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Worlds Of a Legend

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In your mundane existence, there are worlds apart from yours around you that you can't reach. Just perceive, and marvel.. 

Tags: roleplaying, literate, fantasy, action, worlds 

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[Worlds of A Legend] `Locations

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Angstbucket Edgelord
Captain

Shadowy Phantom

PostPosted: Sun Jan 20, 2013 2:44 pm


        The Village
              ARCTURUS
              This fairly large, prosperous village beside a river is best known as a center of science and learning. The majority of its inhabitants are involved in leather goods, and it is considered notable for its colorful tiled roofs.

          [LEADER]`[INNKEEPER]`[SHOPKEEPER]


        The Keep
              ANARIUS KEEP
              This small castle, built of ivory marble and set in a deep valley, belongs to a pious governor. It contains a forgotten altar and appears to be approached by a brick-paved walkway. Nearby is a sparsely inhabited settlement, which stand beside the river and is connected to the main village by a bridge. The holding is rich in history and folklore, featuring a central fort.
          [GUARD]`[LOREMASTER]


        The Battleground
              PONTUS ACEDIA
              This enormous castle is built of creamy marble and set in a slice of lightly wooded grassland and hovers over the ruins. It belongs to no one, but is managed by the resident battle master. Aeris Pontinthene contains a great many stained glass windows and appears to be only accessible by air travel.
          [BATTLEMASTER]


        The Transportation
              STABLES OF ADHARA
              A very small, quiet grey brick building on a rocky islet, approached by a winding path. The stables are owned by a notorious beastmaster and features a luxurious guest suite. This spot previously housed the finest steeds, and now holds a number of griffins loaned out for travel. The most notable feature is the dozen spires of glittering crystal.
          [GRIFFINS]`[BEASTMASTER]


        The Portal
              THE ARCIS PORTAL
              A wide cobbled walkway leads through the deserted town to a small dwelling of dull brown brick beside a lake. This holding, which belongs to a devious enchanter, abounds in interesting flora. The most notable feature is the magic portal.
          [MAGE]`[APPRENTICE]


        The Forest
              AGAND FOREST
              This modest, curiously empty forest in the heart of the kingdom is best known as a cultural mecca. The majority of its very few inhabitants are involved in woodworking, and it is considered notable for its invariably mild weather and the beasts that terrorize it.
          [TERROR]`[KEEPER]


        The Underground Village
              VARDEN ATLEA
              This is a large, crowded village built predominantly of rock and defended by elaborate triple walls. It is well known for its underground labyrinth. Most of its revenue comes from mining.
          [KEEPER]


        The Frozen Village
              GLASSEUS
              This vast, sleepy village on the fringes of civilization is best known as a bastion of neutrality. The majority of its inhabitants are involved in smithing, and it is considered notable for its majestic castle.
          [VILLAGER]


        The Desert Village
              ARAR
              This large, sparsely populated village at the edge of a desert is best known as a sink of iniquity. The majority of its inhabitants are involved in the black market, and it is considered notable for its ruinous tax rate.
          [BOUNTY HUNTER]


        The Dragon's Village
              DRAGESVARD
              This large village is prosperous. It stands in the mountains and is mainly constructed of stone. It is home to the eons-long struggle between man and dragon, and its most noteworthy feature is the fancifully paved streets.
          [DRAGONLORD]`[DRAGON]


        The Ninja Village
              TOKUGAWA
              This midsized, not very populous village on the fringes of civilization is defended by spiked walls, and its most noteworthy feature is the hot springs. The majority of its inhabitants are involved in textiles, and it is considered notable for its yearly harvest festival.
          [MASTER]


        The Pirate Port
              PORT DENEB
              This modest city is prosperous. It stands beside the sea and is mainly constructed of timber. It is defended by a somewhat lackadaisical city guard, and its most noteworthy feature is the huge marble temple.
          [CAPTAIN]


        The Haunted Village
              ANNOX
              This is a moderately sized, previously prosperous city built predominantly of black stone. It is defended by a deep and treacherous moat, and it is considered notable for its imposing bell tower.
          [PALADIN]`[VILLAGER]


        The Ruins
              THE RUINS
              A towering, quiet creamy marble castle on the side of a mountain, approached by a wide cobbled road. The castle features a massive treasure room, now empty and neglected. The nearby remains of a small town contains a reliable well, and the place was noted for its platinum.
          [RANGER]`[GUARDIAN]


        The Wilderness
              THE WILDERNESS
              A wide paved road leads through the deserted hamlet to a gigantic crag of ebony on a large rocky outcrop. This holding abounds in dangerous wildlife and erratic rockfalls. The most notable feature are the secret passageways.
          [RANGER]`[GUARDIAN]
PostPosted: Sun Jan 20, 2013 3:03 pm


User Image [Key]
___ Territory Borders
___ Trade Routes

___ Rivers
























              The Village

              The Village is bordered on all edges by a forest, and has one main trade route running through the Keep. The village and keep are connected by a bridge over the river that flows from down south, constructed as the crow flies.

              The Keep

              The Keep is surrounded on the southeast by forest and the wilderness on the northern parts. As a stronghold, the soldiers of the Keep have an obligation to patrol the wilderness every so often, to keep the neighbouring villages safe.

              The Battleground

              The Battleground floats above the northern edges of the village coast. The red color on the map denotes the varying heights of the overlapped venues.

              The Transportation

              The Griffin stables are located along the coast, almost facing the Battleground directly at some periods of its erratic orbit. The stables are located on higher ground, so the inhabitants of the wilderness usually want nothing to do with the place.

              The Portal

              The Portal is bordered by both ruins and the wilderness, and is heavily veiled in a defensive layer of ancient magic. The location on the map denotes the Portal’s stabilizing point, but the Portal often shifts spots for brief amounts of time.

              The Forest

              The forest borders the Village and Keep, stretching up past the Haunted Village to fringe the southern border of the Ninja Village. It has taken up the characteristics of the several regions it occupies, so each stretch of forest is vastly different.

              The Underground

              The Underground stretches west from directly under the Village to the wilderness to the left of the Keep. It is accessed by various hidden tunnel entrances.

              The Frozen Village

              The Frozen Village shares a border with the Ninja Village. Though the inhabitants of the Frozen Village are peaceable, there are often minor conflicts at the border, and they defend their area well. The northern parts are frozen over all year round.

              The Desert Village

              The Desert Village is surrounded on all sides by the ruins. It’s known to most as “The Golden Triangle” for its flourishing black market trade and the color of the sands at sunrise and sunset.

        ϟ
              The Dragon’s Village

              The Dragon’s Village is located at roughly the same latitude as the Frozen Village and is most easily accessible by travel from there. It is just as cold as its continental counterpart, but has a major means of generating warmth – the dragons.

              The Ninja Village

              Being surrounded on all three sides by foreigners, the Ninja Village keeps its borders well defended. It has cool temperatures, but only freezes over in winter.

              The Pirate Port

              The Pirate Port maintains a steady trade route via the Village and the Desert Village, providing transportation by water. It is cooled by sea breezes, and never reaches the heat of the desert.

              The Haunted Village

              The Haunted Village is bordered by the forest on the southern side, but hardly anyone ever ventures in or out of it.

Angstbucket Edgelord
Captain

Shadowy Phantom

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Worlds Of a Legend

 
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