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Reply Otogakure ((Hidden Village of Sound)) [Rice Country]
Otobe Secret Police Headquarters

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hedpefan

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PostPosted: Thu Jan 03, 2013 2:27 am


Otobe Secret Police Headquarters is where the Otobe secret police do all of their work. They file papers, hold people for questioning and many other things. The headquarters are always off limits to the public except if someone has a special pass that the Otobe give some people and if the person can actually succeed in finding the place. Many rumors have been told about this place but, none of them have been able to be confirmed.
PostPosted: Thu Jan 03, 2013 3:00 am


The air was dead in this decrepit place. The Otobe SP Headquarters was roughly where the ANBU HQ had been before the infamous cult invasion that turned the ruins that housed the ANBU squads of Oto were turned into a giant crater. The military complex seemed to sit directly in the middle of this famous crater. The ominous gray building seemed lit slightly by the soft glow of industrial lighting within the visible office rooms. No one would know of the atrocities that occurred within the menacing grey washed buildings that stood before them, probably because no one ever escaped the facility. A breeze rolled through the area lightly rustling the trees that surrounded the massive crater. As the breeze swept the ground two forms slowly blurred into existence as Shif Kenkomishi and Shisui Anzan both came seemingly out of nowhere to view the military installation. Smiling Kitsunes blocked onlookers from knowing their identities but they would know these two.

Special Conditions:
Welcome to OSP HQ!

Guards are on high alert giving them an awareness bonus. Intruders will be confronted on sight!
Awareness x2 for duration of mission to Otobe Officer NPCs
10 officers total are stationed in this facility
Mission:
Infiltrate the facility
10 stealth checks against guards along the way to the records route (Guards may have security passes and keys to other areas within the facility)
Find documents inside the records room detailing anything you find important.
5 sleight of hand checks paired with 5 concentration checks
Ex-filtrate the facility
10 stealth checks against guard awareness.


User Image
Shif Kenkomishi
LV. 20
Experience: 0/1050
Hp: 500/500
Cp: 219/220
MHp: 260/260

Shif grimaced at the sight before him. "Look what they've done to this place" He mumbled as he stared at the grey buildings. "If they touched my memorial to him ill-" Shif stopped as Shisui grabbed his arm and held it firmly, pulling him back a bit.

User Image
Shisui Anzan
LV. 20
Experience: 0/1050
Hp: 340/340
Cp: 359/360
MHp: 160/160

"We dont have time for this, we have a job to do here, remember?" Shisui seemed compassionate to the Kenkomishi's plight but as a rule Shisui didnt like to get mixed in with the emotional conflicts of others.Besides, there was a mission to be done and he ouldnt have Shif rushing into this place all gung-ho because a friends makeshift shrine was damaged. "We need to be very sneaky around here, there could be a whole army of these bastards in there and we wouldnt want to get caught just the two of us now would we?" Shisui advised as he looked on to the grey monstrosity before him. "And to think, this was a nice place to come and enjoy a bit of peace" Shisui sighed out and shook his head in disapproval "Oh well, lets get to it."

ellreka

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hedpefan rolled 1 20-sided dice: 19 Total: 19 (1-20)

hedpefan

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PostPosted: Thu Jan 03, 2013 3:16 am


All of the guards had their own little areas that they seemed to patrol. Most of the areas were only about 25 x 25 feet squares but, some of the guards had about a 30 x 30 square that they followed. A good 8 of the ten guards could be found in the rooms but, the other 2 could be found in the halls. All the guards were as alert as possible but, it was a quiet night so far so they didn't really seem as alert as if they had been on a night that wasn't so quiet. The first guard that the two special jounin would run into was somewhat more alert then the others but, under his breath a few words could be heard if someone listened closely. "I can't believe I have the damn night shift again." The man was obviously disgruntled by having the night shift.

Awareness roll: 19 + 14 = 33
ellreka rolled 2 20-sided dice: 14, 9 Total: 23 (2-40)
PostPosted: Thu Jan 03, 2013 3:47 am


User Image
Shisui Anzan
LV. 20
Experience: 0/1050
Hp: 340/340
Cp: 359/360
MHp: 160/160

Shisui looked down upon the facility concerned as he began to strategically form a plan of attack. "I guess its time to disappear " Shisui chuckled as he made some quick seals and spoke something of an ends to "Zenith Art: Camouflage Blend" in a foreign dialect. The blue chakra from his chakra network almost ignited immediately dispersing over Shisui's body like a hungry horde of orphans in a free samples aisle. In no time at all the ANBU was disappearing and blending into the background. "Lets go Shif" Shisui whispered as he moved forward down the slope of the crater surrounding the compound.

