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Naruto: Ultimate Roleplaying (NUR) [CLOSED]

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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Lorenzo_PA

PostPosted: Sun Mar 17, 2013 7:27 pm


Yawn.
PostPosted: Sun Mar 17, 2013 11:29 pm


[WIP]

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xVel'sorane Clan

[ React • Adapt • Evolve ]

xxxxxHISTORY

The Vel'sorane Clan are not so much a clan as a nation of nomadic tribes that subsist of mercenaries which means they do many deeds (including evil ones) for money with little or no allegiances. All for the cause to to acquire a holy land to house a civilization of higher beings. They come in all shapes and sizes and some even have exotic skin-tones. Through the clan traveling to various countries, nations,states, cities, and villages that have acquired a vast gene pool that has evolved giving the children of the Vel'sorane clan gift of reactive adaptation.

xxxxxDESCRIPTION

Reactive Adaptation is the passive ability to instantly develop powers or abilities to deal with threats or their bodies dynamically learn from experience. Depending on the user's control of the power or genetic structure, the reactive effects can be permanent or temporary. After combat, the user's skin may become tougher; they may display increased IQ after a difficult test, or fortified emotions after a personal argument. User may be able to read different languages after moments of looking them up or be able to withstand a constant bombardment of radiation. Some users may develop Enhanced Speed after being shot or grow Dermal Armor instead and may have the opposite power of their opponent.

xxxxxRULES

• Must Be Bounty Hunter Class

xxxxxWEAKNESSES

• This clan is a path that can lead to becoming a deformed mutant, or a being cursed to only survive in one environment.
• Learning some adaptations may negate other adaptations.
• Some adaptations may be in conjunction with weaknesses
• Some threats are impossible to adapt.
• You lose your humanity

xxxxxSTRENGTHS

• this clan is a path that can lead to becoming an higher being, or a being of great power.
• You can become immune to elements, by becoming one with them.
• You will acquire superhuman power.


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xxxxxPASSIVE ABILITIES
xxxxxxxxx[Stage I]
Accelerated Development Users of this ability can improve their own natural abilities far faster and to a much greater extent then other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills. As a result users of this ability can (eventually) benefit from training that would otherwise cripple or kill a normal human being. This also applies to spiritual or magical power in users who possess such abilities.
Strengths:
• -2 learning post.
• Develops genius level intellect through vigorous study. [On the Skills and Mechanics of your class.]
Weakness:
• Only applies to the main fighting style of your class. Thus, Taijutsu class get this passive only when learning Taijitsu, Weapon Specialist when learning Weapon Styles, Animal tamers when learning Summons, Samurai when learning weapon styles for their main weapon, and Assassins when learning speed based weapon style and taijutsu style.

Child Prodigy: Gifted with abilities and are able to perform them at the level of a highly trained adult in a very demanding field of endeavor. They're youths who becomes a master of one or multiple skills far beyond one's level of maturity.
Strengths:
• You can learn skills of a S/SS level, and you don't require adding extra post for learning styles and jutsu of higher rank. (Explained Further in Weaknesses)
Weakness:
• You will be seen as a outcast by your peers.
• This skill only works for learning styles and jutsu that are the primary of your Class.
• This passive only works if someone teaches you the styles. However for you do get the bonus of not having to add extra post based on who teaches you. Thus, if you're a genin and a Chunin teaches you chunin techniques you don't have to add the +2 extra post for learning a style or jutsu on level above yur rank. However, if a Chunin teaches you a Jounin rank techniques it is the 10 post requirement ( 8 post required to learn Jounin techniques + 2 extra post for being above the rank of the person who taught you.).

xxxxxxxxx[Stage II: Requires you learn 10 Styles/ and or Techniques to reach stage 2.]
Environmental Adaptation: The user is able to have a form meant for land. For example: should the user be from wet areas they can transform their body to suit their land needs such as if the user has gills those will shift into expert digging claws.
Rule: In your characters profile you must make a pissive section to keep track of abilities acquired.
Strengths:
• You can add certain skills to your body depending on your environment.
Weakness:
• This is the part when members of the clan start their path to becoming either higher being or deformed mutants. This massive has a 10 limit that you can stay in an environment before it becomes permanent. For example let say you wanted to acquire gills to breathe underwater, well you can only stay in the water for 10 post or it becomes permanent and you lose the ability to breath e on land as you become aquatic, and must either be in water or weaar a mask filled with water. Thus you get thus can acquire the weakness of a aquatic being. Thus you have to think on your post if you want to acquire certain things. For example if you wanted to become amphibious you would have to post 10+ post of you breathing through your mouth (underwater) and out your nose (above water) thus acquiring gills and lungs. Below will explain further:

