12
Legend - Transmuted darkness can only be broken by Holy light-based spells by a Hero ranked Caster, SSS ranked attacks, or with a strength of 15
Attempts to break free of transmuted Darkness using either brute strength or melee attacks requires a full post dedicated solely to breaking free. A Holy/Divine Light-based ability equal to or greater in rank than the Dark Avenger will render Transmuted Darkness back into an intangible state. Light-based abilities of lower rank than the Dark Avenger will drop the properties of the transmuted darkness down by one rank. This effect does not stack. Transmuted darkness may still shaped using Shadow Manipulation, as the material is still the stuff of darkness.The effects of this skill may be dismissed by the Dark Avenger, which can be done the post after Transmute Darkness is used at no cost to the Dark Avenger (except that the shadow cannot be manipulated until the post after the darkness reverts to its natural state) After 5 posts, transmuted darkness reverts to an intangible natural form. There is a six post cooldown that triggers after 4 Shadows are transmuted.
Vicious Wound
Rank C
A Dark Avenger shows no mercy in combat, and moves to mutilate and cripple their foes whenever necessary. In any post where a Dark Avenger is making a melee attack, they may activate Vicious Wound, paying its energy cost immediately. If the attack connects, the Dark Avenger twists and rips their weapon in their target's wound. The victim of a vicious wound sustains C ranked Bleed damage for 5 posts, or until the wound is healed. If the wound is not healed by the end of Vicious Wound, the target becomes sickened by loss of blood, and incurs a -2 penalty to their strength for the next 10 posts, or until they are healed. Vicious Wound has a seven post cooldown, and cannot be used on the same target as a prior Vicious Wound for 15 posts.
❖ Elemental Abilities and Skills:
Warmth
Rank: E
Description: You create a warming glow within your body. This is useful when in very cold places but does little else.
Fire Bolt
Rank: D
Description: You shoot out what looks like a lightning bolt, but it's actually fire.
Blaze whips
Rank: C
Description: You shoot out two firebolts out and wield them as whips.
❖ Custom Abilities and Skills:
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【.faith.】
Chosen Deity:
The Void: As a Dark Avenger, she is the Paladin of the night and a shadow of what the Void represents. As an unholy creature shunned by those of the light, she welcomes the Void as a sense to fill her sense of loneliness.
Other Deities Worshiped:
Grix - For the Birth of Man, Nokomis will always acknowledge him as she wouldn't exist without his creation.
Proven Faith:
Transgressions Against...
((If you character commits an act considered a Major or Unforgivable Transgression by a Deity, list the relevant deed and Deity. Example: "Rykros - Unforgivable - Murdered another creature out of hatred"))
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【.character description.】
❖ Age: 263 Human Years since her "birth." | Appearance 28 Years of Age
❖ Height: 5'7''
❖ Weight: 144lbs
❖ Build: Thin and Lithe, yet finely toned muscle as a result of her bloodline. Deathly pale, pointed teeth, and average height.
❖ Eye Color: Emerald Green
❖ Hair Color: Lush Red
❖ Identifying Marks: Pale Skin, Branding of the Byron on lower back.
❖ Place of Birth: Ernya
❖ Personality: Nokomis is vengeful, holding a deep hatred to those who have ruined her and cursed her for becoming an existing terror. This hatred even stems to her personality, often hating those who influence their will over others and subjecting them to a superiority complex. She hates those who abuse power and become greedy, but are sympathetic to those who are controlled by a stronger power. Despite being a vampire, Nokomis is careful and weary of draining a human of all of his/her blood to ensure they'd survive yet that doesn't always happen as she takes priority to those who will not be missed. With others, she finds it hard to trust those of a light or holy path, yet she is also weary of fellow avengers and those embraced in shadow, knowing full well what they could do. Regardless, there are few she trusts and those who accept her for what she is.
❖ Lovers:
----
❖ Nemeses:
Descendants of the Byron Family - Paladins/Clerics of Tyral
❖ Likes:
- Moonlight
Shadows
Vestitors (Their smell is pleasant to her. Not to mention their blood)
Lullabies and soothing music
Fencing
❖ Dislikes:
- The Sun
The Byron Family
Ghouls
Tyral
Imposing men of power
Religious Fanatics
❖ Personal Quote: ""
❖ Theme Song: Fatal Lullaby
❖ Battle Theme:
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【.character backstory.】
Birthed from the darkness, Nokomis Ruthven is only but one of many creatures that dot the world of Rykros. Since her 'birth' over two centuries ago, Nokomis had been one of the Void when her human self had been taken by the darkness. For many a year, she wanders the lands and feeds upon the living; both animal and human alike. Worship to the Void, it's empty and calling and alluring nature of the infinite depths of darkness that embraces her unholy breed. Her history is mysterious, but it is still known. When alive, or when she been human, Nokomis Ruthven was known by the name of Isabella Byron of a noble family living in the nation of Ernya. Born into nobility and such, Isabella was the daughter of the family's head lord. To the Byron family, Isabella wasn't born a male and thus could not inherit the family title and become the next head. She was an only child, shunned and ashamed by her own father and her mother only occupied by greed. The rich were too uptight, were too embroiled in their own rules for her tastes. She despised much of her family, disliked fancy dresses and hardly bore the insult given by her own father.
By coming of age, Isabella disowned her family name and moved on with her own life. One of the few family members she liked, Oliver, had become something of a friend to her. Her cousins and distant family that wasn't like her immediate family were not rich or like her parents. They been more caring and had been like an actual family as she went to live with them. Over her teenage years, Isabella was taught horseback riding, fencing and literature along with other classes on history, mathematics, etc.
For a few years, Isabella led a life of travel and mercenary work. Her skill grew and she was able to out duel even the most capable warrior with skill and speed compared to brute force. Word came to her when she turned twenty eight announcing the unthinkable. The family feud of her cousin's family and her own had grown to something fierce, requesting her to come home to help quell it. When she had, the fued had grown to violence, leading to the death of Oliver and destruction of her family. She fought back, only for her to be slain in the midst of combat by her own kin.
Near death, a voice came that night since the death of her loved ones and the encounter of her own father. Her unwavering rage flourished as she gratefully accepted the unknown whisper, taking it and making it apart of her being. Her frail human body was no longer living flesh as she became one of the night then, adapting her body to something far greater than humans. The voice spoke more, saying it was a subtle gift of the Void.
In order to complete the binding, a single condition was named. Exterminate those who killed those she loved. Laying in a puddle of her own blood, she gratefully accept as a hunger came over her. In three nights, she went back to her nostalgic home, armed only with her dagger and sword. Breaking down into the estate, it was a mix of blind fury and vengeance, granting no quarter to man, woman or child. Her unnerving hunger prompted their life, sucking the blood out of each victim, aunts, uncles, mother, sisters, all consumed and absorbed into her very being. And lastly, her father whom had disowned her for many years was the last to be killed and sucked away.
The Binding had been complete since that fateful night. Isabella had been given a superior and rare power, control over shadow and a connection to the shadow world. By abandoning her human name, she took up a gypsy name; Nokomis Ruthven, in respect to her new self. An intimate connection to the Void and all that represents it, and for over two centuries, she served the void in secrecy. In the present day, she had only recently gotten through the Plague War. Currently, she resides in Wormwood.
The image used is credited Martin McKenna as of Copyright of Sep. 2007. Use of this image is for personal use until a more permanent image is obtained. It has been edited by, me, Reiko Zena for use in this guild. I, by all rights, do not claim this image whatsoever.