359-40= 319 CP left
add 1.5x chk to roll

Stealth Roll:
(D20+ Stealth + DEX + 1.5xCHK= )
14 + 0 + 5 + 21 = 40/33 (Undetected)

Name: Zenith Art: Camoflauge Blend
Description: zenith art learned from chameleons. much like kakuremino no jutsu the user disapears and blends into the environment but the user can augment the appearance of their clothing,appearance, and little details such as eye color aswell.
Rank: E
Cp Cost: 40+5 per round held
Attack Turns: 1
Reflex DC: 8
Damage: n/a
Requirements: Anzan clan,Intelligence 25
Training: 2 stages.
Stage I: [Intelligence] DC 35, Study the Chameleon and its ability to blend in with its environment.
Stage II: [Intelligence] DC 45, Train your body to blend in with its environment.
Special: allow you to add 1.5 x your chakra mod to your hide check
Owner: Anzan Clan

User Image
Shif Kenkomishi
LV. 20
Experience: 0/1050
Hp: 500/500
Cp: 219/220
MHp: 260/260

"This could be a problem" Shif thought as he went over in his head the type of jutsu he could use. "I dont have any fancy instant invisible jutsu like Shisui.." Shif pondered as he rolled through the jutsu he did know. "Well, we will just have to wing it" Shif said as he began to follow after Shisui down the crater very quietly.

Stealth Roll:
(D20+ Stealth + DEX = )
9 + 0 + 10 = 19/33 (caught!)

ellreka

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hedpefan

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PostPosted: Thu Jan 03, 2013 3:56 am


LV. 20
Experience:
Hp: 360
Cp: 220
MHp: 360

The guard thought he heard something. At first he dismissed the sound as a harmless night sound but then he heard what sounded distinctly just like someone walking. The guard turned and looked at what a appeared to be a man. At first the guard really had no idea what to do. He wasn't expecting anyone to show up so he did the first thing that popped in his head. The guard pulled out a kunai and looked at the man. Who are you and what business do you have here!? The man yelled at Shif. The guard was being quite loud and it was clear that if he wasn't disposed of quickly then more guards would be showing up soon.
ellreka rolled 2 20-sided dice: 19, 9 Total: 28 (2-40)
PostPosted: Thu Jan 03, 2013 4:20 am


User Image
Shif Kenkomishi
LV. 20
Experience: 0/1050
Hp: 500/500
Cp: 219/220
MHp: 260/260

Shif stopped in his tracks as the guard seemed to be addressing him "Darn, you guys are sharp dontcha know!" Shif began conversing with the now armed guard "By the way would you happen to know where you are?"Shif immediately began forming hand seals and as he finished a subtle blue flash seemed to engulf Shif and what would appear to be a blinding light flashed where Shif stood. "Cause I sure dont!" A seemingly far off Shif commented.

Im going to impose that Shif is now "Hidden" and must make a Stealth check. Gid has determined once i do that, its a +4 bonus to the stealth DC.

Stealth Check:
19+ 0 + 10 + 4= 33 29

Will Save:
12 + 3 + 8= 23

219-35 = 184 CP

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
A rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 35 + 8 per turn
Dice Rolls: 3
Damage: N/A
Will Save DC: 12 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 30, Chakra Control 30
Training: 3 stages
Stage I: Chakra Control DC 40
Stage II: Chakra Control DC 42
Stage III: Genjutsu DC 43
Special: Maximum to +8 to certain checks. Effect of jutsu depends upon usage. Consult Crew.

User Image
Shisui Anzan
LV. 20
Experience: 0/1050
Hp: 340/340
Cp: 319/360
MHp: 160/160

"Damnit Shif" Shisui cursed inwardly as Shif seemed to be joking with the gaurd and then used some hand seals. "What is he doing?" Shisui again internally scolded the Kenkomishi "Do i have to rescue him every time?" Shisui grimaced now he would rather watch this play out instead of come out of hiding and risk the operation.

319-5 = 314 CP

Stealth Roll:
0+3+9+4= 16 12

ellreka

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hedpefan rolled 2 0-sided dice: , Total: 0 (2-0)

hedpefan

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PostPosted: Thu Jan 03, 2013 4:36 am


LV. 20
Experience:
Hp: 360
Cp: 220 - 50 = 170
MHp: 360

The guard covered his eyes with his arm as a blinding light flashed at him. He yelled a little and after the light appeared to be gone he looked around and listened. He looked at the man that had made the light and the man seemed to be taunting him. Then he heard a little something. It was a voice. The man looked around a bit and saw another man. The guard went blank and he pulled out his radio and shouted into the radio We have a code 4! Lock up everything and be prepared for battle! The guard then dropped the radio and looked at the second man that appeared and made several handseals. Then under his breath he yelled, "Futon: Daitoppa." Then a burst of air seemed to explode out of him.
Reflex Dc: 12 + 11 + 4 = 27
Str Dc(In case if Reflex dc is failed): 16 + 11 = 27

Will save roll: 14 + 18 = 32
Awareness roll: 15 + 14 = 29

Quote:
Futon: Daitoppa (Wind Release: Great Breakthrough)