Aerial Adaptation: allows you to be able to withstand extremely high/low air pressure (one isn't disoriented or deprived of normal breathing capacity by it), and high wind friction.
Strengths: Immunity to Altitude Sickness, No vertigo from heights, Atmospheric Adaptation and enhanced Lung Capacity to survive in the reduced air density/oxygen level, 1/2 damage from cold, flight, and can talk to aerial creatures. If made permanent you grow wings from back not limbs.
Weakness: Fire techniques are 1 rank higher against you, you either (your choice) lose both arms or legs as they will be transformed into wings. If you go pass the passive 10 post limit this state is permanent.

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Arctic Adaptation: This allows the user to live in conditions where the climate consists of cold weather, as they possess adjusted breathing capacity, as well as high tolerance to the cold.
Strengths: This ability makes the user acquire white fur, claws, thick skin, blubber and/or sight adapted to see with more ease in snowstorms and protected from snow-blindness, Supernaturally Dense Tissue (+2 strength), immunity to cold/ice techniues,and can talk to arctic creatures.
Weakness: Fire techniques are 2 rank higher against you, you cannot enter a hot environment for more than 5 post without dying, unless in a protective suit. If you go pass the passive 10 post limit this state is permanent.


Aquatic Adaptation: The user can adapt to underwater environments, being able to breathe water, to swim well and to endure high water pressure and extreme water temperatures.
Strengths: You can breath underwater (acquire gills), enhanced lung capacity (Underwater), pressure resistance, speed swimming (+2 speed in/on water), enhanced senses modified to work in water, and can talk to aquatic creatures.
Weakness: Lightning techniques are 1 rank higher against you, you cannot enter a dry environment for more than 5 post without dying, unless in a protective suit. If you go pass the passive 10 post limit this state is permanent.


Darkness Adaptation: The user is able to better operate in dark environments (especially nighttime conditions), with a circadian cycle programmed for nighttime activity, heightened senses to compensate the absence of light, and perhaps darker coloration.
Strengths: Camouflage (visually blend into immediate environment, when stationary), Night Vision, Echolocation (Determine the location of objects in the environment by use of reflected sound waves.),Enhanced Senses (At Night), and can talk to nocturnal creatures.
Weakness: Camouflage is lost in light, night vision makes you blind in the light, sound techniques are 1 rank higher against you. Other sounds may throw off this ability's effectiveness as you have sensitive ears, Sound dampening skills negate your Echolocation, Inaudibility negates Echolocation, you can't use Echolocation to track undetectable beings. If you go pass the passive 10 post limit this state is permanent. If this happens you become nocturnal (you sleep during the day/ awake at night).


Desert Adaptation: The user can to survive in desert conditions, with the capability to go longer without water or food and to use it more efficiently (including reduced need for sustenance), skin or body systems which better deal with heat (reducing its intake, tolerating it, or getting rid of it) and cold of desert as well as the ever-present sand, and perhaps coloration close to the color of the desert environment.
Strengths: Camouflage (visually blend into immediate environment, when stationary), Fireproof Skin(1/2 Damage from fire techniques.),Self-Sustenance (Doesn't require food, and water for 10 RL Days), Hibernation (You can regenerative flesh wounds), and Thermal Resistance (Immunity to heat). You can talk to desert creatures
Weakness: You lose camouflage when out of a desert or sand environment, fireproof skin makes ice techniques 1.5 rank higher against you. The Self-Sustenance on the 11+ post you must eat something of your size...another rpc, but if you reach post 11 you pass the 10 post rule and this is permanent. On top of that once this is permanent you cannot leave the desert, unless you wear an armor filled with sand. You become cold blooded ( Ice Techniques 2 higher against you), Hibernation can regenerate limbs, and you grow a tail. (counts as a custom weapon)


