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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Hoshigaki and Samehada update and rebalance (5/5)

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Hoshigaki Hiru
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PostPosted: Sun Feb 24, 2013 7:44 am


This should be the final update to the clan and weapon now that the Naruto storyline has pretty much showed us everything we could know about Kisame and Samehada. The highlights are as follows:

- Changed the attributes and bonuses to the form of specific abilities/limits. This way if someone "steals" hoshigaki secrets they can apply the corresponding bonuses/penalties.

- Chakra bonus now only applies once a Hoshigaki has connected with his Samehadamaku since it is the reason why his reserves are greater. Reduced chakra bonus from Samehada.

- Added a penalty to maximum chakra pool when wielding Samehadamaku and a greater penalty when wielding Samehada, reflects the passive drrain from the weapon and helps towards balancing.

- Made chakra transfer techniques and Samehada's healing technique from passive abilities to actual jutsus that use attack turns.

- Added a limit to the quantity of chakra that could be transferred from the weapon to its wielder per dice roll used.

- Added higher chakra costs for healing various wounds instead of simply healing them through curing their damage as was previously the case by cp per hp.

- Reduced the Base Attack Bonus increase from Samehada sword growth from [1 per 10 cp] to [1 per 20 cp] and lowered the quantity of chakra Samehada could drain per blow from 15% to 5%.

- Reduced distance Samehada's handle could stretch.

- Returned with the shredding aspect of the weapons that had been removed in previous updates. This basically removes damage bonus for critical hits but compensates by making wounds and bleeding more severe.

- Samehada constriction has been lowered from C-Rank to E-Rank as it is the same principle as a grapple.

- Separated regular block and jutsu block into two separate techniques.

- Added distinction in jutsu block depending on the effectiveness of the block.

- Added genjutsu resistance to the shark fusion technique.

- Added rain water shark wave and shark transport techniques. Effects are pretty straightforward.

- Made Shark tank and thousand shark techniques more simple and straightforward. They were so complicated before they could barely be used...

- Increased shark tank from B-Rank to A-Rank and lowered damage.

- Lowered damage for Great Shark Bullet technique so it isn't about an instant kill anymore.

New thread with techniques is here (thought I'd make it separate so it can only be moved to the right forum afterwards): Updated Hoshigaki Thread
PostPosted: Sun Feb 24, 2013 6:16 pm


I have looked over the changes and I approve. Sooooo.. +1

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PostPosted: Mon Feb 25, 2013 3:27 pm


I have also looked it over and see nothing preventing my approval. Yu can add my +1
PostPosted: Tue Feb 26, 2013 7:28 pm


Lol after all this time you finally perfected this clan Hiru, +1

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PostPosted: Sun Mar 03, 2013 11:16 am


+1
PostPosted: Fri Mar 15, 2013 11:50 am


You sir, are approved!

+1

Lord_Titus2012

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