The user sends out a powerful explosion of wind, which can easily level almost an entire area.
Cp cost: 50
Dice Rolls: 3
Damage: 55 – 80 + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 25, Ninjutsu 20
Training: 3 stages
Stage I: Chakra Control DC 35 Use your chakra to change and manipulate the air currents around you, causing powerful gusts of wind to blow in any direction you choose.
Stage II: Chakra DC 18 {d20 + chk mod} Increase the power and scale of your wind gusts even more. Aim to level a tree or two or ten. Well if your village has trees...
Stage III: Ninjutsu DC 32 Combine the previously learned elements.
Special: Opponents may be pushed back provoking an attack of opportunity from the user. To prevent this the target must succeed a strength check {DC: 16 + user's Chk modifier}
hedpefan rolled 2 20-sided dice: 14, 15 Total: 29 (2-40)
PostPosted: Thu Jan 03, 2013 4:37 am


(Forgot to pick D20....again. sweatdrop )

hedpefan

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ellreka rolled 2 20-sided dice: 9, 11 Total: 20 (2-40)

ellreka

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PostPosted: Thu Jan 03, 2013 5:03 am


User Image
Shisui Anzan
LV. 20
Experience: 0/1050
Hp: 340/340
Cp: 314/360
MHp: 160/160

"s**t!" Shisui yelled as the gust of wind blew over him sending the ANBU rolling backwards as the extreme force of the wind carried him back a few feet from the guard. "This cant be how this is going!" Shisui paused as he caught his breath "It just cant!"

Reflex: 9+ 15= 24/27
STR roll (Just in case) 11 + 7= 18/27

340-76= 264/340 HP

User Image
Shif Kenkomishi
LV. 20
Experience: 0/1050
Hp: 500/500
Cp: 184/220
MHp: 260/260

As the guard turned his attention from Shif to Shisui a thought of "Damnit" raced through Shifs mind "Hey Shisui, it looks like he called in the reinforcements." Shif joked as he jumped from his cover and rushed to Shisui's attacker. As the distance closed a silver glimmer flickered across the gaurd four almost precise times. "What do you know, they are pretty evasive too" Shif taunted as he turned to face the gaurd for the next round.
ATTAACCKK RRROOOLLLSSSS! (4)
11+35+4 = 50/38
19+30+4 = 53/38
3+25+4 = 32/38
4+20+4 = 28/38
hedpefan generated a random number between 70 and 95 ... 76!
PostPosted: Thu Jan 03, 2013 5:11 am


Damage: 55 - 80 + 11 + 4 = 70 - 95

hedpefan

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ellreka rolled 4 20-sided dice: 11, 19, 3, 4 Total: 37 (4-80)

ellreka

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PostPosted: Thu Jan 03, 2013 5:18 am


Shif attack rolls

Just a reminder: Total damage for Shif is 23-34 with +4 to attack rolls

Shisui

Kilij: 18-35 with +4 to attack rolls
Ninja to: 16-28 with +2 to attack rolls
ellreka generated a random number between 46 and 68 ... 46!
PostPosted: Thu Jan 03, 2013 5:35 am


23+23= 46
34+34= 68

46~68= 46 damage taken.

ellreka

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hedpefan rolled 1 20-sided dice: 4 Total: 4 (1-20)

hedpefan

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PostPosted: Thu Jan 03, 2013 5:51 am


LV. 20
Experience:
Hp: 360 - 46 = 314
Cp: 220 - 106 = 114
MHp: 360

The guard was able to dodge a couple of the attacks from the first man but, the other two hit him. They hurt a little but, the guard knew that he would have to continue this fight as long as possible so that the other guards would be able to get there. He didn't want to get hit again so he made a few handseals and said Bunshin no Jutsu. Then around him a total of 6 clones appeared. The guard kept his attention on the second man that was now on the ground and he made the same handseals as the last time and said under his breath, Futon: Daitoppa. Once again a wave of air seemed to explode out of him towards the second man. The guard knew that he had to make this battle last.

Reflex Dc: 12 + 11 + 4 = 27
Str Dc(In case if Reflex dc is failed): 16 + 11 = 27
To see through clones: 4 + 4 + 6 = 14 vs D20 + int mod.


Quote:
Futon: Daitoppa (Wind Release: Great Breakthrough)

The user sends out a powerful explosion of wind, which can easily level almost an entire area.
Cp cost: 50
Dice Rolls: 3
Damage: 55 – 80 + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 25, Ninjutsu 20
Training: 3 stages
Stage I: Chakra Control DC 35 Use your chakra to change and manipulate the air currents around you, causing powerful gusts of wind to blow in any direction you choose.
Stage II: Chakra DC 18 {d20 + chk mod} Increase the power and scale of your wind gusts even more. Aim to level a tree or two or ten. Well if your village has trees...
Stage III: Ninjutsu DC 32 Combine the previously learned elements.
Special: Opponents may be pushed back provoking an attack of opportunity from the user. To prevent this the target must succeed a strength check {DC: 16 + user's Chk modifier}
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Otogakure ((Hidden Village of Sound)) [Rice Country]

 
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