Fallout Adaptation: Allows the user to survive high amounts of radiation. Users can withstand radiation on levels that would otherwise kill, mutate, or damage them.
Strengths:This lets you survive on non-purified water and foods for long periods of time (11 posts), Enhanced Immunity ( Allergy Immunity, Foreign Chemical Resistance, Poison Immunity, and Protected Senses ), Medical Intuition (You make make antidotes for any poison), Outbreak Survivalist ( Can survive an outbreak be it a zombie apocalypse, a viral pandemic, a quarantine and etc... and keep a cool head as well as their sanity.), Weapon Improvisation (Users can demonstrate an adaptive aptitude for the way of improvised weaponry allowing them to pick up common things such as brooms, spoons, chairs, etc... and instantly find use for effective offensive purposes.), Radiation Immunity, and can talk to mutants.
Weaknesses: May still become ill, but not fatally. You lose the ability to breathe oxygen, and must breathe poisons (After 10th post) Since you require time to adapt, you are not immune to instant killing poisons.You lose your sanity, must choose an insanity : masochism,sadism, schizophrenia, and cannibalism. (After 10th post)

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User ImageUser ImageUser ImageForest Adaptation:The user allows the user to adapt to the environmental conditions of all kinds of forests, including jungles.
Strengths: Camouflage (visually blend into immediate environment, when stationary).
Enhanced Agility [+1 Speed]
Enhanced Climbing [Climb effortlessly over/on steep/narrow surfaces/plains]
Enhanced Endurance [+ 10% chakra]
Enhanced Strength: [+1 Strength]
Enhanced Hunting: The user possesses extraordinary talent and instinct in/for hunting all things. They can track anything under any conditions, sense the weaknesses of their prey and exploit them and finally kill or capture their prey.
Enhanced Senses: The user has heightened senses, allowing them to see, hear, smell, taste, and/or feel more than an average member of their species.
Trapping Intuition: The users can create many different types of Traps that are effective in different ways. Traps that can go from Trap holes, to arrows, to explosives, etc. This allows the user to get an advantage over others and place this in situations where even the brightest of minds would have trouble escaping their traps.
Weapon Improvisation: Users can demonstrate an adaptive aptitude for the way of improvised weaponry allowing them to pick up common things such as brooms, spoons, chairs, etc... and instantly find use for effective offensive purposes.
Weakness: You lose your camouflage when you leave the forest. When using enhanced climbing if the structure you're climbing is destroyed you fall. Enhanced Hunting only works in forest areas. Weapon Improvisation can only be used from material in the forest. If you surpass the 10 pot limit this becomes permanent, but as well your mind devolves into that of a savage. Thus you lose the power to use jutsus that require hand signs, medical jutsus, and genjutsu.

Urban Adaptation:User can survive the environmental factors of cities, they can withstand air pollution, harsh temperatures, and strong electric signals. May be accompanied by some wall clinging ability in order to move up buildings.
Strengths:
Adhesion:User with this ability could keep objects from being stolen from him, stick to walls, or keep foes from getting out of his grasp.
Enhanced Balance: User has both extremely well developed sense of balance, the positioning of limbs and the center of balance as well as the physical condition to use these facts. User is able to perfectly balance on any object, no matter how narrow or unstable it may be.
Enhanced Climbing: Climb effortlessly over/on steep/narrow surfaces/plains.
Thermal Resistance: Heat/Fire does 1/2 damage.
Enhanced Lung Capacity: Allow the user to keep their lungs constantly filled with fresh air.
Wallcrawling: The ability to fasten onto and climb vertical and horizontal surfaces without falling.
Weakness:Adhesion can be broken by water. Thermal resistance gives 1.5 above rank advantage to Water/Cold techniques. Shoes, socks, and gloves may nullify wall crawling, if the wall or surface your climbing is broken you fall. Enhanced Lung Capacity last 10 post. If the 10 post limit is passed this becomes permanent and you cannot leave urban environments or you die. You must find a way to take an urban area with you.


