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Posted: Tue Dec 25, 2012 6:34 am
Table of Contents:
◆ 01 Introduction - you are here ◆ 02 The Basics - name, age, basic information ◆ 03 Personality - break down of characteristics ◆ 04 The Details - dreams, fears, aspirations ◆ 05 Preferences - likes, dislikes, hobbies ◆ 06 History - before lilium hallow ◆ 07 Magic and Skills - abilities and magical specialties ◆ 08 Yinguo Shrine - her home and birthplace ◆ 09 Autumn Moon Teahouse - current residence ◆ 10 Inventory - items in her shop and on hand ◆ 11 Relationships - friends, family, enemies ◆ 12 Art - pretty things ◆ 13 Credits - where credit is due ◆ 14 Journals - rp logs and solos
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Posted: Tue Dec 25, 2012 6:52 am
xxxxxxxxZhivka YinxingAliases: ◆ Zhiv, Zivi ◆ Zhihan Ye, Zhi, Zhizhi ◆ Gao Zhi ◆ Guardian of Yinguo Shrine ◆ Lantern of Souls, Spirit Lantern
Age: 24 Gender: Female Race: Exorcisma Orientation: Lesbian
Hair: Black, tinted dark reddish-brown; it is shaved at the sides, while the rest trails down to her waist. She normally wears it up in a ponytail, held together with a delicate golden ornament. Eyes: Gold, so bright that they seem to glow. They gleam even more brightly when she uses magic. In place of a pupil, she has the pale outline of a ginkgo leaf. Skin: Golden brown, dotted with light gold flecks. They're most obvious on her face, particularly around her eyes. Height: 6'1" / 185 cm Weight: 187 lbs / 85 kg Body Type: Zhivka stands tall and regal, with a combination of voluptuous curves and fine angles. Her large breasts and hips are countered by the sharp points of her hipbones and shoulders.
Personality: With an easy smile and laugh, Zhivka's demeanor is accommodating.
Voice: Low, sultry, and husky, often accompanied by warm, honeyed tones. She rarely raises her voice, but when she does, the sound comes out hoarse. Speech: ◆ Dialogue - ◆ Dialogue - ◆ Dialogue - ◆ Dialogue -
Brief History: Current Location: Clarus Arbor Occupation: Previously the guardian of Yinguo Shrine; currently the owner of the Autumn Moon Teahouse.
RP Colors: Bitter lemon for dialogue and thoughts, bronze for emphasis. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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◆ [Introduction] ◆ [The Basics] ◆ [Personality] ◆ [The Details] ◆ [Preferences] ◆ [History] ◆ [Magic and Skills] ◆ [Yinguo Shrine] ◆ [Autumn Moon Teahouse] ◆ [Inventory] ◆ [Relationships] ◆ [Sketches] ◆ [Credits] ◆ [Journal] ◆
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Posted: Tue Dec 25, 2012 7:36 am
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Posted: Tue Dec 25, 2012 7:44 am
Stages: Leitmotifs: Beth's Theme
Nicknames: Birthdate: Birthplace: Blood Type:
Unusual Features:
Likes: Dislikes: Fears:
Strengths: Weaknesses:
Habits: ♦ ♦ ♦ ♦
Talents/Skills: ♦ ♦ ♦ ♦
Equipment:
Clothes (Upper Armor)
Has no special effects. DEF +15 RES +20
Shoes (Footwear)
ATK +3 SPD -5
Etc (Accessories)
Has no special effects. Does not increase any stats.
Fighting Style:
Trivia: ♦ ♦ ♦ ♦
♦ [Warnings] ♦ [The Basics] ♦ [The Details] ♦ [Powers and Traits] ♦ [Relationships] ♦ [Sketches] ♦ [Journal]
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Posted: Tue Dec 25, 2012 7:48 am
Quote: ✰ Exorcisma ★★ Pure beings who have long been considered emissaries between the world of the living and the realm of the dead and unknown. Exorcisma usually live in in small groups of 40-60, usually families who manage and take care of the complex shrines from ancient times that are scattered through out the land, often making pilgrimages between them. In the past, they did not often journey from their shrines except to go to another one, or to perform blessings, purifications, or exorcisms to others who needed it. Exorcisma consider themselves slightly 'above' humans, since they feel they are in a special place in life but still realize they share much commonality with them. On the aspect of Majin, however, Exorcisma are divided by extremes. There are those who consider them a blessing of the spirit world, and believe they are spirits who earned the right to a corporeal form. Others believe them to be of impure power, creatures who deceive others into believing they are human, a candle that must be blown out before it lights the curtains on fire. Recently, Exorcisma have begun to more commonly leave their shrine and mingle among human and majin, each with their own purpose. Some are unsettled by the shift in magic lately, and some have given themselves a divine purpose in which they feel they must fulfill. Physical Features: - Exorcisma have long, slender ears and opalescent eyes that usually have a symbol in place of a pupil, which is also repeated on their body somewhere as a birthmark. - They are able to hear the voices of spirits of the once-living, and to an extent, communicate with them. Some may have stronger abilities at this than others. Roleplay Tips: - They are more adept at necromancy and holy abilities than humans, majin, druid and etc. For instance, a human witch who focused on necromancy would never be as good at it as an exorcisma who focused on it. - When playing an Exorcisma, it is best to consider if your character supports Majin, or is against them. This can seriously effect the way they interact with people outside the temple. - Exorcisma can never be a Majin. - Like druids, Exorcisma do not let others live with their families or members at their shrine, though they may occasionally allow in a visitor or two. They are secretive, and believe humans are somewhat below them, and thus shouldn't be given the same courtesy within their precious homes and shrines. Exorcisma can become: Sage.
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Posted: Tue Dec 25, 2012 7:49 am
Quote: Abjuration: This school is focused on protective spells, as well as spells which cancel or interfere with other spells, magical effects or supernatural abilities. Transmutation: Spells in this school alter the properties of their targets. This comes in the form of increased strength, intellect, speed boosts and so on. Conjuration: Conjuration is divided into five subschools: calling (spells which physically transporting extraplanar creatures to the caster, as well as granting them the ability to return to where they were called from), creation, healing, summoning (teleporting objects to the caster's location and / or causing creatures to physically manifest at the caster's location) and teleportation (instantly transporting creatures and / or objects). Divination: This school is focused on acquiring information. Divination has one subschool: scrying, spells within the scrying subschool create invisible magical sensors which provide the caster with information, these sensors can be detected and dispelled. Enchantment: Enchantment spells are mind-affecting and Enchantment is divided into two subschools: compulsion and charm. Charm spells, affect the targets' attitudes, usually making them act more favorably toward the caster. Compulsion spells, can force the targets' to act in a certain way or avoid certain actions, affect the targets' emotions or affect the targets' minds in other ways. The Compulsion subschool also includes buffs. Evocation: Evocation is focused on damaging energy-based spells - It also includes conjurations of magical energy. Illusionary: Illusionary is divided into five subschools: figment, glamer, pattern, phantasm and shadow. Figment spells create artificial sensations with no physical substance. Glamer spells alter the target's sensory properties, and can cause invisibility. Pattern spells create insubstantial images which affect the minds of the viewers, pattern spells can inflict harm. Phantasm spells create hallucinations which can be harmful. Shadow spells use magical shadows to create things with physical substance.
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