Attacks and Spells
AttacksxxxxxBackfist: Unarmed attack; 660 dmg (Cost 5 ENG)
xxxxxUppercut: Unarmed attack; 660 dmg (Cost 5 ENG)
xxxxxSlash: Armed attack; 1320 dmg (Cost 10 ENG)
xxxxxClawed knifehand: Armed attack; 1320 dmg (Cost 10 ENG)
xxxxxFury slash: Power attack; 1980 dmg (Cost 15 ENG)
xxxxxDodge: Advanced defense; Reduces dmg by 1500
SpellsxxxxxShadow Ball: Initiate magic; 425 dmg (Cost 10 ENG)
xxxxxShadow Dart: Journeyman magic; 850 dmg (Cost 15 ENG)
xxxxxShadow Wave: Advanced magic; 1114 dmg (Cost 20 ENG)
xxxxxRising Shadows: Master magic; 2228 dmg (Cost 40 ENG)
xxxxxShadow Armor: Advanced magical defence; Reduces dmg by 1475
Drakein AbilitiesxxxxxShadow Meld: Turn yourself into a cloud of smoke and hide in the shadows, regaining 30LP instantly and an additional 10LP each turn you are hidden; Maximum of 2 additional turns; (Cost 20 ENG + 15 ENG per additional turn)
xxxxxShell of Darkness: Create a magical barrier around yourself, energizing you for 20 Energy instantly. If the time of the RP is night or the fight is taking place in Soudul, it energizes for 30; Can only be used 1 time per encounter.
xxxxxDarkening Shadows: You darken the shadows around you to make yourself feel more at home. This allows for your accuracy to go up for 2 turns by 20 points; Usable 1 time per encounter; (Cost 40 ENG)
xxxxxShadow Sneak: Meld with the shadows and move quickly from one to the next. Usable across bodies of water. This can only be used out of combat.
Drakeinian AbilityxxxxxNightmare: Rhazes' wing minions cause the target to suffer hallucinations, cutting attack and defense in half for 5 turns; Can only be used once per battle; (Cost 60 ENG)