Subterranean Adaptation: This power allows the user to live in stuffy, low-light conditions like caves/tunnels with senses, endurance and breathing adapted for such (perhaps also adapted for intense heat, if adapted for areas closer to the earth's core).
Strengths:
Blindsight: This power allows one to act, fight and navigate while blind, in darkness or otherwise sightless.
Burrowing: The user is capable of tunneling through the earth with ease. The user can hide underground to evade attacks and for underground travel, as well as launch surprise attacks. Burrowing underground can weaken ground structure, creating traps or pitfalls. Create a network of underground tunnels, forming a labyrinth to potentially control of the battlefield.
Claw Retraction: The user can project razor-sharp claws from their fingertips for offensive purposes. The user can use claws to pick locks and wallcrawl by digging one's claws into surfaces.
Echolocation: The ability to determine the location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sounds.
Enhanced Endurance: [+10 % Chakra]
Night Vision: User can see in a dark or dim environments as though it were well-lit. Encountering subjects as with a full lit vision at night. Finding
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User ImageUser ImageUser Imagetargets in a night-filled environment. View beyond a shadow.
Seismic Sense: Through physical contact with the ground, the user is able to pick up even the slightest vibrations, enabling them to perceive their surroundings as precisely as normal sight.
Supernaturally Dense Tissue:[+1 Strength]
Fire immunity: Immune to Heat/Fire Techniques
Weakness:
Claw Retraction: The claws generated are not as durable. They can tear flesh, but they cannot break or defend against metal, as they are only for digging through the ground. This also means you cannot burrow through metal as you use your claws to do so. Blind-sight and night vision only work in darkness, and make you blind in sunlight.

Biological Absorption: This power activates when you become permanently adapted to one or more environment through the environmental adaption passive. This passive makes you able to absorb other biological matter into your own body, allowing you to absorb and replicate various powers,knowledge and/or skills of the target.. Below are the rules:

This passive makes you able to eat flesh and absorb and replicate various powers,knowledge and/or skills from it. However it takes a lot to do so, especially depending on what you want to acquire. Things required don't take up implant slots because once you eat the target it is as if you become them. This is found to be the easiest way to become powerful or a mutant. If you eat animals you acquire certain stats, depending on the animal, as shown below:

Bats: You get the natural ability to create ultrasound waves that counters crystal release. If you don't already have it you get Subterranean Adaptation, and you get the features of a bat (including wings for arms for flight)

Bees (10 Bees): Bees' usefulness centers around offensive capabilities of their stings. They are used frivolously in tactics where the bees' lives are sacrificed without concern for their survival. Their larva form have the ability just like the Aburame clan bugs to eat chakra. If you eat a bee you get the ability to eat chakra from a target, you get Aerial Adaptation, acquire the features of a bee (Wings on Back for flight), and finally you get a sting attack that you can shoot that is an instant kill, but at the cost once used you die. Thus you should use it carefully.

Bikōchū: The bikōchū (微香虫; Literally meaning "minute scent insect") is an insect that is endangered. Two of the female's distinguishing traits are its long nose and its blue eyes, but a giant bug-like creature that looks exactly like it is sometimes confused with the real thing. It also has an incredible sense of smell, stronger than even that of a dog's. The species only lays eggs once every few years during a certain breeding season; a day following a rainstorm. Soon after one hatches, it goes into the pupa stage. After this, it is not long before it metamorphoses into an adult. Bug users are drawn to the bikōchū because of the fact that the first scent that the beetle detects after its metamorphosis stays in its memory, so whenever it smells it again it tries to get to the source of the scent. This is what makes Bikōchū coveted, since it can be used as a formidable tracking device. If you consume one you get it's ability of smell, Forest & Aerial Adaptation , and features of a Bikōchū (you grow 2 extra arms, exoskeleton [+2 strength], white eyes, a long elephant-like long nose, and the ability of flight.Only acquire through a quest (100+ posts)

Bikōchūmodoki: The bikōchūmodoki (微香虫もどき; Literally meaning "pseudo-bikōchū") is a giant insect which is similar to bikōchū. It has a long nose (to which the shape is similar to the trunk of an elephant), white antennae (like elephant tusks) placed in front of its eyes (further down its head) and blue eyes. Its personality is pretty vicious. It's provoked when its nose is poked, and when it gets angry, there is a possibility that it may eat people. When it gets angry its eyes become red and, before attacking, it makes cries like that of a warthog. And when ramming to attack it makes the trumpeting cry of an elephant and some snorts of a warthog. But despite its large size, it still has the capability flying (as shown when it attacks). If you eat one you get it's features, you grow several times in size, exoskeleton [+1 strength] two extra arms, ability to at a human sized organic material, and flight.

Black Salamander: The black salamander is a creature native to Amegakure that was famous for the deadly poison its body produced. Granting you the ability to create the same poison, as well as allowing you to develop a resistance to this particular poison. Due to the consequence that even by breathing you would release the toxin. If you eat a Black Salamander you acquire a desert adaptation, you can burrow, and acquire the

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User ImageUser ImageUser Imagefeatures of a black salamander.

Crows: Crows are birds that are all black or black with little white or gray plumage. They are stout with strong bills and legs. The sexes are not very different in appearance. To acquire benefits of consuming the crow you must eat a flock of them. Once completed you become composed of them able to often de-materialising into a flock of crows. Can be incorporated into jutsus.

Hawks: Hawks are commonly used for communication between villages. Large hawk can carry humans during flight, and deflect wind techniques. The abilities you acquire from a hawk is dependent on it's size. Consuming a normal hawk [+1 speed], large bird [+2 speed]. Either way you acquire Aerial Adaptation, and the features of a hawk (feathers,talon replace feet, and wings replace arms).

Kikaichū: Kikaichū are a species of small, beetle-like insects that are bred and utilized exclusively by the Aburame clan, forming the basis for all of their unique techniques. The only way to acuire the abilities of a Kikaichū you must kill and eat a Aburame clan member. If you do so you acquire the ability to drain the charka of your enemies, able to control Kikaichūs like a Aburame clan member. That you can use for tracking down targets, serve as a protective shield and as a prison to hold and detain a target in place.

Messenger Birds: These small, inconspicuous birds are used in Konohagakure. They are used in order to mobilise village jōnin or to summon them directly to the Hokage. Mobilised teams also use these birds to send messages back to the village. If you eat one of these you acquire the information it was intended to send, +1 speed, Aerial Adaptation, and the features of a messenger bird.

Nano-Sized, Venomous Insects: Nano-Sized, Venomous Insects are a special breed of insects used by select members of the Aburame clan as part of their Parasitic Destruction Insect Technique. These bugs destroy their enemies' cells, causing excruciating pain in the process. Unlike the standard kikaichū, which are able to act independently of the user, the nano-sized insects can seemingly only be transferred onto a victim's body by direct physical contact; though only a mere touch from the user's skin is required as the bugs can circumvent most forms of clothing. However, this apparently does not apply to the user's own clothes, who must instead remove items in order to effectively increase their chances of hitting the target. To acquire these abilities you must kill and eat a Aburame clan who has them.

Ninken: Ninken are essentially dogs that have heightened senses and abilities and as such are able to work with ninja. Ninken have shown the ability to use human language, walking on water,tracking, capacity of developing combat strategies and investigative sense as well. They are supposed to be quite dangerous in combat, as Kakashi notes that they can tear their opponents apart on his command. All you have to do is eat one and you get +1 strength, +1 strength,burrowing, all the abilities states above, and the features of a ninken.

Ninneko: Ninneko (Cat Ninja) are able to work with ninja through to their keen senses and unusual flexibility. Unlike most animals, Ninneko are capable of performing techniques. Despite this they are incapable of performing Hand Seals. Ninneko have also demonstrated the ability to use Chakra Flow through their claws, making them the only animal species to use the skill. Ninneko primarily use taijutsu due in part to their flexible muscles, which grant them great speed, and their claws which can act as a natural weapon. One even demonstrated the ability to cast genjutsu. If you eat one you acquire it's abilities, +1 Speed & Strength, claws, fur, unusual flexibility, and the features of a Ninneko.

Bakeneko: Bakeneko (化け猫, monster cats) are large cats who have a split tail, giving the appearance of two. They are significantly larger and stronger then the average cat. How the transformation from cat to Bakeneko occurs is unknown.You must go on a quest where you fight and consume a Bakeneko to acquire it's abilities. If you do you get all the abilities of a Ninneko, +2 strength and Speed, and a split tail, and you double in size.

Onbaa: An onbaa (オンバア) is a cat/sloth/bear/monkey-like animal that lives around Konohagakure. Onbaa are quite strong, as nobody in Konoha is able to release Onbu's grip on Naruto. During their time together, Naruto discovers that Onbu has a voracious appetite that can apparently not be quenched. Onbu matures rapidly, growing to a size several times larger than Naruto during their time together. If you eat one you acquire +1 speed,+2 strength, and forest adaptation, a grip that is unbreakable, and acquire the features of a Onbaa ( you grow several times in size, cat ears, grey fur that covers the body except face, hands, and feet that become blackened, cat nose and whiskers, and speed of a sloth -1 speed.)

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User ImageUser ImageUser ImageOwls: Owls, like hawks, can be used for long-distance communication. Upon consuming an owl you acquire aerial & aerial adaptation, the ability to turn your head 360 degrees, +1 speed, talons for feet, and wings for arms, and a beak.

Shark: Sharks have long held a special awe and fascination for humans, possibly something to do with their unmatched ability as predators and their position at the top of the ocean food chain. Just the thought of sharks still induces a primeval fear in many people, but of those fortunate enough to see live sharks in their own element, most cannot help but have a feeling of admiration for their beauty of movement and their supreme efficiency as predators. Sharks are one of the most physically perfect lifeforms on this planet.Upon consuming a typical shark (Cow shark) you gain aquatic adaptation,razor sharp teeth, +1 speed when swimming, +1 strength, and the features of a typical shark. If you consume a great white you not only acquire get the abilities of a typical shark, but you an extra +1 strength & speed( in water), you only get a great white through a underwater quest that requires breathing underwater with a limit of 100 post.

Slugs: Slugs offensive abilities involves shooting acid from their mouths, similar to the way toads use oil. For defending others, the slugs have the ability to encapsulate themselves around an individual's entire body. This essentially makes them a big cushion for the person inside, protecting the person from physical collisions. Slugs have also been shown to be able to divide themselves into many smaller replicas, though this ability may be unique to Katsuyu due to its size. Katsuyu can also absorb chakra from its summoner and even control it to some extent, as shown when Tsunade transferred her own chakra to Katsuyu in order to heal the citizens of Konoha when Pain attacked. Eating a average minute sized slug you only get the abilities to shoot acid from your mouth, your skin is cushioned against physical collisions, you can use your slime to wall crawl, -1 speed,you have a great weakness for fire and especially salt. If you eat a large slug only obtained through a 100 post quest you acquire the abilities of a average slug, but you grow double in size, +1 strength, -1 speed, the ability to divide yourself into many smaller replicas, your weakness to fire is one rank higher, and salt to damage you lethally is reduced by your size.

Snakes: Snakes The snakes vary greatly in size, body mass and species, from small enough to hide in one's sleeves to larger than buildings, and thin enough to be used to tie someone's hands to strong enough to choke a colossal animal like the Island Turtle. Although common snakes cannot speak human language like toads, some of their summoners could communicate with them. They are able to detect live beings by their heat and smell in order to track and lead their summoners to their prey. Snakes have also mastered the use of natural energy to enter a Sage Mode of their own. The only known way to learn it is in the Ryūchi Cave with the White Snake Sage. If you consume a typical snake you recieve desert adaptation, track by heat and smell, you're cold blooded (ice techniques are 1 rank higher against you), and the features of a snake. If you consume a large snake the size of Dual-Headed Snakes you acquire two heads, the abilities of a normal snake,+1 strength & speed, and ice is 1.5 higher against you. If you eat a massive snake like Three Giant Snakes you double in size, +1 strength & speed, get the abilities of a typical snake and large snake, ice is 2 ranks higher against you, on acquire through a 100 post quest. If you eat a gargantuan sized snake like Manda you get the abilities of a snake,large,and massive snake, +1 strength and speed, you triple in size, ice does 2.5 ranks higher against you, only acquire through a 150 post quest. If you consume a colossal like Manda II you get the abilities of a snake,large snake,massive snake,and gargantuan sized snake, +1 strength and speed,grow 4x in size ice is 3 ranks higher against you, only acquired in a 200 post quest. If you consume a Snake Sage you get the abilities of a snake,large snake,massive snake,and gargantuan sized snake, and colossal snake, grow 5 times in size, ice does 3 ranks higher against you, +1 strength, +1 speed, can enter Sage Mode, only acquired through a 250 post quest where you must go to Ryūchi Cave.

Toads: Toads possess a wide range of abilities, being able to spit water or oil from their mouths as well as utilizing things ranging from their own tongues and weapons in battle. What is most unusual is that they are one of the few species able to do ninjutsu, and one of the few animals thus far capable of hand signs. Toads are also familiar with senjutsu, making them very powerful when invoked on the battlefield. They vary greatly in size; ranging from giant summons such as Gamabunta, Gamaken and Gamahiro that tower over trees and can dwarf large rock formations, while others such as Gamakichi and Gamatatsu, were small enough to ride on a man's head.
If you consume a toad the size of Gamakichi you will acquire +1 strength/speed, will will be amphibious (water adaptation/ aerial adaptation), and the features of a toad most likely red skin, and you absorb water through your skin. If you consume a toad the size of Gama only through a quest or if you consume a summoned one you acquire all the abilities of a Gamakichi sized toad, plus +1 strength & speed, and a oil glands (5 combat uses a day)

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